S.T.A.L.K.E.R. Series Megathread - Call of :smith:
4,999 replies, posted
[QUOTE=Blaberry;27538790]Ghostpage be gone!
[editline]20th January 2011[/editline]
Oh and of the two people on the torrent, both are from austrailia:v:[/QUOTE]
of course. that's why my internets aint that good :saddowns:
[QUOTE=That_Crazy_Gman;27540538]of course. that's why my internets aint that good :saddowns:[/QUOTE]
Oh why hello there other Australian that was on the torrent!
And ofcourse finally after downloading it, installing it, putting translation on and trying to start it...
[code]
Expression : false
Function : CXml::Init
File : E:\stalker\sources\trunk\xrXMLParser\xrXMLParser.cpp
Line : 87
Description : XML file:text\rus\string_table_includes.xml value: errDescr:Error reading end tag.
[/code]
ITT: We are all Australian.
Indeed we are.
[QUOTE=K1ngo64;27540910]ITT: We are all Australian.[/QUOTE]
i agree completely.
i tried playing SoC multiplayer with a couple friends, one could join but the other couldnt connect :saddowns:
Got NLC6 installed, got translation on. So far all I can do is get onto the main menu, clicking anywhere crashes me to desktop with
[code]
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\ui_main_menu.script:289: attempt to call global 'SetUpdTimeout' (a nil value)
[/code]
[QUOTE=Sgt Doom;27539819]Readded xStream's AI scripts into the mod. Eliminated them from the list of potential causes of bizarre AI behaviour. [b]It must have been the LURK AI perception values that screwed things up, so i'm not adding them.[/b] I need to, however, find a way for them to properly engage the player at range when being shot at by them, without being omniscient in close quarters.
I found it rather amusing how the ghosts of Ukrainian nuclear power plant operators had southern British accents :v:[/QUOTE]
Well shit there goes my ability to stab innocent stalkers in the middle of the night :frown:
But oh well it should make the fights much more difficult I presume because then the whole camp will participate in the firefight.
[QUOTE=Sgt Doom;27540490]Does he have dialog options/does it crash when you talk to him? How does he react to you, and others? Shoot him, and see what happens.
No loner should ever spawn as a zombie, I need to track down the cause of that.[/QUOTE]
This isn't an isolated incident, it happens to me as well. They walk like zombies, but they are much faster. The fucker in the first image scared the living shit out of me, he ran up out of nowhere at lightning speed. I followed him and he later picked up a gun and tried to attack, but I quickly put him down.
[media]http://img337.imageshack.us/img337/4776/ssdavid011711182329l01e.jpg [/media]
[media]http://img440.imageshack.us/img440/8905/ssdavid011711184357l05b.jpg [/media]
I want to go through Pripyat with lower end (but customized so they stand a chance) equipment. will I survive Pripyat underground onwards on master with this?
fully upgraded Clear sky suit
fully upgraded Sphere 12 helm
fully upgraded AKM
and a fully upgraded Steppe eagle (I know it's not low end but it's BADASS)
yes I know I need to wear the SEVA suit in the underground
[editline]20th January 2011[/editline]
I found a bandit with a gauss rifle, he attacked me :smith:
when I looted his corpse I also got an RPG :v:
[QUOTE=That_Crazy_Gman;27541002]I want to go through Pripyat with lower end (but customized so they stand a chance) equipment. will I survive Pripyat underground onwards on master with this?
fully upgraded Clear sky suit
fully upgraded Sphere 12 helm
fully upgraded AKM
and a fully upgraded Steppe eagle (I know it's not low end but it's BADASS)
yes I know I need to wear the SEVA suit in the underground
[editline]20th January 2011[/editline]
I found a bandit with a gauss rifle, he attacked me :smith:
when I looted his corpse I also got an RPG :v:[/QUOTE]
Chances are your squad will die before you.
wait bandit with guass rifle what? I call bullshit.
Still can't track down that god damn air and silent guitar problem. I'm uploading what i've done at the moment, which should work a lot better than 0.65, but i'm going to have to redo it again :/
[editline]20th January 2011[/editline]
Would you guys be interested if I added this guitar music? Ignore the ones with singing, those're crap and I won't be including them
[media]http://www.youtube.com/watch?v=I-XwQRRkrXk[/media]
Rate this post agree or disagree
Thorny, y are u offline, I want to write some dialogue.
[QUOTE=Veid;27538809]
So I went the back way into the Agroprom Underground, I never went that way before. I had to dodge a bunch of anomalies, but I found some cool artifacts. But now the eerie creaking noise it getting to me. Outside that door I heard the faint ring of gunfire.
I'm so afraid to go out :ohdear:[/QUOTE]
On my current game of AMK:SE, I went all rear-entry on the Uderground. I will be doing that from here on out.
My journey did not exactly go as planned, as I was assaulting the Agroprom Institute, a blowout started. I was able to make it into the research building and snatch the documents during the blowout. It got a little dicey having to shoot my way out, but I was ultimately able to violate the entry hatch. A few grenades for the controller, followed up by 1 damn round from Bes's AKS-74U and I was happy.
Almost an hour to download the SoC SDK :/
[QUOTE=Veid;27538809][media]http://img94.imageshack.us/img94/8910/ssadministrator01201100.jpg[/media]
So I went the back way into the Agroprom Underground, I never went that way before. I had to dodge a bunch of anomalies, but I found some cool artifacts. But now the eerie creaking noise it getting to me. Outside that door I heard the faint ring of gunfire.
I'm so afraid to go out :ohdear:[/QUOTE]
That place is one of the most memorable places in gaming for me. The sheer amount of times I died and the 'HOLY SHIT WHAT IN THE FACE SUCKING CHRIST IS THAT!?' when I saw the controller only made sadder by the fact that you can skin the entire thing.
Although I love that light at the start that spins around.
[QUOTE=famasfanalt;27541352]That place is one of the most memorable places in gaming for me. The sheer amount of times I died and the 'HOLY SHIT WHAT IN THE FACE SUCKING CHRIST IS THAT!?' when I saw the controller only made sadder by the fact that you can skin the entire thing.
Although I love that light at the start that spins around.[/QUOTE]
Don't forget the really, really sneaky military patrol.
Ahhhh, it's been so long since I've played Vannila Stalker
[QUOTE=Amez;27540984]Well shit there goes my ability to stab innocent stalkers in the middle of the night :frown:
But oh well it should make the fights much more difficult I presume because then the whole camp will participate in the firefight.
This isn't an isolated incident, it happens to me as well. They walk like zombies, but they are much faster. The fucker in the first image scared the living shit out of me, he ran up out of nowhere at lightning speed. I followed him and he later picked up a gun and tried to attack, but I quickly put him down.
[media]http://img337.imageshack.us/img337/4776/ssdavid011711182329l01e.jpg [/media]
[media]http://img440.imageshack.us/img440/8905/ssdavid011711184357l05b.jpg [/media][/QUOTE]
Oh, the old friendly zombie bug. I think it used to be in vanilla, you'd shoot them, they'd start doing to ground spasms and you picked up their gun before they finished. Don't remember them becoming friendly afterwards, but they were unable to attack and just hanged around you. Duty shot them though :saddowns:
So I snapped and uninstalled SoC, time for a fresh install, even after deleting local content via steam, 13gb of shit was laying around.
[QUOTE=Zezibesh;27541499]Oh, the old friendly zombie bug. I think it used to be in vanilla, you'd shoot them, they'd start doing to ground spasms and you picked up their gun before they finished. Don't remember them becoming friendly afterwards, but they were unable to attack and just hanged around you. Duty shot them though :saddowns:[/QUOTE]
So that's how Yar managed to hang around all those zombies in Kopachi, he just stole their weapons!
You know, that would be an interesting feature, being able to steal guns from zombies while they're alive.
Fuck kopachi, every time i go with yar he bumps into me and blames me for alerting the zombies the dick
[QUOTE=croguy;27541563]
You know, that would be an interesting feature, being able to steal guns from zombies while they're alive.[/QUOTE]
Seems reasonable if they're flailing on the ground.
[QUOTE=CptVague;27542036]Seems reasonable if they're flailing on the ground.[/QUOTE]
But imagine running to them and grabbing their guns from their hands while they stare at you helplessly with their "D:" face.
0.7 finished uploading
[url]http://www.1337upload.net/files/fs_mod_merge_v0.7.rar[/url]
Please note down all instances of silent/air guitar, what faction they're a part of, what faction you're a part of, and whether or not they're one of the unique npcs.
[QUOTE=croguy;27542049]But imagine running to them and grabbing their guns from their hands while they stare at you helplessly with their "D:" face.[/QUOTE]
For some reason, this made me imagine Paravin-style awfulness. Too much time spent near the scorcher.
Does it use my UI mod now?
[QUOTE=K1ngo64;27542152]Does it use my UI mod now?[/QUOTE]I haven't put that in yet, I figure widescreen users can install it on their end.
It also has the 4:3 inventory included.
[editline]21st January 2011[/editline]
Meh, you do what you want, I am off to bed.
[QUOTE=K1ngo64;27542177]It also has the 4:3 inventory included.
[editline]21st January 2011[/editline]
Meh, you do what you want, I am off to bed.[/QUOTE]Wait, includes 4:3? Did you release a new one?
[QUOTE=Sgt Doom;27542257]Wait, includes 4:3? Did you release a new one?[/QUOTE]
Well then, are you gonna add it?
Any news on those clothes that GSC is supposed to be releasing based on STALKER?
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