• Portalized - Back and Better Than Ever - Scalable Movable Portals
    885 replies, posted
And Null, I thought you were gonna make the thread [b]AT[/b] 0.5. If you're running out of Ideas, [b]RELEASE IT.[/b]
This is really awesome. What C++ compiler do you use? Where did you learn all this?
[QUOTE=Kinglah Crab]And Null, I thought you were gonna make the thread [b]AT[/b] 0.5. If you're running out of Ideas, [b]RELEASE IT.[/b][/QUOTE] Yeah, well, I didn't :P I'm not really "running out of ideas". Running out of time is more like it. Too many bugs to fix, too many things to still implement. I was also thinking of doing neuron-based AI, where it literally "learns" where to go on its own... including moving through portals. My C++ compiler is mingw (GCC), IDE is Code::Blocks. Why do you think the beta may "never happen"?
They are beginning to think that you're not going to release it. Either because you've given up on it or simply because people are being such assholes about it.
Or people are getting erections from looking at the video (?)
[QUOTE=nullsquared]Yeah, well, I didn't :P I'm not really "running out of ideas". Running out of time is more like it. Too many bugs to fix, too many things to still implement. I was also thinking of doing neuron-based AI, where it literally "learns" where to go on its own... including moving through portals. My C++ compiler is mingw (GCC), IDE is Code::Blocks. Why do you think the beta may "never happen"?[/QUOTE] Ignore them, they'll be quiet once you have a 6-digit job.
[QUOTE=Ali121]people are being such assholes about it.[/QUOTE] I don't think you can really call people assholes when Squared just admitted he fell short on his age long promise to release beta at 0.5 [quote=nullsquared]It doesn't. All I said is that the purpose here is not to make people happy (no problem if it does, obviously), but rather for me to gain experience.[/quote] If then there is only personal experience that you are working for, then why is it you even try to hold back the beta. Surely if you were telling the truth you would be updating us with new versions of your program every time you did something new to it. [quote]Ok, I'm an attention whore. Feel better now that this is cleared up[/quote] I didn't feel bad that it wasn't, though now I feel sorry for you; admitting such a character crippling trait as part of your defence. Really though it's been quite obvious you crave this attention, why else would you be creating new threads to feed you with "comments and ideas" so that you don't loose motivation. [quote]I don't know of any trailer for a game that actually tells about the whole story.[/quote] Funnily enough neither do I, but I do know that every trailer ever made will hint at the storylines direction (even if it is the slightest notion). Yours, however, do not. That is if you can call them trailers, all they seem to be are tech demos which as I explained before is a little futile. [quote]people will be annoying about bugs that I'm obviously aware of.[/quote] Here is the one reason that I was looking for with regards to not releasing a beta, bugs. You see the funny thing is a beta is made for just that; finding bugs in your system. I can see why you wouldn't want all of this anyway, being just 14 and all, so I can't blame you for that. Instead, it would be oh so easy to release a demo of what you've done so far, reminiscent of the "portal-tech fuck-around" that we discussed earlier. I can speak for myself and also others when I say that I am [I]VERY[/I] interested and on some levels impressed with your work, so much so that I reply to you with something decent to read. The fact is that although your work has earned you the captivation of many, the way that you've handled both the PR and releasing side of it (as well as the multitude of arguments you've built) has slowly lost you respect. [quote]Tech info is such that you see what's going to be possible[/quote] So in essence, you are letting 'us' see through a coder's perspective (white-box testing if you will) and then expecting us to react as potential users. The fact is if you release these videos that have no content [I]other[/I] than the tech, that's all we'll want to play with, thus explains the fact that everyone is awaiting the closest release. To me it seems that the only reason you are holding any release off is because you somehow enjoy making people wait in awe. At first you earned a lot of respect for the level of coding you had shown compared to your age, but in holding this thing off for [I]FAR[/I] too long all you've managed to do is loose it. [B]EDIT:[/B][QUOTE=skarsh7]Ignore them, they'll be quiet once you have a 6-digit job.[/QUOTE] What the hell are you? His advisor? I'm sure he can make these assumptions for himself and doesn't need you to make embarrassing statements for him
I'm speechless. A lot of times I thought "ah, he's not showing us what would happen if you intersect portals because it would crash the engine." Then you dropped it in and I physically leaped out of my chair and went "OH MY GOD!" You sir are a god amongst gods. Next stop: Bending portals. Impossible, due to the fact that when you exit the portal, the world would be all stretched out and messed up, but hey, I thought intersecting portals would destroy the universe.
WOW-ZORZ
I'm losing interest. There's only so long I'll watch one video for.
[QUOTE=NegativeNINE]I don't think you can really call people assholes when Squared just admitted he fell short on his age long promise to release beta at 0.5 If then there is only personal experience that you are working for, then why is it you even try to hold back the beta. Surely if you were telling the truth you would be updating us with new versions of your program every time you did something new to it. I didn't feel bad that it wasn't, though now I feel sorry for you; admitting such a character crippling trait as part of your defence. Really though it's been quite obvious you crave this attention, why else would you be creating new threads to feed you with "comments and ideas" so that you don't loose motivation. Funnily enough neither do I, but I do know that every trailer ever made will hint at the storylines direction (even if it is the slightest notion). Yours, however, do not. That is if you can call them trailers, all they seem to be are tech demos which as I explained before is a little futile. Here is the one reason that I was looking for with regards to not releasing a beta, bugs. You see the funny thing is a beta is made for just that; finding bugs in your system. I can see why you wouldn't want all of this anyway, being just 14 and all, so I can't blame you for that. Instead, it would be oh so easy to release a demo of what you've done so far, reminiscent of the "portal-tech fuck-around" that we discussed earlier. I can speak for myself and also others when I say that I am [I]VERY[/I] interested and on some levels impressed with your work, so much so that I reply to you with something decent to read. The fact is that although your work has earned you the captivation of many, the way that you've handled both the PR and releasing side of it (as well as the multitude of arguments you've built) has slowly lost you respect. So in essence, you are letting 'us' see through a coder's perspective (white-box testing if you will) and then expecting us to react as potential users. The fact is if you release these videos that have no content [I]other[/I] than the tech, that's all we'll want to play with, thus explains the fact that everyone is awaiting the closest release. To me it seems that the only reason you are holding any release off is because you somehow enjoy making people wait in awe. At first you earned a lot of respect for the level of coding you had shown compared to your age, but in holding this thing off for [I]FAR[/I] too long all you've managed to do is loose it. [B]EDIT:[/B] What the hell are you? His advisor? I'm sure he can make these assumptions for himself and doesn't need you to make embarrassing statements for him[/QUOTE] I will not argue with you. Instead, I learned a new feature over at the ban camp - the report feature ;) Also, I'm null. Not "Squared" ;).
[QUOTE=nullsquared]I will not argue with you. Instead, I learned a new feature over at the ban camp - the report feature ;) Also, I'm null. Not "Squared" ;).[/QUOTE] That's an interesting turn of events, you seemed quite happy to counter my arguments before. I question what exactly you'd be reporting.
Middle school is difficult. Homework takes around an hour, and projects can take a whole night. He probably has about 1 - 3 hours coding time on the weekdays. Some of you people expect him to be the next Garry Newman. I, personally, prefer a game that's of high quality later than poor quality early. Even with that said, I still can't wait for 0.5 :D
[QUOTE=imawerewol]Middle school is difficult. Homework takes around an hour, and projects can take a whole night. He probably has about 1 - 3 hours coding time on the weekdays. Some of you people expect him to be the next Garry Newman. I, personally, prefer a game that's of high quality later than poor quality early. Even with that said, I still can't wait for 0.5 :D[/QUOTE] Agreed. Don't wanna get bored in 5 mins cause it was a shitty game now do we? ;)
[QUOTE=imawerewol]Middle school is difficult. Homework takes around an hour, and projects can take a whole night. He probably has about 1 - 3 hours coding time on the weekdays. Some of you people expect him to be the next Garry Newman. I, personally, prefer a game that's of high quality later than poor quality early. Even with that said, I still can't wait for 0.5 :D[/QUOTE] Middle school is not difficult.
[QUOTE=chcknfannyv2]That's amazing. I want your children. Seriously. That's quality work right there. Call up Gabe and be like, I'm awesome, I'm working for you starting tomorrow.[/QUOTE] More like "You're working for me now."
[QUOTE=NegativeNINE]What the hell are you? His advisor? I'm sure he can make these assumptions for himself and doesn't need you to make embarrassing statements for him[/QUOTE] If you keep pressuring someone, they'll eventually crack. I for one would rather him keep his life together and finish his obligations so that he can actually do something like this as a job, rather than having him spend all of his time releasing a freeware game to a bunch of assholes.
[QUOTE=nullsquared]Yeah, well, I didn't :P I'm not really "running out of ideas". Running out of time is more like it. Too many bugs to fix, too many things to still implement. I was also thinking of doing neuron-based AI, where it literally "learns" where to go on its own... including moving through portals. My C++ compiler is mingw (GCC), IDE is Code::Blocks. Why do you think the beta may "never happen"?[/QUOTE] Okay, I should have used the word "May". I wasn't trying to be a douchebag. I was actually just trying to get that person to quit bitching and such. Also, neuron-based AI sounds excellent. I've always loved neural AI systems.
[QUOTE=imawerewol]Middle school is difficult. Homework takes around an hour, and projects can take a whole night. He probably has about 1 - 3 hours coding time on the weekdays. Some of you people expect him to be the next Garry Newman. I, personally, prefer a game that's of high quality later than poor quality early. Even with that said, I still can't wait for 0.5 :D[/QUOTE] That's the thing, I don't want a "good game" - I want a playable tech demo. He showers us with videos of his tech but every time anyone asks about getting to touch it they get their knuckles rapped with the proverbial cane of "I want to put a story in there".
[QUOTE=SpaZmodius]That's the thing, I don't want a "good game" - I want a playable tech demo. He showers us with videos of his tech but every time anyone asks about getting to touch it they get their knuckles rapped with the proverbial cane of "I want to put a story in there".[/QUOTE] I have to agree with this, too. Just release the engine on a simple test map, with some spawn commands etc... then throw that into a beta, and continue working on the story?
You guys still trying? Portal 2 will be out before this.
I agree with Boyblunder's last post. If it's taken him this long to get the engine kind of worked out, the story mode/AI will take even longer (engine development takes a relatively small amount of time compared to developing actual content, and AI's a bitch to code last I heard, unless he wants to butcher some open-source AI libraries).
When it comes down to it, the only reason that you are making this game is to add to your own personal experience. Why then do you not please ALOT of people on this thread and release some kind of demo. As many have said before me you don't actually need gameplay for a beta, if you did you could release a 'gameplay beta' or something of the like after the tech beta. Other than that it really does look like you're stretching this out for no good reason. [B]EDIT: [/B]Oh, by the way, I found your main flaw. [QUOTE=nullsquared] I'm not really "running out of ideas". Running out of time is more like it. [/quote] [QUOTE=nullsquared] I was also thinking of doing neuron-based AI, where it literally "learns" where to go on its own... including moving through portals.[/quote]
And another flamewar... The previous thread got closed because of this. If you think Null isn't going to release it, then don't wait for it. Simple and easy. Get your jaws dropped when it gets released, and stop arguing if it will happen or not.
Winner winner, chicken dinner! This game looks awesome!
[QUOTE=GrandeVinale]And another flamewar... The previous thread got closed because of this. If you think Null isn't going to release it, then don't wait for it. Simple and easy. Get your jaws dropped when it gets released, and stop arguing if it will happen or not.[/QUOTE] We're just trying to give him suggestions. It really does seem as though he's stretching it out for no particular reason. I don't see what the problem with releasing a small tech demo would be. Story and AI take quite a while to work out. [b]Edit:[/b] Oh and for the record. Middle School is not difficult. If this game takes any longer you'll be in high school trying to finish it. Then it REALLY won't ever happen.
[QUOTE=nullsquared]Yeah, well, I didn't :P I'm not really "running out of ideas". Running out of time is more like it. Too many bugs to fix, too many things to still implement. I was also thinking of doing neuron-based AI, where it literally "learns" where to go on its own... including moving through portals. My C++ compiler is mingw (GCC), IDE is Code::Blocks. Why do you think the beta may "never happen"?[/QUOTE] If you have lots of bugs and features to add, I strongly suggest releasing the thing and including source code. If you do this and people are interested enough, they might just fix some of the bugs and send you patches. If you think that the users will reject the game as shit for seeing a few bugs you'll need to reconsider. [url=http://catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ar01s04.html]Release early, release often[/url]. Garry wrote a [url=http://www.garry.tv/?p=72]blog post[/url] comparing the hyped up single release system and the classic mod release system. If you truly don't care about the success of this project, I suggest you spend a minute uploading the current source trunk instead of spending that minute writing a reply to this post. Also, neural network AI sounds like feature creep. My guess is that neural networks won't do anything useful at all that a simple algorithm couldn't do in half the time.
[QUOTE=nullsquared]There's currently 70 C++ engine files, totaling at 10k lines of code. While compared to actual (big) games this is very little, I am in no way "porting" it over to Lua. Firstly, because its impossible due to things I do in C++, and secondly, because I just don't feel like wasting my time ;). Edit: Yes, I know about "The Room". I reference it in my youtube video page. However, that demo is a lot more than just portals ;). I'd be some type of god if I coded time-scalable physics, where stuff decays as time goes on. Or if I made such extreme detail when you're up close, 1cm to the surfaces and what-not.[/QUOTE] I guess the best way to do those surfaces is a LOD style system.
Hey Null, it's me Portal Ninja! :D You have absolutely no idea how much win there is in that video. That rocked so much!
[QUOTE=Lew08]Hey Null, it's me Portal Ninja! :D You have absolutely no idea how much win there is in that video. That rocked so much![/QUOTE] Shame, you're going to be waiting a long time to play it.
Sorry, you need to Log In to post a reply to this thread.