[QUOTE=redBadger;17386518]They did. You couldn't control them though, you ride in them. That is also known as a vehicle.
Like that one part where you are driving through a town killing some guys, your in the passenger seat.[/QUOTE]
And the nuke part, you were in a helicopter shooting nades.
But, it made me sad that every other COD had driveable vehicles, but not cod4. Hopefully we get to drive an abrams.
Can't wait!
And the 10th November is my birthday too :DD
[QUOTE=ray243;17387080]But, it made me sad that every other COD had driveable vehicles, but not cod4. Hopefully we get to drive an abrams.[/QUOTE]
As long as it's only in Singel Player.
[QUOTE=ray243;17387080]And the nuke part, you were in a helicopter shooting nades.
But, it made me sad that every other COD had driveable vehicles, but not cod4. Hopefully we get to drive an abrams.[/QUOTE]
I hate tanks in WaW, but cars, etc (as long as they aren't useless) would be cool.
WTF is a sentry?
[QUOTE=Kalshnutz;17387358]As long as it's only in Singel Player.[/QUOTE]
Nope, COD UO had vehicles in multiplayer, and damn, it was fun. You could have a large tank battle and a blitz attack
[QUOTE=Scope0;17387516]WTF is a sentry?[/QUOTE]
[IMG]http://i54.photobucket.com/albums/g95/Micster96/ScentTree.jpg[/IMG]
[QUOTE=SteveUK;17384891]On the PC it's mainly vanilla non-hardcore servers, then Promod.[/QUOTE]
And Promod is shit :buddy: Limiting weapons, changing the graphics slightly, then removing the breathing aspect of sniping is not "pr0", and ruins the game.
I think I'll buy it. I might even go big and get the Prestige edition.
[QUOTE=SteveUK;17384891]Hardcore is a horrible setting, even though it makes the game a million times easier since you can effectively pistol snipe everyone. On the PC it's mainly vanilla non-hardcore servers, then Promod.
[/QUOTE]
That's the point. I like the one hit kill basically no matter what. It makes everyone a little bit more conservative in their actions.
But you do have a point, I haven't tried non-hardcore in a long time. I might actually just turn off my hud, I like it off.
Whoa, this looks like a lot of fun actually I can't wait to get it. :)
I'd probably just get hardened since I want the art book but not those crazy nvgs.
I like the idea of death streaks. Unfortunately the game is still more about how well you can throw a nade then how well you aim.
Maybe the xbox version is different than pc, but I die maybe 2 times on a map because of nades... just don't sit in one spot the whole map and don't go in obvious spots that everyone uses. Oh, and don't rush right at the very beginning.
I only expect good thinks from Infinity Ward.
[editline]07:51PM[/editline]
[QUOTE=elevator13;17391571]I like the idea of death streaks. Unfortunately the game is still more about how well you can throw a nade then how well you aim.[/QUOTE]
Don't take this is a prissy way, but how can you tell that it will be a nade battle?
Looks very entertaining, MW1 was (and still is) great, so I don't see how this can fail.
I'm not really interested in those gimmicky NVGs, but maybe I'll invest in the Hardened/Veteran-edition (?) which includes an art-booklet (probably a boring one though), steel-cover and CoD1.
I have a feeling sentry guns would be like this.
[img]http://www.technovelgy.com/graphics/content05/sentry-gun.jpg[/img]
Couldn't find a better picture, also first google images result, so I'm sure they'll use it.
I like how there is that equipment now that protects you from grenades
You mean the blast shield perk? Exactly. They're going to balance out the problems such as nade spamming from MW1 in MW2 and that they're adding so much more, a definite buy for me. Normal edition only though, saving money...might even wait for a price drop before I pick it up.
[editline]05:08PM[/editline]
Or atleast get it used :razz:
[QUOTE=Novangel;17395112]I have a feeling sentry guns would be like this.
[img]http://www.technovelgy.com/graphics/content05/sentry-gun.jpg[/img]
Couldn't find a better picture, also first google images result, so I'm sure they'll use it.[/QUOTE]
I think there was a brief clip in one of the gameplay videos and a concept art video showing the sentry gun and it looked like a smaller version of the xm312
[img]http://pointofexistence.com/newsimages/News36/Xm312.jpg[/img]
The sentry gun can be seen at 5:01 in this video - [url]http://www.youtube.com/watch?v=2iGmVvMmcG8&feature=channel_page[/url]
[B]Info dump: [/B]
[B]PERKS[/B]
You knew there would be new perks, but you didn’t know how varied and powerful they’d be. And you probably didn’t know that they’d be upgradable. Each perk now has its own challenge which, when completed, unlocks the “pro” version. You won’t know what the pro version will do until you unlock it, but we can pretty safely assume it'll be worth it. Here are some of the new perks we saw:
Bling – Use two attachments on a weapon. No more choosing between the red dot sight and grenade launcher!
Scavenger – Auto-grab ammo from enemy corpses. This is great for maintaining a steady supply of grenades.
Commando – Increase melee range for those extra-lungey knife attacks.
[B]KILL STREAKS
[/B]
[img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Modern%20Warfare%202/Everything%20else/Multiplayer%20hands-on/unlock_killstreaks--article_image.jpg[/img]
Here’s a general rule regarding Modern Warfare 2: if it wasn’t customizable in CoD4, it is now. You can still only have three kill streak rewards at a time, but after level 10, you’ll start unlocking new rewards which you can use in place of the defaults. The new default rewards are:
UAV (3 kills) – Exposes enemy locations on your radar. This is the very same unmanned aerial vehicle from CoD 4. So what makes the perk different in Modern Warfare 2? They can be shot down. Actually, everything can be shot down.
Care Package (4 kills) – Throw down a special smoke grenade to call in an airdrop of goodies on your location. Your reward might be something simple, like an ammo refill, or something awesome, like an instant advanced kill streak. The catch is that everyone, including enemies, can see the packages location on their radar. This isn’t necessarily a drawback, however, as they can be used as bait for ambushes.
Predator Missile (5 kills) - Try not to hit yourself as you guide a fly-by-wire missile from the heavens to the ground. It’s very effective, and scores you an excellent view of your enemies’ positions for some bonus intel.
Those are all great, but they’re nothing in comparison to the unlockable AC130, which gives you command of an aerial cannon that’ll shred your foes like cheese
A couple of the other new rewards are the Sentry Gun, an automated machine gun which is great for defending flags in CTF and bomb sites in Sabotage, and Counter-UAV, which does exactly what it's called, and cancels out enemy UAVs.
[B]DEATH STREAKS[/B]
Perks like Martyrdom in CoD4 (which left a live grenade behind after every death) were meant to lend a hand to new players, but wound up being overused by skilled players. So to give inexperienced players a little help without making things easier for advanced players, Infinity Ward has introduced death streak rewards.
After three consecutive deaths with no kills, players are awarded a little bonus of their choice (assuming they’ve unlocked all of them). The default bonus is Copycat, which allows a player to steal his killer’s class for one round, and get a taste of the weapons and perks of a more advanced player. The next one unlocked, and the last one we saw, is Painkiller, which affords players 10 seconds of extra health after they respawn – great for when you’re being spawn camped.
[B]SECONDARY WEAPONS[/B]
Secondary weapons are no longer just pistols – they include machine pistols, shotguns (standard and automatic), and various rocket and missile launchers. This is great news for snipers, who will no longer be helpless in close-quarters (an automatic shotgun is a sniper’s best friend). And with a well-fired missile, you can take down helicopters, AC130s, UAVs and other nuisances.
[B]ATTACHMENTS[/B]
CoD4’s red dot sight, grenade launcher, and suppressor are still here, but there’s so much more. Attachments no longer refer to just physical objects and properties, they can refer to skills too. [B]Akimbo (dual wielding) and Rapid Fire are a whole lot cooler than “Digital Camo.” Other new attachments include a heartbeat sensor, thermal scope, and tactical knife.[/B]
[B](holy shit awesome oh god tactical knife oh god thermal scope what)[/B]
In other news, sniper rifles can now be fitted with suppressors. “Run and gun” players may not like the change, but sneaky bastards like myself are all over it. Shotguns are now suppressible too.
[B]
SPECIAL GRENADES AND EQUIPMENT[/B]
Your special grenade slot isn’t just for grenades any more. In order to add a little more variety to the gameplay, and give advanced players an option other than grenade spamming, Infinity Ward has introduced some pretty exciting new weapons. Among them are Semtex sticky grenades, throwing knives, [B]a blast shield (a face mask which offers extra protection)[/B], and my personal favorite, “Tactical Insertion.” Tactical Insertion equips you with a special marker which you can throw anywhere. As long as it isn’t destroyed by an enemy, you’ll respawn wherever you left the marker. There’s nothing like appearing behind the guy who just knifed you in the back...REVENGE!
[B]RIOT SHIELDS[/B]
If you need a change from the usual strategy, try replacing your primary weapon with a riot shield. It’s bullet proof up to a point, and makes you a pretty damn menacing opponent. You can’t shoot and hold the shield at the same time, but you can bash people’s heads in,[B] and when you’re using your secondary weapon, the shield is stowed on your back, giving your ass a little extra protection. Combine this with a blast shield, and your enemies will have a hell of a time knocking you down.[/B]
*It should also be noted here that, in team and objective based matches, you won’t be penalized for focusing on tasks other than scoring kills. Distracting enemies with your riot shield will be rewarded, as will shooting down a helicopter, killing an enemy flag carrier, and anything else you do to help your team.
[B]
CALLSIGNS[/B]
We've covered that Modern Warfare 2 rewards players for every action they take, but who cares how many points you get if no one else sees all your hard work?
[img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Modern%20Warfare%202/Everything%20else/Multiplayer%20hands-on/fourzerotwo--article_image.jpg[/img]
Aha! That's why we have callsigns, which are essentially big customizable plaques which pop up when you score a kill or perform a commendable action. Callsigns include a title, which is a string of letters (in this case "My name is"), an insignia (that ghostly fellow), a background, and, of course, your gamertag and rank. The titles, insignia, and backgrounds are all unlockable, and there are hundreds of them unlock. You can unlock them by leveling up, or by completing certain prerequisites. For example, we unlocked the “Accident Prone” insignia, presumably from falling off too many ledges.
[B]3 MAPS IN BETA[/B]
[B]MAP: AFGHAN[/B]
Afghan is a rocky desert map, the centerpiece of which is the ruins of a downed jumbo jet. The open central area, which contains the aeronautic set piece, is great for snipers as it’s overlooked by several high cliffs and bunkers. At the northern and southern ends, the passages become more confined in caves and on ledges, and the fighting gets more intense.
[img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Modern%20Warfare%202/Everything%20else/Multiplayer%20hands-on/afghan--article_image.jpg[/img]
At one point, my team and I were backed into our base, where we were defending the last of two bomb sites. Enemy flanks were approaching from three directions – a cave in front, and two narrow passages to the left and right. They dropped a sentry gun into the mouth of the cave, and that wreaked havoc on us for a few seconds until someone managed to hit it with a grenade.
We separated into two groups to cover the two side passages, and everyone contributed to the defense of cave. I decided to switch to a riot shield, which turned out to be pretty effective. I was able to stand in narrow passages and block the enemy advances while bashing them with my shield. Meanwhile, my teammates were able to pick them off with ease as they piled up in front of me. After a minute of non-stop fighting, time finally ran out, and we won the match.
[B]MAP: FAVELA
[/B]
The term “favela” means shanty town, which, you guessed it, is what this is. The best way to conceptually divide this map is into two sections – the high ground and the low. The high ground is on the rooftops, which provide little cover but offer faster travel and a broad view of the larger streets and objective sites. The low ground is great for making escapes, as you can disappear around corners faster than your pursuer can rattle off bullets, though you must always be weary of the marksmen who lurk above.
[img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Modern%20Warfare%202/Everything%20else/Multiplayer%20hands-on/official/mp_favela_01--article_image.jpg[/img]
[B]MAP: HIGHRISE[/B]
This map’s uncharacteristic modern urban setting is very welcome. The map is comprised of the roof of an unfinished skyscraper (complete with helipad), two interior office spaces at the northern and southern ends, and a passageway which connects the two sides.
[img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Modern%20Warfare%202/Everything%20else/Multiplayer%20hands-on/official/mp_highrise_02--article_image.jpg[/img]
The offices are great for crouching around in - I was able to shotgun blast quite a few guys through cubicle dividers (papers and blood went everywhere, it was great). The rooftop exterior, however, is a dangerous place, and you can easily be forced into narrow passageways. It does offer a series of suspended metal beams which can be used to climb up to an excellent sniping roost. Finally, the passage below is exposed in the middle of the map, but is otherwise covered. If you’re lucky, you can use it to sprint all the way from one side of the map to the other without being noticed, and launch a surprise attack from behind your enemy.
[img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Modern%20Warfare%202/Everything%20else/Multiplayer%20hands-on/highrise--article_image.jpg[/img]
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Looks awesome
Oh god I came.
Face mask + Riot shield = A WHOLE HELLUVA FUN
[QUOTE=Kite_shugo;17396337] :words: :words: :words: [/QUOTE]
That really made me want it even more.
Wow with all the new stuff they're adding in this game is gonna have so many more of the "what the fuck just killed me" moments.
Probably.
[QUOTE=Novangel;17332557]Release 2 months away, so whatever.
[img]http://xbox360media.ign.com/xbox360/image/article/986/986520/modern-warfare-2-20090526011246983.jpg[/img]
[/QUOTE]
That's in Rio De Janeiro, Brazil, not Argentina
How come we haven't seen any women? I mean Brazil isn't completely made out of men.
[QUOTE=markfu;17400233]How come we haven't seen any women? I mean Brazil isn't completely made out of men.[/QUOTE]
I believe in the trailer you see some women running for their lives.
[QUOTE=DuraFlex;17400033]That's in Rio De Janeiro, Brazil, not Argentina[/QUOTE]
Oops XD Fixed.
[editline]01:34PM[/editline]
Yeah I saw some women in the trailer.
Also I think the gamertag hints at some customizable soldier feature.
Would love to have that skull mask, great for shocking the hell out of snipers when I'm knifing them.
[editline]01:50PM[/editline]
Oh god I saw a revolver in that Domination video.
Are we going to be able to put camo and stuff on our weapons like in COD 4? Anyone know?
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