• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
Decided it was too dark to risk the trip to the army checkpoint since the road is always full of bloodsuckers and I have my pistol and six shotgun rounds. Decided to stay here in the rookie village attic and browse the internet, since no rookies had come back while I was killing bandits. Too bad I didn't pay attention, since now it's midnight and the PDA counter has increased to 4.
Successfully merged ZRP 1.07 XR2 with FS 1.21 Now the real work begins. [editline]19th January 2011[/editline] Whoops nope, turns out I didn't. Fuck. [editline]19th January 2011[/editline] Oh fuck it, there's nothing I can do. Might as well start a completely new mod.
Good luck man. Mod work can get so frickin' tedious sometimes... :(
[quote]Hi Robin, This email is an automated notification from Dropbox that your Public links have been temporarily suspended on account of generating excessive traffic. Your Dropbox will continue to function completely normally with the exception of Public links. If you have any questions, feel free to drop us a line at [email]support@dropbox.com[/email]. - The Dropbox Team[/quote][b]Oh FUCK OFF!![/b]
[QUOTE=Sgt Doom;27517522][b]Oh FUCK OFF!![/b][/QUOTE] Our policy does not allow you making your dropbox useful, we will now suspend all freedom and usefulness.
Reuploading to 1337upload, this'll take a while...
Ghost tried to assault the military checkpoint, didn't end well. The commander moonwalked out the building, did some squats, and headshotted him with his pistol.
I figure i'll just play some LURK until I figure out what i'm going to do. I cannot guarantee i'll actually continue working on the mod, for which I apologise. Feel free to edit it to your heart's content.
[QUOTE=Zezibesh;27517586]Ghost tried to assault the military checkpoint, didn't end well. The commander moonwalked out the building, did some squats, and headshotted him with his pistol.[/QUOTE] Oh how I wish I could give you more funnies.
Welp, the Bar is empty. The whole area is knee-deep in corpses, and I, Romka Hook, bandit extraordinaire, have taken my pick of the loot (a silenced M16A4 and a Duty Universal Protection suit) and lit out for Yantar, where Sakharov refuses to let me into his bunker so I can kill him. Oh well, on to the Army Warehouses to deal with Freedom. The Mercs, by the way, have wisely decided to remain neutral with the glorious Bandit faction. There's nowhere to go for me but North! I'll send anyone who gets in my way to Hell.
[QUOTE=Sgt Doom;27517660]I figure i'll just play some LURK until I figure out what i'm going to do. I cannot guarantee i'll actually continue working on the mod, for which I apologise. Feel free to edit it to your heart's content.[/QUOTE] Ah well, its been nice. Just makes me have so many hopes and dreams for STALKER 2.
You guys have any info on that stalker mmo?
Thorny: Way of the Wolf got in [url=http://www.facepunch.com/threads/1051002-Mod-News-Variety-Pack]the news[/url] :buddy:
Is it just me, or is AMK:SE great fun when you set the Stash settings to Random, Rare mode. It is like a grab-bag every time I hear that beeping on my HUD for what I might find. After a couple days, I'm closing in on 1,000,000 Roubles! [i]opulence, i has it[/i] [media]http://www.youtube.com/watch?v=CjWYbcbpiWA[/media] Goddamn, that is the best accent. They should get that guy for Stalker 2.
Yeah, it's pretty cool. Especially when you get an exoskeleton in Cordon.
Spent 3 hours uploading the mod to 1337upload, only to find it's too large by a few mb :/
[QUOTE=JoeSibilant;27517028]What's the most fun faction to play in Doom's mod? [/QUOTE] imo Duty or Scientists [QUOTE=JoeSibilant;27517028]Also, we need the ability to recruit followers from our faction. It just feels weird to take on an entire hostile base alone when I'm supposed to be part of a mighty faction. [/QUOTE] This would be a godsend.
Deleted the replacement ambient musics, and some of the replacement mutant sounds (which were essentially just bass boosts), hopefully it should be small enough for the file host. Approximate time to upload completion: End of the next ice age. I really need an internet connection with a decent upload speed :/
[QUOTE=Sgt Doom;27518829]Deleted the replacement ambient musics, and some of the replacement mutant sounds (which were essentially just bass boosts), hopefully it should be small enough for the file host. Approximate time to upload completion: End of the next ice age. I really need an internet connection with a decent upload speed :/[/QUOTE] Your 90kb/s is better than my 30kb/s :(. Why Australia gotta have terrible upload speeds.
Everytime I go scientist I get attacked by 20 expert bandits, 15 dogs, 5 bloodsuckers, and 8 snorks! I'm really hating yantar.
[QUOTE=Sgt Doom;27518446]Spent 3 hours uploading the mod to 1337upload, only to find it's too large by a few mb :/[/QUOTE] Oh wow I gotta tell my friend to raise your filesize limit.
[QUOTE=That_Crazy_Gman;27519076]Everytime I go scientist I get attacked by 20 expert bandits, 15 dogs, 5 bloodsuckers, and 8 snorks! I'm really hating yantar.[/QUOTE] Shoot them all in the face.
[QUOTE=Whitelegs2;27518950]Your 90kb/s is better than my 30kb/s :(. Why Australia gotta have terrible upload speeds.[/QUOTE] 20kb/s here. Hopefully when I move I can get something better.
So, which version of Doom's mod is least buggy? 6 worked or something and in 6.5 everyone runs into Anomalies?
I've got like 3kb/s
Does the AI mod that is gonna be implemented to the mod gonna have AI co-op. So that you can take companions.
[QUOTE=Calkkuna;27519187]Oh wow I gotta tell my friend to raise your filesize limit.[/QUOTE] Done. Doom, now you have 4 GB file size limit :v: [editline]19th January 2011[/editline] Oh wait 2 GB Well that's enough :v: [editline]19th January 2011[/editline] Scratch that, it's back to 4 GB :3:
[QUOTE=Sgt Doom;27518446]Spent 3 hours uploading the mod to 1337upload, only to find it's too large by a few mb :/[/QUOTE] Really sorry about that, I forgot to implement the size limits to the JavaScript part of the uploader (so that the error would show before the uploading even starts). Like Calkkuna mentioned, I raised your upload limit to 4GB now. Tell me if you need more and I'll raise it. :smile: The uploader should now also inform you if the file is too large.
[QUOTE=Calkkuna;27519307]Done. Doom, now you have 4 GB file size limit :v: [editline]19th January 2011[/editline] Oh wait 2 GB Well that's enough :v: [editline]19th January 2011[/editline] Scratch that, it's back to 4 GB :3:[/QUOTE] :love: [QUOTE=Dragory;27519483]Really sorry about that, I forgot to implement the size limits to the JavaScript part of the uploader (so that the error would show before the uploading even starts). Like Calkkuna mentioned, I raised your upload limit to 4GB now. Tell me if you need more and I'll raise it. :smile: The uploader should now also inform you if the file is too large.[/QUOTE]:love::love: [QUOTE=Sunday_Roast;27519283]Does the AI mod that is gonna be implemented to the mod gonna have AI co-op. So that you can take companions.[/QUOTE]I figure I might add OL's NPC companion thing, but have it strictly limited to one's own faction. [QUOTE=cyclocius;27519213]So, which version of Doom's mod is least buggy? 6 worked or something and in 6.5 everyone runs into Anomalies?[/QUOTE]Anomaly suicide is less frequent in 6.5, though I still need to tweak the radius detection values. You see, the anomaly avoidance script uses a preset value for all anomalies, rather than getting the specific value for that specific anomaly, which is further complicated by the random anomalies in FS 1.21. I don't know how to fix the source of the problem i.e. not looking up the radius value for specific anomalies, but I can raise it enough that they'll avoid them. Too much avoidance is better than too little avoidance.
I found some glitches, not big but eh. Zombie corpses don't show up on the minimap. Not a big deal since they rarely have anything but still strange. Zombies also have a habit of sitting there growling at you. I think it might be because they redetect you every half second and can't get past groaning to actually shoot at you.
Sorry, you need to Log In to post a reply to this thread.