Portalized - Back and Better Than Ever - Scalable Movable Portals
885 replies, posted
I managed to crash it by filling a room with cubes.
I tend to fill rooms with objects in every single game/tech demo I play with... it's what I do.
And they usually crash, so no biggy.
Yes, I did do it with scrolls in Oblivion. :tinfoil:
[b]Edit:[/b]
[QUOTE=Virusaurus]
Maybe have them able to shoot portals through them portals.. Unless that's going to be In the final version.[/QUOTE]
That's one thing I loved about Narbacular Drop that wasn't in Portal.
A remember seeing him shooting portals through portals in earlier versions so I have high hopes.
[QUOTE=Drew Carey]Rename them so they're the Portal frame textures. Then post a screenshot :lol:[/QUOTE]
[img]http://xs224.xs.to/xs224/08055/thebird166.jpg[/img]
Not the portal frames, but still...
[QUOTE=Kurosawa][img]http://xs224.xs.to/xs224/08055/thebird166.jpg[/img]
Not the portal frames, but still...[/QUOTE]
Haha... I love it.
Nice work Null.Here's some of the bugs I found so far:
The smoke off that ball thing doesn't render through portals,objects (the cube) doesn't render on the other side of the portal when 1/2 way through,sometimes the view changing (fliping) re-aliging thing stops working,if you go close to the back of a portal you see the stencil buffer.
Can't wait to see when the portals carry light :D.
I can't even run it it just crashes for me. No error it just crashes when I run.
It's great, so far, but why can't I see the other half of the cube when I put it through the portal?
Quick suggestion for a level in the game, what if it always assumed that the portal you came out of was perfectly up and down? Then if you came out of a portal that was tilted at say, 30 degrees, the whole level would then be rotated 30 degrees and gravity would be in the direction of the portal too.
Found more bugs :).Sometimes 3 and 4 stop working to freeze/unfreeze portals,sometimes you and objects can't go through the portal properly (you kinda bounce off of it someway),pushing a cube through a portal can cause it to fall outside the map sometimes and a bug with the stencil buffer sometimes (picture below).
It would be cool if you could make the cursor grab objects through portals too.
[IMG]http://i74.photobucket.com/albums/i261/Mr-Photo/StencilBufferBug.jpg[/IMG]
I think i'm going to wait till it's more user friendly
Rock are way too shiny. It's like they are covered in plastic wrap @_@
[QUOTE=Vette]Rock are way too shiny. It's like they are covered in plastic wrap @_@[/QUOTE]
That's one of the default textures you get with the OGRE demos to demonstrate parallax mapping. A bit shiny, yes, but I'm sure it's an easy fix.
[QUOTE=Vette]Rock are way too shiny. It's like they are covered in plastic wrap @_@[/QUOTE]
Just take off the bump map and you'll have it.
Or take the shine out of the current one.
lol
[IMG]http://img441.imageshack.us/img441/9687/custompenislg6.jpg[/IMG]
It's buggy but lots of fun :v:
[QUOTE=nullsquared]Oh, Vista?
Fucking Vista. Everyone so far who has ran it on Vista has had problems. Fuck Vista.[/QUOTE]
I have Vista and Portalized works.
Are you running 32 bit Vista, Robber?
[QUOTE=Garreett]Are you running 32 bit Vista, Robber?[/QUOTE]
Yes.
I have some problems with Portalized now: Sometimes I can't grab portals and cubes. After some time it works again.
[QUOTE=nullsquared]:sigh:
Probably won't work on Vista OR archaic hardware. All I know is that a build I gave to Jallen a while ago worked 100%, period.
Also, I'm uploading to media fire right now.[/QUOTE]
Wha!??
I don't remember that?
Null, you are the winner of the whole year, man.
But you didn't test my scientist model :/
Edit:
After downloading, I think I'll wait for a more friendly version.
Any way for more simple controls?
like left click for a portal, right click for another, middle click for grab, and E for spawning boxes.
I found a bug, the sphere wouldn't pick up after enlarging it. and i got a cube to "stand" in the middle of a open portal
This renders fine on vista, however when I went through a portal I dropped out the map and hit some sort of ground. :|
Yea. Some problems here on Vista. Maybe you should fix your code to work properly on the OS please.
[QUOTE=Catdaemon]This renders fine on vista, however when I went through a portal I dropped out the map and hit some sort of ground. :|[/QUOTE]
Newton has World space, am i right in thinking you were unable to move?
[quote]18:51:44: WARNING: material Yellow Bricks has no supportable Techniques and will be blank. Explanation:
Pass 1: Fragment program specular_n_shadow_ps cannot be used - not supported.
18:51:44: WARNING: material Diamond Plate has no supportable Techniques and will be blank. Explanation:
Pass 1: Fragment program specular_shadow_ps cannot be used - not supported.
18:51:44: WARNING: material Small Bricks has no supportable Techniques and will be blank. Explanation:
Pass 1: Fragment program specular_n_shadow_ps cannot be used - not supported.
18:51:44: WARNING: material Brick Tiles has no supportable Techniques and will be blank. Explanation:
Pass 1: Fragment program specular_n_shadow_ps cannot be used - not supported.
18:51:45: Mesh: Loading ccube.mesh.
18:51:45: Can't assign material cumpainz_auv to SubEntity of ScriptedObject_3Ent because this Material does not exist. Have you forgotten to define it in a .material script?
18:51:45: WARNING: material ccube_mat has no supportable Techniques and will be blank. Explanation:
Pass 1: Fragment program specular_shadow_ps cannot be used - not supported.[/quote]
Uh Oh.
I have a problem:
I can start the game and open the level, but I can't move or anything else?!
[QUOTE=Maddin1313]I have a problem:
I can start the game and open the level, but I can't move or anything else?![/QUOTE]
C toggles the Cursor If you haven't tried that already.
[QUOTE=Maddin1313]I have a problem:
I can start the game and open the level, but I can't move or anything else?![/QUOTE]
You've pressed escape. Don't do that, press "~".
To all of you that complained... I knew this would happen. This is why I didn't want to release a "test" build.
- [b]It's not [i]supposed[/i] to work 100% on Vista, IT'S A DEVELOPMENT SNAP SHOT OF AN XP BUILD[/b]
- [b]It's not [i]supposed[/i] to have user friendly controls or portal shooting or portal through portal shooting or so on.[/b] [u]IT WAS A DEVELOPMENT BUILD, NOT A FINAL RELEASE.[/u]
- [b]It's not [i]supposed[/i] to work on non-SM2 hardware, I SAID THERE WERE CURRENTLY NO FALL BACKS.[/b]
- I KNOW the smoke doesn't render through the portals, do you honestly think I didn't notice? I KNOW objects aren't seen on both sides of a portal, I KNOW all of these major bugs. Can you not read? I wrote that I [i]purposely[/i] disabled dual-sided collisions - it caused much bugs I've yet to fix. I KNOW the back-of-portal-stencil-buffer thing, it's only fixable in the game play mode. As for the camera stopping reorientating itself, you've press "X". That toggles whether the camera reorientates or not.
Also for controls - can you not read, again? Open up test_lua and grow some balls. Change the test binds yourself. The keys are common sense-named. The mouse buttons are MB_0, MB_1, MB_2 for left, right, and middle.
[b]Edit:[/b]
[QUOTE=Catdaemon]This renders fine on vista, however when I went through a portal I dropped out the map and hit some sort of ground. :|[/QUOTE]
Bullshit. You can't "drop", the camera is not affected by gravity. Also, if you drop out of the level, you get sent back to [0,0,0].
You can't "grab" gigantic stuff. It gets too heavy. It's not a "bug".
erm, I'm on a SM2 card, and OGRE fails to compile the shaders :|
[QUOTE=danharibo]erm, I'm on a SM2 card, and OGRE fails to compile the shaders :|[/QUOTE]
You need PS2.a for the shadowing normal mapping shader. Use the fix I posted on page 9.
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