• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
[QUOTE=shypstern;27497486]you're probably hostile against duty.[/QUOTE]Nah, if he was hostile to them, they've have shot him to pieces. Even then, when the gate guard dies, the gate automatically opens.
oh i thought that. but couldn't you be like moderately hostile.
[QUOTE=shypstern;27497828]oh i thought that. but couldn't you be like moderately hostile.[/QUOTE] Hostile always entails them shooting at you (except for the bridge checkpoint, which is scripted), but if you're less hostile to them than another target, they will shoot at the other target first if the range between you is equal to the range between the enemy and the other target.
oh ok. you know whats weird. the military at the railroads are always hostile towards me no matter what.
[QUOTE=shypstern;27498356]oh ok. you know whats weird. the military at the railroads are always hostile towards me no matter what.[/QUOTE]Do you mean the military underneath the railroad bridge? And hostile as in shooting you? If you've killed the previous bridge guard before, their replacement will always shoot at you.
yeah that's what i mean. i never killed the original bridge guard. they always seemed hostile.
[QUOTE=shypstern;27498426]yeah that's what i mean. i never killed the original bridge guard. they always seemed hostile.[/QUOTE] I think they become fully hostile if you don't take the road route and tresspass via the broken railroad fence or the tunnel near the bridge.
[QUOTE=croguy;27498513]I think they become fully hostile if you don't take the road route and tresspass via the broken railroad fence or the tunnel near the bridge.[/QUOTE] Only if they see you do it.
Expression : assertion failed Function : CSafeFixedRotationState::create File : e:\stalker\sources\trunk\xr_3da\xrgame\phvalidevalues.h Line : 81 Description : dBodyStateValide(b) Yo Sarge Doom, here's a crash report from your mod. I also detected a weird bug of sorts. In Pripyat, i got the Controller effect (screen twirls around, vision goes bluish.) But the Controller never appeared. And the radius was hella wide. From the Monolith base to the damn warp zone of Red Forest..
[QUOTE=Tinter;27498535]Only if they see you do it.[/QUOTE] Well then I guess that is taken into account at any time since every NPC in SoC has telepathy and can see you lurking through an underground tunnel a mile away.
[QUOTE=Sabrina;27498550]Expression : assertion failed Function : CSafeFixedRotationState::create File : e:\stalker\sources\trunk\xr_3da\xrgame\phvalidevalues.h Line : 81 Description : dBodyStateValide(b) Yo Sarge Doom, here's a crash report from your mod. I also detected a weird bug of sorts. In Pripyat, i got the Controller effect (screen twirls around, vision goes bluish.) But the Controller never appeared. And the radius was hella wide. From the Monolith base to the damn warp zone of Red Forest..[/QUOTE]Could you describe the situation leading up to the crash? That is the first time I have ever seen that error in any mod ever :/ As for the controller thing, that's a common bug with above-underground controllers. I'll figure out how to reduce the radius, or simply disable the controller effect until the player reaches the radius where they actually start taking psy damage.
[QUOTE=croguy;27498565]Well then I guess that is taken into account at any time since every NPC in SoC has telepathy and can see you lurking through an underground tunnel a mile away.[/QUOTE] I once took the road via the broken fence and they still didn't shoot me. [editline]18th January 2011[/editline] Oh god I killed it. :ohdear:
[QUOTE=Sgt Doom;27498608]Could you describe the situation leading up to the crash? That is the first time I have ever seen that error in any mod ever :/ As for the controller thing, that's a common bug with above-underground controllers. I'll figure out how to reduce the radius, or simply disable the controller effect until the player reaches the radius where they actually start taking psy damage.[/QUOTE] Someone had cleaned the Duty Blockade just as i was about to enter Red Forest, so i decide to turn back again and i get the Controller effect again. Dogs are about to attack me, and it starts to lag before finally crashing. This was in Pripyat.
[QUOTE=Sabrina;27498892]Someone had cleaned the Duty Blockade just as i was about to enter Red Forest, so i decide to turn back again and i get the Controller effect again. Dogs are about to attack me, and it starts to lag before finally crashing. This was in Pripyat.[/QUOTE]Hm. From the log it seems like a physics error i.e. likely a dead ragdoll bugged out and caused a crash. Do you have a save from before this happened and if so, could you send it to me, please?
[QUOTE=Sgt Doom;27498931]Hm. From the log it seems like a physics error i.e. likely a dead ragdoll bugged out and caused a crash. Do you have a save from before this happened and if so, could you send it to me, please?[/QUOTE] I have a quicksave like a few minutes before it.
Ah, found what it is: This from the site for the Zone Reclamation Project: [quote]3 Controller animation crashes Symptom FATAL ERROR [error]Expression : assertion failed [error]Function : CSafeFixedRotationState::create [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\phvalidevalues.h [error]Line : 81 [error]Description : dBodyStateValide(b) stack trace: Cause The most common cause is a controller animation problem, usually when it is under attack. Sometimes it is preceded by a severe FPS drop, caused by another problem (like DetailPathManager failure). Treatment Kill the controller(s) before they enter this state. Either rush to the controller and deal with it, or use the ZRP RC debug code (debug mode must be enabled; default: Esc D K [mnemonic: debug kontroller]) to kill all on-line controllers before they crash the game.[/quote] Send me the save, i'll see if the original maker of FS 1.21 left in the ZRP debug code, with which to kill the controller. [editline]18th January 2011[/editline] [QUOTE=Sabrina;27498963]I have a quicksave like a few minutes before it.[/QUOTE]That's perfect, send it to me.
I had that controller crash once on AMK:SE I was gonna go get the third random rare stash to the east in the Cordon, as fast as I go close to that place I stack trace:'d :frogdowns: [editline]18th January 2011[/editline] Dem controllers man
The controllers decide when we play and when we don't. They are truly controlling something.
1567 new posts. I was away for some time. Did anything particuliar happen during that time?
I was testing someone's saved game to find the cause of the Duty guards randomly going online and offline. I wasn't able to replicate the Duty guards disappearing, but I did find an even weirder, but explainable bug :v: I was wondering why the Bar area was so empty, then I found this: [media] [url]http://filesmelt.com/dl/ss_robin_01-18-11_17-00-45_l05_bar.jpg[/url] [url]http://filesmelt.com/dl/ss_robin_01-18-11_17-00-47_l05_bar.jpg[/url] [url]http://filesmelt.com/dl/ss_robin_01-18-11_17-00-54_l05_bar.jpg[/url] [/media]
silly duty [editline]18th January 2011[/editline] [QUOTE=junker|154;27499089]1567 new posts. I was away for some time. Did anything particuliar happen during that time?[/QUOTE] Thorny announced a new mod.
[QUOTE=Sgt Doom;27499097]I was testing someone's saved game to find the cause of the Duty guards randomly going online and offline. I wasn't able to replicate the Duty guards disappearing, but I did find an even weirder, but explainable bug :v: I was wondering why the Bar area was so empty, then I found this: [media] [url]http://filesmelt.com/dl/ss_robin_01-18-11_17-00-45_l05_bar.jpg[/url] [url]http://filesmelt.com/dl/ss_robin_01-18-11_17-00-47_l05_bar.jpg[/url] [url]http://filesmelt.com/dl/ss_robin_01-18-11_17-00-54_l05_bar.jpg[/url] [/media][/QUOTE] I had that bug at the Monolith base, the Whirligig was endlessly throwing around about 7 Monolithians and their guns.
[QUOTE=Sgt Doom;27499097]I was testing someone's saved game to find the cause of the Duty guards randomly going online and offline. I wasn't able to replicate the Duty guards disappearing, but I did find an even weirder, but explainable bug :v: I was wondering why the Bar area was so empty, then I found this: [media] [url]http://filesmelt.com/dl/ss_robin_01-18-11_17-00-45_l05_bar.jpg[/url] [url]http://filesmelt.com/dl/ss_robin_01-18-11_17-00-47_l05_bar.jpg[/url] [url]http://filesmelt.com/dl/ss_robin_01-18-11_17-00-54_l05_bar.jpg[/url] [/media][/QUOTE]Such is life in the Zone
[QUOTE=Sabrina;27499144]I had that bug at the Monolith base, the Whirligig was endlessly throwing around about 7 Monolithians and their guns.[/QUOTE]Yeah, the default anomaly detection script is absolutely useless, i'm in the process of replacing it. BTW, I found and killed the controller that was giving you the crashes, i'll send you the save.
Oh awesome, the Bofors AK5 is in Sgt Doom's mod thing
New anomaly evader script is in, and works :woop: Sabrina, i'll see why the controller isn't being aggressive and fix that.
wat [editline]18th January 2011[/editline] Why is there a rookie called "Freeman" in the wild territory
Whens the next version gonna be out doom
[QUOTE=DigitalySane;27499771]Whens the next version gonna be out doom[/QUOTE]Either late today if i'm fast enough, or during the weekend if I miss the deadline (school tomorrow) It'll be a vast improvement from 0.6, that much I can say for certain. [editline]18th January 2011[/editline] [QUOTE=Soderholm14;27499760]wat [editline]18th January 2011[/editline] Why is there a rookie called "Freeman" in the wild territory[/QUOTE]He used to be nothing but a corpse in vanilla's Wild Territory, FS 1.21 resurrects him :D
Pistols are overpowered.
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