• Global Agenda - "Fuck storylines we have JETPACKS"
    3,080 replies, posted
[QUOTE=Bragdras;31983739]Pvp mercenary is what earns the most experience per plays, but will earn only 1 item as reward if you're elite, 2 if you have a booster. Pve earns less experience, cash and tokens up-front, but ontop the 1-2 item per end of mission you'll earn, you also collect and keep all the component dropped from the npcs killed, which on the long run will earn you more credits. Once you're level 30+ is where they differentiate, beta queue for pvp will earn more exp, tokens, credits than conventional pvp, but is only once ever hour or so Same for raid, you'll get many components, if you have a good team (read: a team that isn't completely retarded and you'll win defense). but still not as much exp as a pvp map. And double agent is here for the fun, earning a max difficulty-setting pve mission experience if you're on attack + component + item reward, and if you're a commonwealth agent, you'll gain slightly more experience to compensate the lack of component, aswell as the end map reward items, IF you win, if you fail to defend the boss, you only gain a small sum of exp, but being a double agent and playing cooperatively with your agent / the other commonwealth elites against another team is extremely fun (the only part you'll be annoyed is when there are lamers who make a 4players premade team from the same agency, just blazing through because they're too organized against a 2man pug) In short, pvp = more exp / token / raw credit per maps | pve = less exp / token / raw credits per maps, but many components, so more credits on the long run.[/QUOTE] Yeah, if I need tokens for something I can usually breeze through solo advanced missions on my medic (if the team based queues are very bad) and get about 250 tokens (got elite) every 10 mins, or 300+ if I mess around with the boss till the last few seconds of the mission :v: Cash wise, if you don't have high crafting skills, sell a portion of the stuff which you are furthest away from getting, such as Zenoplasty. I usually wait till I get around 300 of it then sell off 100, for quite nice profits! :)
They need to take a stand against aimbotters in this. I see 3 - 5 every day all from the same agencies. HR don't give a fuck.
..Yeah, I won't get involved in AVA then. From what i'm reading you'll get stomped to death every time by aimbotters.
You can't do objectives in this game with the amount of retards.
PvP sucks with Aimbotters too. Met a few Unfoldedsoup Souperior WayneRooney Fucking terrible Also we came 11th in AvA today because we decided to stop producing since we got zerged. Got 13.5k tokens though :D Also level 50 medic WOO!
I was on in an agency called BlackLance once before we merged and I left. We came 4th 6 times in a row. Two of the teams above us had a grudge against us, and the three next teams after us were allied with the two that had grudges.
[QUOTE=Ogopogo;32070020]I was on in an agency called BlackLance once before we merged and I left. We came 4th 6 times in a row. Two of the teams above us had a grudge against us, and the three next teams after us were allied with the two that had grudges.[/QUOTE] You must have had an agency full of retards to have that many people despise it.
He probably didn't. Like 5 agencies just own the leaderboards and gang up on anyone who is a threat.
[QUOTE=Bragdras;32072844]You must have had an agency full of retards to have that many people despise it.[/QUOTE] Not really, tick off one agency and anyone allied with them tends to go after you. LostPirates wanted us to bid lock for them randomly. We didn't then we got attacked by two strike forces of theirs. We fought them off but next time it was the same two strike forces along with three allied ones.
Been playing again recently, main char is a level 27 robo right now. Also have an 18 'con, 6 med and 6 assault. I haven't played since before the game went f2p, and I still need to adjust to the obnoxious gold "BUY BOOSTERS AND SHIT" flags everywhere :v:
Haven't played Global Agenda since forever. I should probably warm up my lvl50's again. Is Merc just as shit as was post-F2P?
Mercs below lvl 30 are nice when you have a low combat rating, but when your rating gets higher you get put in the shit teams :v: Above level 30 you usually have people who know what they're doing playing, so all is well
[QUOTE=Agent Cobra;32216516]Above level 30 you usually have people who know what they're doing playing, so all is well[/QUOTE] Hmm, last time I played 30+ bracket started to get populated by F2P players that barely knew how to play, I guess most of them either learned to play properly or left the game. I miss the times when a proper Medic could actually outheal a Poison Medic, Poison got so stupidly powerful after the last "balance" patch. [editline]10th September 2011[/editline] /rant
[QUOTE=Jack Trades;32220564]Hmm, last time I played 30+ bracket started to get populated by F2P players that barely knew how to play, I guess most of them either learned to play properly or left the game. I miss the times when a proper Medic could actually outheal a Poison Medic, Poison got so stupidly powerful after the last "balance" patch. [editline]10th September 2011[/editline] /rant[/QUOTE] I actually liked playing poison more [I]before[/I] they made it OP :(
Poison medic is in need of a rework.
Hold up, poison medic is OP? Explains why I frequently cap mercenary leaderboards. Also, medic strategy: Find a bunched up area of enemies Fly in unseen Pop a poison wave Haul as out of there
Poison medic is in need of some tweaking. Poison wave is in need of a overhaul. It will either do ridiculous damage, or be cured right away. The large part of poison medic complaints are a result of poison wave.
I'm always a full support medic, with healing nades, shield wave and triage wave If I can keep them alive, they can usually keep me alive! [img]http://www.facepunch.com/fp/ratings/heart.png[/img]
[QUOTE=Agent Cobra;32252389]I'm always a full support medic, with healing nades, shield wave and triage wave If I can keep them alive, they can usually keep me alive! [img]http://www.facepunch.com/fp/ratings/heart.png[/img][/QUOTE] I usually have one of each offhand class. So, I'll have my regeneration, poison wave and health wave on my medic, etc for all the other classes Besides drones. Bloody useless imo, replaced that with a health station
[QUOTE=little.sparrow;32255930]I usually have one of each offhand class. So, I'll have my regeneration, poison wave and health wave on my medic, etc for all the other classes Besides drones. Bloody useless imo, replaced that with a health station[/QUOTE] You oughtta switch health wave with triage wave, and regeneration with healing nade. I'm not saying for poison aura, it can help a great deal in certain situation where your target can't do enough damage to spread the enemy medic's heals, but regeneration? It's just a selfish variant for when you play solo spec ops, it has no uses outside soloing.
Regen is only useful for being a pocket medic. Poison Aura is shite though. Get a Frenzy/Protection/Energy on there.
I used to use neutralise wave to help confuse the enemy, by removing all their heals and shields :v:
[QUOTE=krail9;32233174]I actually liked playing poison more [I]before[/I] they made it OP :([/QUOTE] So did I, it actually took skill since you couldn't just use your off-hands and "win" (just like a bombercon). [editline]13th September 2011[/editline] [QUOTE=little.sparrow;32235239]Hold up, poison medic is OP? Explains why I frequently cap mercenary leaderboards. Also, medic strategy: Find a bunched up area of enemies Fly in unseen Pop a poison wave Haul as out of there[/QUOTE] Oh yes it is and it's fucking ridiculous, before the boost BroMedics had to strategically decide when to use which off-hands (we're talking the REAL Triage/Healing Wave/Healing 'Nade, not some hybrid downs medic) to counter Poison douchebaggery, now even a proper Medic can't fully counter a Poison Medic. Not being able to outheal a Poison Wave with Alt. Fire of a [hhhhhhh] BFB is ridiculous. [editline]13th September 2011[/editline] [QUOTE=Dongleberry;32260980]Regen is only useful for being a pocket medic.[/QUOTE] What? Regen on pocket medic? Poor Assaults you're buddying up with. The only purpose of Regen is in what i call duel-medic builds. Medics that focus on 1v1 fights (usually with Recons) since Medic is THE 1v1 class (and don't tell me it's Recon, back when I still played GA, I wiped the floor with them). [editline]13th September 2011[/editline] [QUOTE=Agent Cobra;32269814]I used to use neutralise wave to help confuse the enemy, by removing all their heals and shields :v:[/QUOTE] Neut Wave is godly, especially in previously mentioned duel-medic build.
[QUOTE=Jack Trades;32270698]What? Regen on pocket medic? Poor Assaults you're buddying up with.[/QUOTE] Yeah because being a pocket medic to a guy in the top 150, must mean he's bad. ok Regen is very useful since sometimes you face another good assault who knows what they're doing.
[QUOTE=Dongleberry;32274490]Yeah because being a pocket medic to a guy in the top 150, must mean he's bad. ok Regen is very useful since sometimes you face another good assault who knows what they're doing.[/QUOTE] He's not saying the assaults you're playing with are bad, he's saying "poor assault, to have a medic who use regen". Healing nade should be enough to keep you alive, the boost comes in very handy in pressure situations, you should have triage and a third that varies between healing wave, neut wave of poison wave depending on the situation, taking regen is just a selfish choice which should be a poison medic's choice, not a healing one. If you can't dodge with jetpack heckling, or use the terrain to your advantage to take cover, or use your healing target's hitbox to stay alive, you simply deserve to get killed by an enemy to learn to dodge better next time.
Trying to dodge an assault who is good and know what they're doing? Can't do, can for a while but if their medic is good, regen is more useful than a healing grenade. I've had many times where i'm nearly dead and thrown a healing nade, the grenade timer took too long. Regen is much more useful for a pocket medic and I do enough healing with Triage and my BFB OC. [editline]14th September 2011[/editline] Considering that most of the time, we have to fight assaults in the top 100 and most use the rocket launcher, which is hard to dodge, but I can sometimes.
[QUOTE=Dongleberry;32278818]Trying to dodge an assault who is good and know what they're doing? Can't do, can for a while but if their medic is good, regen is more useful than a healing grenade. I've had many times where i'm nearly dead and thrown a healing nade, the grenade timer took too long. Regen is much more useful for a pocket medic and I do enough healing with Triage and my BFB OC. [editline]14th September 2011[/editline] Considering that most of the time, we have to fight assaults in the top 100 and most use the rocket launcher, which is hard to dodge, but I can sometimes.[/QUOTE] Regen is NOT more useful than a Healing 'Nade. A pocket Medic without an Assault is nothing and Healing 'Nade give both you and him necessary HP you need to survive, unlike Regen that maybe keeps you alive but when you get your Assault killed because he was poisoned or one more rocket hit him and your Triage was on cooldown or something, you're fucked. If you die before your Healing Grenade goes off then you have to reconsider your timings. Healing Grenade is THE most versatile tool in every Medics Arsenal, I almost never leave the Dome without one. It can heal you and/or your Assault, it can remove poison/burn/bleed from you/your Assault/a group of players far away. Healing Grenade is what makes it possible for a single Medic to keep whole team sustained even if they're scattered. Since you can chuck it pretty much anywhere within your LoS. Also, Juking is the most important skill to have as a Medic. I used to practice in 1v2s against my Assault and Recon buddies and I can say that a Medic with a Crescent can dodge anything and what you can't dodge you can simply use terrain to take cover from. Also also, positioning yourself so that your Assault buddy is between you and your enemy is a good thing, unless you're teaming up with AoE Assaults, which is a pretty dumb thing to do.
Works for me anyway. Usually get top heals along with other stats.
[QUOTE=Jack Trades;32281865] Also, Juking is the most important skill to have as a Medic. I used to practice in 1v2s against my Assault and Recon buddies and I can say that a Medic with a Crescent can dodge anything and what you can't dodge you can simply use terrain to take cover from. Also also, positioning yourself so that your Assault buddy is between you and your enemy is a good thing, unless you're teaming up with AoE Assaults, which is a pretty dumb thing to do.[/QUOTE] Playing drobo with a shotgun is a great way to learn juking.
[QUOTE=Ogopogo;32297501]Playing drobo with a shotgun is a great way to learn juking.[/QUOTE] PT(I didn't play long enough to get Flame Turret)/FWall/Lockdown Dorne, A.R.C. Arm, Crescent Jetpack and [dddddd] Shotgun. Fly behind behind enemy lined and drop everything at once, creates lots of sweet sweet confusion among enemy players.
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