[QUOTE=EliteGuy;21903214][img_thumb]http://media.steampowered.com/apps/mac/MacSteam_AlfredJasonGabe.jpg[/img_thumb][/QUOTE]
Hot damn, Gabe has lost weight.
Also, where the hell did you find that picture?
Portal updated for me, it's 170 MB.
Is it associated with the Mac release?
[url]http://store.steampowered.com/news/3818/[/url]
the pic is from here
[QUOTE=Flip pl;21903659]Portal updated for me, it's 170 MB.
Is it associated with the Mac release?[/QUOTE]
Most source games & some other games are being updated for the mac.
[QUOTE=Max of S2D;21903528]also gabe isn't fat anymore
oh shit[/QUOTE]
[QUOTE=Leaf Runner;21903533]Hot damn, Gabe has lost weight.[/QUOTE]
EP3 is closer and closer...
[QUOTE=Adstheratz;21903701]Most source games & some other games are being updated for the mac.[/QUOTE]
Yes, but for the other games it was max 5 MB, while the Portal one had 170 MB.
[QUOTE=Max of S2D;21903178]Someone try with a new account if this gives you the SDK please[/QUOTE]
Well it didn't appear in a new account's tools menu
Question, is this a 2 week trial of the full game? Some douche on my friends say its the full game that you buy and it never ends. Yet he says when it ends you have to pay. But he said it never ends. Then he said the free weekend for MW2 was nothing like this. I told him that it was the "full" MW2 multilayer game free for 3 days as a trail of the full multilayer game. Yet he says its nothing like that because it was a "Free weekend" not a trial"
[QUOTE=The freeman;21903448]Still, neat.[/QUOTE]
[release]
[Xadonservers.com] Jagger: it doesn't end
[Xadonservers.com] Jagger: it's not a trial
[Xadonservers.com] Jagger: it's the game for free
[FH] Supergamer22: Portal is now free until May 24th!
[Xadonservers.com] Jagger: it's free until then
[Xadonservers.com] Jagger: then it costs money
[FH] Supergamer22: Portal used to cost money. Until May 24th, it's free. End of story.
[FH] Supergamer22: [Xadonservers.com] Jagger: it doesn't end
[FH] Supergamer22: hmm?
[Xadonservers.com] Jagger: it doesn't say you don't keep it
[FH] Supergamer22: If it dosnt end its forever
[Xadonservers.com] Jagger: you do keep it
[FH] Supergamer22: and you never have to pay
[Xadonservers.com] Jagger: right!
[FH] Supergamer22: NEVER
[Xadonservers.com] Jagger: it's free
[FH] Supergamer22: So there IS an end
[Xadonservers.com] Jagger: NO
[FH] Supergamer22: YES
[Xadonservers.com] Jagger: it's free as in free beer
[Xadonservers.com] Jagger: not free speech
[Xadonservers.com] Jagger: haha
[Xadonservers.com] Jagger: until the 24th, the price is Free, after that, it costs money again
[Xadonservers.com] Jagger: but
[Xadonservers.com] Jagger: it's not a trial
[FH] Supergamer22: You keep the files
[Xadonservers.com] Jagger: it's the full game
[Xadonservers.com] Jagger: and you keep the game
[FH] Supergamer22: Its the full game
[Xadonservers.com] Jagger: it is yours
[FH] Supergamer22: for a trial period
[Xadonservers.com] Jagger: NO!
[FH] Supergamer22: YES
[Xadonservers.com] Jagger: why do you think that?
[FH] Supergamer22: ITS THE GOD DAMN FULL GAME
[FH] Supergamer22: BUUUUT
[FH] Supergamer22: YOU CANT KEEP IT FOR FUCKING EVER
[Xadonservers.com] Jagger: you do
[FH] Supergamer22: YOU NEED TO GOD DAMN PAY
[FH] Supergamer22: YOU NEED TO PAY
[Xadonservers.com] Jagger: why do you think you don't keep it forever?
[FH] Supergamer22: YOU NEED TO PAY
[FH] Supergamer22: YOU NEED TO PAY
[FH] Supergamer22: YOU NEED TO PAY
[FH] Supergamer22: YOU NEED TO PAY
YOU NEED TO PAY
[FH] Supergamer22: YOU NEED TO PAY
[FH] Supergamer22: YOU NEED TO PAY
[FH] Supergamer22: YOU NEED TO PAY
[Xadonservers.com] Jagger: stop it
[Xadonservers.com] Jagger: you do not
[FH] Supergamer22: SO MW2 IS FREE?
[FH] Supergamer22: WELL HOLY SHIT
[Xadonservers.com] Jagger: mw2 isn't having a free thing
[FH] Supergamer22: WHY DOES IT HAVE A "PURCHASE" BUTTON?
[FH] Supergamer22: IT DID
[Xadonservers.com] Jagger: that's a "free weekend"
[FH] Supergamer22: SO DO I OWN IT FOREVER?
[Xadonservers.com] Jagger: that was a trial
[FH] Supergamer22: AND I CAN PLAY IT "FOREVER"?
[Xadonservers.com] Jagger: It shows as a purchase I'm assuming it's free as long as you install before the 24th. This is awesome, Portal is the only game I didn't have from OB and didn't want to spend $20-30 on Portal or the OB.
[FH] Supergamer22: HMM?
[FH] Supergamer22: /rage
[FH] Supergamer22: [Xadonservers.com] Jagger: that was a trial
[FH] Supergamer22: SO PORTAL IS A TRAIL
[Xadonservers.com] Jagger: what makes you think that?
[FH] Supergamer22: ITS THE FULL MULTIPLAYER GAME
[Xadonservers.com] Jagger: calm down
[FH] Supergamer22: FOR MW2
[Xadonservers.com] Jagger: this is Valve we're talking about
[FH] Supergamer22: FULLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
[Xadonservers.com] Jagger: we're not talking about IW
[Xadonservers.com] Jagger: we're talking about valve
[FH] Supergamer22: YES WE ARE
[FH] Supergamer22: FUCK YOU
[Xadonservers.com] Jagger: the least greedy company you know
[FH] Supergamer22: YOU COULD DO EVERYTHING
[FH] Supergamer22: BUT ITS NOT THE COMPLETLY FULL
[FH] Supergamer22: AS IN
[FH] Supergamer22: ITS A 3 DAY TRAIL
[Xadonservers.com] Jagger: does it say that?
[FH] Supergamer22: SAME WITH PORTAL
[Xadonservers.com] Jagger: please calm down
[Xadonservers.com] Jagger: there's no reason to type in caps
[FH] Supergamer22: THEN WHAT WAS MW2 DURRING THOSE TWO WEEKENDS?
[FH] Supergamer22: AND I TALK IN SHIFT MOF
[FH] Supergamer22: O
[Xadonservers.com] Jagger: did you notice that that's called "free weekend"
[FH] Supergamer22: AKA TRIAL
[FH] Supergamer22: THIS IS A FREE TWO WEEK LONG TRAIL
[FH] Supergamer22: LIKE MW2
[FH] Supergamer22: ITS
[FH] Supergamer22: A
[FH] Supergamer22: TRAIL
[FH] Supergamer22: /rage
[FH] Supergamer22 is now Offline.[/release]
It's not a trial.
You get to keep the game, end of.
[QUOTE=The freeman;21903945]Question, is this a 2 week trial of the full game? Some douche on my friends say its the full game that you buy and it never ends. Yet he says when it ends you have to pay. But he said it never ends. Then he said the free weekend for MW2 was nothing like this. I told him that it was the "full" MW2 multilayer game free for 3 days as a trail of the full multilayer game. Yet he says its nothing like that because it was a "Free weekend" not a trial"[/QUOTE]
He sounds confusing :v:
Its the Fullgame. it does not end.
Fuck yeah
Hes saying that it does not end ever and you can play it forever and ever and ever. While never saying anything about paying.
[QUOTE=The freeman;21904045]Hes saying that it does not end ever and you can play it forever and ever and ever. While never saying anything about paying.[/QUOTE]
Like I told you, you never have to pay, it's not a trial, i's the full game. You have until the 24th to click that button and OWN IT FOR FREE, not til the 24th to PLAY IT FOR FREE.
TO CELEBRATE! (And because LegndNikko requested this)
[CODE]echo
echo Executing autoexec.cfg...
echo
sv_cheats 1
// Multithreading
host_thread_mode 1 //Forces on multithreading. Defaults to 0.
mat_queue_mode 0 //Default is -1. Single Synchronized thread.
r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows.
r_threaded_particles 1 //Threaded particles (Defaults to 1)
r_threaded_renderables 1 //Threaded renderables
r_queued_decals 1 //Queued decals.
r_queued_post_processing 1 //Queued post processing.
r_queued_ropes 1 //Queued ropes.
cl_threaded_bone_setup 1 //Threaded bones and animations.
cl_interp_threadmodeticks 1 //ONLY USE IN SINGLEPLAYER GAMES! Adds some extra interpolation ticks for multithread mode.
//snd_mix_async 1 //Multithreaded sound. Causes the first few milliseconds of sounds to be cut off on some systems.
// Renderer
//BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further
//aliasing, such as power lines. Little to no frame loss with this enabled.
//mat_software_aa_quality 1
//mat_software_aa_strength 1
//mat_software_aa_strength_vgui 1
//mat_software_aa_blur_one_pixel_lines 0.5
//mat_software_aa_edge_threshold 1.4
// Material Quality (Lowers FPS Somewhat)
mat_picmip -10 //"Ultra High" textures.
mp_usehwmvcds 1
mat_disablehwmorph 0 //Allows HWM models.
r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map.
// Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.)
cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls.
// Sound
//snd_digital_surround 1 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers.
dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones.
//snd_surround_speakers 5
// Portal Only (Severely lowers FPS)
//r_portal_stencil_depth 10 //Maximum setable option in the Portal options menu is 9. The CVAR will go to 10.
// HDR
mat_hdr_uncapexposure 1 //Allows HDR to get just as bright as it wants.
mat_force_bloom 1 //Forces light blooming effect.
//Models, Rain, Decals
mp_decals 4096 //Maximum number of decals visible at one time.
r_radiosity 2 //Enables prop radiosity with 162 samples.
r_avglight 3 //Puts more lighting on objects.
r_decals 4096 //Sets the amount of decals that stay on objects.
r_maxmodeldecal 128 //Sets the amount of decals that appear on models.
// Field of View (FOV) settings. Feel free to adjust these to your preferences.
_fov 90
default_fov 90
//Stuff from Quantum's Little Config. (Thanks, Quantum!)
r_maxdlights 128 //Determines the maximum number of dynamic lights visible on the screen. The larger this maximum, the more chance of slowdowns during scenes with multiple dynamic light sources. Reducing this value can improve performance in scenes with multiple dynamic lights, such as in heavy combat.
r_shadowmaxrendered 128 //Max. count of rendered Shadow [TF2-VideoConfigMenu: 0=min 32=High]
cl_shadowtextureoverlaysize 512
blink_duration 0.3 //How many seconds an eye blink will last.
r_worldlights 16 //Number of world lights to use per vertex
mat_envmapsize 512 //EnviromentMap -> Background Images in not reachable Sections of the Map, same as the skybox | Greater Size value better Imagequality
mat_envmaptgasize 512 //UNKOWN -> EnviromentMap Size for Skybox? Greater value better Imagequality (max 512 ?)
lod_TransitionDist 8000 //When is Level of Detail used (Distance) ? Greater Value = less Performance/better Quality
r_decal_cullsize 0 //The distance (0-15) from which bulletholes are visible. Higher numbers mean a shorter viewing
cl_detailfade 4000 //Distance across which detail props fade in
cl_detaildist 12000 //Distance at which detail props are no longer visible
cl_phys_props_max 3000 //Count of physical Props
rope_subdiv 8 //Rope subdivision amount Anti-Aliasing on(2,4,8)/off(0)
rope_wind_dist 2000 //Don't use CPU applying small wind gusts to ropes when they're past this distance
mat_wateroverlaysize 512 //Quality of reflect image in water and glass (Greater Size -> more Pixel for Detail) [to take effect r_waterdrawreflection 1]
r_cheapwaterend 8000 //End of the CheapWater rendering (all behind this range is black water)
r_cheapwaterstart 5000 //Start of the CheapWater rendering (all before this range is expensive waterrendering)
r_waterforceexpensive 1 //1 = High (reflect world), 0 = Low (simple reflect)
r_waterforcereflectentities 1 //1 = High (reflect all), 0 = Low
mat_shadowstate 2 //noShadow(0)/circelAsShadow(1)/playerModelAsShadow(2)
//datacachesize 128 //GeneralDataCache in MB. Use 64MB for 1GB, 128MB for >= 2GB
//mem_max_heapsize 1024 //Has to be set higher because of CommandLineCommand "-heapsize"| Maximum amount of memory to dedicate to engine hunk and datacache, dont user more then half of your Memory
// Other
rate 999999999
mat_trilinear 1 //Enables trilinear filtering. (Duh.)
//mat_force_ps_patch 1 //I have no idea what this does. -_-
r_rootlod 0
cl_forcepreload 1 //Force texture preloading
sv_forcepreload 1
jpeg_quality 100 //Better quality screenshots with F5.
//mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds.
mat_motion_blur_strength 4 // Stengthens the blur. (Thanks Daimao)
//mat_motion_blur_falling_intensity 0 //Disables (annoying) falling and forward motion blurs.
r_lod 0 //Removes "Level Of Detail" from models.
mat_parallaxmap 1 //Attempts to enable parallax occlusion mapping. Do not use in-game.
echo
echo Autoexec.cfg executed!
echo[/CODE]
Again, this was LegndNikko's idea. :colbert:
Hope you don't have to install it for it to count...I'm around 14hours away from my desktop. All I can do is log into steam through my sister's laptop and the connection is too bad to download it here without it taking a long ass time.
just got 3 copies
[QUOTE=Skinny T;21904052]It would seem that this cake is not a lie.[/QUOTE]
Still a lie. Just a lie for Mac users now too. Welcome to Steam Mac!
Seems to be working on my brothers account, but no SDK.
Ima go for some sleep. I can imagine coming back tommorow to see 100 New posts. or even more :v:
[QUOTE=E-102 Gamma;21904691]How, exactly?[/QUOTE]
alt accounts
Make 10 steam account's, get portal on them and when this is over, sell those accounts to your friends and tell them that you paid a lot of money for those account's. :v:
[QUOTE=E-102 Gamma;21904691]How, exactly?[/QUOTE]
Steam accounts be freeeeeee.
This is delicious! Thanks, Valve!
Did anyone see the new trailer?
[url]http://www.shackvideo.com/-free-portal-until-may-24-trailer-18627[/url]
When I go to the steam store and press install game, the button just says "Start Game", and when I try to press it it just refresh the steam page. Anyone have a solution?
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