• Counter Strike : Global Offensive Beta
    9,650 replies, posted
I hope they add a map today. And a real map. Not a Left 4 Dead conversion. Even a remake of a CSS/1.6 map would be fine. I just want more de/cs maps.
Yeah, they could make a revamped cs_assault.
[QUOTE='TheDark[PL];35734631']Yeah, they could make a revamped cs_assault.[/QUOTE] Seems 90% likely since there is text for it in the files.
I would think they would bring back most of the old maps.
Any updates?
[QUOTE]Release notes for 4/27 Beta 12 Gameplay: • Fixed an issue in the weapon recoil system which caused tighter shot grouping than intended. • Dead players no longer can see bomb or defuse icons on scoreboard for opposing team members. • Recoil impulses are now more consistent for automatic weapons. • The Movement acceleration and stopspeed values have been lowered per pro feedback. • Slightly increased the variance of the recoil patterns. – Updated the recoil pattern for the ak47. • Adjusted the recoil suppression parameters to help tune burst fire. • Fixed an issue which was causing thrown weapons to emit from the base of players, rather than their hands. Gifted weapons will now correctly throw the proper distance. UI: • Hooked up the win panel for arsenal mode to put emphasis on the winner and runners up. • The next weapon text in AR now displays appropriate text for the mode and state. • Fixed the alert for when you reach gold knife level showing up when anyone reached it. • When you get a point for an assist, it shows in the death message. Maps: • New SE version of Aztec with no fog/particles/debris/ropes (except the bridge) • Dust_SE – Added correct skybox to the map properties. • Shoots – Turned down local-contrast settings. – Fixed a strange clip on stairway. – Fixed lighting on the dark hut in the Middle area. – Fixed a few visual issues with the huts, and thinned out some of the thatch roof. • Dust – Adjusted size of buy zones for both CT and T’s. • Shorttrain – Adjusted local contrast settings on post process controller. – Adjusted tonemap settings. • Inferno – Added smoothing normals to prop bombtanks used in Inferno level. – Fix for incorrect bombsite designation text when standing on the blue truck. • St Marc – Turned down local-contrast settings. – Adjusted bloomscale – Fixed signage typo – changed from “route barée” to “route barrée” • Safehouse – Turned down local-contrast settings. – Adjusted bloomscale – Upped resolution on a prop, removed label that looks blurry. • Italy – Updated some very shiny planters. • Aztec – Fixed floating leaf in tree alpha texture. – Reduced specular on tarp roof. – Fix for objects disappearing from skyline based on camera position near double doors. – Fix for the collision of the crates near bombsite B. – Fixed the collision of the scaffolding at Water below bombsite B. – Improved the texture on the metal bars at Water below T Ramp. – Can no longer climb the scaffolding at bombsite B. – Can no longer walk to the far side of T Ramp. – Can no longer access platform next to Bridge. • Dust 2 – Expanded and moved both the CT a T buy and spawn zones in radar image. • Bank – Turned down local-contrast settings. • Baggage – Turned down local-contrast settings. – Adjusted bloomscale • Lake – Turned down local-contrast settings. – Adjusted bloomscale • Sugarcane – Reduced local-contrast settings. – Reduced bloom amount. – Adjusted some tonemap settings. Models: • Fixed clipping issue on Terrorist skin with head wrap. • Fix for Sawed-off where bolt was sticking through the back of the housing during fire and reload animations. Audio: • Trimmed up ambient content for Nuke, Bank, Train and Sugarcane and made adjustments to the script in Bank (balancing levels and adding some light breeze to match the trees) and a few updated references in Nuke, Train and Sugarcane. • Dust ambient optimization. • Shoots ambient optimizations • Lake and Safehouse ambient optimizations. • Italy ambient optimizations. Fixed a doorway where a player could move outdoors and still have the indoors ambience. • Baggage ambient revision and optimization. Effects: • Snow effects have been greatly optimized. Snow in Office runs 7x faster than before. Bug Fixes: • Fixed crash when in the Buy menu, then voted yes to change maps. • Fixed noticeable double round start in Arms Race when the first player entered the server/game. • Fixed shadows being cast by vgui screens ( mainly the bomb plant numbers in game ). • Fix for a bug where dropping the Famas in certain points in de_dust would cause the weapon to sink into the ground. Miscellaneous: • Relaxing the supported video card checks: – Display an error and exit if the card doesn’t support shader model 3, bilinear PCF sampling, or cascaded shadow mapping. (No cards are actually marked as not supporting CSM in CS:GO.) So our minimal GPU is now the NVidia 6xxx series (2005), or ATI HD 2xxx (2006) or better.)[/QUOTE] [url]http://store.steampowered.com/news/7854/[/url]
And now let the keys roll in
Here's hoping for a key, no bothering with reverse psychology. And I likely won't get shit anyway. v:v:v In other news, since someone already got Surfing to work and Gungame's already implemented, now we just have the revived VIP gamemode and the Zombie mode to find out details about next, right?
Did everyone get the SDK beta or did they give out seperate keys for that?
[QUOTE=Dominik93;35734749]Did everyone get the SDK beta or did they give out seperate keys for that?[/QUOTE] I don't think I have one. [editline]27th April 2012[/editline] Unless it's just an update to the Source SDK.
[QUOTE=Zedicus Mann;35734775]I don't think I have one. [editline]27th April 2012[/editline] Unless it's just an update to the Source SDK.[/QUOTE] Yeah, I can't find it either, so I hoped I just didn't see it. Kind of a bummer, I wanted to get back into mapping.
Recoil fixes? I smell "nerfs"
[QUOTE=Dominik93;35734804]Yeah, I can't find it either, so I hoped I just didn't see it. Kind of a bummer, I wanted to get back into mapping.[/QUOTE] As far as I can tell, they sent out a handful - I think five at least - of CS:GO Beta SDKs across Steam, so don't sweat it too much.
After tons of shenanigans at school today I came home and began browsing reddit. I leave my computer on while at school, and sometimes when I open windows other windows show up... Like if I open a steam window another opens I started to tell my friend how excited I am for MK9 on vita then noticed something hiding in the background after I pulled up the window. I came. [img_thumb]http://i.imgur.com/QnYUn.png[/img_thumb] [editline]27th April 2012[/editline] Funny how this happens the Friday after I doubt they're still giving them out huh [editline]27th April 2012[/editline] Anyone else's extra copies not showing up?
[QUOTE=VenomousBeetle;35735300] Anyone else's extra copies not showing up?[/QUOTE] I don't know but would you give me one of those?
Steam Community isn't even working for me. [quote]Sorry The Steam Community is currently unavailable. Please try again later. Error 503 Service Unavailable XID: 2506378692[/quote]
Do keys get sent out as soon as the update comes or do you have to wait a while?
[QUOTE=Mattey;35735378]I don't know but would you give me one of those?[/QUOTE] I don't know, if there's three maybe. I don't really know you. I was planning on giving some to friends. I'd probably be pulling names out of hats
[QUOTE=Wootman;35735398]Do keys get sent out as soon as the update comes or do you have to wait a while?[/QUOTE] Sometimes when the update launches, sometimes it delays an hour or so. It varies. I think they already sent them out though, or are in the process.
Everyone is checking at once to see if they got a key me thinks. Community is bugging out.
Do they all send out at once?
SDK is apparently a closed beta within a closed beta. Lame. Ah wait clocks.
I look on my Games List, see Counter-Strike, I see beta. "Source" is in between. Damn it. Why is that even on my list?
[QUOTE=Tuskin;35735535]I look on my Games List, see Counter-Strike, I see beta. "Source" is in between. Damn it. Why is that even on my list?[/QUOTE] If you own CS:S or TF2 then you have the beta for each.
oh shit [img]http://i.imgur.com/7celm.jpg[/img]
[QUOTE=Adamhully;35713437]Actually reverse psychology sounds like a good idea at this point. Oh god Valve please don't send me a beta invite, that would just ruin my week.[/QUOTE] You know it kinda did just that for me but I'm glad to have it. Big paper on Arnold Schwarzenegger I have to do over this weekend. [editline]27th April 2012[/editline] [QUOTE=Angus;35735596]oh shit [img]http://i.imgur.com/7celm.jpg[/img][/QUOTE] Hasn't happened to me yet but I dropped from like 1mbs to 328 kbs and even 52kbs
Got a graphical bug in Aztec. If you look at the place that goes directly to bombsite A and the tunnel with the bridge, a huge palm tree in the background will flicker on and off.
Fuck I jinxed it it's paused Edit: Resume download worked pretty much instantly Edit: ...Till I fucking jinxed it again
Far as I can tell, no key for me. Ah well, luck's not good for anything on Steam to me anyway, so no point in moping. Christ, this closed beta has turned us all into being extremely observant over these Keys. :v:
[QUOTE=Angus;35735596]oh shit [img]http://i.imgur.com/7celm.jpg[/img][/QUOTE] Why isn't imgur working for me? if I copy paste the image into my browser's address bar its fine, but it won't show up on posts.
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