[QUOTE=Jack Trades;33445428][url=http://www.facepunch.com/members/348030-Eeshton]Eeshton[/url] offered me his help with 3D modeling so we're going to work together with this project.[/QUOTE]
dude don't let him do that, he's a convicted child molester.
Unless you want him making your game about capturing kids, let him go
This is amazing, love the simple and powerful mod-friendliness this thing has. Also, please keep the capability for guns to be 2d for those of us unable or unwilling to learn whatever other system you might be using.
[QUOTE=DesolateGrun;33450904]dude don't let him do that, he's a convicted child molester.
Unless you want him making your game about capturing kids, let him go[/QUOTE]
All his content will go through me, and I won't allow any pedo content [sp]not made by me[/sp] in my game.
[editline]26th November 2011[/editline]
[QUOTE=Midtown123;33450953]This is amazing, love the simple and powerful mod-friendliness this thing has. Also, please keep the capability for guns to be 2d for those of us unable or unwilling to learn whatever other system you might be using.[/QUOTE]
Thanks, and I will.
[QUOTE=Jack Trades;33447619][img]http://i.imgur.com/neQdJ.jpg[/img][/QUOTE]
This makes me realize how much progress this is getting. I can't wait to see the finished product. For me, week 4 seems like "alpha"; no objectives, minecraft zombies, 2d 8-bit guns, no re-spawns, no player health. I guess the time we ge past all of that this may be considered "beta".
[QUOTE=Jack Trades;33450996]All his content will go through me, and I won't allow any pedo content [sp]not made by me[/sp] in my game.
[editline]26th November 2011[/editline]
Thanks, and I will.[/QUOTE]
Don't worry, he's just mad because I won't play Saints Row The Third with him.
Also, hi everyone! I've finished the revolver so far and am working on a machine gun, rocket launcher, and shotgun. Once I get all those done later today, I'll show some pictures, but until then, I'm playing Skyrim, so here is the revolver, we're going for as low poly as possible while still looking good.
Poly budget is 100.
[IMG]http://i.imgur.com/5OZ8Z.png[/IMG]
74 Polys.
[QUOTE=Eeshton;33451217]rocket launcher, and shotgun.[/QUOTE]
Missiles and multiple bullets in one shot are confirmed then?
[QUOTE=Eeshton;33451217]Don't worry, he's just mad because I won't play Saints Row The Third with him.
Also, hi everyone! I've finished the revolver so far and am working on a machine gun, rocket launcher, and shotgun. Once I get all those done later today, I'll show some pictures, but until then, I'm playing Skyrim, so here is the revolver, we're going for as low poly as possible while still looking good.
Poly budget is 100.
[IMG]http://i.imgur.com/5OZ8Z.png[/IMG]
74 Polys.[/QUOTE]
Being honest, that's one of the best models I've ever seen.
[editline]26th November 2011[/editline]
Also, which program are you using to model it?
[QUOTE=DrasarSalman;33451292]Missiles and multiple bullets in one shot are confirmed then?[/QUOTE]
Yesh, they were long ago. I just want to finish the actor overhaul before I start on weapons (something to shoot at before something to shoot with).
We could always shoot at the air.
[QUOTE=elowin;33451511]We could always shoot at the air.[/QUOTE]
Not nearly as fun, plus I can't test explosions if I don't have anything to blow up.
Ahaha that zombie that was crawling got it's head shot off and then it was just a body and hands trying to get you :v:
[QUOTE=Tetsmega;33451648]Ahaha that zombie that was crawling got it's head shot off and then it was just a body and hands trying to get you :v:[/QUOTE]
I love shooting both the arms and legs off. It ends up looking like a snake!
What should happen to a zombie if you shoot both his legs and arms off as well as the head? Right now he still lives until you shoot off lower body (killing upper body gibs the zombie) but it doesn't really look good when a random torso tries to crawl around, at least to me.
[editline]26th November 2011[/editline]
Also, feel free to spam wiki suggestion page with suggestions, that's what it's there for.
[QUOTE=Jack Trades;33451854]Also, feel free to spam wiki suggestion page with suggestions, that's what it's there for.[/QUOTE]
Thanks, I didn't implement an edit right before you posted that.
They should stop moving once he loses both legs and an arm.
I'd say once they have only one limb, they die.
[editline]26th November 2011[/editline]
[QUOTE=joost1120;33451351]Being honest, that's one of the best models I've ever seen.
[editline]26th November 2011[/editline]
Also, which program are you using to model it?[/QUOTE]
Thank you, and I use blender, same as Jack, which I'm sure will be useful to Jack.
Done playing skyrim, now for the models :)
This game shows great potential.
Alright, done modeling, here it is:
Machine Gun:
[IMG]http://i.imgur.com/SGWhZ.png[/IMG]
Polys: 105
Shotgun:
[IMG]http://i.imgur.com/RwkIV.png[/IMG]
Polys: 70
RPG + Rocket:
[IMG]http://i.imgur.com/aG7Dj.png[/IMG]
RPG Polys: 86
Rocket Polys: 25
So yeah, you guys like?
Yes
I think the rocket launcher should be longer though.
(Are you making a sniper?)
Unless I'm designated to, I'm not. I was also told by a friend it was too long, so I'm not very sure what I should do.
[QUOTE=Eeshton;33453771]Unless I'm designated to, I'm not. I was also told by a friend it was too long, so I'm not very sure what I should do.[/QUOTE]
Herm, I think it's just the blocks to hold it, They look like they should be thinner
If you want to make a Sniper then you can do it, I'll implement if eventually...an even if I don't someone can do it with the [I]holy powers of modding.[/I]
[QUOTE=Jack Trades;33453811]If you want to make a Sniper then you can do it, I'll implement if eventually...an even if I don't someone can do it with the [I][B]holy powers of modding[/B].[/I][/QUOTE]
Amen to that
This looks great.
I just got struck by a realization, if I'll want random generated levels to work, I'll have to make some sort of (at least) a baby version of AI Director from L4D...brb researching L4D development material.
[editline]27th November 2011[/editline]
[QUOTE=doom1337;33453933]This looks great.[/QUOTE]
Thanks :)
What did you use do make the game?
[QUOTE=red_rizer36;33454022]What did you use do make the game?[/QUOTE]
[url]http://www.unity3d.com[/url]
Oh man, it sucks that me and Jack's timezones are off, I only have a 2 hour span to talk to him on an average day.
[QUOTE=Jack Trades;33453947]I just got struck by a realization, if I'll want random generated levels to work, I'll have to make some sort of (at least) a baby version of AI Director from L4D...brb researching L4D development material.
[editline]27th November 2081[/editline]
Thanks :)[/QUOTE]
Derp, I wrote my message in the quote
If done right, That could be really cool. Or really bland if done wrong. Might want to look at Payday, It has dynamic ai
[QUOTE=red_rizer36;33454022]What did you use do make the game?[/QUOTE]
Unity, Blender, Coffee, Photoshop, Eyes, Coffee, Brain, Computer, Hands, Coffee, almost 5 years of Game Design experience, Audacity, Notepad++, Coffee, Google, Wikipedia.
Probably more stuff I can't remember right now.
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