• My Fabulous End of the World
    434 replies, posted
I uh, I just used blender.
[QUOTE=Liem;33454071]If done right, That could be really cool. Or really bland if done wrong. Might want to look at Payday, It has dynamic ai[/QUOTE] AI Director is basically an algorithm that convert values like health, ammo, speed etc into a single value of "threat" and then operates based on that value, to create points of tension and relief. The basics are simple, expanding it is hard, but allowing it to be customizable can allow players to create custom AI Director behaviors.
[QUOTE=Jack Trades;33454113]Unity, Blender, [b]Coffee[/b], Photoshop, Eyes, [b]Coffee[/b], Brain, Computer, Hands, [b]Coffee[/b], almost 5 years of Game Design experience, Audacity, Notepad++, [b]Coffee[/b], Google, Wikipedia. Probably more stuff I can't remember right now.[/QUOTE] It's a good thing you're admitting your caffeine addiction! (jk) Have you tried looking into Minecraft or something similar? Along with roguelikes, a great deal of it's randomly generated
When you add buildings, are you going to add some form of barricading?
[QUOTE=Hans-Gunther 3.;33454263]It's a good thing you're admitting your caffeine addiction! (jk)[/QUOTE] Coffee, Coffee, Coffee. [img]http://i215.photobucket.com/albums/cc69/liquidswords76/m_tc043.jpg[/img]
I'm not very sure how you are going to do barricades and buildings, you're trying to go for the lowest poly amount right? well, barricades would most likely just consist of 6 polys. Just wooden boards and what not. I would definitely like the ability to hold up in some some random building shooting zombies through the barricades.
To be honest, I don't really want to have barricading in my game. Just like in L4D, I don't really want the player to ever [I]stop[/I] walking, unless it's the "Stronghold" gamemode, which reminds me that I maybe should talk about gamemodes I thought about so far. Stronghold - You've got a destructible house, they've got a horde. How long can you survive? The Hunt - Big boss and his minion, kill him. The Rush - Get from A to B avoiding getting killed. [editline]27th November 2011[/editline] A little unfinished list of stuff I'm planning to do. [url]http://myfabulousend.wikia.com/wiki/Developer_To-Do_List[/url]
Stronghold will be the gamemode I play the most then. I'll definitely be focusing my efforts on that in the future.
[QUOTE=Jack Trades;33459447]The Rush - Get from A to B avoiding getting killed.[/QUOTE] Sounds pretty much like L4D to me. Are you planning to make the barricading system that you have a hammer/wrench and pop planks onto walls or will it be like half life 2 and allow you to pick up props?
I'd suggest a survival gamemode. And add barricades.
[QUOTE=joost1120;33461309]I'd suggest a survival gamemode. And add barricades.[/QUOTE] That's stronghold. I still wish there still was a bad reading/spelling rating.
[QUOTE=Jack Trades;33454113]Unity, Blender, Coffee, Photoshop, Eyes, Coffee, Brain, Computer, Hands, Coffee, [B]almost 5 years of Game Design experience[/B], Audacity, Notepad++, Coffee, Google, Wikipedia. Probably more stuff I can't remember right now.[/QUOTE] I like you, many tools I use too. Don't you think you can go further with 5 years of experience though?
This looks fucking amazing. Will try it as soon as I get home.
[QUOTE=g1real;33461482]I like you, many tools I use too. Don't you think you can go further with 5 years of experience though?[/QUOTE] Unfortunately, everyone these days require a proper education, which I haven't got yet, and working experience. I can't imagine many people giving a shit about me, self-studying, because I don't get any fancy paper for that. [editline]28th November 2011[/editline] [QUOTE=RichyZ;33463526]sell shading[/QUOTE] I'll try :downs:
Spent quite a while texturing my new model, "only" 50% to go. [img]http://i.imgur.com/rokQo.png[/img] At least it looks about 10.5x times better than the previous one.
Looks fabulous!
Maybe spread the blood on the cut sections around A bit more?
Something is wrong with that face... [img]http://i.imgur.com/FzmtW.jpg[/img] [sp]Geez, I'm so childish.[/sp]
[QUOTE=Jack Trades;33476012]Something is wrong with that face... [img]http://i.imgur.com/FzmtW.jpg[/img] [sp]Geez, I'm so childish.[/sp][/QUOTE] Is the Mouth transparent? Kinda looks like that
[QUOTE=Liem;33478756]Is the Mouth transparent? Kinda looks like that[/QUOTE] Hah, oh no. It's just the same shade of gray (64,64,64) as background in Blender. I'm almost done with new zombie model, I just need to texture the upper torso and export in a suitable format. So that will be done tomorrow morning.
I can't decide on the stylization, what do you think? [img]http://www.facepunch.com/fp/ratings/tick.png[/img]left, [img]http://www.facepunch.com/fp/ratings/cross.png[/img]right or [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img]center? [img]http://i.imgur.com/JbWZr.png[/img] I personally always liked drawing toony characters with tiny feet and hands, but I think that I'm minority in that.
The one on the right has a bit thin legs.
The game didn't freeze my laptop running 'fantastic' settings, but when I put it on low it completely crashed.
I've played the game on fabulous graphics even on my "crap" school laptop.
[QUOTE=MitchvW;33488117]The game didn't freeze my laptop running 'fantastic' settings, but when I put it on low it completely crashed.[/QUOTE] There's some weird stuff happening on low settings in the Week 4 version, I think that it should be solved in the next version. [editline]29th November 2011[/editline] [QUOTE=DrasarSalman;33488110]The one on the right has a bit thin legs.[/QUOTE] It was intentional, though I forgot to scale down the hips, to match the legs. [editline]29th November 2011[/editline] Wow...I mean WOW! I googled the name of my game, just for fun and found out that there are tons of Russian warez websites have "pirated" my game. My [I]unfinished[/I] game. They even posted some screenshots and my development video along with it. I counted the amount of downloads on some of those sites and they're estimated at THOUSANDS downloads total. I'm completely stunned.
Wait how do you pirate a free game
[QUOTE=Eeshton;33488754]Wait how do you pirate a free game[/QUOTE] By "pirated" I meant that they distributed it without my permission (and they have all right to do so, since I'm not disallowing anyone to do so), hence the quotation marks.
Oh well, doesn't that technically count as just downloading it from a mirror source?
[QUOTE=Eeshton;33488754]Wait how do you pirate a free game[/QUOTE] They uploaded older versions.
[QUOTE=Eeshton;33488800]Oh well, doesn't that technically count as just downloading it from a mirror source?[/QUOTE] Not really no.
Sorry, you need to Log In to post a reply to this thread.