[QUOTE=Clementine;37365967]Jesus those animations have no place in CSS at all, and don't really tickle my jimmies in the right way anyway...but I guess they're good from an animation standpoint.[/QUOTE]
It's not about placement as much as its about quality. (I know this sounds like a stupid thing to say, as though it's saying the quality of the animation is more important than the fittingness, but that's not the point I'm trying to make at all.) The point of this thread is to point out and explain that developers clearly don't put a lot of time into their animations. While some random people from places, such as Gamebanana, manage to make pretty decent quality animations in a small timeframe. Why can't developers, who get paid, do so as well?
[QUOTE=Clementine;37365967]Jesus those animations have no place in CSS at all, and don't really [B]tickle my jimmies in the right way anyway[/B]...but I guess they're good from an animation standpoint.[/QUOTE]
How do you fuck up such a simple phrase.
No animations don't take long to do at all, it's just the time to take to actually 'clean' them up...
My HK pistol animations too me about 3-4 hours to make, another hour or so to clean up and make them look smooth enough.
[video=youtube;r10IFReUXZg]http://www.youtube.com/watch?v=r10IFReUXZg[/video]
Yea ill hop on this bandwagon too
[QUOTE=mixshifter;37365877]You obviously don't know anything about animators, because animations don't take long to make at all.
[video=youtube;S50teLm1eZM]http://www.youtube.com/watch?v=S50teLm1eZM[/video]
A friend of mine made these, and he only started animating about a year ago. It doesn't take anymore than 2 hours to make a full set of animations when you sit down and just focus on it. Animating isn't hard, just hard to perfect. Gamebanana animations aren't perfect, but they're better then most of what you see in games these days.[/QUOTE]
Pretty, but impractical. Who reloads a gun like that? And why does it need to take up 2/3rds of the screen? So yeah, pretty, but distracting.
It might have something to do with the fact that animators working on AAA games have a deadline while someone on FPSBanana does not. They're bad, but they're bearable.
[QUOTE=DinoJesus;37365872][video=youtube;PIWgJXniic4]http://www.youtube.com/watch?v=PIWgJXniic4[/video]
Mirrors edge had amazing animation.[/QUOTE]
By Extension so does BF3, missed vault animations not withstanding.
[QUOTE=postmanX3;37366028]Pretty, but impractical. Who reloads a gun like that? And why does it need to take up 2/3rds of the screen? So yeah, pretty, but distracting.[/QUOTE]
They're only distracting because they're different. You'd get used to seeing it if it were officially in a game. CS:GO's pistol animations cover the screen if I recall correctly.
at least the pistols in CS:GO are reloaded like normal people reload them
the animations in CS:GO are also much smoother than a lot of the animations people are posting
[QUOTE=Protocol7;37366233]at least the pistols in CS:GO are reloaded like normal people reload them[/QUOTE]
Dude, I don't know how to tell you this, but people do not reload like that......
[QUOTE=Protocol7;37366233]at least the pistols in CS:GO are reloaded like normal people reload them
the animations in CS:GO are also much smoother than a lot of the animations people are posting[/QUOTE]
Yeah realism is so much more important than quality.
[QUOTE=Linkmister;37366249]Dude, I don't know how to tell you this, but people do not reload like that......[/QUOTE]
have you fired a pistol before
[editline]22nd August 2012[/editline]
[QUOTE=mixshifter;37366264]Yeah realism is so much more important than quality.[/QUOTE]
and what's bad about CS:GO's animation quality
seriously go play the game right now and stop basing your terrible opinions off of beta footage
[QUOTE=Protocol7;37366284]have you fired a pistol before[/quote]
Yes, and I can tell you I don't fling the gun in front of my peripheral vision, and I don't put a mag in that easily, perfectly, or efficiently, and there is no point in pulling the slide if there is a round chambered.
[QUOTE=Linkmister;37366350]Yes, and I can tell you I don't fling the gun in front of my peripheral vision, and I don't put a mag in that easily, perfectly, or efficiently, and there is no point in pulling the slide if there is a round chambered.[/QUOTE]
and since when did CS become a gun simulator
if you want super realistic gun reloading go play Receiver
like I don't know what the big deal is, everyone is saying the animations are terrible and then posting super ~tactiCOOL operator reloading xtreme badass mag swap~ videos or animations that are just worse than CS:GOs
for what the game is, they're fine. it's a $15 game for christ's sake
[QUOTE=Protocol7;37366284]have you fired a pistol before[/quote]
We're talking about the reload, what does that have to do with the firing mechanism?
[QUOTE=Protocol7;37366284]
and what's bad about CS:GO's animation quality
seriously go play the game right now and stop basing your terrible opinions off of beta footage[/QUOTE]
Why are you assuming I'm judging off of the beta footage? I'm sorry but I'm very aware as to what the animations look like in the completed game as I've played the game since it has come out.
[editline]23rd August 2012[/editline]
[QUOTE=Protocol7;37366373]and since when did CS become a gun simulator
if you want super realistic gun reloading go play Receiver[/QUOTE]
[QUOTE=Protocol7;37366233][B]at least the pistols in CS:GO are reloaded like normal people reload them[/B][/QUOTE]
Okaaaayyy..
[QUOTE=mixshifter;37366376]Okaaaayyy..[/QUOTE]
right and throwing the mag out or spinning the gun around in front of your face is any better
[QUOTE=Zero Vector;37365139]Here is another masterpiece of video game animation:
I don't understand why more games can't strive for this quality of animation.
[sp]I'm not actually criticizing these animations. I'm joking.[/sp][/QUOTE]
That's not third person animations.
That's the first person animation rig [I]viewed[/I] in third person. The third person animation rig is a lot better, but that's not saying much since they are still barely passable.
Oh, joke. Still, stands tesament to how often those are mis-regarded as third person animations. Probably hundreds of those videos up by now "lolol real dead island third person anims!!1"
[QUOTE=Protocol7;37366373]and since when did CS become a gun simulator
if you want super realistic gun reloading go play Receiver
like I don't know what the big deal is, everyone is saying the animations are terrible and then posting super ~tactiCOOL operator reloading xtreme badass mag swap~ videos or animations that are just worse than CS:GOs
for what the game is, they're fine. it's a $15 game for christ's sake[/QUOTE]
By that logic why does the first Red Orchestra come with better animations than CS:GO? It's a $10 for Christ's sake. It's coming from a AAA developer, price point shouldn't matter, and as for the gun simulator part, you said people in CS:GO "reload like normal people do" which most of us took as realism, if you didn't mean that, then what did you mean?
[QUOTE=Protocol7;37366395]right and throwing the mag out or spinning the gun around in front of your face is any better[/QUOTE]
When did I say I even supported realism!? I never said anything about realism! I'm talking about quality and smoothness, not realism! Holy crap.
[QUOTE=hypno-toad;37366399]That's not third person animations.
That's the first person animation rig [I]viewed[/I] in third person. The third person animation rig is a lot better, but that's not saying much since they are still barely passable.[/QUOTE]
did you miss the spoiler tag or the notations that keep popping up through the video
[QUOTE=Linkmister;37366400]By that logic why does the first Red Orchestra come with better animations than CS:GO? It's a $10 for Christ's sake. It's coming from a AAA developer, price point shouldn't matter, and as for the gun simulator part, you said people in CS:GO "reload like normal people do" which most of us took as realism, if you didn't mean that, then what did you mean?[/QUOTE]
red orchestra is more realistic than CS:GO
and honestly I wouldn't call valve a AAA developer
and I'm still not sure what animation you're basing it off of because the current pistol reloading animations are much better than the ones in the OP
[url]http://www.youtube.com/watch?v=T3NJqQMQJlA&feature=player_detailpage#t=1086s[/url]
like look at that deagle reload anim vs the one in the OP
[editline]22nd August 2012[/editline]
[QUOTE=mixshifter;37366410]When did I say I even supported realism!? I never said anything about realism! I'm talking about quality and smoothness, not realism! Holy crap.[/QUOTE]
and what about their animations is particularly low quality or not smooth
I'm not seeing it here and judging by the first page I'm not the only one
[QUOTE=Protocol7;37366453]and what about their animations is particularly low quality or not smooth
I'm not seeing it here and judging by the first page I'm not the only one[/QUOTE]
They're clunky, stiff, and clearly have a low amount of frames for the sake of keeping the reloads short. I'm satisfied with some of the work, as I've never listed any games that have bad animating. For example, the deagle in CS:GO has pretty okay draw and shooting animations, however the reload is just awful. The hand movement and gun positioning as the animation progresses is just really stiff and shows off no sign of life. It might have a low amount of frames for the sake of balance, but the deagle in CS:S definitely has a better reload animation than the one in CS:GO does.
[QUOTE=Protocol7;37366453]did you miss the spoiler tag or the notations that keep popping up through the video
[/QUOTE]
No. I was worried it might spoil game content for me, silly.
[QUOTE=mixshifter;37366522]They're clunky, stiff, and clearly have a low amount of frames for the sake of keeping the reloads short. I'm satisfied with some of the work, as I've never listed any games that have bad animating. For example, the deagle in CS:GO has pretty okay draw and shooting animations, however the reload is just awful. The hand movement and gun positioning as the animation progresses is just really stiff and shows off no sign of life. It might have a low amount of frames for the sake of balance, but the deagle in CS:S definitely has a better reload animation than the one in CS:GO does.[/QUOTE]
on the other hand I'm not sure how any of the other animations people have posted are better
like for what they are the animations in CS:GO get the job done and obviously there will be community replacements anyway but like, if the animations are this big of a deal I honestly think you have more problems than supposedly "poor" animations
granted they aren't perfect but they aren't bad enough for me, let alone most people, to so much as give a shit
[QUOTE=Protocol7;37366453]
red orchestra is more realistic than CS:GO
and honestly I wouldn't call valve a AAA developer[/QUOTE]
Valve is a lot more of a AAA developer then Tripwire is, I don't think it has anything to do with RO1 being realistic it's just that they put extra attention to detail. ArmAs realistic but has crap reloading animations for most guns.
That being said I don't mind CSGOs animations, I never really had an issue with them, sure the models themselves but the animations are fine.
[QUOTE=bobsynergy;37366678]Valve is a lot more of a AAA developer then Tripwire is, I don't think it has anything to do with RO1 being realistic it's just that they put extra attention to detail. ArmAs realistic but has crap reloading animations for most guns.
That being said I don't mind CSGOs animations, I never really had an issue with them, sure the models themselves but the animations are fine.[/QUOTE]
well animations were not Bohemia's focus in Arma
I think Tripwire's animations are basically on par with Valve's, but Tripwire puts more effort into what actually happens during the animation since RO is supposed to be a bit more immersive, and someone in this thread said that they nailed the stripper clip animations (because those were not easy things to put in.)
IDK, I don't like the idea of comparing animations between games because in most cases it's just apples and oranges
[QUOTE=Protocol7;37366719]IDK, I don't like the idea of comparing animations between games because in most cases it's just apples and oranges[/QUOTE]
What the fuck. You've spent like half this thread doing that.
[QUOTE=mixshifter;37365999]It's not about placement as much as its about quality. (I know this sounds like a stupid thing to say, as though it's saying the quality of the animation is more important than the fittingness, but that's not the point I'm trying to make at all.) The point of this thread is to point out and explain that developers clearly don't put a lot of time into their animations. While some random people from places, such as Gamebanana, manage to make pretty decent quality animations in a small timeframe. Why can't developers, who get paid, do so as well?[/QUOTE]
clearly it's a matter of priorities.
Well you guys obviously didn't play Super Monday Night Combat where MOST OF THE taunts are not even smoothly made (best example: Monday Night Metal , Monday Night Fever).
I agree on Killing Floor. That game has a magnificent animations, and yet people still love it.
[QUOTE=Lijitsu;37366750]What the fuck. You've spent like half this thread doing that.[/QUOTE]
the only comparisons I ever drew were between CS:GO and CS:S
which are y'know games in a series so they're directly comparable
[editline]22nd August 2012[/editline]
[QUOTE=Lambeth;37366752]clearly it's a matter of priorities.[/QUOTE]
and this
CS:GO is fun, I couldn't give a shit about the animations
This is all fine and dandy, I just wish they didn't make it so you have to jump through hoops just to install a custom model or skin.
Seriously, you have to fucking edit the .pak in notepad++ before anything works, and as soon as that recieves updates, say goodbye!
[QUOTE=mixshifter;37365877]You obviously don't know anything about animators, because animations don't take long to make at all.
[video=youtube;S50teLm1eZM]http://www.youtube.com/watch?v=S50teLm1eZM[/video]
A friend of mine made these, and he only started animating about a year ago. It doesn't take anymore than 2 hours to make a full set of animations when you sit down and just focus on it. Animating isn't hard, just hard to perfect. Gamebanana animations aren't perfect, but they're better then most of what you see in games these days.[/QUOTE]
that firing sound is terrible
randomly cuts out at the end
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