• Revelations 2012 - Awful L4D2 clone
    1,039 replies, posted
Totalbisquit responds to Dark Artz developer mail [media]http://www.youtube.com/watch?v=Qk8cbYJ0prQ[/media]
[QUOTE=SinineSiil;35991104]Totalbisquit responds to Dark Artz developer mail [media]http://www.youtube.com/watch?v=Qk8cbYJ0prQ[/media][/QUOTE] Interesting ;)
[QUOTE=Supermoose76;35991423]Interesting ;)[/QUOTE] Were you the one who emailed him?
[QUOTE=sambooo;35992927]Were you the one who emailed him?[/QUOTE] No, that question doesn't relate to our company very much. The wife wasn't in charge and we are only on the first game.
[img]http://images.devs-on.net/Image/PphZqEUH3WgGTm6X-Region.png[/img]
[QUOTE=.py;35993230][img]http://images.devs-on.net/Image/PphZqEUH3WgGTm6X-Region.png[/img][/QUOTE] Who ever mirrored this picture didn't notice that army was incorrect
[QUOTE=Rammaster;35738162]I feel bad for these people. Spent [B]2 years[/B] on a game and now it's out and it's shit. But honestly, they should have seen that this game isn't on par with the current quality of any game[/QUOTE] What?! 2 years? Come on I could make it alone in a week and a half. And I'm not putting myself at high regards here, anyone who's got decent knowledge of modelling, programming and level design could. Hell, the only thing I couldn't replicate would be the voice at the beginning.
[QUOTE=.py;35993230][img]http://images.devs-on.net/Image/PphZqEUH3WgGTm6X-Region.png[/img][/QUOTE] Hmm. Kinda almost looks... like..... [IMG]http://img21.imageshack.us/img21/9991/revemad.jpg[/IMG] Troll Artz
[QUOTE=Sobek-;35998798]Hmm. Kinda almost looks... like..... [IMG]http://img21.imageshack.us/img21/9991/revemad.jpg[/IMG] Troll Artz[/QUOTE] I'm always mad.
[IMG]http://i.imgur.com/iz0XP.png[/IMG] I SHALL CONSUME YOUR FLESH, MORTAL
My god. Stixsworld is the most arrogant person I have ever seen on the internet. He just [I]whines[/I] about how his precious bloody FRAPS and all his other crap are far superior to the Srcdemo2 that he can't even run. He won't even touch the debug feature since he doesn't want to look inferior for taking some help. *rant over* Anyhow, back to discussing Revelations 2012's bleak future and the huge bloated face of the Army Guy deity.
[url]http://www.gamer.nl/review/292697/revelations-2012[/url] [I]Revelations 2012 is a hilarious experience, because this idiotic and pretty much unplayable can't have been made with a serious intent. The game gets one whole point for the laughs it caused, and that's it.[/I]
Supermoose: your team would do well to read this. [url]http://steveblank.com/2012/05/14/9-deadliest-start-up-sins/[/url] Not every example will appear to line up with Dark Artz because he's speaking about other kinds of businesses, which is why I've written out the titles below. Read as a list, it's almost 100% accurate to all of your problems with the possible exception of point #9 (although, if you were to employ truly experienced people to fix your problems then that's a huge potential danger). 1. Assuming you know what the customer wants 2. The "I know what features to build" flaw 3. Focusing on the launch date 4. Emphasising execution instead of testing, learning, and iteration 5. Writing a business plan that doesn't allow for trial and error 6. Confusing traditional job titles with a startup's needs [This one is so important. Should you have had an artist and an animator? Probably not. A 2D artist with good model-crafting skills and basic skeletal animation ability is not that hard to find, and in fact you could probably find someone with all of that and a bit of mapping ability. As it was, you employed three people to do all of these tasks badly. Same with all those senior roles: someone should have been good at marketing, accounting, project management, etc but as it was you had these roles because you thought you [i]ought[/i] to, and gave them to the least qualified but oldest family members in exchange for their support. Most small games companies wouldn't even have these roles: just the team and a team leader.] 7. Executing on a sales and marketing plan 8. Prematurely scaling your company based on a presumption of success 9. Management by crisis, which leads to a death spiral
[QUOTE=Otherhand;36065826]Supermoose: your team would do well to read this. [url]http://steveblank.com/2012/05/14/9-deadliest-start-up-sins/[/url] Not every example will appear to line up with Dark Artz because he's speaking about other kinds of businesses, which is why I've written out the titles below. Read as a list, it's almost 100% accurate to all of your problems with the possible exception of point #9 (although, if you were to employ truly experienced people to fix your problems then that's a huge potential danger). 1. Assuming you know what the customer wants 2. The "I know what features to build" flaw 3. Focusing on the launch date 4. Emphasising execution instead of testing, learning, and iteration 5. Writing a business plan that doesn't allow for trial and error 6. Confusing traditional job titles with a startup's needs [This one is so important. Should you have had an artist and an animator? Probably not. A 2D artist with good model-crafting skills and basic skeletal animation ability is not that hard to find, and in fact you could probably find someone with all of that and a bit of mapping ability. As it was, you employed three people to do all of these tasks badly. Same with all those senior roles: someone should have been good at marketing, accounting, project management, etc but as it was you had these roles because you thought you [i]ought[/i] to, and gave them to the least qualified but oldest family members in exchange for their support. Most small games companies wouldn't even have these roles: just the team and a team leader.] 7. Executing on a sales and marketing plan 8. Prematurely scaling your company based on a presumption of success 9. Management by crisis, which leads to a death spiral[/QUOTE] I would say its kinda too late to read that since we already know most our flaws. If not all of our flaws. We're heading in the right direction now. We're also taking the time to look at other games. To see what gave success in those. That's just one of the many things we're doing. We're also getting some free help from talented people. They are helping us in little bits and pieces. So we're not just sitting back with a beer in our hands and watching them mold our game. ;) Most of the work is still on Dark artz hands.
It's a pretty okay game. I got laughs out of it. 6/10 for effort.
[QUOTE=Supermoose76;36006402]I'm always mad.[/QUOTE] That's my secret Captain
[QUOTE=Supermoose76;36071482]I would say its kinda too late to read that since we already know most our flaws. If not all of our flaws. We're heading in the right direction now. We're also taking the time to look at other games. To see what gave success in those. That's just one of the many things we're doing. We're also getting some free help from talented people. They are helping us in little bits and pieces. So we're not just sitting back with a beer in our hands and watching them mold our game. ;) Most of the work is still on Dark artz hands.[/QUOTE] Honestly, I think your game had some great ideas in it just poor execution. It's fun with friends just for laughs and any game that can do that deserves more than a 3/10. But looking at it objectively, it's a pretty bad game. It's still not the worst game I've ever played, mind you. That honor goes to M&M Kart Racing. If you want to see a REALLY REALLY bad game with no fun at all even with friends, play that game.
[QUOTE=Rammaster;36273788]Honestly, I think your game had some great ideas in it just poor execution. It's fun with friends just for laughs and any game that can do that deserves more than a 3/10. But looking at it objectively, it's a pretty bad game. It's still not the worst game I've ever played, mind you. That honor goes to M&M Kart Racing. If you want to see a REALLY REALLY bad game with no fun at all even with friends, play that game.[/QUOTE] I thought the worst game was E.T. for the Atari 2600.
I wonder if this will be on the steam summer sales. Would be a nice game to play for shits n giggles, the "so bad it's good" routine.
[QUOTE=Rammaster;36273788]Honestly, I think your game had some great ideas in it just poor execution. It's fun with friends just for laughs and any game that can do that deserves more than a 3/10. But looking at it objectively, it's a pretty bad game. It's still not the worst game I've ever played, mind you. That honor goes to M&M Kart Racing. If you want to see a REALLY REALLY bad game with no fun at all even with friends, play that game.[/QUOTE] I think that is our biggest problem. We rush everything. We've had many deadlines that we thought we would hit but blew through each one. Our first one was december 2010. The game looks way better than it was back then. That's a given though.
You're all going to feel like morons when Dark Artz Entertainment gets GOTY and all the other fucking awards on the whole God damn planet, including the Pulitzer and the Nobel Peace Prize, you stupid fuckers.
They look like that are wearing Nintendo power gloves.
[QUOTE=GhostG45;36414899]You're all going to feel like morons when Dark Artz Entertainment gets GOTY and all the other fucking awards on the whole God damn planet, including the Pulitzer and the Nobel Peace Prize, you stupid fuckers.[/QUOTE] Are you working for them?
New Final Combat?
[QUOTE=RockmanYoshi;36321855]I thought the worst game was E.T. for the Atari 2600.[/QUOTE] ET 2600 is a fairly bad game, correct; but it was created on limited technology. The primary problem was that the game never educated you as to its own rules, but once you overcome that its surprisingly playable, albeit absolutely terrible. There's one thing you can say though: it was wholly original in its content. Given that and the limitations of the format, I'd call ET 2600 a vastly more playable game than this.
[QUOTE=GhostG45;36414899]You're all going to feel like morons when Dark Artz Entertainment gets GOTY and all the other fucking awards on the whole God damn planet, including the Pulitzer and the Nobel Peace Prize, you stupid fuckers.[/QUOTE] Can't tell if being sarcastic, or stupid. I'm going to go with sarcastic.
Does anyone know if your game has to be finished for IGF = Independent Games Festival??
[QUOTE=Ray-The-Sun;36419157]ET 2600 is a fairly bad game, correct; but it was created on limited technology. The primary problem was that the game never educated you as to its own rules, but once you overcome that its surprisingly playable, albeit absolutely terrible. There's one thing you can say though: it was wholly original in its content. Given that and the limitations of the format, I'd call ET 2600 a vastly more playable game than this.[/QUOTE] Not to mention it was rushed so they could get it out for the holiday season. It could have been something else had they been given time.
Just a heads up for anyone who wants the game, it's Steam's daily deal for $5 today. [url]http://store.steampowered.com/app/201070/[/url]
[QUOTE=Supermoose76;36436667]Does anyone know if your game has to be finished for IGF = Independent Games Festival??[/QUOTE]I think it has to not be terrible.
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