• Counter Strike : Global Offensive Beta
    9,650 replies, posted
sorry to derail but [img]https://p.twimg.com/Af1ZM-oCEAEX2_9.jpg[/img] hold on a second here. [highlight](User was banned for this post ("Trolling" - verynicelady))[/highlight]
-snip, sorry for the dumb post, read below.-
[QUOTE=MacD11;33573872]The fuck? Do i see a revolver? Is there weapons that they are hiding here or were they just cut from the game? EDIT: If this is true the revolver will be my bitch 24/7 especially if its accurate. EDIT 2: Sent an email to Robin to find out if he knows anything about this. EDIT 3: The one in the middle looks mysteriously like an RPG and the one on the lower right looks ALOT like a grenade launcher.[/QUOTE] Thats "Riddle" is from Killing Floor. [url]http://forums.tripwireinteractive.com/showthread.php?t=72138[/url]
[QUOTE=killer89;33574051]That is "Riddle" is from Killing Floor.[/QUOTE] Did they post this riddle somewhere and does it even have to do with CS:GO?
[QUOTE=MacD11;33574066]Did they post this riddle somewhere and does it even have to do with CS:GO?[/QUOTE] Yup and no. Thats why BeardyDuck apologized for "derailing the thread".
[QUOTE=MacD11;33573872]The one in the middle looks mysteriously like an RPG and the one on the lower right looks ALOT like a grenade launcher.[/QUOTE] it's a fucking bastard sword why would that be an rpg
[QUOTE=killer89;33574088]Yup and no. Thats why BeardyDuck apologized for "derailing the thread".[/QUOTE] Fucking hell shouldve gotten a clue.
[QUOTE=BeardyDuck;33574104]it's a fucking bastard sword why would that be an rpg[/QUOTE] exactly I didn't even seen the resemblance to an RPG
oh god I want a key so bad :( There are no games shows or anything here in Montreal :( Supposed to be a freaking GAMEs MAKING CITY ! Anyone have a key that they dont use ? :( Itll make my day
[QUOTE=BeardyDuck;33572739]sorry to derail but [img]https://p.twimg.com/Af1ZM-oCEAEX2_9.jpg[/img] hold on a second here.[/QUOTE] New weapons, equipments?
[QUOTE=BeardyDuck;33572739]sorry to derail but [img]https://p.twimg.com/Af1ZM-oCEAEX2_9.jpg[/img] hold on a second here.[/QUOTE] i think thats about killing floor
[QUOTE=BeardyDuck;33561711]i think about half the people who are in the beta on facepunch got it from personguy when he held the little poem contest and the other half got it from conventions. then we have smashman and snowcanary who are a part of sts and wiki. [editline]4th December 2011[/editline] also i thought you died zips ever since garry closed down your newsbot[/QUOTE] No, I went to Eurogamer.
[QUOTE=C4rnage;33575014]i think thats about killing floor[/QUOTE] why do you think i said sorry to derail
[QUOTE=BeardyDuck;33575334]why do you think i said sorry to derail[/QUOTE] why did you post it in the first place you idiot [highlight](User was banned for this post ("Flaming" - Craptasket))[/highlight]
[QUOTE=Zips;33558783]Instead of making another video as a comparison and taking up far too much of my time trying to edit everything together, I made a screenshot comparison between CS1.6, CS: Condition Zero, CS: Source, and CS: Global Offensive. It shows off differences between near identical positions in Dust and Dust 2. [url]http://csnation.net/content.php?818-Counter-Strike-Through-the-Years-A-Look-at-the-Past-Present-and-Future-of-Dust-and-Dust-2[/url] It's two pages. There's a button on the top and bottom of the article that will take you to the second page that showcases the Dust 2 shots. Figured some here might like this.[/QUOTE] I remember the days when CS-Nation was in the News Node.
[QUOTE=Raijin;33554060]I've never been able to successfully listen for footsteps and deduct that it was an enemy.[/QUOTE] I have this problem in CS:GO as well, at least in terms of figuring out where the sound is coming from. And I don't think it's just me either, someone else in the last game I played also complained about it. Positional audio is all weird for some reason.
[B]FUCKING STOP SHOOTING ME YOU'RE SLOWING ME DOWN DAMMIT[/B] [IMG]http://cloud.steampowered.com/ugc/594703803952503017/065D55FD7FA89693B4BC653813160D028AA0A101/[/IMG]
I fucking crave chicken defusal mode.
is there any news of CS:GO for PS3 having steamworks implemented like portal 2 for PS3? (AKA: you enter in on steam and you get the game for your PC as well!) Because i want to be able to get the most out of my game and try to get it for both systems if they do this.
What is it with those abnormal huge weapon viewmodels? :(
[QUOTE=MacD11;33578682]is there any news of CS:GO for PS3 having steamworks implemented like portal 2 for PS3? (AKA: you enter in on steam and you get the game for your PC as well!) Because i want to be able to get the most out of my game and try to get it for both systems if they do this.[/QUOTE] When they announced the game they announced cross-platform play, thus Steamworks. They did say later though that they might not include it at launch, or something like that.
[QUOTE=MacD11;33578682]is there any news of CS:GO for PS3 having steamworks implemented like portal 2 for PS3? (AKA: you enter in on steam and you get the game for your PC as well!) Because i want to be able to get the most out of my game and try to get it for both systems if they do this.[/QUOTE] They said on the trailer "cross-platform play" and seeing as it uses portal 2's engine which has steamworks PS3 implanted it should be on. Besides, more information is yet to come so we just gotta wait.
Loading screens for de_bank and de_lake [url]http://u.filepak.com/2gaG_de_bank.bmp[/url] [url]http://u.filepak.com/eC4d_de_lake.bmp[/url]
Why didn't you img tag those?
And why .bmp? .png is lot better but you can use .jpg if you want.
[QUOTE=yuki;33581659]Why didn't you img tag those?[/QUOTE] The images are pretty big and someone would complain.
[QUOTE=Jericho_Rus;33581771]The images are pretty big and someone would complain.[/QUOTE] You actually listen complaints? What the... :suicide:
Is it just me, or de_lake looks like Death Toll's finale from Left 4 Dead?
Sorry if late but, map screens: [url]http://www.cadred.org/News/Article/162966/[/url] [url]http://www.cadred.org/News/Article/162965/[/url] [url]http://www.cadred.org/News/Article/162967/[/url] [url]http://www.cadred.org/News/Article/162968/[/url]
I've noticed that smoke clips into things sometimes, and it sort of disappoints me. I was hoping Valve would implement a feature similar to that found in Bioshock when using DX10; it made smoke smooth with no sharp clipping. An example of the clipping in my screenshot: [url]http://cloud.steampowered.com/ugc/632984400810543756/8F8D5AF4DB052EB4B98BB8E2017A89F8AE68ED78/[/url]
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