• League of Legends V22 - Welcome to the League of Draven
    10,002 replies, posted
That's why I rushed Tear of the goddess
hit 3k elo, get on my level
[QUOTE=Nintendo-Guy;36931464]her mana costs aren't low, her q costs 75 mana at level 1 and her e costs 70[/QUOTE] whats her mana pool
Mana 250 (+50)
WELCOME TO THE LEAGUE OF DRAVEN [url]http://imgur.com/a/n8vc6[/url]
[QUOTE=Nintendo-Guy;36931464]her mana costs aren't low, her q costs 75 mana at level 1 and her e costs 70[/QUOTE] Yeah but the mana scaling as you level it up is tiny, at level 10 she can spam to fuck and not care.
[img]http://niggaupload.com/images/1Fo7N.jpg[/img] All these Zyras are making me rich!
[QUOTE=polarbear.;36931677]WELCOME TO THE LEAGUE OF DRAVEN [url]http://imgur.com/a/n8vc6[/url][/QUOTE] [img]http://i.imgur.com/2csNEh.jpg[/img] my sides
just noticed he's hiding in the chest in the store button lmao
Not enough Draven.
Rabbadon's deathcap is a very good item.
[QUOTE=mr apple;36931392]Zyra is alot of fun [IMG]https://dl.dropbox.com/u/26976530/a/Zyra.png[/IMG] I gotta cut down on the LoL, played 5 games today.[/QUOTE] Feeder! [IMG]http://puu.sh/LEE3[/IMG] It's rather hilarious how people just don't know how to fight her, I get tripple kills simply because they fall into traps n shit. Also her ulti is stronk
[QUOTE=Blueplastic;36932350]Archangel's is a shit item[/QUOTE] can you stop with these terrible "x is shit" posts you could at least try to provide evidence
I love Zyra. First game as her I went 9/2/7 Except we lost because Olaf had over 400 minion kills and farmed instead of helping in teamfights and Volibear was AFK half the game :v:
[QUOTE=Blueplastic;36932350]Archangel's is a shit item[/QUOTE] No it is not. Also, Zyra is a very strong champ indeed.
Anyone else disappointed that they removed the old Legendary Skins from the store? I know it was a while ago it was announced, but damn. Just seems stupid. I mean, more than a year ago they had that thread up on wanting to make Magnificent Twisted Fate and Red Baron Corki up to snuff, but now it's just... Yeah naw.
[QUOTE=venn178;36932101]Not enough Draven.[/QUOTE] [IMG]http://i.imgur.com/8ZNab.jpg[/IMG][IMG]http://i.imgur.com/fGJSU.jpg[/IMG][IMG]http://i.imgur.com/FvY7o.jpg[/IMG] [IMG]http://na.leagueoflegends.com/board/attachment.php?attachmentid=458942&d=1339628774[/IMG]
got my first quadra i think with zyra, it was a bot game don't make fun of me.
[QUOTE=Color;36933530]got my first quadra i think with zyra, it was a bot game don't make fun of me.[/QUOTE] She clearly has a supporting role I don't see what's wrong with bot laning with her?
[QUOTE=Kondor58;36933566]She clearly has a supporting role I don't see what's wrong with bot laning with her?[/QUOTE] Co-Op vs. AI
[QUOTE=Kondor58;36933566]She clearly has a supporting role I don't see what's wrong with bot laning with her?[/QUOTE] what
[QUOTE=polarbear.;36931677]WELCOME TO THE LEAGUE OF DRAVEN [url]http://imgur.com/a/n8vc6[/url][/QUOTE] Actually it kinda looks alright on Gangplank.
god vayne is just too much fun, get madreds + wits end = destroy tanks
most of the summoner spells are really useless and are never used, while others are used constantly. here's what i propose: clairvoyance - 120 sec ward, 240 sec cooldown (current clairvoyance is too short to be practical) revive - revive where you died at half health (current revive is too situational, specifically if the enemy is in your base) cleanse - revert to old cleanse (cannot be disabled instead of reducing them) ignite - does magical damage or physical damage, depending on your higher stat (true damage is too much) flash - cannot use if you have taken damage in the last 12 seconds (should be used to initiate, which is what it was intended for according to riot) remove promote and bring back fortify, make it reflect damage if upgraded with masteries teleport - does not make target minion stop surge - make it add attack damage instead of attack speed, keep ability power (why buff ability power but not attack damage) or remove summoner spells all together, which would be best
cv would be way too strong and overused on support if it was changed to that revive would be way too strong too, that's like having a free zilean ult cleanse change is fine ignite is fine as it is 12 seconds seem a bit too much agreed on that one teleport is fine, most people use it on wards anyways making that change to surge would make it waaaaaay too strong on champs like jax and katarina who scale with both ad and ap
[IMG]https://dl.dropbox.com/u/9620264/allofmywhhat.png[/IMG] Just like that carrot riven picture. They gotta make the Zyra voice actor sign this.
im not quite sure what to make of that...
CV is fine if your team is retarded and refuses to buy wards. Easy baron check
[QUOTE=Shortyish;36933822]most of the summoner spells are really useless and are never used, while others are used constantly. here's what i propose: clairvoyance - 120 sec ward, 240 sec cooldown (current clairvoyance is too short to be practical) revive - revive where you died at half health (current revive is too situational, specifically if the enemy is in your base) cleanse - revert to old cleanse (cannot be disabled instead of reducing them) ignite - does magical damage or physical damage, depending on your higher stat (true damage is too much) flash - cannot use if you have taken damage in the last 12 seconds (should be used to initiate, which is what it was intended for according to riot) remove promote and bring back fortify, make it reflect damage if upgraded with masteries teleport - does not make target minion stop surge - make it add attack damage instead of attack speed, keep ability power (why buff ability power but not attack damage) or remove summoner spells all together, which would be best[/QUOTE] your proposal looks broken as hell omfucking canadian ISPs piece of shit, i start a game and end up having to play with 300ms for the next 20 minutes first time i went 1/7 since i started playing the game
that flash nerf would basically ruin 70% of AD carries
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