• Counter Strike : Global Offensive Beta
    9,650 replies, posted
So for anyone who's in the beta right now, have they fixed the shitty Source HDR effects we've all come to know and love?
Hoping for an invite tonight
[QUOTE=EliteGuy;35027434]Hoping for an invite tonight[/QUOTE] [url]https://twitter.com/#!/csgo_dev/status/177136460527443969[/url] Looks like they will come out with the update Friday.
[QUOTE=Raijin;35022942]Late reply: Texture streaming is bad. 100% bad. UE3 uses it and textures pop [I]all the goddamn time[/I]. Same with Cryengine 3 and Frostbite 2. Its only good use is for consoles since they have very low vram, and even then it's not pretty. I prefer all textures to be preloaded.[/QUOTE] Vram isn't all, games load a lot of textures into the RAM, so if you have low system ram then they will pop alot; an example of a game that texture streaming is done right is 4A. [QUOTE=glitchvid;35016328]Why are people complaining about streamed textures ? Do they still have a bad taste left in their mouths from "RAGE"; If you want to see an engine that does it really well Check: 4A engine (Metro 2033) The only thing that engine needs is to get Antialiasing. As for FXAA, FXAA sucks and blurs everything, while SMAA actually fixes the Aliasing. [url]http://static.glitchvid.com/random_pictures/compare_aamethods_smaafxaamlaamsaa.jpg[/url][/QUOTE]
[QUOTE=glitchvid;35027998]Vram isn't all, games load a lot of textures into the RAM, so if you have low system ram then they will pop alot; an example of a game that texture streaming is done right is 4A.[/QUOTE] I suppose it's a good thing that I didn't even know Metro 2033 had texture streaming.
Does anyone know what new things Valve has added to the source engine for this game? Since they always seem to have an engine update ever game they release.
[QUOTE=.FLAP.JACK.DAN.;35029521]Does anyone know what new things Valve has added to the source engine for this game? Since they always seem to have an engine update ever game they release.[/QUOTE] From the looks, they've upped the poly count; added the Portal 2 (and L4D2) water flowmaps added first person compatible projected shadows (Dynamic shadows) using CSM (hopefully) Optimized the Nav-mesh system (chickens) and removed $detail due to lazyness.
[QUOTE=glitchvid;35029679]From the looks, they've upped the poly count; added the Portal 2 (and L4D2) water flowmaps added first person compatible projected shadows (Dynamic shadows) using CSM (hopefully) Optimized the Nav-mesh system (chickens) and removed $detail due to lazyness.[/QUOTE] I wonder if they've included the cloth physics from Dota 2's version of the engine?
[QUOTE=Nerdeboy;35029711]I wonder if they've included the cloth physics from Dota 2's version of the engine?[/QUOTE] I personally doubt it, the cloth physics fit a lot better in DOTA2 due to the more tribal look / style of the characters, you just don't see CT's wearing loincloths (Although it would be funny). That said, It could be used for some cool things if they included it (Or stuff like weapon-straps and Terrorist's bandannas)
I was more wondering if they're using the same engine, or if they've split it in half.
[QUOTE=Nerdeboy;35029831]I was more wondering if they're using the same engine, or if they've split it in half.[/QUOTE] Its most likely a branch off of L4D2's engine (Because it already has weapons implemented) and has a bunch of stuff from Portal 2 thrown in. Which means when I go through and update all the textures (Its literally the first thing I'm doing when I get the game) I'm going to base it off of L4D2's system.
-snip-
Isn't the cloth you guys talking about, just some parts of the model with jigglebones ? I don't see anywhere Valve saying they made some cloth physics system.
[QUOTE=ferdam;35030855]Isn't the cloth you guys talking about, just some parts of the model with jigglebones ? I don't see anywhere Valve saying they made some cloth physics system.[/QUOTE] According to the Source wiki. [quote] Cloth simulation Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.[/quote] Jigglebones can be used to simulate cloth, but not realistically, cloth doesn't jiggle or float with the weight that they have; nor do they interact with such features it has. But what is new is REAL cloth simulation, and soft body physics. Which means. (see 2:25) [media]http://www.youtube.com/watch?v=-m4pe6UAS2M[/media]
[QUOTE=glitchvid;35029817]I personally doubt it, the cloth physics fit a lot better in DOTA2 due to the more tribal look / style of the characters, you just don't see CT's wearing loincloths (Although it would be funny). That said, It could be used for some cool things if they included it (Or stuff like weapon-straps and Terrorist's bandannas)[/QUOTE] I would actually like to see cloth physics on props such as curtains.
[QUOTE=i dunno;35026319]yeah you're right games.on.net servers are constantly full you know why I don't play those servers? cause I got banned permanently for knifing a barrel and screaming at the top of my lungs "BARREL!!!!!!!!!!!!!!!" when i put in a support ticket they said i was banned for severe racism not just racism [B][U]SEVERE[/U][/B] racism against barrels[/QUOTE] That made my morning, thanks. Anyway. I hope they add a few more shotguns this Friday. I'm ready to try the Nova's pellet-based counterparts.
fuck i want a beta key so badly i am so sick of CSS and i want to screw around with the game [editline]7th March 2012[/editline] [QUOTE=En Ex;35034832][B]That made my morning, thanks.[/B] Anyway. I hope they add a few more shotguns this Friday. I'm ready to try the Nova's pellet-based counterparts.[/QUOTE] any time
De_Train and some new guns in there [video=youtube;YRYLxbdBQJE]http://www.youtube.com/watch?v=YRYLxbdBQJE[/video]
[QUOTE=Dierag;35038706]De_Train and some new guns in there [video=youtube;YRYLxbdBQJE]http://www.youtube.com/watch?v=YRYLxbdBQJE[/video][/QUOTE] That bloom makes it look like an Xbox 1 game.
Do you have ADHD?
I tend to hammer buttons when i'm not being engaged, and also swirl my mouse around a lot, something I should really stop actually. Anyways the fog since the update is not really a problem anymore, although I still prefer no fog, i'd say it adds challenge when your enemy blends with the background, it forces players to look harder for enemies when entering an area. Also wow most of the time I've spent playing the beta I come across quite bad players, most of which run around spraying, complain the games shit and then leave.
Like 50% of the post here, I am going to make a post which I semi-mask my desire of a key with the complaint that I don't got the game.
[QUOTE=Dierag;35038706]De_Train and some new guns in there [video=youtube;YRYLxbdBQJE]http://www.youtube.com/watch?v=YRYLxbdBQJE[/video][/QUOTE] I know it's obvious, but I hope they update the maps with the new lighting. Viewmodel dynamic shadows are not there.
[QUOTE=Mattey;35040369]I know it's obvious, but I hope they update the maps with the new lighting. Viewmodel dynamic shadows are not there.[/QUOTE] it's coming in an update...
Am I the only one who gets thrown off by hl2 door textures in newer valve games?
[QUOTE=Gabe Newell;35040738]it's coming in an update...[/QUOTE] Hopefully it's not only for de_lake.
[QUOTE=wombo;35042414]Hopefully it's not only for de_lake.[/QUOTE] The nice thing about it is that we can raise lightmap grids (make them lower res) on the outsides of levels, because its only needed for rough ambient, and we can lower them inside (higher res) for greater detail where there is no dynamic lighting.
[QUOTE=wombo;35042414]Hopefully it's not only for de_lake.[/QUOTE]That would be pretty dumb if it only happens on de_lake.
How many Diablo 3 beta keys will it take to get me a CS:GO key? RAINBOWS.
[QUOTE=Dudwich;35039032]Do you have ADHD?[/QUOTE] We all have different methods of being on edge while playing FPS games, lol.
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