This may be because I just moved to my college dorm and their firewall may be blocking it, but when I try to install the beta or other games that I have uninstalled I get a "No connection to content servers" error.
But other uninstalled games like L4D and MW2 would install when I clicked install. I don't get what to do.
[QUOTE=Dan*;37308662]So what are they adding to the release version that we don't have in the beta?[/QUOTE]
Maps
lol guys best troll out on dust1
[video=youtube;Ys6qqc5NHTg]http://www.youtube.com/watch?v=Ys6qqc5NHTg&feature=youtu.be[/video]
[QUOTE=MadPro119;37308766]Maps[/QUOTE]
Is there a list somewhere?
[QUOTE=MadPro119;37308484]My problem with Aztec is the lack of routes. I feel like there's only 2 from CT although there might be more. Just feels too small and repetitive.[/QUOTE]
3 routes for CT, 3 (or 4, depending on how you look at it) routes for T. It's pretty even.
What's with the hate on Aztec? I think it's pretty good. Of course it's not dust2 but it's pretty high up there, there is a reason it's one of the most popular maps.
[editline]18th August 2012[/editline]
[QUOTE=Dan*;37308662]So what are they adding to the release version that we don't have in the beta?[/QUOTE]
Maps, (most likely)MP5, new heavy weapon(missing slot on buy menu), and zombie mod.
I can't even play this game anymore.
If it's not infinite searching when trying to join matchmaking, it's an infinite and rather blank loading screen when joining community servers.
[editline]19th August 2012[/editline]
It was working fine a couple days ago. :c
I keep having bad matches. A Jailbreak server goes bad with violence and lag out the ass for everyone, a Zombie Escape server boots me for too high ping (damn you, Centurylink), and when I finally decide to join a normal de_dust2 server, the game bugs out with the mouse and doesn't let me open the menu, fire my gun or anything.
Then it crashes. :saddowns:
[QUOTE=Bound;37308244]ftfy[/QUOTE]
Yes, yes. I've heard this plenty throughout the beta. Every single map in the game is completely unbalanced and terrible.
[QUOTE=Meller Yeller;37309400]Yes, yes. I've heard this plenty throughout the beta. Every single map in the game is completely unbalanced and terrible.[/QUOTE]
Dust2 sux I get snipe when I spawn valve pls redesign map
[QUOTE=Bumrang;37308932]3 routes for CT, 3 (or 4, depending on how you look at it) routes for T. It's pretty even.
What's with the hate on Aztec? I think it's pretty good. Of course it's not dust2 but it's pretty high up there, there is a reason it's one of the most popular maps.[/QUOTE]
I personally dislike it, it's much too open in my opinion, it makes snipers even more dangerous than on most maps
Demolition is really fun, I wish it randomized weapons every map though, or something.
[editline]19th August 2012[/editline]
also, how come some official valve servers (the ones for matchmaking) has arms race on default maps, and demolition on default? I played arms race on cs_office and it was super fun.
[QUOTE=Dan*;37308851]Is there a list somewhere?[/QUOTE]
From the game files:
[QUOTE]Hostage Rescue:
cs_assault (Phoenix Connexion VS. FBI HRT)
cs_compound
Bomb Defusal:
de_balkan (Balkan VS. GSG-9)
de_vertigo (Professional VS. FBI HRT)
de_cranes (Professional VS. FBI HRT)
Demolition:
de_alleyway (Professional VS. SWAT)
de_embassy (Anarchist VS. SWAT)
de_depot (Balkan VS. GSG-9)
Arms Race:
ar_monastery (Balkan VS. GSG-9)
Weapons Course:
training1 (Phoenix Connexion VS. ST-6)[/QUOTE]
Balkan vs GSG9 on Monastery?
Doesn't that thing look Asian or something? There was a picture of it floating around here.
Is the M4 going to have a silencer upon release?
Okay, now I realized that the Phoenix Connexion fits in 80% of maps...
Broke my automerge, dammit.
[editline]19th August 2012[/editline]
[QUOTE=Dan*;37309560]Is the M4 going to have a silencer upon release?[/QUOTE]
We don't know. Personally I'd rather not have them in the game. I mean, I liked them, but now there's tracers and the silencer would probably hide them when shooting.
suppressors add for strategy.
[QUOTE=En Ex;37309517]From the game files:[/QUOTE]
snip
sorry mis read
[editline]19th August 2012[/editline]
[QUOTE=En Ex;37309517]From the game files:[/QUOTE]
where are you getting this info from ? can you show us the directories in the game this info exists
[QUOTE=MadPro119;37304876]I have been absolutely loving CS:GO so far but I am also excited to map for it. I am pretty talented with Hammer if I do say so myself but I have little experience designing maps so they are fun to play. Because of this I decided to just use maps from other games as a base and make changes as I go.
I am using Seatown from Modern Warfare as the basis and inspiration for a CS:GO map I am working on but funny enough I have never actually played Seatown and I am just going of map layout images and many videos.
These are my current plans and changes to the map so far.
Red circle is T spawn and blue circle is CT spawn.
[img]http://filesmelt.com/dl/CSGOSeatown.png[/img]
If any of you have played MW3 and this map you might be able to imagine how it would feel. Any suggestions to fix things you didn't like about the map in MW3 and things that may make it flow better in CS:GO.
Thanks![/QUOTE]
Suggestion, swap spawns. TF141 spawn at the top and the Inner Circle spawn at the bottom
Finally tried CS:GO.
And there is a couple of thing I don't like:
1. Can't choose an item from inventory with a Mouse Wheel. Only switching to the next one.
2. Dumb console oriented buying menu.
3. Awesome KM .45 Tactical is replaced with shitty P2000.
4. Same as #3 - Schmidt Scout is replaced with ugly SSG 08.
5. No cs_assault.
But everything else is ok.
[QUOTE=Crash15;37310062]Suggestion, swap spawns. TF141 spawn at the top and the Inner Circle spawn at the bottom[/QUOTE]
Keep in mind, though, that might fuck up balance. He picked these bomb zones for a reason, and besides, having to choose possibly less-ideal bomb zones on the other half of the map just because the CT and T spawns are swapped might not be wise.
Good gameplay is more important than making it consistent with the original map.
PS I don't play MW3 so I'm not sure, but doesn't SAS spawn on Seatown instead of TF141?
Team-mate revenging me with badass execution on my killer.
[IMG]http://cloud.steampowered.com/ugc/560950252416001347/C9B0ED29C4A4EBB8D227802030354A1968BCDE6E/[/IMG]
[QUOTE=Hammer7;37310098]Finally tried CS:GO.
And there is a couple of thing I don't like:
1. Can't choose an item from inventory with a Mouse Wheel. Only switching to the next one.
2. Dumb console oriented buying menu.
3. Awesome KM .45 Tactical is replaced with shitty P2000.
4. Same as #3 - Schmidt Scout is replaced with ugly SSG 08.
5. No cs_assault.
But everything else is ok.[/QUOTE]
1. Fully agree with you on this.
2. The radial screen is much easier to use imho.
3. Skins can fix that, and i personally think the P2000 is okay.
4. Fully disagree, SSG is much nicer to use.
5. They are adding that in the future as a part of a TF2 esque update. (or hopefully at launch.)
[sp]Not ranting on you or anything, just stating my opinion.[/sp]
[QUOTE=MacD11;37310148]
2. The radial screen is much easier to use imho.
3. Skins can fix that, and i personally think the P2000 is okay.
4. Fully disagree, SSG is much nicer to use.[/QUOTE]
Last time I enjoyed CS was many years ago and it was 1.4 .
The radial screen is not bad, just confusing after simple menu back from the older versions of CS.
P2000 feels different and somehow default CT pistol has no silencer attachment.
SSG looks similar to AWP, that's why Schmidt Scout was more unique.
I bought this and this is my first gameplay video
first one is gun game, the other is demolition
[URL]http://youtu.be/SiRMfm9BXXU[/URL]
[URL]http://youtu.be/P2oLJwRZm94[/URL]
approximately 18 dollars well spent
[QUOTE=MacD11;37310148]1. Fully agree with you on this.
2. The radial screen is much easier to use imho.
3. Skins can fix that, and i personally think the P2000 is okay.
4. Fully disagree, SSG is much nicer to use.
5. They are adding that in the future as a part of a TF2 esque update. (or hopefully at launch.)
[sp]Not ranting on you or anything, just stating my opinion.[/sp][/QUOTE]
radial buy menu made more sense for xbox version of cs:cz but for pc it doesnt make sense to me
[QUOTE=Crash15;37310273]radial buy menu made more sense for xbox version of cs:cz but for pc it doesnt make sense to me[/QUOTE]
Much quicker use of gestures with the mouse with the radial menu compared to looking up and down a list with the old buy menu.
Would anyone play a halloween themed arms race map with destructible sections, moving platforms and giant saw blades circling around?
[QUOTE=Crash15;37310273]radial buy menu made more sense for xbox version of cs:cz but for pc it doesnt make sense to me[/QUOTE]
On consoles:
Radial menu makes sense if you use analog stick to buy.
On PC:
If you buy with mouse it is better because you have to do less mouse movements to buy compared to older counter-strikes.
If you use hotkeys it is same as the older counter-strikes.
Everyone wins.
[QUOTE=cra0kalo;37309708]where are you getting this info from ? can you show us the directories in the game this info exists[/QUOTE]
Here's my source list (so cite me maybe?):
Sources for DLC information:
Steam\steamapps\common\Counter-Strike Global Offensive\csgo\gamemodes.txt
Steam\steamapps\common\Counter-Strike Global Offensive\csgo\resource\csgo_english.txt
Other sources:
Steam\steamapps\common\Counter-Strike Global Offensive\bin\maplist_csgo.txt
Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\correction
Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models\props
Steam\steamapps\common\Counter-Strike Global Offensive\csgo\resource <---the various SFUI files.
Also, the game credits are in csgo_english.txt, which includes this gem under the Valve employee list:
[QUOTE]"SFUI_CreditName195" "Donn Scott Thomas Charles Henning Robert John McLaughlin"[/QUOTE]
It looks like they did some work on the Arctic Avengers, too:
[QUOTE] //"DC5 Talent:"
"SFUI_DC5Talent0" "John Meneray - Phoenix, Elite, Arctic"
"SFUI_DC5Talent1" "Cyrus Angha - Phoenix, Elite"
"SFUI_DC5Talent2" "Jesse Miller - Pirate"
"SFUI_DC5Talent3" "Eddie Williams - Pirate, Arctic"
"SFUI_DC5Talent4" "Kyr Getman - Elite, Anarchist, Separatist"
"SFUI_DC5Talent5" "Matthew Ciolfi - Anarchist, Separatist"[/QUOTE]
Oh and these pop up every so often:
[QUOTE]"CS Havana Map Wins"
"CS Militia Map Wins"
"DE Cobblestone Map Wins"
"DE Chateau Map Wins"
"DE Piranesi Map Wins"
"DE Port Map Wins"
"DE Prodigy Map Wins"
"DE Tides Map Wins"[/QUOTE]
[QUOTE=Meller Yeller;37309400]Yes, yes. I've heard this plenty throughout the beta. Every single map in the game is completely unbalanced and terrible.[/QUOTE]
I didn't say every map. I just said Aztec. I've thought Aztec was always a shittily balanced with a boring theme. I hated it in 1.6, I hated it in CS:S, and it's certainly not any better in CS:GO.
Ok well I lied, it's SLIGHTLY more tolerable in CS:GO, a little more balanced. It still doesn't fix the boring aesthetics or the gameplay of the map
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