[QUOTE=THATCAKEISASPY;35793123]Because for some reason, people like shitty looking full bright maps... I 100% bet that idiots will begin to port Lilla Panic and other ugly, shitty looking, outdated maps into CS:Go instead of letting them die out and create a new one.[/QUOTE]
I'm 'kind of' hoping that there will be no Half-Life 2 content in the game so that people will have nightmares about finding suitable props when trying to port old shit-maps..
[editline]2nd May 2012[/editline]
I'm also kind of fearing that the error signs will be tolerated by the old ZM community.
[QUOTE=kaskade700;35793025]I'll be in the military when the game comes out, playing real life counter-strike.[/QUOTE]
I feel your pain man, but I have a feeling you're not in an counter-terrorism unit. Maybe in an anti-terrorism military operation, but not stuff that happens in CS.
You're going to be playing real life Battlefield or Arma, not Counter-Strike.
[QUOTE=Raijin;35793161]I feel your pain man, but I have a feeling you're not in an counter-terrorism unit. Maybe in an anti-terrorism military operation, but not stuff that happens in CS.
You're going to be playing real life Battlefield or Arma, not Counter-Strike.[/QUOTE]
Thanks for the correction, in reality I will be putting out fires and not touching guns at all so it's all the same.
Also, no respawn for you :P
[QUOTE=dvondrake;35791066]Honestly 5v5 is what makes it fun for me. I can't stand to play CSS anymore because the only servers left with any population are giant clusterfucks with really high player counts. There's absolutely nothing tactical about them when the player count is that high.[/QUOTE]
20 or maybe even 30 slots servers are great for me, but more than that is just too much. If the maps are big enough, its nice.
[QUOTE=kaskade700;35793168]Thanks for the correction, in reality I will be putting out fires and not touching guns at all so it's all the same.[/QUOTE]
Excuse me but [I]what[/I].
What part of the military is firefighting?
[QUOTE=Raijin;35792806][t]http://niggaupload.com/images/nFyKY.jpg[/t]
lol
[editline]2nd May 2012[/editline]
LOL[/QUOTE]
I wish people would outright FUCK OFF with skins like those.
Either do a HD super detailed skin/model, or a different model, or simply fuck off. Those are retarded as fuck and serve no purpose whatsoever other than filling the tubes with crap.
[QUOTE=dass;35794033]I wish people would outright FUCK OFF with skins like those.
Either do a HD super detailed skin/model, or a different model, or simply fuck off. Those are retarded as fuck and serve no purpose whatsoever other than filling the tubes with crap.[/QUOTE]
I like it when people make baller stuff like this: [url]http://www.gamebanana.com/css/skins/57281[/url]
Other than that, yeah what you said.
I hope they add more maps to the instant respawn gungame mode, that's all I played in CS:S.
So many orange devs maps for it
CSGO better have skin support.
Then again the golden knife in Arms Race is a reference to shitty gold skins.
It probably will.
I think it will use the VPK system that L4D1/2 used.
5v5 is great. I hated playing in such small servers before and with CS:GO I was forced to play 10 player games, and I love them a lot more than 32 player games. It's really good how it pretty much forces your team to work together.
[QUOTE=Raijin;35794084]I like it when people make baller stuff like this: [URL]http://www.gamebanana.com/css/skins/57281[/URL]
Other than that, yeah what you said.[/QUOTE]
That seems to have taken more time than just apply a new texture or whatever, also seems to have a different origin.
[QUOTE=dass;35801602]That seems to have taken more time than just apply a new texture or whatever, also seems to have a different origin.[/QUOTE]
AKA effort, a rarity on fpsbanana/gamebanana.
[QUOTE=t h e;35799442]5v5 is great. I hated playing in such small servers before and with CS:GO I was forced to play 10 player games, and I love them a lot more than 32 player games. It's really good how it pretty much forces your team to work together.[/QUOTE]
The clusterfuck of for example 9on9 makes it so much easier to kill anyone. Its easier to distribute people around a map and make pressure on all fronts.
On top of that, no more 10 flashbangs going long. Think I've spent 10 whole seconds recieving flashbangs from T's going long.
[editline]3rd May 2012[/editline]
[QUOTE=Raijin;35801643]AKA effort, a rarity on fpsbanana/gamebanana.[/QUOTE]
Exactly.
I went to search for a skin for the Black Box in TF2 to make it look more like its real life counterpart M202FLASH and all I found were a couple of HD skins and reskins.
Wont even bother searching for a fix for the loch-n-load's shitty reload animations because I'm sure I'd just find reskins aswell.
[QUOTE=dvondrake;35801823]That much pressure just forces people to be too scared to move out on their own and just camp the entire round. Making it "easier to kill" people I'd say is a bad thing. Much less strategy that way.[/QUOTE]
AWPs are enough to keep me from advancing, but lately I've been a bit of a daredevil trying to headshot them from the same range with any primary I have at hand, which is amazingly satisfying, with or without kill.
But what you say is right. So many times I've been dumb enough to go into the tunnels or into the area around the T spawn on dust2 and find half or more of their 10 man team there. Even worse when people sit half the round sniping people from the spawn.
A question, in CS:S how much time was a round?
In CS:GO competitive mode, each rounds seems alot shorter than on CS:S. Either that or I'm mixing modes.
I'd like to at least get up to a 10v10 or something. 5v5 feels kind of dull cause it's usually just one guy dominating the whole other team. At least with more people he gets worn down by attrition. :v: I usually didn't like going over 24/32 man servers in CSS, but sometimes it can be fun to just have a massive firefight going around the whole map with 64 people, too.
9v9 is always a fun mix. You have your fare share of rushers and people that actually take their time and live longer than 20 seconds.
16v16 is just a awpfest of corpses leading up to the objective.
[QUOTE=Raijin;35794011]Excuse me but [I]what[/I].
What part of the military is firefighting?[/QUOTE]
Nothing realy but we get drafted either into some firefighting school or the military all the same.
[QUOTE=kaskade700;35793025]
It would still look like shit since the CS community tends to fall in love with the maps with the least effort to them(Lilla Panic, surf_10x, etc)[/QUOTE]
There are a lot of ZE maps that have a lot of effort put into them and they are very fun.
But yes Lila Panic is the absolute worst thing why do people play that garbage.
[editline]3rd May 2012[/editline]
[QUOTE=Weirdness;35805330]
16v16 is just a awpfest of corpses leading up to the objective.[/QUOTE]20v20 AWP banned
RUSH RUSH RUSH RUSH
I too am making a map, been doing some models for the main bomb site. It's based on this popular sandwich shop which you probably haven't heard of (it's pretty underground).
[thumb]http://dl.dropbox.com/u/2692549/ScrubWay_4.jpg[/thumb]
Got a nice layout drawn out on paper too, can't wait for the SDK so I can see if it's any good :v:.
[SUP]
I''m not a very good modeler or texturer.[/SUP]
Make the "scrub" white but keep the "way" yellow.
[QUOTE=ColossalSoft;35814173]Make the "scrub" white but keep the "way" yellow.[/QUOTE]
How did I forget that for final, I had it for all the stuff [URL="http://dl.dropbox.com/u/2692549/ScrubWay_3.png"]leading[/URL] up to it fuck :v:
Cheers though :>
god damn the awp viewmodel is looks amazing
[QUOTE=NielsGade;35809146]That man needs a doctor.
Fuck pageking, better post something interesting
[IMG_THUMB]http://images.vg247.com/current//2012/03/de_lake0164.jpg[/IMG_THUMB][/QUOTE]
If you look closely, its as if the grenade is tapped to the palm of his hand, as he isn't gripping on to it :v:
I find it a bit weird how they place the guns to the chest, its fucking huge for the AWP.
And the model reminds me of the soldiers in MGS4 for some reason.
[editline]4th May 2012[/editline]
[QUOTE=Ermac20;35814819]god damn the awp viewmodel is looks amazing[/QUOTE]
Needs a bigger scope IMO. Other than that, I suck at using it and yet I WANT to use it because it looks awesome.
Also, of notice, are the animations, as already said.
The animations are [b]godly[/b].
[QUOTE=dass;35817069]
Needs a bigger scope IMO. Other than that, I suck at using it and yet I WANT to use it because it looks awesome.
Also, of notice, are the animations, as already said.
The animations are [B]godly[/B].[/QUOTE]
Really? I mean, I think the viewmodel is [I]decent[/I] but the animations I think are absolutely horrendous. Especially the firing animation. All of the weapons need a major animation overhaul.
Zombie mod in CS is loads of fun. Its just that Lila panic sucks but there are way more zombie maps that are sophisticated like these awesome maps.
Horse back riding whilst shooting several nazguls after us.
[thumb]http://cloud.steampowered.com/ugc/594690325655633913/801A8315A5753B9C1A81AEA0994BCC834CAF3D9A/[/thumb]
Fighting monsters from Final Fantasy.
[thumb]http://cloud.steampowered.com/ugc/594699578065162972/E3590357C5ABF8E8A15B195F3A07A4FAEE86DA11/[/thumb]
Getting sucked into a spaceship while the base below you gets blown to bits.
[thumb]http://cloud.steampowered.com/ugc/594681848064193394/A41836C41D2B746BCAF85C493CA3EB3EA9BC843A/[/thumb]
And even fight the predator.
[thumb]http://cloud.steampowered.com/ugc/594681848064233952/7CBBDA0E052ABA9AF6D60B7F5DB5286FD2314F04/[/thumb]
Zombie mod is fun as hell, just don't play the ones that just require you to camp and hold off for the whole round.
I really hope the modding community can come up with awesome looking maps for CS:GO. Not some fullbright shit.
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