• Portalized - Back and Better Than Ever - Scalable Movable Portals
    885 replies, posted
When you put a big portal into a big portal that is connected to a smaller one, the portal you just put through gets smaller. What's up with that?
Those of you who say Middle school is not difficult: Well it OBVIOUSLY isn't if you've been through it. If you went to Grade 2 now the teacher would probably ask why the hell aren't you in high school/college. For example, a professional programmer could look at a newbie friendly programming launguage and say "Pfft, that's beyond easy!". The newbie would be more like "Holy s*@# this is hard". I doubt all of you got straight A's in middle school. My personal though, not trying to be a dick. On topic: I've looked at some of the other comments, and please null, could ya realease what you have now, and fix it up and release patches? You would make 90% of the people of FP crap themselves.
[QUOTE=imawerewol]You would make 90% of the people of FP crap themselves.[/QUOTE] Is that good or bad? :raise: Anyway, this is just looking better and better for every patch. Keep it up (to quote linux; "This (card) is fucking HOT!")
[QUOTE=ace13]Is that good or bad? :raise:[/QUOTE] I don't see how anyone could crap themselves in a bad way for this thing ;)
[QUOTE=imawerewol]I don't see how anyone could crap themselves in a bad way for this thing ;)[/QUOTE] The physics and programming involved already from just one person makes me shit bricks.
Hold still, I'm releasing a tech fuck-around tonight. Bump the thread so I can post again.
[QUOTE=nullsquared]Hold still, I'm releasing a tech fuck-around tonight. Bump the thread so I can post again.[/QUOTE] H-h-h-holy shit! Are you serious! One moment please! *wets self* EDIT: I hope it's a playable demo, or I just humiliated myself for an idiotic misunderstanding.
[QUOTE=nullsquared]Hold still, I'm releasing a tech fuck-around tonight. Bump the thread so I can post again.[/QUOTE] A tech-fuck around being...a...a...PLAYABLE DEMO? Or is it a new video? I am confused.
[QUOTE=nullsquared]Hold still, I'm releasing a tech fuck-around tonight. Bump the thread so I can post again.[/QUOTE] Obligatory bump.
Playable demo. I warn you NOW - there are MANY bugs. Try to not be annoying about all of them, alright? Like I said, this is not polished (in fact, I'm just packing up one of my development releases), so don't expect Portal-perfect portals. Or Source-perfect physics, or Crysis-perfect graphics. Bump again, I'm zipping and uploading it right now. I have to write a small read me or something.
[QUOTE=nullsquared]Playable demo. I warn you NOW - there are MANY bugs. Try to not be annoying about all of them, alright? Like I said, this is not polished (in fact, I'm just packing up one of my development releases), so don't expect Portal-perfect portals. Or Source-perfect physics, or Crysis-perfect graphics. Bump again, I'm zipping and uploading it right now. I have to write a small read me or something.[/QUOTE] I think i'm about to cry. (Of happiness, of course)
[QUOTE=nullsquared]Playable demo. I warn you NOW - there are MANY bugs. Try to not be annoying about all of them, alright? Like I said, this is not polished (in fact, I'm just packing up one of my development releases), so don't expect Portal-perfect portals. Or Source-perfect physics, or Crysis-perfect graphics. Bump again, I'm zipping and uploading it right now. I have to write a small read me or something.[/QUOTE] YES! Don't care about unpolished portals! I love you!
[QUOTE=nullsquared]Hold still, I'm releasing a tech fuck-around tonight. Bump the thread so I can post again.[/QUOTE] Hah, I doubt it.
[QUOTE=Vette]Hah, I doubt it.[/QUOTE] If you were typing that while he announced he was actually releasing it, I would love to see the look of utter astonishement on your face as you read his post :D If not, i'm pretty sure he is.
[QUOTE=imawerewol]If you were typing that while he announced he was actually releasing it, I would love to see the look of utter astonishement on your face as you read his post :D If not, i'm pretty sure he is.[/QUOTE] I saw his post now. I'm not astonished, I just didn't think he had the balls to release something.
I can't fucking waiitttt
By the way, we don't have to bump, just edit the main page with the download link and inform the people on this page that it's released. And write that damn readme faster :)
[QUOTE=imawerewol]By the way, we don't have to bump, just edit the main page with the download link and inform the people on this page that it's released. And write that damn readme faster :)[/QUOTE] He wants the thread to be longer :lol: Actually I dunno why.
No, I need a bump so that I can post again: [quote] =================================================================== ======= READ ME! Really, you need to know this stuff. ========== =================================================================== 1) go to data/scripts and open up gfx_cfg.lua with a text editor. fix it up to your liking (renderer can be "D3D" or "OGL") 2) read over data/test_lua.lua for all of the testing key binds (it'll say "bind"). '+' means on key press, '-' is on key release, and no sign is while held. lots of random key binds in there, should be self explanatory... - 'R' scales pointed at object up - 'F' same, but scales down - 'Q' shoots a ray and puts portal0 at the position intersected - 'E' same, but for portal1 - 'L' makes a light at the camera's pos/dir - '1' and '2' closes/opens the portals - '3' freezes/unfreezes portal0 (dynamic or not) - '4' same, but for portal1 - 'WASD' for movement you may find other random stuff (check the keypads, for some) 3) fix up your shadow settings in test_lua.lua. setShadowsRes() sets the resolution (up to 4096), setShadowsCount() sets the number of available shadows lights can cast (if you have 1, then only 1 light can cast shadows at a time). if you're too slow, get rid of "enableShadows(true)" and make it false. 4) run release/disorder.exe 5) in the console, type in dofile(dd.."test_lua.lua") and press enter 6) wait 7) press "~" to get rid of the console 8) ***NAVIGATION*** use the keybinds mentioned above, as well as: "C" toggles "cursor mode". either you move the mouse, or you rotate the camera. toggle with "C". "X" toggles whether the camera should reorientate itself to the ground. I forgot what the rest do. uh. pretty much it. drag stuff with mouse0 (should be the left mouse button on most mice). you can't drag really heavy stuff (scaling stuff does make it heavier) OH. forgot. "+G" spawns the prop found in variable "s". so just open up the console ("~"), and type in s = "some_prop.lua" and then press G to spawn it. all of the props are found in data/models, they're the lua files. feel free to mess with them. phys_hull_mod needs to be true for the prop to be scalable. the current "test" loads level1.lua. so if you want to try some other "level (use that term loosely), mess with what level1.lua loads for col_model and gfX_model. [/quote] Uploading to several mirrors.
[QUOTE=nullsquared]Playable demo. I warn you NOW - there are MANY bugs. Try to not be annoying about all of them, alright? Like I said, this is not polished (in fact, I'm just packing up one of my development releases), so don't expect Portal-perfect portals. Or Source-perfect physics, or Crysis-perfect graphics. Bump again, I'm zipping and uploading it right now. I have to write a small read me or something.[/QUOTE] Kickass. We all love you, now people will stop fucking whining!
[QUOTE=nullsquared]No, I need a bump so that I can post again: Uploading to several mirrors.[/QUOTE] No you don't, it auto combies two posts into one. [b]Edit:[/b] like this.
Am I dreaming?
[QUOTE=Virusaurus]Am I dreaming?[/QUOTE] Nope :keke:
Estimated Upload time? And we won't give you any hell for it being unpolished, since it is the dev release, so don't worry.
I've actually got some popcorn ready here waiting to play.
[QUOTE=Virusaurus]I've actually got some popcorn ready here waiting to play.[/QUOTE] Good idea! *Starts making popcorn*
Yeah, how big is it? I'm on DSL here.
Everything should be done in less than 15 minutes. I'm having a bit of an annoyance with debug vs. release build, let me do a complete clean and rebuild (haven't built release in a while). Don't worry, just a minute or two and it should be built. Also, around 20 megabytes.
Ok, that'll give me time to make sure my life insurance agency knows i'm not dead. And 20 mb is a great size.
Holy shit...
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