• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
[QUOTE=CptVague;27522371]I have yet to explore the Desert Eagle in any Stalker game, other than to trade them for rubles. Are they at all useful over an SMG, which AMK graciously allows me to keep in the pistol slot?[/QUOTE] Not at all, unless some mod adds elephants to the zone. Speaking of which I think I am going to play some people soup.
[QUOTE=Blaberry;27522411]Not at all, unless some mod adds elephants to the zone. Speaking of which I think I am going to play some people soup.[/QUOTE]:ohdear: Go forth, brave stalker, and come home victorious. Failing that, just come home in one piece (or, at least, mostly intact)
[QUOTE=CptVague;27522371]I have yet to explore the Desert Eagle in any Stalker game, other than to trade them for rubles. Are they at all useful over an SMG, which AMK graciously allows me to keep in the pistol slot?[/QUOTE] The AP rounds are good for exos, and if you turn quickly and let off a mag, you've got your own personal roundabout.
[QUOTE=Sgt Doom;27522444]:ohdear: Go forth, brave stalker, and come home victorious. Failing that, just come home in one piece (or, at least, mostly intact)[/QUOTE] I am afraid I am lost before I even begin...
[QUOTE=Nerts;27522468]The AP rounds are good for exos, and if you turn quickly and let off a mag, you've got your own personal roundabout.[/QUOTE] Sounds like I should give them a shot then! :rimshot:
Did I mention the recoil? The PKM has less recoil.
[QUOTE=Nerts;27522535]Did I mention the recoil? The PKM has less recoil.[/QUOTE]LURK weapons have a lot of recoil generally. Probably something i'll work on. cam_inert mitigates that to a great extent, but comes with problems of it's own, namely massively exaggerated headbobbing, and the uncomfortable feeling of lag when aiming. It's disabled by default in LURK, and probably a great many other mods. I might look into re-introducing cam_inert, but at a much lower value than the default 0.7
Expression : wave&&wave->length() Function : CSoundRender_Source::LoadWave File : E:\stalker\sources\trunk\xrSound\SoundRender_Source_loader.cpp Line : 65 Description : Can't open wave file: Arguments : c:\program files\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\nature\thunder-4.ogg Running doomplay.
[QUOTE=Tinter;27522658]Expression : wave&&wave->length() Function : CSoundRender_Source::LoadWave File : E:\stalker\sources\trunk\xrSound\SoundRender_Source_loader.cpp Line : 65 Description : Can't open wave file: Arguments : c:\program files\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\nature\thunder-4.ogg Running doomplay.[/QUOTE]I could have sworn I included that file. Could you check if it's there?
[QUOTE=Sgt Doom;27522721]I could have sworn I included that file. Could you check if it's there?[/QUOTE] It's not.
[url]http://www.youtube.com/watch?v=xhi6Ep-sBxA[/url] I think I might add Gosuke's PKM. The mod is lacking heavy machineguns as it is. I'm torn as to whether to do what OL did with it i.e. only allow Exoskeletons to use it, or make it so that having an exoskeleton reduces the recoil of guns significantly. [editline]19th January 2011[/editline] [QUOTE=Tinter;27522816]It's not.[/QUOTE]One sec i'll upload it for you. [editline]19th January 2011[/editline] [url]http://filesmelt.com/dl/sounds2.zip[/url]
Expression : wave&&wave->length() Function : CSoundRender_Source::LoadWave File : E:\stalker\sources\trunk\xrSound\SoundRender_Source_loader.cpp Line : 65 Description : Can't open wave file: Arguments : c:\program files\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\nature\thundernew1.ogg [editline]19th January 2011[/editline] There wasn't any nature folder so you should probably upload all of it.
[QUOTE=Tinter;27522973]Expression : wave&&wave->length() Function : CSoundRender_Source::LoadWave File : E:\stalker\sources\trunk\xrSound\SoundRender_Source_loader.cpp Line : 65 Description : Can't open wave file: Arguments : c:\program files\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\nature\thundernew1.ogg [editline]19th January 2011[/editline] There wasn't any nature folder so you should probably upload all of it.[/QUOTE]Are you sure you're running 0.65? I'm absolutely certain it contains the nature folder. [url]http://www.facepunch.com/threads/1046907-S.T.A.L.K.E.R.-Series-Megathread-Call-of-smith?p=27437638&viewfull=1#post27437638[/url]
[QUOTE=Sgt Doom;27523021]Are you sure you're running 0.65? I'm absolutely certain it contains the nature folder. [url]http://www.facepunch.com/threads/1046907-S.T.A.L.K.E.R.-Series-Megathread-Call-of-smith?p=27437638&viewfull=1#post27437638[/url][/QUOTE] That's what the readme says. [editline]19th January 2011[/editline] I didn't download from that post you linked though. [editline]19th January 2011[/editline] Looks to be the same link though.
[QUOTE=Tinter;27523093]That's what the readme says. [editline]19th January 2011[/editline] I didn't download from that post you linked though. [editline]19th January 2011[/editline] Looks to be the same link though.[/QUOTE]One sec, i'll download it to check if I forgot to include something (again). I'm pretty sure it has the nature folder, though; check the .rar you downloaded, just in case.
Didn't save the .rar, and I don't want to redownload.
Just redownloaded it on my end, it contains the nature folder. [QUOTE=Tinter;27523336]Didn't save the .rar, and I don't want to redownload.[/QUOTE]Bleh. I'm absolutely certain you installed it wrong. Hold on one second, i'll upload the nature folder. If you're missing any more files, however, you can bloody well redownload it. [url]http://filesmelt.com/dl/sounds2.rar[/url] [editline]19th January 2011[/editline] Back to redoing the mod now, got most of the sound, particle and weather stuff done.
[QUOTE=Sgt Doom;27523384]Just redownloaded it on my end, it contains the nature folder. Bleh. I'm absolutely certain you installed it wrong. Hold on one second, i'll upload the nature folder. If you're missing any more files, however, you can bloody well redownload it. [url]http://filesmelt.com/dl/sounds2.rar[/url] [editline]19th January 2011[/editline] Back to redoing the mod now, got most of the sound, particle and weather stuff done.[/QUOTE] But I just extracted it. It must be winrar's fault.
I have concluded the uses of .50AE deagles are limited to shooting guys in exos in the face from twenty meters, dis/relocating your wrists and showing off.
Two things, is that weather that's not rain in SGM or somesuch? :surprised: And you should be able to use Heavy Machine Guns and Exo's reduce the Recoil massively.
[QUOTE=cyclocius;27523648]Two things, is that weather that's not rain in SGM or somesuch? :surprised: And you should be able to use Heavy Machine Guns and Exo's reduce the Recoil massively.[/QUOTE]First part I don't understand, could you clarify what you mean? And second part; that's most likely the path i'll take, it would suck for some guns to be only usable at a very late stage, when the player has enough money for an exo.
[QUOTE=Sgt Doom;27523746]First part I don't understand, could you clarify what you mean? And second part; that's most likely the path i'll take, it would suck for some guns to be only usable at a very late stage, when the player has enough money for an exo.[/QUOTE] Think he means is there any other weather type but rain in SGM.
[QUOTE=spekter;27523781]Think he means is there any other weather type but rain in SGM.[/QUOTE] Ah. In CoP SGM, there's certainly more than rain, but i'm not so sure about SoC SGM.
[QUOTE=That_Crazy_Gman;27516528]what file is the call of pripyat credits song in? [editline]19th January 2011[/editline] english version. (not so good) [media]http://www.youtube.com/watch?v=4znQVhaXUs4&feature=related[/media][/QUOTE] gamedata/sounds/music/credits.ogg Also, 200+ new posts :unsmith: [editline]19th January 2011[/editline] [QUOTE=raBBish;27518186]Thorny: Way of the Wolf got in [url=http://www.facepunch.com/threads/1051002-Mod-News-Variety-Pack]the news[/url] :buddy:[/QUOTE] Holy shit awesome, except they didn't read the announcement properly, but hey! [editline]19th January 2011[/editline] [QUOTE=Paravin;27521680]I know about this. Maybe something that gets scraped or denied from Thorny's mod might get submitted there, but right now I just don't have the time to write. I barely have enough time to visit my girlfriend.[/QUOTE] What was this? The link isn't working.
Why everyone talks about people's soup like of an assigment of transporting angry drunken Kemppainen from bar to home? I don't find it [I]that[/I] hard, but it ain't exactly easy either
[QUOTE=Sgt Doom;27523817]Ah. In CoP SGM, there's certainly more than rain, but i'm not so sure about SoC SGM.[/QUOTE] I'm pretty sure they added sunshine in, but all I get is Rain. All the goddamned time.
God that English version of the credits are torture. It sounds like he has got lisp.
[url=http://forum.tgmonline.it/showthread.php?p=10396224]It looks like the Italian Stalkers like the idea of WotW :3:[/url]
[QUOTE=Thorny;27524039][URL="http://forum.tgmonline.it/showthread.php?p=10396224"]It looks like the Italian Stalkers like the idea of WotW :3:[/URL][/QUOTE] silly italians
[QUOTE=Raiskauskone V2;27524076]silly italians[/QUOTE] :smith:
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