• Global Agenda - "Fuck storylines we have JETPACKS"
    3,080 replies, posted
I have a lvl 15 medic, but it's a pain leveling when a lot of the people I heal do something stupid. Like standing in the open, taking direct fire, and expecting to live just because I was healing them.
DarkWolf2, I want concrete evidence that balance is better at healing than the healing tree. Give me it and I will stop arguing.
I'd suggest something along this line. [url]http://serv.hexagenda.com/skills/medic.html#m01jf8g3[/url] That website was really handy.
[QUOTE=Suicide Requiem;23249849]Balanced = No good at anything. The only thing your build is good at is using off-hands (i bet you have Poison 'Nades and Auras there) and flying away as soon as anyone looks at you funny. [editline]12:27PM[/editline] You aren't most Medics.[/QUOTE] I'm one of those most medics that agrees with it. Again, you're assuming I'm something without ever playing with me in a negative way. I'm not a poisen medic but a healing one. Assuming Postman hasa build similar to this; [url]http://serv.hexagenda.com/skills/medic.html#001j7003[/url] (with 9 points) He would get; [B]-10% powercost[/B] +10% healing with beam weapon +40% Wave buff duration +40% HoT duration +15% healing done [B]+10% speed[/B] [B]-10% morale boost requirement[/B] -20% offhand recharge CD In this, the only major boosts are those of the Wave/HoT's and healing done. You're still very squishy it's unlikely you'd stay in a hefty battle for a prolonged duration. In bold are stats that are close to unnoticeable. [url]http://serv.hexagenda.com/skills/medic.html#moo008g3[/url] Where as a balanced spec would get; +13% protection from all damage +40% power pool +20% power recharge +20% health +5% damage dealt on everything +5% healing recieved -35% offhand recharge CD The extra power pool and recharge makes you much more reliable to keep on the healing, your mobility and shorten the time you're recharging. Your health and damage protection makes sure you can stay near your target without retreating, and taking some shared punishment if it's beneficial to the situation. The extra CD reduction helps greatly for having extra burst healing available when and where needed. Complementary full build for balanced with added perks of healing; [url]http://serv.hexagenda.com/skills/medic.html#morh08g3[/url] Last 2 points can be spend in either Beam or Group size heals.
You do realise he's more or less helping himself instead of the healed one with that build? Jesus it's like some sort of wannabe tank/DPS.
[QUOTE=LeonS;23250058]You do realise he's more or less helping himself instead of the healed one with that build? Jesus it's like some sort of wannabe tank/DPS.[/QUOTE] Not at all. You're actually helping him by staying close enough to keep him actually alive without sacrificing your own. Coupled with the extended batteries you can keep healing a lot longer. That 5% damage is just a perk from the Super Agent bonus and you can't from that that it's something to make him a "wannabe dps".
[QUOTE=DarkWolf2;23250103]Not at all. You're actually helping him by staying close enough to keep him actually alive without sacrificing your own. Coupled with the extended batteries you can keep healing a lot longer. That 5% damage is just a perk from the Super Agent bonus and you can't from that that it's something to make him a "wannabe dps".[/QUOTE] You do realize that you can't heal for shit with that build?
[url]http://serv.hexagenda.com/skills/medic.html#u8j67003[/url] That's the build I'll have at level 30. I guess I could change it, but it's been working really damn well for me up to this point, so unless someone can show me a build that works much, much better and then give me the numbers to support that, I'm not changing. [editline]09:03AM[/editline] Actually, it might work if I took off my offhand recharge (because, honestly, it only decreases times by six seconds anyways) and give myself increased health. Or possibly heal durations. [editline]09:04AM[/editline] Oh yes, and before someone asks why I'm bothering with the jetpack power reduction, it's because I kinda need to be constantly mobile so I can get around to everyone. Especially you damn recons running all over the damn place and getting hurt. :v:
[QUOTE=postmanX3;23250254][url]http://serv.hexagenda.com/skills/medic.html#u8j67003[/url] That's the build I'll have at level 30. I guess I could change it, but it's been working really damn well for me up to this point, so unless someone can show me a build that works much, much better and then give me the numbers to support that, I'm not changing.[/QUOTE] If you'd like to blend Medic with Balanced, THIS is how you do it.
[QUOTE=Suicide Requiem;23250203]You do realize that you can't heal for shit with that build?[/QUOTE] What, that 25% (15% for offhands) healing done is more important than the overal healing done, survivability extra use of offhand items? In the end it comes down to if you're healing or not. A healing medic is better than a dead one. [QUOTE=postmanX3;23250254][url]http://serv.hexagenda.com/skills/medic.html#u8j67003[/url] That's the build I'll have at level 30. I guess I could change it, but it's been working really damn well for me up to this point, so unless someone can show me a build that works much, much better and then give me the numbers to support that, I'm not changing.[/QUOTE] A good one, but you might want to consider going 7/6/0 in that case. You'll gain more in terms of staying power at the cost of only 10% healing, running speed a morale reduction (it's not much). That point is not worth much if you only get 3 mediocre stat boosts.
Hey, Heal Durations actually kinda looks better than the Group Heal tree. I might drop my points on that instead.
There's been complaints about the lackluster healing tree by a lot of people. At first I was going to spec in there too, but the payoff for each point spend there is just so damn low, often only a couple of percent in a wide variety of areas, thus they don't matter a lot in the big picture. I hope they boost the perks because the balance tree should only compliment your build, not be better than your class tree.
By the way, I'm using Regeneration, Healing Grenade, and Healing Wave as my off-hands. Regeneration is necessary because it's vital to my survivability, especially when I don't have Robos building medistations. I also find Healing Wave to be important since it's a great heal-everyone sort of thing that gives tons of health, especially with mods, and is a great way to instantly heal someone that I can't see in a crowd. Healing Grenade does a lot of healing, and it's a good self-heal, but I suppose I'd be open to suggestions for other off-hands.
ITT: DarkWolf2 tries to outsmart everyone.
I run with the same equipment, only regen is replaced with protection wave and I use the BFB for self healing. It's basically a healing wave only it heals half (510) but gives you a shield similar to the Techno one. I'm not sure what the protection exactly is but if it's anything like the techno one is it should be around 20-25%. [editline]01:21PM[/editline] [QUOTE=LeonS;23250467]ITT: DarkWolf2 tries to outsmart everyone.[/QUOTE] I'm trying to explain why I think the balanced tree is better in a civil way, but all you do is make snide remarks and 2 sentence answers.
Well that's because I am correct. Why should I type more when I can sum it up quickly? You are wrong. Okay sure, the medic can stay alive longer and that's cool but he can't HEAL FOR SHIT. His beam will do like 10 hp every second and a tank needs much more. I'd rather a scrawny medic behind me than a medic trying to outtank/outDPS me.
[QUOTE=LeonS;23250548]Well that's because I am correct. Why should I type more when I can sum it up quickly? You are wrong. Okay sure, the medic can stay alive longer and that's cool but he can't HEAL FOR SHIT. His beam will do like 10 hp every second and a tank needs much more. I'd rather a scrawny medic behind me than a medic trying to outtank/outDPS me.[/QUOTE] If you say it like that, then I want a medic that can actually take a SNIPER BULLET without falling back and using his precious regeneration device whilst waiting for his power bar to recharge whilst I'm getting murdered out there without his support.
[url]http://serv.hexagenda.com/skills/assault.html#bi1jf003[/url] I'm pretty sure I can keep a medic alive long enough with this build if he's behind me.
[QUOTE=DarkWolf2;23250491]I run with the same equipment, only regen is replaced with protection wave and I use the BFB for self healing. It's basically a healing wave only it heals half (510) but gives you a shield similar to the Techno one. I'm not sure what the protection exactly is but if it's anything like the techno one is it should be around 20-25%.[/QUOTE] Yeah, I do use the BFB. Anything else would be laughable. I might opt for the Protection Wave, too. I've been using Regen a lot in Merc to help capture points, because I'm so often the only one doing so... but I suppose in AvA, it wouldn't be as necessary.
[QUOTE=LeonS;23250595][url]http://serv.hexagenda.com/skills/assault.html#bi1jf003[/url] I'm pretty sure I can keep a medic alive long enough with this build if he's behind me.[/QUOTE] But you can't guarantee it. In fact, a medic can't rely on his target to keep him out of harms way all the time. Sometimes he has to be able to take a hit and keep with it instead of falling back.
[QUOTE=DarkWolf2;23250615]But you can't guarantee it. In fact, a medic can't rely on his target to keep him out of harms way all the time. Sometimes he has to be able to take a hit and keep with it instead of falling back.[/QUOTE] Yeah and with that build you gave the medic can't guarantee that the tank/recon/robo/other medic will survive the amount of damage taken. You basically choose a build that kills the healed one while the healer runs off scot free.
[QUOTE=DarkWolf2;23250615]But you can't guarantee it. In fact, a medic can't rely on his target to keep him out of harms way all the time. Sometimes he has to be able to take a hit and keep with it instead of falling back.[/QUOTE] Well I can. My offhands keep me up to health all the time, pretty much. The only thing that consistently kills me are turrets.
[QUOTE=LeonS;23250637]Yeah and with that build you gave the medic can't guarantee that the tank/recon/robo/other medic will survive the amount of damage taken. You basically choose a build that kills the healed one while the healer runs off scot free.[/QUOTE] What the healing tree provides is a 25% boost in healing in exchange for close to no staying power. The medic's healing guns at its base certainly isn't useless, and after the 7 points spend in balanced you can go and spend them in the healing tree to buff those stats. How about this; both builds have their advantages in situations that call for them, and neither are useless.
[QUOTE=DarkWolf2;23250680]What the healing tree provides is a 25% boost in healing in exchange for close to no staying power. The medic's healing guns at its base certainly isn't useless, and after the 7 points spend in balanced you can go and spend them in the healing tree to buff those stats. How about this; both builds have their advantages in situations that call for them, and neither are useless.[/QUOTE] [MEDIA]http://www.youtube.com/watch?v=yIwa5Ek1M_0[/MEDIA] That's kind of obvious that they are, it's just that you began talking about how X is better than Z.
So I see like 4 new posts here a night, and now in half an hour there's 33 new posts :O
[QUOTE=jiggu;23251000]So I see like 4 new posts here a night, and now in half an hour there's 33 new posts :O[/QUOTE] Massive discussion about the medic.
I heard the level 30 cap was for non-subscribers. But they lifted it after subscription fees were scrapped?
15 for trial accounts atm. All other limitations are scrapped yes.
Seriously, I'm just never, ever going to play PvP again. It always ends in me ragequitting because 80% of the players don't fucking understand the most basic concepts of the game. On that note, who wants to PvE? :v:
[QUOTE=postmanX3;23254569]Seriously, I'm just never, ever going to play PvP again. It always ends in me ragequitting because 80% of the players don't fucking understand the most basic concepts of the game. On that note, who wants to PvE? :v:[/QUOTE] I'm interested. In game name is haloelite.
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