• Counter Strike : Global Offensive Beta
    9,650 replies, posted
[QUOTE=Raijin;34140781][t]http://i.imgur.com/tACIe.jpg[/t] bot_ai.jpg[/QUOTE] that HL2 dumpster got a sexy texture job
[QUOTE=Butthurter;34157967]i wonder why they decided to clean up the dumpster texture[/QUOTE] Maybe because it's 7 years old?
[QUOTE=Bokito;34158577]Maybe because it's 7 years old?[/QUOTE] I think he means how the texture in HL2 is dirty but this one is clean as hell look at the map, it's a dump and here you see a dumpster with a perfectly clean finish
[QUOTE=CakeMaster7;34158794]I think he means how the texture in HL2 is dirty but this one is clean as hell look at the map, it's a dump and here you see a dumpster with a perfectly clean finish[/QUOTE] Oh yeah. It does look a bit out of place, maybe it's some sort of placeholder texture seeing as it's still the beta.
I want to port the weapons into Gmod How do
[QUOTE=Butthurter;34161730]i dont have csgo but im gonna go out on a limb and assume the game is running on l4d2 engine and if thats the case just copy paste the models over to the gmod folder and make 3 separate copies of each model's .vtx files and rename the 3 copies into: modelname.sw.vtx myfuckingdickisgrowing.dx80.vtx holyshitlookatmygapingpenis.dx90.vtx[/QUOTE] Yeah. I still remember some batch file I made for automating this process in the L4D1 release, hah, that was pretty cool.
yeah doing it manually isn't really my talent. if i had a batch converter i'd do it in a heartbeat. would it be legal to upload the end result to garrysmod.org
Thanks. I'll post a video if I can get DXtory or Fraps running.
Wow, you found it, I thought it was lost in the internet, hah.
Apologies if late or something, but has csgo devs confirmed a date for the Public Beta or is that still speculation
I'm pretty sure that no one is sure yet.
i only have about 500 hours on CSS :( Over 1000 hours on TF2 though And MW2... oh boy that game got me hooked big time
[QUOTE=Raijin;34162715]Thanks. I'll post a video if I can get DXtory or Fraps running.[/QUOTE] [url]https://developer.valvesoftware.com/wiki/Demo_Recording_Tools[/url] [url]https://developer.valvesoftware.com/wiki/Demo_Video_Creation[/url] Please, fraps and DXtory are crap compared to it.
ahh source recorder we meet again
The integrated recording software is much better. [editline]12th January 2012[/editline] ninja
Just curious. I know this is supposed t be running on the PORTAL 2 version of the Source Engine, but does anyone know if CS:GO will feature ambient occlusion?
[QUOTE=Mattey;34176882]Just curious. I know this is supposed t be running on the PORTAL 2 version of the Source Engine, but does anyone know if CS:GO will feature ambient occlusion?[/QUOTE] Dota 2 does, so yes
[QUOTE=Meatpuppet;34181787]Dota 2 does, so yes[/QUOTE] I thought DOTA 2 was running on a different version of the engine. Anyways, thanks for the answer.
I'm more interested in whether the CSGO sdk will include world portal entities. Chet hasn't answered my mail yet :smith:
Yeah they're going to use it in enclosed maps to make some hallways slightly shorter than ones next to it, just to fuck with people's perception.
It'd be awesome. Just imagine the potential for utter mindfuck maps. Not to mention a remake of the classic map 5D Space from Marathon.
Just putting this out there, I have not noticed any ambient occlusion in any source games. I haven't played DOTA 2, but CS:GO doesn't have AO as far as I've seen.
[QUOTE=Raijin;34190806]Just putting this out there, I have not noticed any ambient occlusion in any source games. I haven't played DOTA 2, but CS:GO doesn't have AO as far as I've seen.[/QUOTE] If it's in Dota 2, it will be in CSGO; CSGO is just in a heavier beta.
[QUOTE=Raijin;34190806]Just putting this out there, I have not noticed any ambient occlusion in any source games.[/QUOTE] Dota 2 was the first source game to introduce AO. :v:
[img]http://i.imgur.com/ggnNFh.jpg[/img] Definitely going to be an interesting utility competitively.
[QUOTE=Within;34194383][img]http://i.imgur.com/ggnNFh.jpg[/img] Definitely going to be an interesting utility competitively.[/QUOTE] 850$ for Molotov? That kills the opportunity of buying one in the pistol round!
[QUOTE=userman122;34195231]850$ for Molotov? That kills the opportunity of buying one in the pistol round![/QUOTE] Depends if you're playing on [I]casual[/I] or [I]classic.[/I]
Casual currently gives you $2000, enough to buy an UMP-45 (pistol round is now pistol and SMG round). Classic/Competitive gives you $800; pistol round intact. [editline]13th January 2012[/editline] ps - valve pls add bizon it looks cool and i liked it in your pax build
I don't see how a molotov can be more expensive than a grenade.
[QUOTE=BaCkStAbEr;34199415]I don't see how a molotov can be more expensive than a grenade.[/QUOTE] Introduce crafting system!! Make Molotov.
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