League of Legends V22 - Welcome to the League of Draven
10,002 replies, posted
[QUOTE=Exploits;37020622]Man, Taric is next FotM support out of nowhere.[/QUOTE]
Counter with Support Morgana.
revive smite diana
time to see how this works
There is nothing in the world of League that I hate more than people who are too narrow minded or tunnel visioned to pick anything but a single champion and end up counter-picking themselves hard. Enemy team has a definite top lane Nidalee. Our guy locks in Darius because that's what he called at the very, very moment the champion selection started and he wasn't going to dare do anything else apparently.
"lol i can just pull the bitch in"
. . . Suuuuuuure. Lucky that the other team ended up getting a dodge.
dunk disciple diana under dunkmaster yi
"wtf riot nerfing rumble cuz he fotm omg riot so dumb he not op"
[url]http://www.lolking.net/charts?region=na&league=ranked&type=top-lane-matchup[/url]
Uh-huh.
[QUOTE=Kondor58;37015467]You need to be clearly in the wrong place to be damaged by her[/QUOTE]
Fizz vs. Zyra is hilarious. Especially with a Lichbane as Fizz.
I've been wondering about tear of the goddess for a while. When your max mana increases, does your current mana pool increase by the same amount?
[QUOTE=Exploits;37021284]"wtf riot nerfing rumble cuz he fotm omg riot so dumb he not op"[/QUOTE]
I want to know who says that. Everyone agrees Rumble is OP
At least here
still feel like they're gonna overnerf rumble
[QUOTE=matte3560;37021528]I've been wondering about tear of the goddess for a while. When your max mana increases, does your current mana pool increase by the same amount?[/QUOTE]
What do you mean? Every time you use an ability, your mana pool increases by 4
[QUOTE=matte3560;37021528]I've been wondering about tear of the goddess for a while. When your max mana increases, does your current mana pool increase by the same amount?[/QUOTE]
Your current mana pool stays the same (technically less because you just cast a spell), the maximum just increases.
Also, if you sell the item you lose all the stacks.
[QUOTE=Blueplastic;37021573]What do you mean? Every time you use an ability, your mana pool increases by 4[/QUOTE]
I guess I worded that wrong. What I mean is if your current mana increases with your maximum mana or not. Say your maximum mana goes up by 4, do you also get that 4 mana added to your current mana?
edit: should have hit f5...
[QUOTE=Blueplastic;37021543]I want to know who says that. Everyone agrees Rumble is OP
At least here[/QUOTE]
Rumble Wiki page and the LoL forums are full of absolute fucktards.
[editline]31st July 2012[/editline]
All people who claim to be "Rumble mains" but have only played him since the Patch Preview admitted he was OP. Probably the same people who "mained" Malphite and "mained" Jax, etc.
I've been doing some math about Poppy, and now that I am examining her Q I see how it could be ridiculous with a few items. It turns the whole damage of the attack into magic damage, plus 20/40/60/80/100 extra magic damage and 8% of the target's max health.
It also stacks with sheen/lichbane, so that means it is more effective to stack AD if you want more damage on your Q, yes?
Assuming the Poppy has, say, a sheen, and 5 BT's, that is 673 base damage, which is then converted into magic damage, so it would be 773 magical damage + sheen + 8% of health. Now, the Sheen would double the damage of the normal attack, so instead of 673 damage it would be a ridiculous 1346 damage, plus 100 and the 8%, so assuming the enemy has 2000 HP that would be a ridiculous 1606 damage.
Of course, this is very theoretical and not effected by resistances nor the fact that it would be kind of difficult to get 5 fully stacked bloodthirsters.
Does this mean it's better to stack AD on Poppy, plus a Sheen thrown in?
Unique: On cast, for 10 seconds, your next standard attack deals additional physical damage equal to 100% of your base attack damage. 2 second cooldown.
That is Sheen. So if you had 500 Ad, then it would- oh. base attack damage, I see.
Ignore my previous post, I am retarded.
[QUOTE=Repulsion;37021986]Unique: On cast, for 10 seconds, your next standard attack deals additional physical damage equal to 100% of your base attack damage. 2 second cooldown.
That is Sheen. So if you had 500 Ad, then it would- oh. base attack damage, I see.
Ignore my previous post, I am retarded.[/QUOTE]
But that is how lichbane w/ AP works, and AP is easier to stack anyway.
[editline]31st July 2012[/editline]
In my opinion, Lichbane is the strongest item for nearly any AP character in the game.
[QUOTE=Repulsion;37021959]I've been doing some math about Poppy, and now that I am examining her Q I see how it could be ridiculous with a few items. It turns the whole damage of the attack into magic damage, plus 20/40/60/80/100 extra magic damage and 8% of the target's max health.
It also stacks with sheen/lichbane, so that means it is more effective to stack AD if you want more damage on your Q, yes?
Assuming the Poppy has, say, a sheen, and 5 BT's, that is 673 base damage, which is then converted into magic damage, so it would be 773 magical damage + sheen + 8% of health. Now, the Sheen would double the damage of the normal attack, so instead of 673 damage it would be a ridiculous 1346 damage, plus 100 and the 8%, so assuming the enemy has 2000 HP that would be a ridiculous 1606 damage.
Of course, this is very theoretical and not effected by resistances nor the fact that it would be kind of difficult to get 5 fully stacked bloodthirsters.
Does this mean it's better to stack AD on Poppy, plus a Sheen thrown in?[/QUOTE]
With Trinity Force + IE + Gunblade am pretty sure i have Qed super minions for over 1.5k damage.
Lich Bane is only good on AP champs that have on-hit ability or gap closer(or both[fizz])
[editline]31st July 2012[/editline]
I guess it will be core on this Darianna Daria Dora Dude
[QUOTE=Blueplastic;37022125]Lich Bane is only good on AP champs that have on-hit ability or gap closer(or both[fizz])
[editline]31st July 2012[/editline]
I guess it will be core on this Darianna Daria Dora Dude[/QUOTE]
Most likely yes. Movespeed, magic resist and dat sexy extra damage, will be awesome on her.
[QUOTE=jiggu;37022322]Most likely yes. Movespeed, magic resist and dat sexy extra damage, will be awesome on her.[/QUOTE]
longish cds though
i definitely wouldn't rush it, probably just a sheen until lategame
Doesn't her Q have a really short CD?
10 to 6
Short enough to chain 3 Rs I guess
i also beat a xin in a 1v1 with moonlady and we were both the same score and farm
he did the combo a little wrong (waited too long to R like almost every xin I see) but other than that it was pretty decent
that should not have happened
[editline]31st July 2012[/editline]
granted, i only got away with like 2 hp, but still
Jungling jax, so someone decided to solo as poppy. Told her she might want to pick another good solo:
"No way ppl always pick poopy in ranked r u dumb?"
She fed 2/9/1
No really, fuck this game I miss having fun.
I really wish they'd just remove Blitzcrank already. We win every single team fight of the game, get every dragon, all the lanes are won, we have Baron, Vayne is fed.
Then Blitzcrank lands his first fucking grab of the game at 30 minutes after popping off blind fists in the air for three minutes and we lost for it. Fuck that.
[QUOTE=Exploits;37022883]I really wish they'd just remove Blitzcrank already. We win every single team fight of the game, get every dragon, all the lanes are won, we have Baron, Vayne is fed.
Then Blitzcrank lands his first fucking grab of the game at 30 minutes after popping off blind fists in the air for three minutes and we lost for it. Fuck that.[/QUOTE]
Yeah I wish I wouldnt get punished for no wards and no awareness too
poppy is actually a decent top and does well in most matchups if you play her correctly
[QUOTE=Katsuie;37022946]Yeah I wish I wouldnt get punished for no wards and no awareness too[/QUOTE]
We had wards and awareness, he spent 30 minutes not landing a single grab. But he can throw those out 24/7 and all it takes is a single land to win lane/objective/team fight/game and it's ridiculous. There's no risk to himself and he completely detaches his target from their own team into his. Sure, it's a cute concept and mechanic, sort of like Graves, but the sum is worth more than its parts, and in my opinion, Blitzcrank is retarded.
For the record his grab landed because a minion that would've taken the hit initially bugged out and suddenly stopped moving just to let it shoot by him and hit Ahri on the other side.
Sorry, you need to Log In to post a reply to this thread.