[QUOTE=EliteGuy;35162723]There might be invites today
[url]https://twitter.com/#!/csgo_dev/status/180177908931899392[/url][/QUOTE]
THANK THE LORD
[QUOTE=Zar;35162781]Anyone have spare CS:GO/Dota 2 keys?[/QUOTE]
Can't trade Dota 2 keys, I am afraid.
If anyone get the key, don't even try to give it to me, because I would be rly angry!
my SteamID: MR.sugar CZe
[QUOTE=MR.sugar;35164219]If anyone get the key, don't even try to give it to me, because I would be rly angry!
my SteamID: MR.sugar CZe[/QUOTE]
Well, I guess it will make you happy that no one will give you one.
More #CSGO beta keys & friend passes will be distributed on Steam today to survey takers along with the weekly beta update! (Not official twitter)
[url]https://twitter.com/#!/CounterStrikeGO/status/180716315571523584[/url]
Can we ban people who beg for keys?
i wonder who i'll give my invite to...
[editline]16th March 2012[/editline]
[QUOTE=Brt5470;35164866]Can we ban people who beg for keys?[/QUOTE]
YES PLEASE.
[QUOTE=Raijin;35164868]i wonder who i'll give my invite to...
[editline]16th March 2012[/editline]
YES PLEASE.[/QUOTE]
Mr. Sugar for sure!
[QUOTE=Raijin;35164868]i wonder who i'll give my invite to...
[editline]16th March 2012[/editline]
YES PLEASE.[/QUOTE]
Not me at all
[QUOTE=Raijin;35164868]i wonder who i'll give my invite to...
[editline]16th March 2012[/editline]
YES PLEASE.[/QUOTE]
As a time traveller I can tell you that if you give me the key your life will improve by 150%!
Not Bigmacattack99
great now people are swarming me
i'm an idiot
[QUOTE=Raijin;35165171]great now people are swarming me
i'm an idiot[/QUOTE]
Its alright, the same thing is happening everywhere else. To help stop that on SPUF I made a thread for it. Also, tonight they are giving out keys again so I would wait before giving it to anyone.
Here is hoping to getting invited.
Brt, you can't hide from CIPWTTKT in here.
*Grabs buttcheeks*
did a new wave go out?
you'll know, it's going to happen when the update hits.
[IMG]http://dl.dropbox.com/u/9191652/give-me-the-invite.jpg[/IMG]
alright listen up somebody give me an invite to this or raijin gets it.
[QUOTE=calle7112;35166055]Kill Raijin.[/QUOTE]
[IMG]http://dl.dropbox.com/u/9191652/LOOK-AT-WHAT-YOU-MADE-ME-DO.jpg[/IMG]
LOOK AT WHAT YOU MADE ME DO. THIS BLOOD ON MY HANDS WILL NEVER WASH OFF NEVER!!!
[QUOTE=calle7112;35166138]Thank you for killin him.
Now yourself.[/QUOTE]
[IMG]http://dl.dropbox.com/u/9191652/alright-sure.jpg[/IMG]
done.
[QUOTE=calle7112;35166199]Now kill me.
And you just killed yourself, how can you still post?[/QUOTE]
im a ghost because my soul cannot rest until i've played CS:GO. also i'm done murdering people, it's bad.
If I got a key where would I find it? In my steam inventory or my games library?
[QUOTE=Brt5470;35166434]If I got a key where would I find it? In my steam inventory or my games library?[/QUOTE]
In your pants.
[QUOTE=Raijin;35164868]i wonder who i'll give my invite to...
[editline]16th March 2012[/editline]
YES PLEASE.[/QUOTE]
you know who.
[sp] someone you really like.[/sp]
invites may go out between 5-8 pm EST.
New update is live gogoogogo!
[QUOTE]Maps:
• Added St. Marc to Demolition mode.
• Added and set quick match to cs_Italy
• Added de_dust2_se. See blog for details.
Gameplay:
• New weapons: Famas, Galil AR, P250, Dual Berettas
• Demolition mode update
• Match now consists of two 10 round halves
• Weapon progression updated:
- CTs: m4a1, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp
- Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp
UI
• Added My Awards – Achievements & Stats
• Updated alerts animation
• Games with a half-time now display that it’s the last round before halftime
• Fixed final round not being called out in games with two halves
• Fixed player getting a weapon upgrade on the last round before half-time/teamswap
• Fixed some bugs where involving bot takeover scenarios
• Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order
• Fixed some bad defusing text when spectating
• Fixed "YOU ARE ON TEAM" panels not fading out properly
• Fixed same panels not toggling visibility properly when toggling the scoreboard
• When a CT is defusing, his ID shows the defuse icon now
• Fixed scoreboard not showing from team selection menu
• Restored ability to see when you unlocked an achievement on PC
• Along with the hint, weapons now click when you change modes
• Fix to not display the cash award message in the following cases:
• The round just prior to halftime has ended.
• It is not currently halftime
• It is not the last round of the match (including the clinch victory early situation)
• Space bar now changes camera mode and navigation text has been updated accordingly
• Update to Match Set Up screen
• Fix for PC video settings defaulting to COUCH
• Modified "Playing on Team..." panel.
• Visual update to mini-scoreboard
Maps
• Dust
- Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes.
- Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.
• Dust 2
- Fixed bug where player can toss bomb out of reach.
- Fixed bug where clip preventing jumping.
- Fixed bug where player was able to see out of map. -added some simple tops to this geometry.
- Fixed bug where player can hop near wall and see into inaccessible area.
- Fixed bug where clip limits jumping.
• Lake
- Tree models were optimized
- Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props
- Increased the fade distance at which some of the bushes fade
- Nav fixes
- Fixed being able to get stuck between rock & shed.
- Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.
- Adjusted some tree cards in the skybox, and perimeter.
- Pulled out a couple unneeded tree models in the 3dskybox to help with perf.
- Draw distance for the floaties in the water seems too near.
• Train
- Adjusted fog per community feedback.
- Inferno
- Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks
Audio
• Disabled unused sound entries. Adding back in two sets of bullet surface impacts.
• Added semi-auto to auto switch sound
• Ambient sound adjustments for dust, dust2, and Italy
• Sound effects tuning
• Pulled down volume of ammo pickup that's played at round start.
• Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.
• Increased life on helicopter from 15 to 25 seconds, for chopper fade out.
• UI timer click down to .35 volume
Effects
• Grenade visibility - added self illum to colored stripe on thrown flashbang.
• Tune effect for the C4's flashing indicator light.
Animations
• Removed forearm slap, times and remixed clip out wave
• Tune Terrorist run - Work on the arms and weapon.
• Fix crouch fire leg wiggle in Terrorist aim
• Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim
Other Bug Fixes
• Fix for spawning inside another player after halftime.
• Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.
• Fixing red console errors with props that were set to use VPhysics, but have no collision hull.
• Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)
• Cleaned up warnings in single player screen[/QUOTE]
Update is out: [url]http://store.steampowered.com/news/7552/[/url]
Keys out later today.
Keys later?
[QUOTE=wombo;35167189]Update is out: [url]http://store.steampowered.com/news/7552/[/url]
Keys out later today.[/QUOTE]
I was this close to being really disappointed for no key.
[QUOTE=wombo;35167189]Keys out later today.[/QUOTE]
I hope that is true. I really do hope it is. :suicide:
Sorry, you need to Log In to post a reply to this thread.