• Counter Strike : Global Offensive Beta
    9,650 replies, posted
Well, since CS:GO is in beta right now, it's safe to assume a lot of material is placeholder, like the current voice lines (which ARE being replaced eventually). So it's possible the dead civilian is also a placeholder.
Valve reuses art from Half Life 2 because in todays standards, textures and models from 2004 still look better than most assets from console games. :v:
[QUOTE=Atlascore;34863825]Except they've been around for eight years now, even EA and Activision aren't that lazy. Ten years from now male_07 will be in Half-Life 3, with the same ancient textures and blocky model.[/QUOTE] You dont want to see that model´s LOD. Fuck, the closest LOD pops up in like... 0,5 meter away from the model. :v:
Are they giving out beta invites for CS:GO like they are for Dota 2? As in, extra copies in inventories to give away?
[QUOTE=Atlascore;34863949]Except Valve's been reusing pretty much everything since HL2 and CSS, besides a handful of new textures on the CS:GO maps, and like a couple of models used for buildings, everything else is lifted directly from CSS and HL2. IW reused a warehouse for one game, Valve used the same textures and models for ten different games. Seriously just look at dota 2, it looks [B]fucking incredible[/B] and reuses nothing, that's what Valve can do if their 3D modelers get off their asses and actually do their jobs.[/QUOTE] IW have reused plenty of other resources as well. I remember one of the maps from MW2 reused tons and tons of buildings from the campaign and maps of MW1 in the backgrounds.
[QUOTE=BloodFox1222;34863735]That guy was in CS:S as both a hostage and a corpse if you didn't know already.[/QUOTE] He's also in the guardbooth that at the very back of T spawn in the CSS version of de_nuke. You'll need to look in the guardbooth while in spectator mode to get a good look at him, though.
FFFFFFF didnt see TGN make a new tweet and missed the key :(
[QUOTE=Ricenchicken;34867587]FFFFFFF didnt see TGN make a new tweet and missed the key :([/QUOTE] I inputted the key directly after it was posted and I was too late, because I misread the key at first. Feels bad man.
[QUOTE=The very best;34863883]Except, that model isn't blocky. It's also behind a pane of distorted glass. There's a difference between reusing a ragdoll model or a barrel like valve does and copying an entire warehouse like a certain company did, and honestly. The whole IW reusing a warehouse!!! didn't even bother me[/QUOTE] look at all those Eastern European white lada's everywhere
Awesome, i won a key in the drawing contest by Zips.
lol zips posted up a key on twitter while i was out running.
[QUOTE=DesolateGrun;34868078]look at all those Eastern European white lada's everywhere[/QUOTE] Hey >:(! ... They're good cars
[b]CS: GO[/b] [b]Cock Sucking: Group Orgy[/b] Have fun. :v:
You kids and your twitters. I shook Chet Faliszek's hand.
[QUOTE=Raijin;34869522]You kids and your twitters. I shook Chet Faliszek's hand.[/QUOTE] And after the shook Chet's watch had mysteriously disappeared.
all i can say is they better take the fucking fog out of this game. you can't see people half way across the train yard on de_train because it's too "foggy", no idea why they added that to the maps
[QUOTE=Pandamox;34869749]all i can say is they better take the fucking fog out of this game. you can't see people half way across the train yard on de_train because it's too "foggy", no idea why they added that to the maps[/QUOTE] new age technology
[QUOTE=Pandamox;34869749]all i can say is they better take the fucking fog out of this game. you can't see people half way across the train yard on de_train because it's too "foggy", no idea why they added that to the maps[/QUOTE] Pretty much everybody hates the fog so I think they're going to remove it soon
[QUOTE=wombo;34869858]Pretty much everybody hates the fog so I think they're going to remove it soon[/QUOTE] hopefully. that and the weapon accuracy (namely for AKs and M4s) is complete shit if they're more than 20 feet away, i'm really hoping that this all gets fixed. regardless I can tell that this won't be played competitively like CS1.6 or CSS is
Fuck the no recoil recognition really rustles my jimmies. I want my screen to jitter about like in 1.6 and CSS, it just feels weird otherwise.
Something that really bugged me in Counter-Strike: The blooming reticle means next to nothing to me because the bullets will often fly outside of it. If you're going to have a blooming reticle, at least make it bloom in a way that lets me know where bullets are going.
I wish I could get into the beta :( Im a cs veteran for years. Hear me out valve ! Cant wait for it to be actually released tho :D
[QUOTE=wombo;34869858]Pretty much everybody hates the fog so I think they're going to remove it soon[/QUOTE] They aren't going to remove it because it keeps down the number of things being rendered. It's there because of consoles.
Fog isn't there because of consoles, Source runs on consoles easily at near max settings. (things like AA and texture filtering are turned down and FPS is capped at 30)
[QUOTE=EliteGuy;34872023]They aren't going to remove it because it keeps down the number of things being rendered. It's there because of consoles.[/QUOTE] They better remove it/have an option to remove it, cause it is fucking dumb and has no purpose on PCs.
no man remember they gotta cater to the "hardcore" scene on consoles as well. [editline]26th February 2012[/editline] CAN'T GIVE PC'S AN ADVANTAGE, GOTTA DUMB IT DOWN TO MAKE IT EVEN.
[QUOTE=BeardyDuck;34872353]CAN'T GIVE PC'S AN ADVANTAGE, GOTTA [B]DUMB IT DOWN[/B] TO MAKE IT EVEN.[/QUOTE] stop that
[QUOTE=EliteGuy;34872023]They aren't going to remove it because it keeps down the number of things being rendered. It's there because of consoles.[/QUOTE] No Source runs fine on consoles, and if anything fog would make it worse
[QUOTE=wombo;34872661]No Source runs fine on consoles, and if anything fog would make it worse[/QUOTE] IIRC smoke particles can make the game look less smooth when close and looking at it, makes look movement look slower
[QUOTE=Crash15;34873420]IIRC smoke particles can make the game look less smooth when close and looking at it, makes look movement look slower[/QUOTE] Depending on how many particles are created and how frequently, then they shouldn't be an issue at all. Fog is just a player inconvenience if anything.
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