• Counter Strike : Global Offensive Beta
    9,650 replies, posted
[QUOTE=fruxodaily;33578426]I fucking crave chicken defusal mode.[/QUOTE] Chicken Escape like ze but with chickens and beyond hungry soldiers.
[QUOTE=LuaStoned;33578743]What is it with those abnormal huge weapon viewmodels? :([/QUOTE] valve's next-gen animators, as seen in left4dead2. Suddenly, I am worried about the next half-life.
I don't like how much fog there is [editline]5th December 2011[/editline] Everything else looks brilliant, just that damned fog
[QUOTE=bs_1;33582345]I've noticed that smoke clips into things sometimes, and it sort of disappoints me. I was hoping Valve would implement a feature similar to that found in Bioshock when using DX10; it made smoke smooth with no sharp clipping. An example of the clipping in my screenshot: [url]http://cloud.steampowered.com/ugc/632984400810543756/8F8D5AF4DB052EB4B98BB8E2017A89F8AE68ED78/[/url][/QUOTE] I'm pretty sure that's called soft particles. And yeah i was really hoping for this too. I don't think it's something that would even be that hard to implment :/
[QUOTE=The very best;33582730]I don't like how much fog there is [editline]5th December 2011[/editline] Everything else looks brilliant, just that damned fog[/QUOTE] Been in a situation where coming out of the underpass on de_dust, there is a smoke cloud between you and A. It's something that a sniper can see through, but if you don't have a sniper then it's really hard to tell if there is a person there.
[url=http://pixs.ru/showimage/2011120600_5744649_3491908.jpg][img]http://i5.pixs.ru:/thumbs/9/0/8/2011120600_5744649_3491908.jpg[/img][/url] [url=http://pixs.ru/showimage/2011120600_6845817_3491909.jpg][img]http://i5.pixs.ru:/thumbs/9/0/9/2011120600_6845817_3491909.jpg[/img][/url] [url=http://pixs.ru/showimage/2011120600_4990866_3491911.jpg][img]http://i5.pixs.ru:/thumbs/9/1/1/2011120600_4990866_3491911.jpg[/img][/url] [url=http://pixs.ru/showimage/2011120600_2219339_3491912.jpg][img]http://i5.pixs.ru:/thumbs/9/1/2/2011120600_2219339_3491912.jpg[/img][/url] [url=http://pixs.ru/showimage/2011120600_4663197_3491913.jpg][img]http://i5.pixs.ru:/thumbs/9/1/3/2011120600_4663197_3491913.jpg[/img][/url] VOILA! Fully working Tec-9 in CS:GO beta! :D Some info: - 20 round box magazine. - Fully automatic. About 4-5 bullets per second. - Accuracy same with Glock 18 - Costs $700 - Only T can buy it. I didn't played with it on official servers yet. But i wish to try. :D If you need it, i can upload it. [ADDED] Tried to play on official server with it. Result - i can't to buy Tec-9, but have icon in buymenu. But, when i played with friends (LAN-server or Hamachi) - it fully works if your friends got this too. [VIDEO] [video=youtube;C-zXTZSD9m0]http://www.youtube.com/watch?v=C-zXTZSD9m0[/video]
[QUOTE=Hell-met;33582563] Suddenly, I am worried about the next half-life.[/QUOTE] Dont worry, there will be enough fans complaining about it, so Valve would change it, if it happens in Half Life.
[QUOTE=rezOnance;33582289]Sorry if late but, map screens: [url]http://www.cadred.org/News/Article/162966/[/url] [url]http://www.cadred.org/News/Article/162965/[/url] [url]http://www.cadred.org/News/Article/162967/[/url] [url]http://www.cadred.org/News/Article/162968/[/url][/QUOTE] Thank you. I am REALLY excited about the new de_inferno. I wanna see MOAR!
[QUOTE=rezOnance;33582289]Sorry if late but, map screens: [url]http://www.cadred.org/News/Article/162966/[/url] [url]http://www.cadred.org/News/Article/162965/[/url] [url]http://www.cadred.org/News/Article/162967/[/url] [url]http://www.cadred.org/News/Article/162968/[/url][/QUOTE] The new de_nuke is kind of disappointing. *Shrugs*
[QUOTE=unI3ind;33583297]Tec-9 & Galil video[/QUOTE] Good grief, the Tec-9's firing animation is acid to my eyes and why is the Galil an exact copy of the CSS one? [editline]5th December[/editline] Let me correct myself: Why is the Galil using the same model and anims as the CSS one?
[QUOTE=Hans-Gunther 3.;33586820]Good grief, the Tec-9's firing animation is acid to my eyes and why is the Galil an exact copy of the CSS one? [editline]5th December[/editline] Let me correct myself: Why is the Galil using the same model and anims as the CSS one?[/QUOTE] because it's a port i guess?
Looks like dust was the only one with visual polishing for the beta.
[QUOTE=Hans-Gunther 3.;33586820]Good grief, the Tec-9's firing animation is acid to my eyes and why is the Galil an exact copy of the CSS one? [editline]5th December[/editline] Let me correct myself: Why is the Galil using the same model and anims as the CSS one?[/QUOTE] They're not actually in-game yet, the person who posted the video just ripped them from CSS.
[QUOTE=Live2becool;33586403]The new de_nuke is kind of disappointing. *Shrugs*[/QUOTE] Still a beta, will probably be improved on [editline]5th December 2011[/editline] [QUOTE=Mr. Chop;33587103]Looks like dust was the only one with visual polishing for the beta.[/QUOTE] Aztec?
[QUOTE=userman122;33586101]Thank you. I am REALLY excited about the new de_inferno. I wanna see MOAR![/QUOTE] There's an article on that website that says that those maps were leaks from an even earlier beta. Since D2 has been changed quite a bit, i expect the maps we see in those screens will be at least a bit different. I was kinda disappointed at inferno in these screens tbh. It looked so nice on source when CS:S came out, was looking forward to being blown away again!
[QUOTE=rezOnance;33582289]Sorry if late but, map screens: [URL]http://www.cadred.org/News/Article/162966/[/URL] [URL]http://www.cadred.org/News/Article/162965/[/URL] [URL]http://www.cadred.org/News/Article/162967/[/URL] [URL]http://www.cadred.org/News/Article/162968/[/URL][/QUOTE] Those really don't look finished. They're probably still finishing them [QUOTE=Hans-Gunther 3.;33586820]Good grief, the Tec-9's firing animation is acid to my eyes and why is the Galil an exact copy of the CSS one? [editline]5th December[/editline] Let me correct myself: Why is the Galil using the same model and anims as the CSS one?[/QUOTE] Probably a placeholder, it's supposed to look like this. [img_thumb]http://www.imfdb.org/w/images/2/2f/Mpc-hc_2011-08-26_14-25-13-48.jpg[/img_thumb]
Some CS:GO competitive going on if anyone's interested [url]http://www.own3d.tv/aNgeldust[/url] Will only be on for another 30 mins-ish
Dear Valve, Can I trade my Dota 2 for CSGO? Thanks, Colossal. P.S. I've never played Dota before I don't want it. :(
I love everything except the weapons!
[QUOTE=ColossalSoft;33590638]Dear Valve, Can I trade my Dota 2 for CSGO? Thanks, Colossal. P.S. I've never played Dota before I don't want it. :([/QUOTE] Like Valve is going to see this here.
Rate me clocks but I heard Vertigo is gonna make a comeback. Confirm? Can't wait to see its awesome, huge 3d skybox :v:
Here are some video walk-throughs of the maps i posted earlier. These maps are supposed to be pre-beta leaks. They are rumored to change a bit in terms of visual style . Enjoy! Nuke - [url]http://www.youtube.com/watch?v=ipk4W6wht6o&feature=player_embedded[/url] Train - [url]http://www.youtube.com/watch?v=QmUil_aXsKo&feature=player_embedded[/url] Aztec - [url]http://www.youtube.com/watch?v=nx7wYeAMsvI&feature=player_embedded[/url] Inferno - [url]http://www.youtube.com/watch?v=i0WiuYGCmG4&feature=player_embedded[/url]
Wait, are we dealing with CSS ports of weapons and maps currently not in the GO beta, or content that was in the GO beta before public release?
I also can't wait to play the new custom soccer maps :v:
[QUOTE=rezOnance;33600538]Here are some video walk-throughs of the maps i posted earlier. These maps are supposed to be pre-beta leaks. They are rumored to change a bit in terms of visual style . Enjoy! Nuke - [url]http://www.youtube.com/watch?v=ipk4W6wht6o&feature=player_embedded[/url] Train - [url]http://www.youtube.com/watch?v=QmUil_aXsKo&feature=player_embedded[/url] Aztec - [url]http://www.youtube.com/watch?v=nx7wYeAMsvI&feature=player_embedded[/url] Inferno - [url]http://www.youtube.com/watch?v=i0WiuYGCmG4&feature=player_embedded[/url][/QUOTE] L4D style destructible doors? I WANT hoping for that in final version
So does anyone know how we tell Valve what we think of the game? They already said that they would be making community driven decisions and that they would be receiving feedback from the players, so how do I actually go about doing that. I ABSOLUTELY HAVE TO give them my opinion about the view models and animations. I MUST.
[QUOTE=Milkyway M16;33607625]So does anyone know how we tell Valve what we think of the game? They already said that they would be making community driven decisions and that they would be receiving feedback from the players, so how do I actually go about doing that. I ABSOLUTELY HAVE TO give them my opinion about the view models and animations. I MUST.[/QUOTE] [url]http://forums.steampowered.com/forums/forumdisplay.php?f=1188[/url]
I must be the only person who actually likes the viewmodels/animations. I really don't care if my gun is taking 1/3 of the screen, if the gun feels good to me, I love it.... and you gave to admit... those animations look pretty satisfying.
I think the models and animations are pretty much fine.
The models are fine but they shouldn't be 1/3rd of the screen. It's L4D2 all over again.
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