S.T.A.L.K.E.R. Series Megathread - Call of :smith:
4,999 replies, posted
always thought about this when I see the npc's doing that, so I just suddenly a comic about it.
[img]http://img35.imageshack.us/img35/6162/idunnolold.jpg[/img]
I don't want wrenchs.
[url]https://www.dropbox.com/s/nar28sgfhss552a/Kingo64%27s%20shit%20mod.rar[/url]
Your posting of that stupid anime picture has been forgiven
[QUOTE=K1ngo64;27510352]I don't want wrenchs.
[url]https://www.dropbox.com/s/nar28sgfhss552a/Kingo64%27s%20shit%20mod.rar[/url][/QUOTE]
Imma try it.
[QUOTE=myng;27510366]Your posting of that stupid anime picture has been forgiven[/QUOTE]
Implying I regret that, nor ever want [I]your[/I] forgiveness.
:v:
What do you want me to look out for?
Also, when checking out files in gamedata I sometimes see things like ðàäèóñ â êîòðîì íàä ïðåäìå , is this intentional or do I need to do something to fix this?
[editline]18th January 2011[/editline]
Mah Automerge!
What do I need to do in the mission in CoP where I have to find out what is causing the strange glow in the old ship? I go up to it and I can't figure out what to do from there.
Started as Scientist, was clearing the Zombies out of the Factory area, was finishing off a zombie on the ground then suddenly
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: C stack overflow
Also found a dead duty zombie on the ground in a building. I went to loot his corpse and then he started spinning in circles and then exploded into guts all over me. Was a strange enough experience to be a scripted event.
[QUOTE=steven688;27510632]What do I need to do in the mission in CoP where I have to find out what is causing the strange glow in the old ship? I go up to it and I can't figure out what to do from there.[/QUOTE]
[sp]Find a way to the top of the ship where the source of the glow is, look around the ship until you figure out how to do it[/sp]
SPACE ANOMALY HAS CLAIMED ANOTHER PAGE
c
[editline]18th January 2011[/editline]
Whoopsie, never mind stalker brahs.
Well fuck me sideways and call me Jesus, now i've seen everything.
I just saw the biggest fucking pack of mutants in my entire life. It was coming from Red Forest, and it swarmed full of boars, hamsters, fleshes, dogs, ESPECIALLY FUCKING DOGS, pseudodogs and even a pseudogiant. All my brothers fell trying to stop the tide, and it kept rampaging towards our base. Only at the open square, right in front of our home we were able to halt it. But it was still advancing. Pseudodogs broke through first.
Our comrades were slain left and right, i was doing my best with a shotgun to finish off some dogs when the pseudogiant crashed the party. It was injured and angry. Slamming the ground it killed three of my brothers instantly. I retreated to Charon's side, the only place that hadn't fallen. I cralwed through the mass of corpses before them and finally got to Charon's side. He was reloading his Vintar and the trader died due to a Boar rushing him with it's sharp tusks.
I fell with my leader, who fought valiantly even when i was bleeding to death. His last words were..
[B]"MMMMMMMMMMMMMMMMMMMMMMMMMMMMASHWASHO"[/B]
It was way too good, had to be scripted. It fucking had to be.
In other news, i found a zombie that was friendly to me. I killed it :3:
They say "mat vashu" which literally translated means "your mom". It's not really used to insult mothers, but it's a variation of fuck you
[QUOTE=spekter;27509541]I wish drop box would support opera :smith:[/QUOTE]
It's just images and files on a server. You telling me Opera doesn't like that?
Some screens from Kingo's mod.
(Sorry that there is only 2 the others came up blank.)
[media]http://filesmelt.com/dl/ss_emanuel_01-18-11_20-31-34_l01_escape.jpg
[url]http://filesmelt.com/dl/ss_emanuel_01-18-11_20-35-19_l01_escape.jpg[/url][/media]
I noticed how the maximum weight is 1000.
[QUOTE=Glitch360;27511390]They say "mat vashu" which literally translated means "your mom". It's not really used to insult mothers, but it's a variation of fuck you[/QUOTE]
The Monolithians are still stalkers, no matter what they claim after all C:
Also, i found an RPG-7. It was piss awesome fire a rocket that that advancing sea of mutants. It killed like 20 of them on impact and a few died later on due to bleeding or some shit.
Hey Kingo I finally got some pictures of what I talking about
[IMG_thumb]http://i55.tinypic.com/foeqti.jpg[/IMG_thumb]
[IMG_thumb]http://i55.tinypic.com/e0mt81.jpg[/IMG_thumb]
What does Kingo's mod do?
[QUOTE=Whitelegs2;27511853]Hey Kingo I finally got some pictures of what I talking about
[IMG_thumb]http://i55.tinypic.com/foeqti.jpg[/IMG_thumb]
[IMG_thumb]http://i55.tinypic.com/e0mt81.jpg[/IMG_thumb][/QUOTE]
I used to get that too in LURK. It has something to do with motion blur, if I remember correctly. Disable it and it should be fine.
God damn it.. I just finished Call of Pripyat but because I was too much of a pussy to do some quests (All of Lab X8, Oasis, few others) I didn't get the best ending.
Weelll... Time to play it again.
Can someone post that link that makes Mercs neutral to everyone in Doom's mod? Pretty much impossible to play as a merc without it.
You know in SGM how the traders can import things? That would be awesome in Sgt Dooms mod. Either like SGM where you pay them, come back in a bit and then buy it off them or like Nimble and pay a bit up front and then the rest when you get it.
The Ecologists and Mercs would be able to buy it off the market, the Military can get things by special request if palms are greased, Freedom and Duty can get stuff from their benefactors and the Traders can get their hands on special stuff through their secretive methods. The Monolith could make some stuff by request.
[QUOTE=Devodiere;27512040]You know in SGM how the traders can import things? That would be awesome in Sgt Dooms mod. Either like SGM where you pay them, come back in a bit and then buy it off them or like Nimble and pay a bit up front and then the rest when you get it.
The Ecologists and Mercs would be able to buy it off the market, the Military can get things by special request if palms are greased, Freedom and Duty can get stuff from their benefactors and the Traders can get their hands on special stuff through their secretive methods. The Monolith could make some stuff by request.[/QUOTE]
The Monolith get their stuff from...[B]The[/B] Monolith.
Huge plot twist, i know. It can make the roof collapse and turn people into statues, i think it can fabricate a fucking weapon.
In Sgt Doom's mod and Lurk in general I guess, where would I find a HK416 or an M16A4? They seem very rare and I'm wondering if there is a specific spot to get them.
Wait, is the Military neutral to Duty in Doom's mod? Since then I might have a chance at going to the bar, I'd only have to shoot maybe 20-30 loners which I should be able to manage.
[QUOTE=Devodiere;27512440]In Sgt Doom's mod and Lurk in general I guess, where would I find a HK416 or an M16A4? They seem very rare and I'm wondering if there is a specific spot to get them.[/QUOTE]
One of the loner reinforcements that arrived to the rookie village while I was piling up bodies had a M16, dunno if the mod has different versions of them but I doubt it.
I think you'd have the best chances finding them from Freedomers or at least veteran stalkers (he was one).
No idea about the M416 though. I'd perfectly content with my SIG 552, it's a carbine model and thus somewhat misnamed but it's cool, accurate, and has a nonspammy fire rate.
[editline]19th January 2011[/editline]
No automerge? :wtc:
[QUOTE=Exosel;27511488]I noticed how the maximum weight is 1000.[/QUOTE]
I get OCD about carry weights, remember, this mod is just me RAR'ing my gamedata folder, it wasn't designed to be balanced or magical. It is just how I like to play.
[editline]19th January 2011[/editline]
Also type "bind turn_engine kT" into the console to bind T to turn on car engines if you are wondering.
[QUOTE=Zezibesh;27512441]Wait, is the Military neutral to Duty in Doom's mod? Since then I might have a chance at going to the bar, I'd only have to shoot maybe 20-30 loners which I should be able to manage.[/QUOTE]
The Military are neutral to Duty in Vanilla too.
There's the M16A1, M16A3 and M16A4 in it. I've only really found a bunch of A1s and a couple A3s.
[QUOTE=Devodiere;27512587]The Military are neutral to Duty in Vanilla too.
There's the M16A1, M16A3 and M16A4 in it. I've only really found a bunch of A1s and a couple A3s.[/QUOTE]
I knew about vanilla, but I didn't know how Freeplay Start would handle it.
[QUOTE=ThatDarnGrei;27511989]I used to get that too in LURK. It has something to do with motion blur, if I remember correctly. Disable it and it should be fine.[/QUOTE]
Thats the thing I turned I recompiled the scripts without motion blur and I'm still getting it, and motion blur is still slightly present =/.
I'll try again with .65 DoomPlay mod.
[QUOTE=Zezibesh;27512473]One of the loner reinforcements that arrived to the rookie village while I was piling up bodies had a M16, dunno if the mod has different versions of them but I doubt it.
I think you'd have the best chances finding them from Freedomers or at least veteran stalkers (he was one).
No idea about the M416 though. I'd perfectly content with my SIG 552, it's a carbine model and thus somewhat misnamed but it's cool, accurate, and has a nonspammy fire rate.
[editline]19th January 2011[/editline]
No automerge? :wtc:[/QUOTE]
There are. I know there to be an M16A1 and M16A3. Not sure about the A4.
[editline]18th January 2011[/editline]
Yo, the NPCs in Doom's mod are seriously fucked up. Not only can they not avoid anomalies, they actively wander into them.
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