If someone could do it, having a co-op map where you start at opposite ends and have to work towards a common goal would be awesome.
Like someone starts in a prison cell, and has to rely on the other person getting the key, but in the prison cell are some tools that the free person has to use, so they pass the tools through a slot in the wall.
It'd be awesome.
Plus you get the whole "RUN! GET THE KEYS! I'LL TRY AND HOLD THE DOORS SHUT FOR AS LONG AS POSSIBLE!"
[editline]08:49AM[/editline]
[QUOTE=titopei;21956315]Fuck, now im scared to play black plague in the dark and im near the end of overture[/QUOTE]
Oh just wait until you find the zombie dogs...
[editline]08:51AM[/editline]
By the way, here's some useful tools and information for use with this engine, straight from the horse's mouth.
[url]http://mod.frictionalgames.com/[/url]
Might want to add that to the OP
[QUOTE=gmaster;21956825]If someone could do it, having a co-op map where you start at opposite ends and have to work towards a common goal would be awesome.
Like someone starts in a prison cell, and has to rely on the other person getting the key, but in the prison cell are some tools that the free person has to use, so they pass the tools through a slot in the wall.[/QUOTE]
This. Some sort of SAW styled co-op campaign where you have to help each other to escape could be really cool.
Then again. Baby steps for now. I think we should make some sort of mod team for it, but for now we need to familiarize ourselves with the controls. I won't have much time to do that until the 24th, but from then onwards I could have a crack at modding maps and stuff.
I think we should do custom maps rather than relying on overture too much, but we could take models and such from overture, and maybe even code in some enemies from black plague... the blog post said that:
[quote] AI for the infected, GUI elements, etc are all missing, but all needed to implement them is present in the engine code (in case anybody is up for the challenge).[/quote]
sadly we can't just copy anything from black plague, since it runs on a modified engine.
[QUOTE=gmaster;21956936]
sadly we can't just copy anything from black plague, since it runs on a modified engine.[/QUOTE]
I guess they never plan to release it :saddowns:
[QUOTE=BANNED USER;21946338]I want a Silent Hill style penumbra, with guns and shit.[/QUOTE]
Agreed, it would be so cool. Nurses and shit.
Anyone manage to successfully compile?
First one to add guns is the new god.
[QUOTE=Dlaor;21958484]First one to add guns is the new god.[/QUOTE]
already made a small part :v:
alright lets see. Hand gun, machine gun and a granade, shall add more monsters to it. and if it works i shall create more weapons...
(co op? good idea. shall take a look in the engine)
JC Denton became a God in my game anyway, so avatar is pretty accurate.
[QUOTE=FlyingDog;21948768]Cooperative Penumbra anyone? Sure, the isolated feel of it might be lost, but the fear of having to rely on someone else would overshadow that minor issue.[/QUOTE]
That would be fucking awesome, but it should be 2-player only. You'd have to rely on eachother to do puzzles, such as one person holds a door open via a valve or something, and you could even have to cooperate to kill enemies (One person distracts an infected, leads him somewhere, etc)
[editline]01:47PM[/editline]
Also, I guess the only way to do something with this would be C++ or something..?
Well this is fucking awesome!
[QUOTE=Kylel999;21960523]
Also, I guess the only way to do something with this would be C++ or something..?[/QUOTE]
Nah, with DarkBASIC.
[QUOTE=Kylel999;21960523]That would be fucking awesome, but it should be 2-player only. You'd have to rely on eachother to do puzzles, such as one person holds a door open via a valve or something, and you could even have to cooperate to kill enemies (One person distracts an infected, leads him somewhere, etc)
[editline]01:47PM[/editline]
Also, I guess the only way to do something with this would be C++ or something..?[/QUOTE]
2 or 3. Games focus too much on 2 players and when i want to play with both my mates we have to take it turns, 2 - 3 or 3 - 4 would be good
[QUOTE=Marler;21967876]2 or 3. Games focus too much on 2 players and when i want to play with both my mates we have to take it turns, 2 - 3 or 3 - 4 would be good[/QUOTE]
3 players might remove the dependency on eachother and the scaryness. Four would definitely do both.
[QUOTE=Kylel999;21967935]3 players might remove the dependency on eachother and the scaryness. Four would definitely do both.[/QUOTE]
First cover the front, second checkout the room and third covers the back.
Mainly would just like to be able to play with bot at once, maybe the ability to choose how many players you can have playing alongside you
I want a more RPG type mod where you can create stuff with the object manipulation features.
How about multiplayer deathmatch with mining picks and hammers?
[QUOTE=Dlaor;21968213]How about multiplayer deathmatch with mining picks and hammers?[/QUOTE]
Multiplayer survival?
[QUOTE=Marler;21968566]Multiplayer survival?[/QUOTE]
while fending off the monsters of the dark..
Also am i the only one who is thinking of a The Thing type gamemode?
Oh god yes.
Updated OP. If you want something added post it here or PM it to me.
[QUOTE=PVT drone536;21976880]while fending off the monsters of the dark..
Also am i the only one who is thinking of a The Thing type gamemode?[/QUOTE]
I was thinking in some sort of maze, where you are constantly running from monsters. Or in a corridor and then you'd meet other survivors whilst hiding inside rooms
[QUOTE=Marler;21967876]2 or 3. Games focus too much on 2 players and when i want to play with both my mates we have to take it turns, 2 - 3 or 3 - 4 would be good[/QUOTE]
This.
I have 3 other friends that I have LAN's with quite often and finding many co-op games with 4 players is a bitch, there are just so many 2 player ones.
So is there any sort of team working on this at the moment? If not we should definitely form an FP one to try and get this working in co-op. Shouldn't be TOO difficult all things considered.
We DO have the source code after all...
Alright.
Basic idea:
max 2 players, the levels of the game needs to be edited for more players but i still need to recreate the scripted events. i shall try to add the guns with the co op.
- you can only talk to eachother when you are close to the other
- when the other die´s you can not see that he died yes or no
- i shall try to add guns to the co op version
- Beta? why not. shall be launched soon
- and i shall try to add a level or 2 extra in it (dunno if that is gonna work)
Shall post pics when i got some results
[QUOTE=gmaster;21979406]So is there any sort of team working on this at the moment? If not we should definitely form an FP one to try and get this working in co-op. Shouldn't be TOO difficult all things considered.
We DO have the source code after all...[/QUOTE]
Well, we'd first need a good multiplayer library... Any good C++ programmers here?
I think a mining game would work awesome with the physics system. I think adding lua bindings to the engine would be really awesome as well.
ipope mining would work awsome i agree would love to see a mining game with this engine.
[quote]- when the other die´s you can not see that he died yes or no[/quote]
No. I hate how common the side pop-ups have become that tell you who died from who.
So what programming language would you need to know to make mods. and just started playing overture and got to the dog, WHYYYYYYYY?! Not going to bed ever now, Going to have nightmares for a week!
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