League of Legends V22 - Welcome to the League of Draven
10,002 replies, posted
Why is Alistar's finger so huge.
[editline]7th July 2012[/editline]
Also the problem is that without plopping the points into Havoc/Deadliness you can't unlock the way down through Vapirism and Sunder (Which we can all agree are a must). Seriously, Deadliness is just awful now, Havoc is also bad, it's just that between the two, Havoc takes only three points instead of four.
[editline]7th July 2012[/editline]
Also yeah you [i]could[/i] only put 3 points into Deadliness and not the full four, but if you're wasting points into it, it'd be better to waste enough to get into Lethality too, but that's 5 points total.
[QUOTE=Exploits;36663630]Yeah but what could I possibly replace it with, lol. Deadliness is useless as fuck now (A WHOLE 9 DAMAGE AT LEVEL 18 omfawfwhfawhf) and isn't worth 4 points just for a 10% crit damage increase in the next mastery below it. Landing 300-400 damage auto-attacks and getting just that extra bit of damage helps. Executioner is great.[/QUOTE]
So lets say you are an AD carry and you deal an AVG of 400 damage each hit, a enemy as 5k health so you require 13 AA to kill him, the offensive masteries give 9 extra damage at level 18, that gives you a total of 117 extra damage over 13 AA. So it still deals more damage then havok.
[img]http://cold.netburst.co.uk/file/2012-07-07_19-56-55.jpg[/img]
Take Sorcery and Demolitionist problem solved
9 AD at level 18 is useless, but the 10% extra on crits does a whole lot more on some champs than 1.5% extra dmg on everything
+10 damage on turrets is awesome, i don't know why people ignore it. Pushing shit as mid AP carry is fun aha
Seriously Demolitionist and Siege Commander are amazing for 1 point
Sorcery is good on all champs because all champs cast spells, so idk why people avoid it on ADs like it's the plague
[QUOTE=OldFusion;36663835]So lets say you are an AD carry and you deal an AVG of 400 damage each hit, a enemy as 5k health so you require 13 AA to kill him, the offensive masteries give 9 extra damage at level 18, that gives you a total of 117 extra damage over 13 AA. So it still deals more damage then havok.[/QUOTE]
Meh, I'll give Deadliness a whirl some time then. I still hate both the Masteries.
I really think RIOT should redesign the Masteries again since so many are just fucking [i]worthless[/i]. Demolitionist, Havoc, Deadliness, Evasion, Indomitable, Siege Commander, Honour Guard, Mercenary, Scout (lol scout), and Sage. All of these are just terrible overall since they either aren't worth the cost of the points you have to put into them, or the effects are shit.
[editline]7th July 2012[/editline]
Basically they need to introduce more variety. Everyone has the same masteries for everything 95% of the time.
[QUOTE=Exploits;36663957]Meh, I'll give Deadliness a whirl some time then. I still hate both the Masteries.
I really think RIOT should redesign the Masteries again since so many are just fucking [i]worthless[/i]. [B]Demolitionist[/B], Havoc, Deadliness, Evasion, Indomitable, [B]Siege Commander[/B], Honour Guard, Mercenary, Scout (lol scout), and Sage. All of these are just terrible overall since they either aren't worth the cost of the points you have to put into them, or the effects are shit.[/QUOTE]
um no
[QUOTE=Jund;36663944]Sorcery is good on all champs because all champs cast spells, so idk why people avoid it on ADs like it's the plague[/QUOTE]
'cause 4% cooldown reduction is a very useless statistic unless you're actively building CDR on your champion. Having spells available to cast a whole .8 seconds sooner is just meh.
[editline]7th July 2012[/editline]
[QUOTE=Jund;36663971]um no[/QUOTE]
You shouldn't be constantly trying to blow towers up all the time at higher level play unless you're pushing for further objectives (Denying or securing).
[QUOTE=Exploits;36663982]'cause 4% cooldown reduction is a very useless statistic unless you're actively building CDR on your champion. Having spells available to cast a whole .8 seconds sooner is just meh.[/QUOTE]
CDR isn't exponential, and it's pointless treating it as such
[QUOTE=Jund;36663944]Seriously Demolitionist and Siege Commander are amazing for 1 point
Sorcery is good on all champs because all champs cast spells, so idk why people avoid it on ADs like it's the plague[/QUOTE]
4% CDR over AD/level? I think even the tiny amount of AD will do more. The 10% crit dmg is really good lategame though.
Speakinamasteries, does anyone else think 21/0/9 for AP carries is kinda lame? Endgame it only gives like an extra 30-40 AP on most champs, realistically just another spell cast (maybe even an auto attack) will deal more damage. Been playing with other builds and I think the utility/survivability let me do much more.
[QUOTE=Exploits;36663957]Meh, I'll give Deadliness a whirl some time then. I still hate both the Masteries.
I really think RIOT should redesign the Masteries again since so many are just fucking [i]worthless[/i]. Demolitionist, Havoc, Deadliness, Evasion, Indomitable, Siege Commander, Honour Guard, Mercenary, Scout (lol scout), and Sage. All of these are just terrible overall since they either aren't worth the cost of the points you have to put into them, or the effects are shit.
[editline]7th July 2012[/editline]
Basically they need to introduce more variety. Everyone has the same masteries for everything 95% of the time.[/QUOTE]
hey man
your opinion sucks
[QUOTE=Jund;36664011]CDR isn't exponential, and it's pointless treating it as such[/QUOTE]
Yeah but again, unless you're trying to cap your CDR (Or just reach a preferred amount), a whole 4% reduction is meaningless. Say I have no other items left to complete a build but I'm 1-4% short of 20-30-40% CDR (Or whatever), then I'd take it. I still take it as core on AP mids since DFG, Morello's, Blue Buff, all gives spare CDR on top.
[editline]7th July 2012[/editline]
And you seriously think lowering towers down by a whopping 10 armor to 190 is significant? Rofl.
[editline]7th July 2012[/editline]
Oh, I lied also. Indomitable is fine. I don't know why I threw that in there.
[QUOTE=Exploits;36664034]And you seriously think lowering towers down by a whopping 10 armor to 190 is significant? Rofl.[/QUOTE]
You can find out how towers work before you starting rofling at me
[QUOTE=Dave_Parker;36663190][URL]http://www.own3d.tv/ColdFusi0n/[/URL]
watch superpaars fail at shaco in aram[/QUOTE]
EUW high elo facepunch team malphite play
[QUOTE=Jund;36664118]You can find out how towers work before you starting rofling at me[/QUOTE]
I know how they work, I still think it's shit even as a back door Champion and even if you're taking it down with minions. You shouldn't want to constantly have an active passive that shoves lanes unless you're fucking Heimerdinger or some shit. Being able to control the pace of your lane means more farm for you and maintaining a winning lane (If it's the case).
[editline]7th July 2012[/editline]
On a random note about turrets, I really wish they updated those, too, with their graphics overhaul. The destruction animation of "Boom! lol its gone now" is so boring, they should make them fall apart or something at least.
[QUOTE=Exploits;36664253]I know how they work, I still think it's shit even as a back door Champion and even if you're taking it down with minions. You shouldn't want to constantly have an active passive that shoves lanes unless you're fucking Heimerdinger or some shit. Being able to control the pace of your lane means more farm for you and maintaining a winning lane (If it's the case).[/QUOTE]
How does it shove lanes when it's a debuff aura for towers that won't affect it unless you're standing in range of the tower
[QUOTE=Jund;36664316]How does it shove lanes when it's a debuff aura for towers that won't affect it unless you're standing in range of the tower[/QUOTE]
I like to poke people under their turrets, personally. It isn't everyone that does it, granted, but again, having an uncontrollable aura that can still potentially shove your lane is awful.
Man I hate Heimerdinger.
It's amazing on Alistar while doing hard Dragon pushes
340 x 5 team gold and Dragon control
Plus it's ONE POINT
Besides T6 masteries there's not much else as efficient as it is
HAHAHA
IE + frozen mallet on Jayce
try it, his W is insane, and you are safe as hell in lane (top) with your range and you can burst down others easily with all these damaging abilities, and you can also farm with e - q in ranged mode
beat darius in lane hard with double doran's into IE
bananaman is the best build maker
and you can stay in ranged if the teamfight isn't that safe, and then go balls deep with insane damage
and jayce hp per level is stupidly insane, so you can get damage items straight up
[QUOTE=Jund;36664431]It's amazing on Alistar while doing hard Dragon pushes
340 x 5 team gold and Dragon control[/quote]
Are we talking about the same thing? >.>
[quote]Plus it's ONE POINT
Besides T6 masteries there's not much else as efficient as it is[/QUOTE]
And the -Mastery Tree Here- Resolve ones. Although I disagree either way, even if I liked Siege Commander I would say Veteran's Scars and Runic Affinity are better one-point wonders.
[QUOTE=Flubadoo;36664437]HAHAHA
IE + frozen mallet on Jayce
try it, his W is insane, and you are safe as hell in lane (top) with your range and you can burst down others easily with all these damaging abilities, and you can also farm with e - q in ranged mode
beat darius in lane hard with double doran's into IE
bananaman is the best build maker[/QUOTE]
Haven't played Jayce but max W with IE seems broken as hell
390% AA damage in under 2 seconds not counting crits is just crazy
[QUOTE=Flubadoo;36664437]try it, his W is insane[/QUOTE]
Does his W crit along with the added damage?
[QUOTE=Exploits;36664472]Are we talking about the same thing? >.>[/QUOTE]
Get a good jungler gank bot 10+ minutes in, get a few kills or force recalls, take tower with heal spammed minion wave, take Dragon
[QUOTE=Exploits;36664479]Does his W crit along with the added damage?[/QUOTE]
yes why do you think i suggest ie for him
(I WOULD GO IE > FH BUT FLUB IS A BITCH)
[QUOTE=Jund;36664499]Get a good jungler gank bot 10+ minutes in, get a few kills or force recalls, take tower with heal spammed minion wave, take Dragon[/QUOTE]
Oh, I see. If I were to put those skills on anyone it would be the jungler since he doesn't hang around the lanes/turrets all day, but I can't find much to sacrifice off the usual masteries to try it out at the moment.
i think one of the biggest reasons that jayce is awesome is his hp/level
almost no hp items and insane hp
and he can counterpush so damn well with E - Q (400 damage early game np)
[QUOTE=Banana-man;36664525]yes why do you think i suggest ie for him
(I WOULD GO IE > FH BUT FLUB IS A BITCH)[/QUOTE]
No, I mean like - Jayce's AD is 100, his W will make it 130, does it crit off of 130 or off of 100? Draven's Q only crits off his base AD, for example.
[QUOTE=Exploits;36664563]No, I mean like - Jayce's AD is 100, his W will make it 130, does it crit off of 130 or off of 100? Draven's Q only crits off his base AD, for example.[/QUOTE]
crits off of 130
so with IE that would be like 325 or something
Oh, damn, the buff off of the Cannon's W will last even if you change to Hammer. Slamming people at 2.5 attack speed.
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