S.T.A.L.K.E.R. Series Megathread - Call of :smith:
4,999 replies, posted
[QUOTE=Sabrina;27483396]I turned off the Brain Scorcher. Now my work here is done. I am abandoning AMK:SE
Now to try out Freelurk. So, is there a "current full version" anywhere or do i have to pick up 0.1 and start patching my way up from there?[/QUOTE][url]http://www.facepunch.com/threads/1046907-S.T.A.L.K.E.R.-Series-Megathread-Call-of-smith?p=27437638#post27437638[/url]
[QUOTE=Sunday_Roast;27483081][url=http://g.imagehost.org/view/0300/stalkan3dtest][img_thumb]http://g.imagehost.org/0300/stalkan3dtest.jpg[/img_thumb][/url]
YOU GAWN GET RAEP'D!!![/QUOTE]
LURK
Also, I have the gauss gun from the monolith, I found the recon squad, and I killed all of the people in the library. I'm in yanov trying to talk to the guy who modifies weapons and such and he does not offer any dialogue on the gauss gun, nor do the people at the scientists bunker. What do I do?
[QUOTE=seano12;27483695]LURK
Also, I have the gauss gun from the monolith, I found the recon squad, and I killed all of the people in the library. I'm in yanov trying to talk to the guy who modifies weapons and such and he does not offer any dialogue on the gauss gun, nor do the people at the scientists bunker. What do I do?[/QUOTE]
Go to Cardan and see the worst shock reaction in the history of gaming.
[QUOTE=croguy;27483724]Go to Cardan and see the worst shock reaction in the history of gaming.[/QUOTE]
WHAT!!!? 62.. it can't be.... zzzzzzzzz.
[QUOTE=Sgt Doom;27482071]:gonk:
What angle did you shoot him from i.e. was it from the entrance to the tunnel to the bar, or exiting from the bar itself?[/QUOTE]
As I was exiting the bar.
Time to hit the showers and go to bed.
To get the radiation off and to put a bucket on ones head.
Somebody (not me) make something like "Strelok Quest"
[editline]17th January 2011[/editline]
I will take all the credit of course
Is ModDB down for anyone else :/
Up for me.
And of course it stops working when I try to download something wow.
Well dang.
[QUOTE=Sgt Doom;27482588]My plans for the traders have been put on hold until I can figure out why the values are behaving weirdly, or I get an answer to my question about it on the GSC forums. :/[/QUOTE]
Hey Doom, since you're overhauling the AI with xStream and Rulix, I think it would be cool if you could implement the online and offline AI features of AMK as well. It really makes the zone feel more alive. I could understand that being undo-able, though. Must be a lot of work.
[quote]So basically, i'm planning on having the faction-specific traders offering a very limited selection of their faction's typical equipment plus ammo and attachments, but they'll offer this at a lower price than the non faction-specific traders. They, however, won't be able to pay as much for items you sell to them.
If I can figure it out, i'll also have them offer those goods at twice the price if you're not a member of their faction.
The non faction-specific traders will have the greatest range, but they'll be 20-50% more expensive than buying from your own trader (if your trader offers the same item)[/quote]
Little addition: The faction traders pay a good sum for necessities like ammunition, medical supplies, food and vodka; they'll give more money to their faction members and non-faction friends than the unaffiliated traders, who give more money than the factions give to non-faction neutrals.
[editline]17th January 2011[/editline]
[QUOTE=hurts;27484563]Hey Doom, since you're overhauling the AI with xStream and Rulix, I think it would be cool if you could implement the online and offline AI features of AMK as well. It really makes the zone feel more alive. I could understand that being undo-able, though. Must be a lot of work.[/QUOTE]As far as I know, the offline A-life stuff is concentrated in one script file, so it might be doable. Not sure about the news announcements that go with it, though.
Are there any mods that add a shitload of guns? I had one a long time ago, but I forgot what it was.
God damn, LURK doesn't work even after I reinstalled. Oh well, I can restart!
[QUOTE=Thorny;27481822]Right, CoP: Redux v1.05b patch is now awaiting authorization on ModDB, reducing blind dog damage slightly more and finally fixing the xr_corpse_detection.script crash, hopefully once and for all!
Also, big announcement soon, fellow Stalkers![/QUOTE]
Less dog damage?! NOOOOOO!
Please make a quickfix for the masochists like me :saddowns:
Oh hey Max Fog
[img]http://www.bookofjesus.org/images/hs1btwqoz46px7wilbai.jpg[/img]
Oh hey, Max Fog
[img]http://www.bookofjesus.org/images/fh2yumtul9thwqcbksty.jpg[/img]
Oh Monolith, where can i find Charon, the motherfucker that would give me quests in Freelurk? Oh Monolith, grant me answers!
OH HEY I FOUND HIM BY ACCIDENT.
AWESOME :buddy:
[QUOTE=Sgt Doom;27481212]Actually, I do need your help now, if you're still up to it. I need you to add 5 factions, which only the player will be a part of.
actor_monolith
actor_killer
actor_bandit
actor_ecolog
actor_military
They should have the same relations as their parent faction, but they have a relation of 600 with their parent faction. Just send the needed files to me once you're done. It would be preferable if you based this off vanilla files rather than my own for the moment.[/QUOTE]
On it.
Is there a mod for any stalker game that adds sleeping routines to the ai? NLC did it in SHOC, but the rest of that mod was pretty shitty for me.
[QUOTE=SEKCobra;27481539]Is there any Trainer for Stalker Shadow of Chernobyl that works with the Steam version?[/QUOTE]
[url]http://rapidshare.com/files/443126335/Stalkertrainer.rar[/url] Don't ask why I have one.
Might be detected as a trojan/something by your anti-virus program, It's a false detect, Trainer works.
Fixing page 78
There we are.
[QUOTE=myng;27485716]Fixing page 78
There we are.[/QUOTE]
Page 78 is best page.
Almost finished the military trader file. I'll copy it for the other traders, and change the supplies sold as needed.
Get out of here, Lurker.
[sp]Lurker really fits a forum better.[/sp]
[QUOTE=imaguy;27485562]Is there a mod for any stalker game that adds sleeping routines to the ai? NLC did it in SHOC, but the rest of that mod was pretty shitty for me.[/QUOTE]I've noticed the NPCs sleeping in Freeplay Start 1.21, caught Wolf having a nap in the house to your immediate left as you enter the village from the road. Seems to be bugged in some cases, as one stalker just stood upright down in the basement near the fire.
[QUOTE=imaguy;27485562]Is there a mod for any stalker game that adds sleeping routines to the ai? NLC did it in SHOC, but the rest of that mod was pretty shitty for me.[/QUOTE]
What are you saying, Tolik sleeps all the time. It's routine for him.
Also, Freelurk seems easy. I just run around Pripyat hunting dogs á la I Am Legend with my scoped HK416.
I'm in 20 minutes of gameplay and i got 200 000 roubles, a military suit, Abakan with 300 spare rounds and 20 medkits.
I haven't done a single quest, just looted the raiding stalkers' bodies and sold the loot to the trader :v:
The Monolith has been kind to me, the moment i started i found 3 Night Stars, a Kolobok and five Droplets around the sacrificial altar. I sold them for profits, though.
Also, master difficulty. The fuck man.
I should have 0.7 ready to go by late tomorrow, assuming I can keep this pace up. I won't be able to finish Sakharov, Skinflint, Sid or Barman's trade files by that time unless I get an answer to my question regarding their pricing schemes on the GSC forums :/
[editline]18th January 2011[/editline]
[QUOTE=Sabrina;27486007]What are you saying, Tolik sleeps all the time. It's routine for him.
Also, Freelurk seems easy. I just run around Pripyat hunting dogs á la I Am Legend with my scoped HK416.
I'm in 20 minutes of gameplay and i got 200 000 roubles, a military suit, Abakan with 300 spare rounds and 20 medkits.
I haven't done a single quest, just looted the raiding stalkers' bodies and sold the loot to the trader :v:
The Monolith has been kind to me, the moment i started i found 3 Night Stars, a Kolobok and five Droplets around the sacrificial altar. I sold them for profits, though.
Also, master difficulty. The fuck man.[/QUOTE]Economy balance is what i'm working on right now :)
Those artifacts won't be there much longer once I work out where they are in all.spawn, either. In 0.7, you'll have to loot them off stalker's corpses, or find one that's spawned.
Is it economy balance like in AMK, or economy "balance" like in People Soup? :v:
Crappers, crash in AMK:SE when loading the bar area for the first time:
[code]Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\task_manager.script:332: attempt to index field '?' (a nil value)
[/code]
Odd error... "attempt to index field '?' (a nil value)"?
EDIT:
Appears the error appears in a function CRandomTask, on a line with the statement "self.task_info[id].enabled = p:r_bool()"
[QUOTE=Glitch360;27486403]Is it economy balance like in AMK, or economy "balance" like in People Soup? :v:[/QUOTE]It'll hopefully be tougher than AMK, but nowhere near as awful as People Soup. Things'll cost a lot, but at least it's possible to buy them!
Sorry, you need to Log In to post a reply to this thread.