Welp, last day of beta, still no preload for the launch of CSGO.
I'm going to guess that Valve has revised pre-loads so they don't create the typical mass-strain that makes Steam broken for the next week. Probably just going to update our existing beta files for the release version.
[QUOTE=certified;37330211]Welp, last day of beta, still no preload for the launch of CSGO.
I'm going to guess that Valve has revised pre-loads so they don't create the typical mass-strain that makes Steam broken for the next week. Probably just going to update our existing beta files for the release version.[/QUOTE]
Correct. The beta is the preload.
[quote]
Release notes for 8/20 Update
Gameplay:
• Added the Weapons Course to the game.
UI:
• Voice notification can now show more players talking.
• Updated the freeze panel to no longer show the heath for your killer in competitive mode.
• Added an option in the menu to disable the game instructor messages.
• Update to the player info panel to no longer show achievement alerts.
• Update to the leaderboard screen to default to “Friends” filter.
• Added the “Total Games Played” leaderboard category.
• Updated the Play With Friends screen:
-- Made the chat window bigger so text is no longer cut off.
-- Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.
Bug Fixes:
• Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
• Set Classic Casual deadtalk to 0 to encourage fair play.
• Fixed the freeze panel dynamic positioning that would allow it to go too high.
• Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
• Fixed a bug where the Mag7 could be bought by Ts via console commands.
• Fixed a bug where adding favorite server was not functional in the Community Server UI.
• Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
• Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
• Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
-- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
-- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
-- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
-- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
-- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).
Audio:
• Increased the audible range of the c4 plant and disarm sounds.
• Fixed audio randomly chirping/screeching on certain levels.
Matchmaking:
• Tuned lobby distance computations when performing matchmaking.
• Exposed a convar ("mm_csgo_community_search_players_min") for community quick match to look for community servers having at least specified number of human players already playing.
Community:
• Shipped zombie model to support the Zombie Mod
[/quote]
[url]http://store.steampowered.com/news/8677/[/url]
No Func_Vehicle...
:suicide:
Probably just me with this, but I'd like to see the rest of the death cameras back (free look, map overview, etc) back, I've been playing CS since the release in 2000 but I never liked the servers that lock you into first person view, and as thats default (except on classic casual) dying feels a lot more stale.
In tomorrow's final version, I hope for more movable physics objects like in CS Source, and some more shadows in the interiors
Time to kick some butt on CS:GO. Say "Hi" if you see me.
Neat, Weapons Course.
Wow, Weapons Course is actually useful
Someone pull up a picture of the zombie model please.
[QUOTE=Live2becool;37331545]Someone pull up a picture of the zombie model please.[/QUOTE]
They look like this;
[img]http://blog.counter-strike.net/wp-content/uploads//2012/08/zombie.jpg[/img]
[QUOTE=Nibroc;37331625]They look like this;
[img]http://blog.counter-strike.net/wp-content/uploads//2012/08/zombie.jpg[/img][/QUOTE]
Thanks man! I wonder if they are still going to hold knives, just like in Source and 1.6.
[QUOTE=Live2becool;37331737]Thanks man! I wonder if they are still going to hold knives, just like in Source and 1.6.[/QUOTE]
Pretty sure they are.
[QUOTE=Nibroc;37331625]They look like this;[/QUOTE]I was playing some Zombie Mod (Zombie Escape, to be exact) today in CS:GO and I'm [i]pretty[/i] certain the zombie models actually look like this:
[thumb]http://img836.imageshack.us/img836/1825/2012082000034.jpg[/thumb]
Also that pic is from the CS blog so maybe they changed the models a bit since then.
Man, the Weapons Course guy is quite a snarker. :v:
[QUOTE=Nibroc;37331101]Probably just me with this, but I'd like to see the rest of the death cameras back (free look, map overview, etc) back, I've been playing CS since the release in 2000 but I never liked the servers that lock you into first person view, and as thats default (except on classic casual) dying feels a lot more stale.[/QUOTE]
I just presumed they would add that stuff later, because why wouldn't they? I, like you, find it to be quite stale just being able to look in first or third person.
Lol what am I doing
[t]http://cloud-2.steampowered.com/ugc/595853149553124366/A69AB93F726756A821C30845FE99D2642CD30647/[/t]
I just played the weapons course. I tried to get through the course at the end under 35 seconds. My best time was 36. :v:
[editline]21st August 2012[/editline]
[QUOTE=Raijin;37331909]Lol what am I doing
[t]http://cloud-2.steampowered.com/ugc/595853149553124366/A69AB93F726756A821C30845FE99D2642CD30647/[/t][/QUOTE]
Dialing a number? :v:
Oooh, the weapons course is neat.
[QUOTE=DatWut?;37331916]Dialing a number? :v:[/QUOTE] no i mean, i'm supposed to be defusing these things, not planting them
You're a traitor.
[QUOTE=Raijin;37332044]no i mean, i'm supposed to be defusing these things, not planting them[/QUOTE]
Well they gotta be planted to defuse them, silly!
Fixed it, Dropbox is not uploading for some reason.
[QUOTE=Raijin;37332044]no i mean, i'm supposed to be defusing these things, not planting them[/QUOTE]
I was thinking of something that might logically explain why a CT is planting a bomb.
The weapons course is great. It brings back memories of the one in the first Modern Warfare game. I spent so much time trying to beat my own record.
[QUOTE=Namelezz!;37332233][IMG]http://i.imgur.com/KMzmK.png[/IMG]
Zombie model.[/QUOTE]
Excuse me, but my Model Viewer doesn't work. Can you help me out on that?
[QUOTE=Urinate Forev;37323190]Can't wait for release! I'm playing in ESEA Open for CS:GO!![/QUOTE]
anybody can play esea open in csgo if you pay the subscription fee.
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