Portalized - Back and Better Than Ever - Scalable Movable Portals
885 replies, posted
That looks smexy :D Keep it up!
[QUOTE=nullsquared]No offense, but things didn't work out.[/QUOTE]
I see. :raise:
So other than the portals, what will this game have?
[QUOTE=nullsquared]No offense, but things didn't work out.[/QUOTE]
I guess you can forget some good models then :v:
What the fork is ambient occlusion
[QUOTE=DieHardDeus]So other than the portals, what will this game have?[/QUOTE]
I'm not going to share the game play, not just yet.
[b]Edit:[/b]
[QUOTE=Vette]What the fork is ambient occlusion[/QUOTE]
You've never heard of ambient occlusion? You know, SSAO, Crysis, the awesome?
[media]http://video.google.com/videoplay?docid=-2592720445119800709[/media]
[QUOTE=nullsquared]I'm not going to share the game play, not just yet.
[b]Edit:[/b]
You've never heard of ambient occlusion? You know, SSAO, Crysis, the awesome?
[media]http://video.google.com/videoplay?docid=-2592720445119800709[/media][/QUOTE]
Are you going to leave in the stuff from the old "Disorder Engine" videos? (Gravity change etc)
[QUOTE=ZomBuster]I guess you can forget some good models then :v:[/QUOTE]
Svenstaro and I created the prototyping weapons, title room, and other props in the first couple of days.
[b]Edit:[/b]
[QUOTE=RubberDuckeh]Are you going to leave in the stuff from the old "Disorder Engine" videos? (Gravity change etc)[/QUOTE]
Yes, that's part of the new game play I'm not going to mention. It's actually inspired by Crysis's weapon ability switching.
So, I had obscenely low FPS since I couldn't find where to turn off windowed mode, but I solved it by having a low resolution... Then I started portalized, typed in the console command. It looked as the map loaded, then my computers screen got turned off and my computer did the restart sound... 3 seconds later, the picture's on again and it seems to work, then it does it again. I manage to turn it off and the computer works but it's very slow. :/
[b]Edit:[/b]
What the fuck, I restarted my comp but I can't alt+tab, everything seems slow, and browser scrolling is weird.
[QUOTE=Frate]So, I had obscenely low FPS since I couldn't find where to turn off windowed mode, but I solved it by having a low resolution... Then I started portalized, typed in the console command. It looked as the map loaded, then my computers screen got turned off and my computer did the restart sound... 3 seconds later, the picture's on again and it seems to work, then it does it again. I manage to turn it off and the computer works but it's very slow. :/
[b]Edit:[/b]
What the fuck, I restarted my comp but I can't alt+tab, everything seems slow, and browser scrolling is weird.[/QUOTE]
Can people not read? I said:
I DO NOT PROVIDE SUPPORT, OR ENDORSE THE USAGE OF, (FOR) THE OLD, UGLY, BUGGY DEVELOPMENT BUILD. STOP USING IT.
[QUOTE=nullsquared]I'm not going to share the game play, not just yet.
[b]Edit:[/b]
You've never heard of ambient occlusion? You know, SSAO, Crysis, the awesome?
[media]http://video.google.com/videoplay?docid=-2592720445119800709[/media][/QUOTE]
Crysis's looks 10x better :v: or maybe your scene just isn't as detailed or something. Anyways, you have done a great job so far.
Null, I'm looking at the SSAO pics you posted, and I suggest you to make the AO "shadows" lighter and more blurred, it actually looks like a fat outline now. At least in the OGRE heads scene.
[quote=stickmoos]Crysis's looks 10x better :v: or maybe your scene just isn't as detailed or something. Anyways, you have done a great job so far.[/quote]
Crysis is not an indie game.
[QUOTE=GrandeVinale]Null, I'm looking at the SSAO pics you posted, and I suggest you to make the AO "shadows" lighter and more blurred, it actually looks like a fat outline now. At least in the OGRE heads scene.
Crysis is not an indie game.[/QUOTE]
The Ogre heads screen shot is from a while ago (and also slightly exaggerated to focus on the SSAO). The Athene model screen shot is more current.
Holy fuck, I love SSAO.
Thank you for implementing it.
[QUOTE=nullsquared]Can people not read? I said:
I DO NOT PROVIDE SUPPORT, OR ENDORSE THE USAGE OF, (FOR) THE OLD, UGLY, BUGGY DEVELOPMENT BUILD. STOP USING IT.[/QUOTE]
I posted because I needed support, from you OR from another person, and because you STILL HAVE THE FUCKING LINK UP. IF YOU WANT PEOPLE TO STOP USING IT, [b]TAKE THE LINK DOWN![/b]
also;
I did a nice, hard reset of the computer and now it has to check my hard drive for inconsequences yadda yadda. Damnit.
edit : Computer seems to work good now... Excellent.
This is going to be awesome when it's done. Except the scalable portals is going to make it a bit confusing.
[b]Edit:[/b]
Also, more media please :)
This is great, C S Lewis would be proud.
Just wondering, what are the levels modeled in?
[QUOTE=xuperuber]Just wondering, what are the levels modeled in?[/QUOTE]
The "test level" you've been seeing all of this time was a long time ago, I don't remember. All current models and weapons done by Svenstaro are done in 3DS Max 9 and Photoshop.
I will not post media until some kind of release is up. Posting media without anything concrete down ruins the excitation.
You're probably the most talented "hobby-coder" I've seen.
And he is only 14 :o (Probably 15 by now :v:)
I'm not asking for support from the dev. This is directed at the community:
I type in dofile(dd.."test_lua.lua") and hit enter, but nothing happens. Am I doing something stupid?
[QUOTE=nullsquared]The "test level" you've been seeing all of this time was a long time ago, I don't remember.[/QUOTE]
Crap, I'm wondering since I'm working on/planning a game and I need a good method for modeling levels.
[b]Edit:[/b]
[QUOTE=Zeke129]I'm not asking for support from the dev. This is directed at the community:
I type in dofile(dd.."test_lua.lua") and hit enter, but nothing happens. Am I doing something stupid?[/QUOTE]
Did you extract all the files?
[QUOTE=RubberDuckeh]Far more innovative things come from the minds of the young than that of the minds of corporate driven individuals who care not to stray from the norm.
[/deepthoughtfulposting][/QUOTE]
What exactly is innovative about this?
[QUOTE=WOOTBEANS]What exactly is innovative about this?[/QUOTE]
The parts you haven't seen.
It keeps saying I have new files or something.
>.>
EDIT: Okay, it's not doing that anymore.. but now it won't open D:
I'm on a vista with 2039 ram (kewl huh? :P) and stuff.. and I allowed the program to run.
Well, hello there.
Mine doesn't start. A window pops up for an instant, then closes.
Bump,What's the progress,null?
[QUOTE=NixNax123]Bump,What's the progress,null?[/QUOTE]
He stated that he wasn't going to post anymore progress :(
He's going to do a full game with it though.
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