[QUOTE=Sokrates;35847640]Talk to steam support, explain your problem and you will get your game back[/QUOTE]
Already contacted Steam support about an hour ago. How long does it usually take for them to contact you back?
[QUOTE=Kahgarak;35847509]The weapon entities, indeed, don't seem to spawn properly themselves yet. They better fix that soon.
To make a buy zone, create a brush with the tools/toolstrigger texture, where you want the buy zone to be. Make sure the ground the players stand on is also included in this zone (don't make the buy zone hover a few inches above the ground).
Then, select this brush and press ctrl-T to turn it into an entity. Change its entity type to func_buyzone, select which team it's for, and voila. A buyzone.[/QUOTE]
Thanks a lot, very useful stuff. I already made a corridor with a functioning door in center, placed cool lights and played a few rounds in it. Shame the terrorists spawn as errors though. :v:
[QUOTE=Sokrates;35847640]Talk to steam support, explain your problem and you will get your game back[/QUOTE]
I thought it was steams policy not to involve them selves with non-steam trades.
[QUOTE=Zay333;35847675]Already contacted Steam support about an hour ago. How long does it usually take for them to contact you back?[/QUOTE]
Took them about 2 weeks for me this one time when a friend gifted me Audiosurf and I contacted them when I never received it, although I clicked the "put in my library" button.
[QUOTE=Sokrates;35847640]Talk to steam support, explain your problem and you will get your game back[/QUOTE]
you won't
Does anyone know how I can add a buy zone to my CSGO map? can't find anything.
[B]Edit:[/B]Nevermind, figured it out
[QUOTE=bobsynergy;35850037]Does anyone know how I can add a buy zone to my CSGO map? can't find anything.
[B]Edit:[/B]Nevermind, figured it out[/QUOTE]
Did you even read the last page, I explained it right there :v:
[QUOTE=MacD11;35845716]Well yeah, i thought of that downside, considering there would be people out there who would make furry/pony player models.
But i still dont want valve removing this, because im sure alot of people will use this for good purposes. Though if there was some way to choose your playermodel along with the ability to choose a custom model that goes with the map, that would be even better.[/QUOTE]
You could have an aquatic map and all the players would be running around with flip-flops and scuba masks ┗ (・o・ ) ┓
For those who haven't heard them, found them, or whatever - there's some new bot sounds in the CS:GO files.
[media]http://www.youtube.com/watch?v=7ntNU8ELa1w[/media]
[QUOTE=ZombieDawgs;35850943]For those who haven't heard them, found them, or whatever - there's some new bot sounds in the CS:GO files.
[media]http://www.youtube.com/watch?v=7ntNU8ELa1w[/media][/QUOTE]
[B]FINALLY[/B]
At the foyer, or is it foyér?
Window, at the window, by the window...
"Ohoh, nice motto..."
How do we hear these? Ingame that is.
Haha, those are awesome! Funny terrorists.
[QUOTE=dass;35851506]Window, at the window, by the window...
"Ohoh, nice motto..."
How do we hear these? Ingame that is.[/QUOTE]
Afaik they're not in game with the bots but they might add them, open the CS;GO editor, press ctrl+shift+S and filter \vo\ with RAW sound files
That second voice, hilarious.
I hope they do voice command too.
Z, X, C.
It should be VGS, Z X C is just so clunky.
[QUOTE=ZombieDawgs;35851660]Afaik they're not in game with the bots but they might add them, open the CS;GO editor, press ctrl+shift+S and filter \vo\ with RAW sound files[/QUOTE]
Oh they still aren't implemented...
Hope they do use them. They sound a bit funny but A+.
[QUOTE=ZombieDawgs;35850943]For those who haven't heard them, found them, or whatever - there's some new bot sounds in the CS:GO files.
[media]http://www.youtube.com/watch?v=7ntNU8ELa1w[/media][/QUOTE]
call me crazy, but he sounds like the space core guy
Water. Checking the Water. In the Water. Getting wet.
So, been trying out the new SDK! It's a surprise how I can still make things look shitty even with the new lighting stuff planted in. Here's some pictures from my Arsenal Mode map I made in about, say, five hours.
[img]http://cloud.steampowered.com/ugc/578955258372182665/4C1B0C5EA16A1241BAFB1AC78D38C1E31E6DEB56/[/img]
Here's the main building you circle around to get to the enemy, it's an outpost made by the terrorists to guard their stolen nuclear barrel-thingies. Not only did they get surprised by the counter-terrorists, the rainstorm caught them with their pants down. Added this thing on the upper level (inaccessible) to show them chilling out before shit hits the fan.
[img]http://cloud.steampowered.com/ugc/578955258372191641/DE2168E7F26F2A8A900855390FD9A48198519C6B/[/img]
Yeah, I know it looks like Far Cry or something. I really need to learn to make better terrain. Oh well, one day.
[img]http://cloud.steampowered.com/ugc/578955258372186763/F945426BA4E6DFA3CB7542AFE7B8D3A812DDBAD4/[/img]
Here's the full layout, with two watchtowers on both sides, plenty of small cover (adding more cover though, test runs tend to become sniper funfests) and the main building you can use for cover as well.
Also, anyone figure out how to darken shadows yet? As I said, Far Cry. If the trees casted proper shadows the map would look way better.
[QUOTE=Namelezz!;35852575]So, been trying out the new SDK! It's a surprise how I can still make things look shitty even with the new lighting stuff planted in. Here's some pictures from my Arsenal Mode map I made in about, say, five hours.
[img]http://cloud.steampowered.com/ugc/578955258372182665/4C1B0C5EA16A1241BAFB1AC78D38C1E31E6DEB56/[/img]
Here's the main building you circle around to get to the enemy, it's an outpost made by the terrorists to guard their stolen nuclear barrel-thingies. Not only did they get surprised by the counter-terrorists, the rainstorm caught them with their pants down. Added this thing on the upper level (inaccessible) to show them chilling out before shit hits the fan.
[img]http://cloud.steampowered.com/ugc/578955258372191641/DE2168E7F26F2A8A900855390FD9A48198519C6B/[/img]
Yeah, I know it looks like Far Cry or something. I really need to learn to make better terrain. Oh well, one day.
[img]http://cloud.steampowered.com/ugc/578955258372186763/F945426BA4E6DFA3CB7542AFE7B8D3A812DDBAD4/[/img]
Here's the full layout, with two watchtowers on both sides, plenty of small cover (adding more cover though, test runs tend to become sniper funfests) and the main building you can use for cover as well.
Also, anyone figure out how to darken shadows yet? As I said, Far Cry. If the trees casted proper shadows the map would look way better.[/QUOTE]
Enable HDR. Go into advanced compile mode and select HDR -final (slow) because by default the CS:GO sdk uses LDR which doesn't work correctly with cascaded shadowmapping.
Been playing the SDK all day, made a half-done map but then decided it's not cool. Someone want to suggest something simple as a map? :v:
Also, why do the reflections look like this?
[t]http://filesmelt.com/dl/csgo_2012-05-06_22-03-43-10.png[/t]
Make cubemaps.
[img]http://dl.dropbox.com/u/10565588/Game%20pictures/Maps/bar0000.jpg[/img]
[thumb]http://dl.dropbox.com/u/10565588/Game%20pictures/Maps/bar0001.jpg[/thumb]
[thumb]http://dl.dropbox.com/u/10565588/Game%20pictures/Maps/bar0002.jpg[/thumb]
[thumb]http://dl.dropbox.com/u/10565588/Game%20pictures/Maps/bar0003.jpg[/thumb]
[QUOTE=ZombieDawgs;35850943]For those who haven't heard them, found them, or whatever - there's some new bot sounds in the CS:GO files.
[/QUOTE]
Is it bad that I know pretty much where 90% of the locations they're referring to are? The ones I don't recognise I can guess from the map list file
The voice actor for the new bots is Nolan North. AKA Space Core.
Anyway, to anyone who wants an example gamemodes file, [url=http://dl.dropbox.com/u/7578622/Public/gamemodes.txt]here's one.[/url]
Uses Cobble as an example. Just change that to map names/whatever. And still looking into how to get custom map icons in the menu. Probably not possible considering it's based on Scaleform, but there might be a way.
[T]http://cloud.steampowered.com/ugc/541800729633998436/1AB4744C449383B3EF1EBEF7C8558B95A7546C7B/[/T]
friend made this, sadly I have not gotten one of those invites
If anyone wants to give me one, I want to try making transparent moving cloud shadows.
[QUOTE=ZombieDawgs;35850943]For those who haven't heard them, found them, or whatever - there's some new bot sounds in the CS:GO files.
[/QUOTE]
"Bomb site C"?
[QUOTE=Mr. Chop;35854099][T]http://cloud.steampowered.com/ugc/541800729633998436/1AB4744C449383B3EF1EBEF7C8558B95A7546C7B/[/T]
friend made this, sadly I have not gotten one of those invites.[/QUOTE]
They're remaking HL2?
[QUOTE=En Ex;35854991]They're remaking HL2?[/QUOTE]
Nah, he's just mucking about with the new possibilities.
Sorry, you need to Log In to post a reply to this thread.