• Counter Strike : Global Offensive Beta
    9,650 replies, posted
[QUOTE=B-Rabbit;35083945]So I'll repeat. Anyone got FPS config for this (I know it's beta but I cannot play with 15-30 fps). Also the animations of guns is weird. It's like I'm shooting plastic bullet from plastic guns created for kids.[/QUOTE] I'm sure the commands should be similar, not exactly the best idea but you could try getting a CS:S FPS config and tweaking it slightly. [editline]10th March 2012[/editline] [code]//_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_smooth "1" cl_updaterate "101" rate "25000" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_phys_props_enable "1" // Enables phsyics props. cl_phys_props_max "50" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes. //_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawmodeldecals "0" // Models decals (i.e. blood). r_eyes "0" // Disables eyes in models. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model in the memory. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "0" // Disables the gl_clear convariable. props_break_max_pieces "0" // Disables prop fragmenting //_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. //_Set Misc settings_ cl_downloadfilter "nosounds" // Disables annoying pub sound downloads fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots[/code] Try fiddling with this config then place it into your cfg folder as autoexec.cfg. Oh and if you want to lower the quality of the dynamic shadows, put your launch options -csm_quality 0 (cannot test if this works). To clarify, this isn't mine, I just quickly looked it up on Google.
[QUOTE=Zoran;35080895]I'd like the idea of playing a L4D map in CSGO. It'd be like playing it pre-apocalypse.[/QUOTE] Agreed. I oughtta port a L4D map to CSGO once the SDK is out. Speaking of maps... If anyone gives me a beta key I will gladly make a custom CSS map just for him/her [img]http://www.facepunch.com/fp/ratings/heart.png[/img]
[QUOTE=Kahgarak;35084353]Agreed. I oughtta port a L4D map to CSGO once the SDK is out. Speaking of maps... If anyone gives me a beta key I will gladly make a custom CSS map just for him/her [img]http://www.facepunch.com/fp/ratings/heart.png[/img][/QUOTE] Back to begging again
I really hope the csgo sdk/authorizing tools will be released on the csgo's release day. I'm currently working on a house that is somewhat based off of my house and I think that it will make a great hostage map.
[QUOTE=.FLAP.JACK.DAN.;35084581]I really hope the csgo sdk/authorizing tools will be released on the csgo's release day. I'm currently working on a house that is somewhat based off of my house and I think that it will make a great hostage map.[/QUOTE] As I recall, L4D's tools didn't come out until a week or two after the game did
Yeah, the Tools are probably going to come some months after the release. Hardly they release them so soon.
[QUOTE=Sourcegamer8;35084607]As I recall, L4D's tools didn't come out until a week or two after the game did[/QUOTE] Yeah hence the "I hope". As long as they aren't release at around the time it took to get L4D's tools.
[QUOTE=ferdam;35084623]Yeah, the Tools are probably going to come some months after the release. Hardly they release them so soon.[/QUOTE] We already have the tools I hope they give us the new compile settings, an .fgd and an example .vmf or two upon release
Some of you got some awesome friends. Most of my Steam friends I talked to once and never did again. One of them got into the beta and I asked them for a key and they said they would give it to me if I gave them all of my TF2 items and some money. :v:
[QUOTE=Overv;35078239][QUOTE=Reimu;35077449]Christ the shotgun is seriously OP. [img]http://cloud.steampowered.com/ugc/468611959356518733/D92F44D8A2C31F6DD8F261D3677C050E73CE546D/[/img][/QUOTE] Weird, I thought it was almost impossible to hit anything with that shotgun.[/QUOTE] [del]Replying again to say you were actually right. The nova is accurate as hell, got headshots with it at 50 meters with heads sticking out above rocks.[/del] Nevermind, it sucks again now!
This game is seriously fun. Kinda feels like COD got mixed with CS:S.
I'm looking forward to more updates. I want to try the other guns/modes/maps really bad!
I hope I get a beta invite next week!
Do we know if this game will have the same amount of modability that CS:S has? This game is probably a lot of fun, but CS:S's modding is what made it the game for me.
[QUOTE=kaskade700;35085093]We already have the tools I hope they give us the new compile settings, an .fgd and an example .vmf or two upon release[/QUOTE] I don't have the beta, but you meant we have the tools from the actual Source SDK, right ? But anyway, it would be cool to have new and updated tools.
send me invite
I am quite hyped for CS:GO so I put it's first startup song on CS:S
Replace the "Bomb Has Been Planted" sound effect with the music in CS:GO. Actually, I think I'll do that now. Maybe change the "Counter-Terrorists Win" and "Terrorists Win" sound effects to their appropriate CS:GO music. Yeah. [editline]11th March 2012[/editline] Haha! It works flawlessly. The only thing it's missing is the victory music for Ts. I'm gonna add that in later, though. If anyone wants it, [url=http://www.mediafire.com/?baztmj2ovkoklzz]here's the download link.[/url] Just extract to your cstrike directory.
[QUOTE=En Ex;35077350]Can anyone help me with this?[/QUOTE] Play around with net_graphpos.
Anyone got an extra invite?
[QUOTE=Internetianer;35076642]I'll gladly accept a key... :([/QUOTE] no [QUOTE=sopie;35076852]Yeah same here... maybe one of the new people invited will give us one... doubt it though.[/QUOTE] no [QUOTE=radu_iceman;35078162]Anyone with an extra key? D: I'll make maps in return.[/QUOTE] [b]no[/b] [QUOTE=Crash15;35079640]I am still not in the beta But, I am accepting invites from others I guess[/QUOTE] [I]no[/I] [QUOTE=abcpea2;35089370]send me invite[/QUOTE] no [QUOTE=Chancebond;35090581]Anyone got an extra invite?[/QUOTE] [B]NO[/B]
I heard some talk about CS:GO players getting a free gift to share with friends, but I don't have any. Can any confirm/kill this?
No need to be an ass just because you were fortunate enough to get in.
[QUOTE=Freakie;35090676]I heard some talk about CS:GO players getting a free gift to share with friends, but I don't have any. Can any confirm/kill this?[/QUOTE] I think only the ones that got just added (the 10.000) got an additional invite, the current players didn't (at least I didn't).
[QUOTE=The very best;35090716]No need to be an ass just because you were fortunate enough to get in.[/QUOTE] All I'm saying is that begging is flooding up the thread with meaningless posts.
[QUOTE=Jericho_Rus;35090876]All I'm saying is that begging is flooding up the thread with meaningless posts.[/QUOTE] make a list, put it in the OP [editline]11th March 2012[/editline] you get added through PMs
[media]http://www.youtube.com/watch?v=DqxwQHCcXLA[/media] I'm digging the shadows so hard you might as well call me a shovel.
[QUOTE=Srredfire;35091031][media]http://www.youtube.com/watch?v=DqxwQHCcXLA[/media] I'm digging the shadows so hard you might as well call me a shovel.[/QUOTE] i remember everyone pissing their pants at how good the CS:S beta looked
[QUOTE=krakadict;35091179]i remember everyone pissing their pants at how good the CS:S beta looked[/QUOTE] I remember playing the beta for the first time. The barrels, they fell over when you shot them man.
I tried messing with some shadow settings. The results. Before[t]http://u.filepak.com/lEaA_de_train0000.jpg[/t] After:[t]http://u.filepak.com/OVmo_de_train0001.jpg[/t] There are side effects though, like shadows fading out sooner/faster
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