League of Legends V22 - Welcome to the League of Draven
10,002 replies, posted
[QUOTE=OldFusion;36655128]Buy [B]Movementspeed[/B], Lifesteal and spelvamp quints and blow 18k[/QUOTE]
Only Quins I ever use.
Save for one of two occasions.
[editline]7th July 2012[/editline]
[QUOTE=AzureAngelic;36655140]fiddlesticks
yeah i know he isnt a mainstream jungler but dat drain gives you so much sustain [B]you'll practically never die to jungle creeps[/B]
also cawcawcaw[/QUOTE]
You're failing as a jungler if you die to jungle creeps as any champion.
[QUOTE=Nintendo-Guy;36655137]already have MS and spellvamp quints lol[/QUOTE]
get 20 runepages
don't need any more pages!!!
[QUOTE=Erasus;36654919]recommend a jungler i can try?[/QUOTE]
Kayle is a decent jungler, free this week as well. If you have 3150 IP, grab Udyr. He's amazing, best jungler in the game for many.
you always need more pages
[QUOTE=Zukriuchen;36655343]you always need more pages[/QUOTE]
i've always had 2 pages
mpen
mana reg / level
mr/level
ap quints
arpen/ad mix
armor
mr/level
ad/arpen quints
the 2nd page covers every single role and all champions i play incredibly well
10 pages; 4 for my Bruiser champions, 3 for my AP champions, 1 for my Support champions and 1 for my AD carry champions.
I only have 3 pages
~old school~
3 pages, AP: MPen, Armour, MR per level, mixed quints
AD:APen/AS, Armour, MR per level, Apen quints
Jungler: AS, Armour, MR per level, Apen Quints.
I need movement speed quints, then AP quints.
I always play support or tank, so I only have two pages. The tank page is nice too because it's not like every champ doesn't benefit from extra armor, MR, and HP.
[QUOTE=cyclocius;36655412]3 pages, AP: MPen, Armour, MR per level, mixed quints
AD:APen/AS, Armour, MR per level, Apen quints
Jungler: AS, Armour, MR per level, Apen Quints.
I need movement speed quints, then AP quints.[/QUOTE]
Pretty much what my 3 pages are, except for flat ad reds on ad and ap blues on ap
and move speed quints because I gotta go fast
16 pages
i need more, ive got 4 alone just for vlad
[img]http://i.imgur.com/J4p8I.jpg[/img]
Fucking Naut
[editline]6th July 2012[/editline]
the bes
[url]http://na.leagueoflegends.com/board/showthread.php?p=26596827#post26596827[/url]
jayce patch notes
[quote]
1 of 1 Riot Posts Today, 03:24 PM
New Skins in the Store
Full Metal Jayce
League of Legends v1.0.0.142
Ahri
Fixed: Essence Theft will no longer occasionally allow Ahri to spell vamp off more than one spell
Fixed: Spirit Rush's damage now matches the tooltip
Akali
Crescent Slash
Energy cost reduced to 60/55/50/45/40 from 60 at all ranks
Now activates Mark of the Assassin's secondary damage
Alistar
Trample
Damage reduced to 7-24 from 10-27
Triumphant Roar
Mana cost increased at earlier ranked to 40/50/60/70/80 from 28/41/54/67/80
Anivia
Fixed: Assists are now properly granted when successfully reverting Anivia to her Rebirth egg form
Ashe
Fixed: Hawkshot now displays the correct buff icon
Caitlyn
Cast time of 90 Caliber Net has been reduced
Ace in the Hole
Range increased to 2000/2500/3000 from 1900/2050/2200
Channel time reduced to 1 second from 1.25 seconds
Darius
Fixed: Noxian Guillotine's cooldown no longer refreshes upon killing Champion clones (e.g. Shaco's Hallucinate)
Dr. Mundo
Fixed: Burning Agony can now be turned off at low amounts of health
Fixed: Masochism no longer stops Dr. Mundo from using additional attack animations
Fiora
Blade Waltz
Cooldown reduced to 130/120/110 from 150/130/110
Gragas
Base Health increased to 523 from 493
Armor per level increased to 3.6 from 2.7
Body Slam
Charge speed increased to 1050 at all ranks from 650/750/850/950/1050
Mana cost reduced to 50 at all ranks from 50/55/60/65/70
Janna
Zephyr
Passive Movement Speed reduced at earlier ranks to 4/7/10/13/16% from 8/10/12/14/16%
Slow duration reduced to 3 seconds from 4 seconds
Monsoon
Cooldown increased at earlier ranks to 150/135/120 seconds from 120 seconds at all ranks
Karthus
Requiem
Cooldown increased to 200/180/160 seconds from 180/150/120 seconds
Kennen
Attack Range reduced to 550 from 575
Attack animations are now more responsive
Kog'Maw
Living Artillery
Additional cost stack maximum increased to 10 from 5 (max Mana cost increased to 400 from 200)
LeBlanc
Sigil of Silence missile speed increased to 2000 from 1400
Distortion
Cooldown reduced to 18/16/14/12/10 seconds from 20/18/16/14/12
Casting Mimic: Distortion no longer disables LeBlanc's ability to return to Distortion's origin point and vice versa
Lux
Base Mana Regen per 5 seconds increased to 6.6 from 5.6
Light Binding
Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120
Finales Funkeln
Mana cost reduced to 100 at all ranks from 100/150/200
Cast range now displays on the mini-map
Miss Fortune
Double Up
Range increased to better match her attack range
Make It Rain
Slow increased to 20/28/36/44/52% from 20/25/30/35/40%
Mana cost reduced to 80 at all ranks from 80/85/90/95/100
Morgana
Fixed: Tormented Soil continues dealing damage if Morgana dies
Nautilus
Dredge Line
Damage reduced at earlier ranks to 60/105/150/195/240 from 80/120/160/200/240
Cooldown increased at earlier ranks to 18/16/14/12/10 seconds from 14/13/12/11/10 seconds
Depth Charge
Primary target damage reduced at earlier ranks to 200/325/450 from 250/350/450
Cooldown increased at earlier ranks to 140/110/80 seconds from 120/100/80 seconds
Nunu
Visionary
Attacks required to activate reduced to 5 from 7
Consume
Damage increased to 500/600/700/800/900 from 400/525/650/775/900
Damage dealt to Dragon and Baron increased to 100% from 50%
Cooldown reduced to 16/14/12/10/8 seconds from 18/16/14/12/10 seconds
Absolute Zero
Minimum damage if interrupted increased to 12.5% from 0%
Maximum damage if interrupted increased to 87% from 70%
Orianna
Global spell cooldown reduced to 0.15 seconds from 0.5
Clockwork Windup
Base damage adjusted to 10-50 from 5-30
Damage amplification per stack increased to 20% from 15%
Maximum stacks reduced to 2 from 3
Ability Power ratio reduced to 0.15 from 0.2
Command: Attack
Missile speed reduced to 1200 from 1275
Cooldown reduced at later ranks to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4 seconds
Damage reduced to 60/90/120/150/180 from 60/100/140/180/220
Ability Power ratio reduced to 0.4 from 0.6
The Ball now responds faster to Dissonance and Shockwave commands
Command: Dissonance Ability Power increased to 0.7 from 0.5
Command: Protect
Cast range increased by 100
Ball leash range is increased by 100 when attached to an allied Champion
The Ball will now respond faster to Dissonance and Shockwave commands
Command: Shockwave
Cast time increased to 0.5 seconds from 0.4
Fixed: Shockwave no longer stuns units for longer than the duration of the movement
If the Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready
Rammus
Powerball
Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Reduced the spell casting and movement delay after collision
Defensive Ball Curl mana cost reduced to 40 from 50
Sejuani
Fixed: Sejuani's run animation now changes according to her movement speed
Shen
Stand United
Cooldown increased to 200/180/160 seconds from 180/150/120 seconds
Singed
Singed now has new spell effects for all skins, with the exception of Riot Squad Singed which retains its unique Poison Trail spell effect
Sona
Hymn of Valor
Mana cost reduced at earlier ranks to 45/50/55/60/65 from 65 at all ranks
Champion prioritization range slightly increased to better match her attack range
Soraka
Astral Blessing
Armor buff duration reduced to 3 seconds from 5 seconds
Wish
Cooldown increased to 160/145/130 seconds from 120/110/100
Veigar
Fixed: Veigar no longer gains Baleful Strike's Champion kill bonus when killing Champion clones (e.g. Shaco's Hallucinate)
Xerath
Locus of Power
Magic Penetration bonus increased to 16/22/28/34/40% from 10/15/20/25/30%
Mage Chains
Missile speed increased to 2100 from 1700
Ability Power ratio increased to 0.8 from 0.7
Ziggs
Bouncing Bomb
Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100
Zilean
Fixed: Chrono Shift now grant assists even if the target does not revive
Items
Hovering over items with auras or actives now shows their effect radius
Athene's Unholy Grail
Ability Power increased to 90 from 80
Magic Resist increased to 40 from 36
Ionic Spark
Combine gold cost reduced to 575 from 775 (total gold cost reduced to 2100 from 2300)
Chain lightning damage increased to 125 from 110
Quicksilver Sash
Combine gold cost increased to 900 from 700
Magic Resist reduced to 48 from 56
Pickaxe, Cloth Armor, Dagger, and Null Magic Mantle now properly display missing item build paths
Summoner Spells
Ignite
No longer useable on minions (still useable on jungle monsters)
Co-op vs. AI
Bots are now more likely to use abilities while retreating
Bots now properly retreat in their base to the summoning platform instead of getting stuck between the nexus turrets
Fixed: Bots no longer forget they are being chased
Fixed: Malzahar Bot no longer occasionally cancels Nether Grasp
Re-enabled Alistar Bot
General
Custom game bots now adjust to players' initial laning decisions before the first minion wave spawns
Dragon and Baron kills will now have a chat message and kill callout if your team gets the kill or sees them die
Spectators will now hear callouts indicating which team kills Dragon and Baron
Updated tool tips for Caitlyn, Graves, Janna, Kog'maw, Soraka, and Vayne
Champion-only targeting and pet control keys are now bindable
The Proving Grounds
Removed Nexus Turret health regeneration
Death timer scaling adjusted to an additional second every 60 seconds after 24 minute from an additional second every 90 seconds after 24 minutes
Fixed: The Improved Recall mastery no longer causes the recall sound to keep playing even after the player cancels the spell
Fixed: Recall particles no longer appear on Champions as they come out of Fog-of-War
Fixed a bug with Ezreal’s Mystic Shot range at different levels.
Dominion Nexus Crystal now displays over the shrine in Dominion
Fixed a bug where Twisted Fate’s Jack of Hearts name did not display properly during loading.
Fixed a typo in the Air Client for Gangplank’s Raise Morale
[/quote]
Sejuani
Fixed: Sejuani's run animation now changes according to her movement speed
Oh shit tier 1
[QUOTE]Summoner Spells
Ignite
No longer useable on minions (still useable on jungle monsters)[/QUOTE]
Oh thank fucking god, igniting a minion next to the nearly dead enemy was the worst ever
[quote]Singed
Singed now has new spell effects for all skins, with the exception of Riot Squad Singed which retains its unique Poison Trail spell effect[/quote]
WOOOOOOO
Where's my Xerath skin?
so many changes
[QUOTE=Bman212;36655612]WOOOOOOO[/QUOTE]
That explains the randomly improved visuals I saw when playing Augmented Singed in the PBE.
The ignite change is the best change ever made, gone are the days of heroic minions blocking my kill.
Hooray, Janna didn't get nerfed as hard as they originally said she was going to be. :]
Still took an unfortunate bruise, but at least they didn't keep the increased cooldown on Zephyr, so I can still geurilla Janna effectively. Perhaps not quite as aggressively, but still effectively!
[editline]6th July 2012[/editline]
[QUOTE=Jund;36655553]Sejuani
Fixed: Sejuani's run animation now changes according to her movement speed
Oh shit tier 1[/QUOTE]
Yeah, this is obvi. all Sejuani needed to be viable. Thanks for finally bringing her up to par with the other champs, Riot!
They should offer voice chat for LoL. Especially in ranked.
I call MIA as soon as I see enemy move up. A minute later they get ganked, and start complaining that my MIA was late just because they didn't see the chat box.
[QUOTE=Crisis01;36655833]They should offer voice chat for LoL. Especially in ranked.
I call MIA as soon as I see enemy move up. A minute later they get ganked, and start complaining that my MIA was late just because they didn't see the chat box.[/QUOTE]
Voice chat is awful for pubs, and everyone who's premade I know just uses Skype or something.
Last thing I want is kiddies yelling in voice chat "jungler pls gank"
[QUOTE=Protocol7;36655890]Voice chat is awful for pubs, and everyone who's premade I know just uses Skype or something.
Last thing I want is kiddies yelling in voice chat "jungler pls gank"[/QUOTE]
people that play this game are really really really young i feel, on average
so many xDs and ^^ and emoticons and shit going out
[QUOTE=Flubadoo;36655896]people that play this game are really really really young i feel, on average
so many xDs and ^^ and emoticons and shit going out[/QUOTE]
I don't particularly care for the age, but some people are so dumb.
I went into a game with a 3 man premade - me and two buddies - I was bot with one bro and the other was jungling, and the idiot top kept getting ganked and was like "Malphite come gank top they won't stop ganking"
WELL HERE'S AN IDEA BUY SOME FUCKING WARDS IDIOT
I'm not sure if I like the patch, probably because of the amount of changes
I'm not sure if that Leblanc buff was needed... Technically (With Flash) Leblanc can blink 3 times consecutively now.
Phreak sounds sick
His voice is more nasally than usual
[QUOTE=Crisis01;36656018]I'm not sure if that Leblanc buff was needed... Technically (With Flash) Leblanc can blink 3 times consecutively now.[/QUOTE]
the q missile speed increase was needed. I always fucked up my combo because of it and she's an illusionist champion or whatever so the whole distortion thing works extremely well with her.
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