[QUOTE=Fatrix;33550033]Artistic! How many Zombies are there?[/QUOTE]
250 in the scene, around 150 on the screenshot.
[editline]3rd December 2011[/editline]
[QUOTE=DrasarSalman;33550374]Have you decreased the texture quality yet? I can really see how shading would increase the problem of lag.[/QUOTE]
Lowered texture size from 1024x to 256x per limb, that didn't increase fps more than maybe 5.
I did some miscellaneous optimization, got about +25% fps, going to do some test to pinpoint what causing most of the lag, today.
One more hour of work +15% extra performance, a simple script that made zombies different sizes lagged quite a bit, removed that.
It's satisfactory now but it's still 15fps with 100 zombies on screen (30fps with 50, etc) but I don't think I do make it better unless I make models themselves worse or implement LOD (which will make modding a pain in the ass).
You need more skins for zombies.
[QUOTE=Burgervich;33554626]You need more skins for zombies.[/QUOTE]
That's one of the 1000001 things on my to-do list but first I'd prefer making essential stuff like 3d weapons and rocket launchers.
[QUOTE=Jack Trades;33554646]That's one of the 1000001 things on my to-do list but first I'd prefer making essential stuff like 3d weapons and rocket launchers.[/QUOTE]
You could always just have someone go into Gimp/photoshop and recolor their clothes. It would probably hold over until actual skins are made.
Also a cool feature is that maybe zombies will spawn without certain body parts? It would make them seem more like zombies.
There should also be different kinds of zombies. Like fast zombies and shit.
[QUOTE=Burgervich;33555086]Also a cool feature is that maybe zombies will spawn without certain body parts? It would make them seem more like zombies.
There should also be different kinds of zombies. Like fast zombies and shit.[/QUOTE]
They already do, actually.
"That's one of the 1000001 things on my to-do list."
Holy shit, I look away for a couple weeks and now this is looking pretty amazing... Not that it didn't before.
[QUOTE=Benstokes;33555415]Holy shit, I look away for a couple weeks and now this is looking pretty amazing... Not that it didn't before.[/QUOTE]
Thanks, I've been working on it, and I still do :)
I want to see some kind of sword in this, imagine how fun that would be.
Sword is basically a gun with a really short range and high damage, simple to mod if you want to try.
your going far with this! just don't end up lazy like notch! good luck man
[QUOTE=nemmises5;33556332]your going far with this! just don't end up lazy like notch! good luck man[/QUOTE]
Oh fuck no! Notch was my hero once but not anymore, not after all the stupid stuff he did.
I promise not to turn into a lazy bastard and I promise, if pigs fly and this somehow goes popular, I will do better than Scrolls.
[QUOTE=Jack Trades;33556141]Sword is basically a gun with a really short range and high damage, simple to mod if you want to try.[/QUOTE]
I was expecting something dead island or l4d style.
can you make a development blog with official plans, build status and schedule of the like?
[QUOTE=nemmises5;33556676]can you make a development blog with official plans, build status and schedule of the like?[/QUOTE]
I've got a blog where I occasionally write stuff about development and I've got a Wiki with my current To-Do list, albeit not so detailed.
They're in shitty state but I'll get to cleaning them up eventually.
how many mods are there and where are a majority of them at?
Is there any particular model or item you guys want to see ingame?
[QUOTE=nemmises5;33556896]how many mods are there and where are a majority of them at?[/QUOTE]
Some, most of them are in this thread, some are on other forums. The game is far from finished, mod are going to be incompatible with every major version, most likely.
it's like boxhead.... except in 3D
[QUOTE=nemmises5;33558104]it's like boxhead.... except in 3D[/QUOTE]
...and without boxes.
And for the most part, heads.
RigidBodies... As I told you.
[editline]4th December 2011[/editline]
google it
[QUOTE=Ickylevel;33558912]RigidBodies... As I told you.
[editline]4th December 2011[/editline]
google it[/QUOTE]
I'm sorry if I sound rude but I perfectly know what I'm doing, limbs that are still attached are Kinematic, meaning that they aren't affected my physics and they're NOT eating on CPU and limbs that aren't attached fall "asleep" after a short while, resulting in the same.
No offense but I just hate it when people think that I don't know what I'm doing.
EDIT: Actually, the biggest optimization problem I have is that limb meshes are just as detailed up close as they're far away, meaning they they don't have different LOD levels, mainly because they're imported externally.
To give them different LOD levels I either have to force modders to make 3 different version of the same mesh (I don't want to turn modding into pain in the ass) or create an algorithm that does it automatically, which is very difficult.
I guess I'll have to take a stab at the latter eventually.
But how are you characters 'controlled'? CharacterController class uses a rigidbody XD A single rigidbody per npc can make it lag.
But yes the display is a big concern with this. If you run the game in the fastest mode you'll see a big differencce. Why? It's not so clear.
[QUOTE=Ickylevel;33559222]But how are you characters 'controlled'? CharacterController class uses a rigidbody XD A single rigidbody per npc can make it lag.
But yes the display is a big concern with this. If you run the game in the fastest mode you'll see a big differencce. Why? It's not so clear.[/QUOTE]
Not a single thing in this post is true.
Character Controller does NOT use rigidbodies, only a collider and the difference between Max and Min graphic settings (50 zombies in the field of vision, 1024x768 resolution, windowed) is [B]5[/B] fps.
Please, leave the developing of my game to me, be so kind.
50 zombies gave me about 30fps, it didn't really slow my game down a lot, but was still annoying. 30 zombies wasn't a problem through.
[QUOTE=DrasarSalman;33564353]50 zombies gave me about 30fps, it didn't really slow my game down a lot, but was still annoying. 30 zombies wasn't a problem through.[/QUOTE]
Yeah, I get the same number. I made some more optimization today, now the game don't freeze for a fraction of a second when you gib a zombie by "killing" his chest. The solution was actually quite creative, I dazzle myself with my coding abilities today. :D
Though I don't think I will be able to optimize the game any further, I'll have to think up something really smart...sliced break level of smartness but I've got no ideas yet.
It will probably involve only having max of *insert number here* of enemies around you and removing ones that too far away.
EDIT: Apparently I lied, after all optimizations my fps (50 zombies) rose from being 30 to being 50-60.
"The URL you requested could not be found"
Damn, and I really wanted to try this thing too. Any help? I'm using Google chrome, if it matters.
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