S.T.A.L.K.E.R. Series Megathread - Call of :smith:
4,999 replies, posted
[QUOTE=Blaberry;27542554]Well then, are you gonna add it?[/QUOTE]
Absolutely, along with the shaders that I forgot to include :/
@hgncommand: It was possible to pre-order this sweater:
[media]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs137.snc4/37190_166821386677118_111521215540469_528812_5046535_n.jpg[/media]
The pre-order process was available until January 2nd, if I remember correctly. The sweater costs like 130$, the people who pre-ordered got 40% off discount.
But they fucked up miserably. They said they would send out the confirmation e-mails on January 2nd, but then they said, that the sweaters didn't live up to the expected quality so they sent them back and now they're waiting for the shipment from that factory. They also said, they would send out the confirmation mails mid-january, but now it's the 20th... I'm getting pissed about that.
[QUOTE=MisterUndead;27542782]@hgncommand: It was possible to pre-order this sweater:
[media]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs137.snc4/37190_166821386677118_111521215540469_528812_5046535_n.jpg[/media]
The pre-order process was available until January 2nd, if I remember correctly. The sweater costs like 130$, the people who pre-ordered got 40% off discount.
But they fucked up miserably. They said they would send out the confirmation e-mails on January 2nd, but then they said, that the sweaters didn't live up to the expected quality so they sent them back and now they're waiting for the shipment from that factory. They also said, they would send out the confirmation mails mid-january, but now it's the 20th... I'm getting pissed about that.[/QUOTE]
So I'm not the only person that looked at Strelok's unarmoured inventory icon and thought, "That's a nice sweater."? :sissies:
Found that the air guitar and silent guitar problems weren't caused by me, but by the original maker of FS 1.21.
Air guitar i've tracked down to NPCs simply not having one (but why they still try to play it I have no idea), but the silent guitar still eludes me :/
Downloading, this'll be awesome. In AMK:SE I had a load of artifacts that meant I could sprint forever and all bleeding was staunched pretty much instantly, nice to start again.
[QUOTE=Sgt Doom;27542751]Absolutely, along with the shaders that I forgot to include :/[/QUOTE]
Awesome!
Now how hard would it be to include the AMK artefacts? I'm not expecting you to do it, but I might do it as a minimod for doomplay.
It'd be getting the icons onto the ui_equipment, porting the scripts and...?
[editline]20th January 2011[/editline]
Because to my knowledge, none of them use any special models or textures.
Sarge, I installed your mod, and it crashes as soon as I start the game. No intro, no main menu, no nothing. :frown:
Expression : fatal error
Function : CInifile::r_section
File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
Line : 342
Description : <no expression>
Arguments : Can't open section 'sect_stancia2'
[QUOTE=K1ngo64;27540910]ITT: We are all Australian.[/QUOTE]
I want south Korea's internet
[QUOTE=Blaberry;27543518]Awesome!
Now how hard would it be to include the AMK artefacts? I'm expecting you to do it, but I might do it as a minimod for doomplay.
It'd be getting the icons onto the ui_equipment, porting the scripts and...?
[editline]20th January 2011[/editline]
Because to my knowledge, none of them use any special models or textures.[/QUOTE]The artifacts themselves don't use special materials or textures. The icons you'd need to port, with the size of the current ui_icons_equipment.dds that could be a problem.
I will add quite a bit of AMK stuff, like artifacts and it's new suits, but that's a while away at the moment.
Time to try out some Call of Pripyat: Redux.
[QUOTE=Scar;27543627]Sarge, I installed your mod, and it crashes as soon as I start the game. No intro, no main menu, no nothing. :frown:
Expression : fatal error
Function : CInifile::r_section
File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
Line : 342
Description : <no expression>
Arguments : Can't open section 'sect_stancia2'[/QUOTE]Works fine for me. What patch are you running on?
Also, go to config/weathers, tell me all of the files that are there, then find enviroment.ltx and copy it's contents here.
Then go to scripts/xiani_config.script and list what the settings are set to.
Did you make sure to do a clean install i.e. make sure there was no gamedata folder already there before?
[QUOTE=Zeraux;27543674]Time to try out some Call of Pripyat: Redux.[/QUOTE]
Prepare for a very harsh Zone.
Also huge immersion.
[QUOTE=Sgt Doom;27543650]The artifacts themselves don't use special materials or textures. The icons you'd need to port, with the size of the current ui_icons_equipment.dds that could be a problem.
I will add quite a bit of AMK stuff, like artifacts and it's new suits, but that's a while away at the moment.[/QUOTE]
Oh so you are going to port them, that's good to know.
0.7 is the full thing right? Not just a patch?
Ey guys, I need a texture pack for SoC. Just some Hi-Res pack would be nice.
[QUOTE=Sgt Doom;27542066]0.7 finished uploading
[url]http://www.1337upload.net/files/fs_mod_merge_v0.7.rar[/url]
Please note down all instances of silent/air guitar, what faction they're a part of, what faction you're a part of, and whether or not they're one of the unique npcs.[/QUOTE]What all does it add?
[QUOTE=Calkkuna;27543877]Ey guys, I need a texture pack for SoC. Just some Hi-Res pack would be nice.[/QUOTE]Argus Photorealistic Zone is pretty good
[url]http://www.gamebanana.com/skins/57421?vl%255Bpage%255D=5&mn=1[/url]
[url]http://www.gamebanana.com/skins/63814?vl%255Bpage%255D=3&mn=1[/url]
Nearly all the links to it from other sites seem to have died, as has the maker's site itself.
[editline]20th January 2011[/editline]
[QUOTE=TicTac;27543938]What all does it add?[/QUOTE]Freeplay Start 1.21
LURK weapons
Panoramic Mod 1.1 (weather mod)
xStream's AI mod
and a bunch of other things I can't remember right now. It should contain a shader mod, but I forgot to pack that in 0.7 :/
Expression : fatal error
Function : CStringTable::Load
File : E:\stalker\sources\trunk\xr_3da\xrGame\string_table.cpp
Line : 53
Description : <no expression>
Arguments : string table xml file not found ui_st_mm_mp.xml, for language rus
When I try to start NLC
[editline]20th January 2011[/editline]
Are you adding Argus textures?
[QUOTE=Blaberry;27543995]Expression : fatal error
Function : CStringTable::Load
File : E:\stalker\sources\trunk\xr_3da\xrGame\string_table.cpp
Line : 53
Description : <no expression>
Arguments : string table xml file not found ui_st_mm_mp.xml, for language rus
When I try to start NLC[/QUOTE]Find localisation.ltx, change rus to eng
Text that isn't in English will be broken e.g. instead of them saying "Hello!" they'll say "npc_dialog_greet_1" instead, which is the code label for that particular portion of text.
Is the shader mod you're including Kingo's?
[editline]20th January 2011[/editline]
Also, does 0.7 require a new game?
[QUOTE=JoeSibilant;27544028]Is the shader mod you're including Kingo's?
[editline]20th January 2011[/editline]
Also, does 0.7 require a new game?[/QUOTE]Yes
Probably won't require a new game, but if things act odd, then you should probably start again to make sure it isn't due to the old save.
[editline]20th January 2011[/editline]
I'll also be including the Acoustic Metal Stalker Minimod I mentioned on the previous page. I've finished adding proper OGG comments to it, so that's one potential source of AI oddness eliminated.
[QUOTE=Sgt Doom;27543961]Argus Photorealistic Zone is pretty good
[url]http://www.gamebanana.com/skins/57421?vl%255Bpage%255D=5&mn=1[/url]
[url]http://www.gamebanana.com/skins/63814?vl%255Bpage%255D=3&mn=1[/url]
Nearly all the links to it from other sites seem to have died, as has the maker's site itself.
[/QUOTE]
Can't find it anywhere.
Except some OL compatible version.
[editline]20th January 2011[/editline]
No wait that was just a patch.
[QUOTE=Calkkuna;27544085]Can't find it anywhere.
Except some OL compatible version.[/QUOTE]:/
I've got the original files, so I can upload them for you. Be warned, they contain their own textures.ltx file, so if you want to merge it with something, you are going to need to manually merge that file with something like Winmerge. If you want to use it with my mod, I can provide a compatible textures.ltx for you.
[QUOTE=Sgt Doom;27544107]:/
I've got the original files, so I can upload them for you. Be warned, they contain their own textures.ltx file, so if you want to merge it with something, you are going to need to manually merge that file with something like Winmerge. If you want to use it with my mod, I can provide a compatible textures.ltx for you.[/QUOTE]
If you'd be so kind :3:
Thanks
[QUOTE=Calkkuna;27544139]If you'd be so kind :3:
Thanks[/QUOTE]Uploading them now. Will take a while due to my shit internet, but in the meantime i'll create a compatible textures.ltx for if you plan to use it with my mod.
Why is it that with LURK rifles, power of weapon is inversely proportional to usefulness of sights? I find myself using my pistol more often than my M16A4 because at least with a pistol I know what the fuck I'm aiming at.
[QUOTE=Sgt Doom;27544156]Uploading them now. Will take a while due to my shit internet, but in the meantime i'll create a compatible textures.ltx for if you plan to use it with my mod.[/QUOTE]
Yeah do that too.
Seriously man you rock.
[QUOTE=Thomo;27544214]i killed 2 military attacking the rookie camp with the makarov both usually 2 hits and they are dead. (Neck, upperchest, head area)
The military keep on bumming the rookie camp though, god damnit.[/QUOTE]
Fort-12 is superior.
[editline]20th January 2011[/editline]
I do wish that Holden had decided to keep the Raging Bull though. Also, isn't there supposed to be an AUG?
[QUOTE=JoeSibilant;27544244]Fort-12 is superior.
[editline]20th January 2011[/editline]
I do wish that Holden had decided to keep the Raging Bull though. Also, isn't there supposed to be an AUG?[/QUOTE]It isn't present in any of the LURK files except in the trader files in the buy section. Nearly half of what's in the buy section doesn't actually exist, but it doesn't cause crashes because unlike sell, it doesn't try to bring into existence those weapons.
I'm replaying ShoC on Master since I lost my saves. Somehow combat feels a bit easier, clearing the car park was easy, but I managed to screw it up on Stalker difficulty. :confused:
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