[QUOTE=uzikus;37165218]Maybe the flashlight will appear later when they'll be adding the official zombie mode?
Actually making the flashlight on the chest justified for realism's sake could be easily done by making a flashlight on the player models. Something like this:
[img_thumb]http://usgroove.com/wp-content/uploads/CompFirstLight01.jpg[/img_thumb]
Sure, this would require some model changes, but it would make more sense than making a flashlight attachment for every weapon.
I know this isn't needed for the flashlight to appear, but they've been making those changes to make the game more realistic visually (fixed player models on maps and voices for each character type) so I guess that could be a simple solution to that problem.[/QUOTE]
Honestly, just take some flashlight that one attaches to their shirt or equipment, model a little velcro or tape or something on there and viola. It may not match with everything (and would probably clip through the player models if not coded right), but it'd make it short yet simple.
[QUOTE=usaokay;37170629]Aperture Science arms race map.[/QUOTE]
Escaped Test Subjects as Terrorists and Military Androids as Counter-Terrorists.
Valve make it happen.
Would it be hard to add Weapon attachements? I can imagine that all you need is a little point to tell where to add the torch.
2gb update, damn my bandwidth cap. They still haven't nerfed the Negev yet though? Still don't see many people using it, so I'm okay with that.
Apparently the Deagle spin animation is back.
They also added in the new character models, I didnt even notice it was 2gb
[QUOTE=RikohZX;37170755]Honestly, just take some flashlight that one attaches to their shirt or equipment, model a little velcro or tape or something on there and viola. It may not match with everything (and would probably clip through the player models if not coded right), but it'd make it short yet simple.[/QUOTE]
That would also make more sense for how the flashlight stays in place, ie not dynamic, even though when you're reloading the gun is moving and would realistically move the flashlight, and the light, with it.
Oh nice each faction has its own voiceover in the radio commands.
Can people confirm how much is it better since this update than before?
Can people post some screenshots from the Menu and Buymenu and some gameplay ones?
New taskbar icon?
[img]http://i46.tinypic.com/nzhcpe.png[/img]
[QUOTE=Strikebango;37175788]Can people post some screenshots from the Menu and Buymenu and some gameplay ones?[/QUOTE]
New intro:
*Kinda took it too late so it got blurry*
[thumb]http://cloud-2.steampowered.com/ugc/918985880809626603/DACCD5C43C532C36740A708CF46375B184BAB394/[/thumb]
[thumb]http://cloud-2.steampowered.com/ugc/918985880809627178/9B5FE12F45E838C7A2B40470AFF6816D9742AB3D/[/thumb]
Main Menu:
[thumb]http://cloud-2.steampowered.com/ugc/918985880809628933/895ECC110F18D867F47B5D51D3A1A7AB5DEA5622/[/thumb]
[thumb]http://cloud-2.steampowered.com/ugc/918985880809625626/501B3B8CE99EDC8692A117245F04A20DB0858DFB/[/thumb]
[thumb]http://cloud-2.steampowered.com/ugc/918985880809628100/CA9D36A8D8C4DF38CE8454A9E168995AA8642214/[/thumb]
oh my god fuck yes I'm going to play the shit out of this beta tomorrow
[img]http://cloud-2.steampowered.com/ugc/596978507455871580/B766FBCF6988EEB58D9762F97139F6EEFD422C3D/[/img]
I love these models so much.
Recorded the new viewmodel animations, gonna edit them together.
[editline]freihgjtr[/editline]
Fucked something up when rendering the video so I have to redo it :v:
Anyone else getting a stuttering like problem when shooting/gunfights? Wasn't there before the update, now there is.
Also, they added the .vmf files for Baggage, Office, Inferno, Aztec, Nuke, and Train into Hammer.
[QUOTE=simzboy;37176149]Also, they added the .vmf files for Baggage, Office, Inferno, Aztec, Nuke, and Train into Hammer.[/QUOTE]
Cant wait for thousands of edits to come out of those :v
I love the new models and voices. Feels really polished now.
This update made this game INCREDIBLY fun.
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