• Counter Strike : Global Offensive Beta
    9,650 replies, posted
[QUOTE=BaCkStAbEr;34199415]I don't see how a molotov can be more expensive than a grenade.[/QUOTE] hi-tech molotov, took only 8 years to be designed.
[QUOTE=BaCkStAbEr;34199415]I don't see how a molotov can be more expensive than a grenade.[/QUOTE] Game balance..
So is this in open beta yet or is anyone trying to get started just lost?
[QUOTE=Megafanx13;34204754]So is this in open beta yet or is anyone trying to get started just lost?[/QUOTE] It's not in open beta. Right now they're sitting on their ass and doing nothing with it. I hope that the pub scene is a bit better in GO. You average pub server in CS:S is unfun bullshit that's usually your team of 13 players vs 14 or so well-entrenched enemies armed with HE Nades, Flashbangs and good AK/M4 skills, which makes your average pub a slaughter in their favor. 1.6 is just a void filled with redirects to empty and sleazy Chinese/Vietnamese/Eastern European pirated servers. Bots are really the only way to have fun with the game at this point unless you're insane enough to go to the ridiculously conservative "e-sports" communities.
[QUOTE=BaCkStAbEr;34199415]I don't see how a molotov can be more expensive than a grenade.[/QUOTE] Trust me it's very OP strategically-speaking. The molotov affects a HUGE area plus it serves as a faux-smoke screen and lasts for awhile. If you aim it right, you can pretty much cut off the whole entire indoors area of cs_dust1, which can be a massive constrain on the terrorists.
[QUOTE=Reimu;34205908]Trust me it's very OP strategically-speaking. The molotov affects a HUGE area plus it serves as a faux-smoke screen and lasts for awhile. If you aim it right, you can pretty much cut off the whole entire indoors area of cs_dust1, which can be a massive constrain on the terrorists.[/QUOTE] That's what Valve pretty much stated it as; an area-blocker that actually hurts. Smokes hide escapes or shots, molotovs deny spaces to the opposing team with the threat of damage. Personally, I think of it as something that forces a player to adapt: if the short route is blocked off by flames, do you risk waiting for them to go out and have an enemy flank you, or do you go an alternate route ASAP and risk running into a bulk of enemies?
[QUOTE=RikohZX;34211372]That's what Valve pretty much stated it as; an area-blocker that actually hurts. Smokes hidee escapes or shots, molotovs deny spaces to the opposing team with the threat of damage. Personally, I think of it as something that forces a player to adapt: if the short route is blocked off by flames, do you risk waiting for them to go out and have an enemy flank you, or do you go an alternate route ASAP and risk running into a bulk of enemies?[/QUOTE] You're missing one big thing; CS fans HATE adapting. If you alter even one thing that will affect their l33t pro perfect strategies, they'll lose their shit and demand Valve change it back.
[QUOTE=Ziron;34211490]You're missing one big thing; CS fans HATE adapting. If you alter even one thing that will affect their l33t pro perfect strategies, they'll lose their shit and demand Valve change it back.[/QUOTE] Oh trust me, I know. I was present during the engine change shitstorm and how people accused the game of becoming 'Team Fortress 2 kidshit' among other things for mere phong additions and killcams (the latter being toggleable in the menu anyway). I see GO as Valve's (or Turtle Rock's, rather) attempt at revitalizing Counter-Strike finally, and since it doesn't interfere with the previous games, the bitchers can just shut up and go back to those if they so choose. But of course, it's the internet; they're going to slither into CS:GO and complain, complain, complain anyway.
[QUOTE=Reimu;34205908]Trust me it's very OP strategically-speaking. The molotov affects a HUGE area plus it serves as a faux-smoke screen and lasts for awhile. If you aim it right, you can pretty much cut off the whole entire indoors area of cs_dust1, which can be a massive constrain on the terrorists.[/QUOTE] It lasts like 5 seconds
[QUOTE=Jericho_Rus;34211656]It lasts like 5 seconds[/QUOTE] Which is still a relatively major effect on combat
[QUOTE=CakeMaster7;34212109]Which is still a relatively major effect on combat[/QUOTE] Not enough to be "omg valve nerf pls"
[QUOTE=RikohZX;34211372]That's what Valve pretty much stated it as; an area-blocker that actually hurts. Smokes hide escapes or shots, molotovs deny spaces to the opposing team with the threat of damage. Personally, I think of it as something that forces a player to adapt: if the short route is blocked off by flames, do you risk waiting for them to go out and have an enemy flank you, or do you go an alternate route ASAP and risk running into a bulk of enemies?[/QUOTE] Yeah same. It works very well for that reason too, but because it can alter a round's flow, it really does need to be pretty expensive. At least until the community does enough testing w/ it. [editline]14th January 2012[/editline] [QUOTE=Jericho_Rus;34212218]Not enough to be "omg valve nerf pls"[/QUOTE] No it shouldn't be nerfed. It's pretty good the way it is. But it does need to be expensive. It works very well without obstructing gameplay that way.
[QUOTE=BaCkStAbEr;34199415]I don't see how a molotov can be more expensive than a grenade.[/QUOTE] [url=http://www.antique-bottles.net/forum/Finally-found-a-bottle-dump!!!!/m-234513/tm.htm]Probably the bottle making the price go up.[/url]
[QUOTE=Raijin;34198365]Casual currently gives you $2000, enough to buy an UMP-45 (pistol round is now pistol and SMG round). Classic/Competitive gives you $800; pistol round intact. [editline]13th January 2012[/editline] ps - valve pls add bizon it looks cool and i liked it in your pax build[/QUOTE] What does a UMP cost? [editline]15th January 2012[/editline] [QUOTE=Reimu;34214295]Yeah same. It works very well for that reason too, but because it can alter a round's flow, it really does need to be pretty expensive. At least until the community does enough testing w/ it. [editline]14th January 2012[/editline] No it shouldn't be nerfed. It's pretty good the way it is. But it does need to be expensive. It works very well without obstructing gameplay that way.[/QUOTE] I agree with you, and the molotov is an interesting addition to the game. You can for example throw one of them where you think the CTs are coming form when defusing the bomb. Does anyone know how much damage which is dealt if I walk over a molotov as fast as possible? Geez. Double post-auto-edit-facepunch-fail
[QUOTE=userman122;34222085] Does anyone know how much damage which is dealt if I walk over a molotov as fast as possible? [/QUOTE] You lose less than 5 hp every second if I remember correctly. But you move really slowly while in the flame zone (like in Left 4 Dead for example).
[QUOTE=userman122;34222085]What does a UMP cost?[/QUOTE] $1500
[QUOTE=Jericho_Rus;34211656]It lasts like 5 seconds[/QUOTE] 5 sec is a lot once the bomb has been down for like 12 sec.
Welp I officially have every little corner of both of the maps engrained in my memory now. I'm not complaining or anything, (well I kind of am), but the weekly Dota 2 updates have spoiled me. I'm also enjoying playing with bots quite a bit more than people. Their radio calls, and how they respond to yours is really well done. I also particularly enjoy when the get killed in mid-sentence and cut out. Very nice touch and can make a match very tense as all of your squad mates cut out in your ear.
[QUOTE=menneb;34232402]Welp I officially have every little corner of both of the maps engrained in my memory now. I'm not complaining or anything, (well I kind of am), but the weekly Dota 2 updates have spoiled me. I'm also enjoying playing with bots quite a bit more than people. Their radio calls, and how they respond to yours is really well done. I also particularly enjoy when the get killed in mid-sentence and cut out. Very nice touch and can make a match very tense as all of your squad mates cut out in your ear.[/QUOTE] I could've sworn the bots responded that way in CS:S if you don't have them on the normal/limited radio setting.
[QUOTE=menneb;34232402]Welp I officially have every little corner of both of the maps engrained in my memory now. I'm not complaining or anything, (well I kind of am), but the weekly Dota 2 updates have spoiled me. I'm also enjoying playing with bots quite a bit more than people. Their radio calls, and how they respond to yours is really well done. I also particularly enjoy when the get killed in mid-sentence and cut out. Very nice touch and can make a match very tense as all of your squad mates cut out in your ear.[/QUOTE] It was like that in CSS
[QUOTE=menneb;34232402]Welp I officially have every little corner of both of the maps engrained in my memory now. I'm not complaining or anything, (well I kind of am), but the weekly Dota 2 updates have spoiled me. I'm also enjoying playing with bots quite a bit more than people. Their radio calls, and how they respond to yours is really well done. I also particularly enjoy when the get killed in mid-sentence and cut out. Very nice touch and can make a match very tense as all of your squad mates cut out in your ear.[/QUOTE] The bots in CZ/CSS are a lot more helpful than your average pubbie. They call out whenever they see an enemy and usually tell you where they're located, let you know if an area is clear if they're roaming, and announce where they're going to plant the bomb ahead of time. It's one of the reasons why I prefer playing with them than in pubs.
[QUOTE=Ziron;34245563]The bots in CZ/CSS are a lot more helpful than your average pubbie. They call out whenever they see an enemy and usually tell you where they're located, let you know if an area is clear if they're roaming, and announce where they're going to plant the bomb ahead of time. It's one of the reasons why I prefer playing with them than in pubs.[/QUOTE] That's true, but they are not good at the game itself. They have horrible in-game AI.
[QUOTE=userman122;34245984]That's true, but they are not good at the game itself. They have horrible in-game AI.[/QUOTE] The ones in CSS have this strange habit of aiming right above the enemies head just enough to miss
How long do molotovs last anyways?
Holy shit this looks fucking awesome.
[QUOTE=userman122;34245984]That's true, but they are not good at the game itself. They have horrible in-game AI.[/QUOTE] Keep in mind though that the server AIs are currently set to "easy"
[QUOTE=Reimu;34251022]Keep in mind though that the server AIs are currently set to "easy"[/QUOTE] Yep. The ones on higher difficulty can be really good with recoil control and reflexes. Even on Normal you'll occasionally get a bot that goes ballistic and completely destroys the opposing team nearly by himself, like you'd expect in your average pub once in a while.
I get that on easy often Especially when bots use the AWP, but the AWP is overpowered anyway.
Guys really... are you talking about bots? :P
[QUOTE=duke;34265150]Guys really... are you talking about bots? :P[/QUOTE] Their AI is fascinating imagine the experiments we could conduct on them using doors!
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