S.T.A.L.K.E.R. Series Megathread - Call of :smith:
4,999 replies, posted
[QUOTE=Sgt Doom;27522831][url]http://www.youtube.com/watch?v=xhi6Ep-sBxA[/url]
I think I might add Gosuke's PKM. The mod is lacking heavy machineguns as it is. I'm torn as to whether to do what OL did with it i.e. only allow Exoskeletons to use it, or make it so that having an exoskeleton reduces the recoil of guns significantly.[/QUOTE]
Others have said this, but the player (and NPCs) should be able to fire heavy weapons without an exo, for the most part. I could see making an exception if there were miniguns or other ridiculous shit in the game. But yeah, an exo suit should reduce the recoil of all guns considerably.
Sorry for all my questions but, is there a list of mods for all the stalker games?
[QUOTE=steven688;27524129]Sorry for all my questions but, is there a list of mods for all the stalker games?[/QUOTE]
Nope, there are too many to count really, but you can find most on the GSC official forums and many of the best in the Repository (there's a link in the OP!)
[QUOTE=steven688;27524129]Sorry for all my questions but, is there a list of mods for all the stalker games?[/QUOTE]
ap-pro.ru has a metric ton.
Hope you like google-translated russian.
Where is the link to AMK:SE? Sorry I haven't installed any mods before and I just want to see if there is a link to another forum with instructions.
Thorny, will WOTW include Nimble? Also, title needs a word starting with C, it's tradition.
Repository link in the OP.
[editline]19th January 2011[/editline]
That was @ Rexen.
Tindah, yeah Nimble will be making an appearance, along with other old friends.
[QUOTE=Thorny;27524276]Repository link in the OP.
[editline]19th January 2011[/editline]
That was @ Rexen.
Tindah, yeah Nimble will be making an appearance, along with other old friends.[/QUOTE]
Now about that, c. So[B]C[/B], [B]C[/B]oP and [B]C[/B]S.
Way of the[sp]c[/sp] Wolf
[QUOTE=Thorny;27524352]Way of the[sp]c[/sp] Wolf[/QUOTE]
Course of the Wolf
So[B]C[/B], [B]C[/B]s, [B]C[/B]o[B]P[/B]
[editline]19th January 2011[/editline]
:tinfoil:
:ussr:
Way of the Cordon
Cordon 'Cause it's Cool
Hey Sgt, I just started out as an Ecologist at Yantar and I'm getting constant crashes with this error:
[code]Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: C stack overflow
[/code]
Happened during a bandit attack, when I was fighting mutants and when some stalkers walked into a springboard.
Cordon Causing Catastrophic Catastrophes
[QUOTE=Thorny;27524039][url=http://forum.tgmonline.it/showthread.php?p=10396224]It looks like the Italian Stalkers like the idea of WotW :3:[/url][/QUOTE]
Always googling your mods eh
[editline]19th January 2011[/editline]
[QUOTE=Thorny;27524276]Repository link in the OP.
[editline]19th January 2011[/editline]
That was @ Rexen.
Tindah, yeah Nimble will be making an appearance, along with other old friends.[/QUOTE]
Fan characters? :3:
[QUOTE=Im Crimson;27524693]Hey Sgt, I just started out as an Ecologist at Yantar and I'm getting constant crashes with this error:
[code]Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: C stack overflow
[/code]
Happened during a bandit attack, when I was fighting mutants and when some stalkers walked into a springboard.[/QUOTE]To be perfectly honest, I have never seen nor encountered that error before :/
What are your system specs?
Thorny, as I've said before, add an NPC With the best equipment in the game and with near infinite HP called "Paravin" and if you talk to him he'll tell you one of Paravin's stories
:v:
[editline]19th January 2011[/editline]
That roams the Cordon
[QUOTE=Tinter;27524708]Cordon Causing Catastrophic Catastrophes[/QUOTE]
Like Dog Swarms and Pseudogiants blocking the entrance to the garbage.
WotW must have at least whirlydog or it will suck dicks
And the Cordon Bridge must stay intact since according to the stalkers that are below it in CS the Space anomaly that tore the bridge appeared during Clear Sky.
[QUOTE=Sgt Doom;27524760]To be perfectly honest, I have never seen nor encountered that error before :/[/QUOTE]
Stack overflow is usually caused by infinite recursion, so check that any of your functions aren't calling themselves.
Also Thorny, I don't think I'm yet quite ready to help you with the mod. I was skimming through the CoP scripts when I realized I have yet to start CoP or even finish ShoC. Sorry :ohdear:
[QUOTE=Tinter;27525032]Expression : e_entity->ID_Parent == id_parent
Function : xrServer::Process_event_reject
File : E:\stalker\sources\trunk\xr_3da\xrGame\xrServer_process_event_reject.cpp
Line : 24
Description : wpn_walther7247
Arguments : mil_mercs_0003
Dooooommm![/QUOTE]Reload the save, and try to take the weapon again, it should work. That error occurs from time to time, quite randomly.
[editline]19th January 2011[/editline]
Re-merging the LURK weapons at the moment, but not the AI stuff. I'm going to see if that was the cause of all the bizarre AI behaviour.
Also made the mutants far more aggressive (specifically, their relations with the player have been made worse, from -1 to -2 in the game_relations.ltx)
Nimble will be in? What role will he play?
[QUOTE=Paravin;27525799]Nimble will be in? What role will he play?[/QUOTE]
The role he plays in all of your stories.
[QUOTE=Amez;27525842]The role he plays in all of your stories.[/QUOTE]
:ohdear:
Does anyone know which line in which file I have to edit in order to change my sprinting speed in CoP?
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