• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
Also, without context bloodfuck would make me think your planning to grind on his face during your time of the month.
I've found leather jackets worth 15,000 RU's in AMK:SE, what is going on? Is it like, faction wear, just without an proper icon? I can't check them out properly to see what it represents.
[QUOTE=alex525;27566311]I've found leather jackets worth 15,000 RU's in AMK:SE, what is going on? Is it like, faction wear, just without an proper icon? I can't check them out properly to see what it represents.[/QUOTE] Probably jackets with a gas mask. Slightly better anomaly protection and huge prices. Just sell them, they're pretty useless if you got a stalker suit or better.
Started Doomlurk up as Freedom. [img_thumb]http://filesmelt.com/dl/XR_3DA_2011-01-21_18-14-19-64.png[/img_thumb] Freedom are idiots [img_thumb]http://filesmelt.com/dl/XR_3DA_2011-01-21_18-15-01-90.png[/img_thumb] Fire? Fuck it. [img_thumb]http://filesmelt.com/dl/XR_3DA_2011-01-21_18-15-26-95.png[/img_thumb] Magic weaponary
magicka russians Also, finally got internet back on my computer. Good ol' Wireless. Maybe now I can start playing some more AMK: SE and try Doom's mod at some point. Mitebcool.
[QUOTE=Nerts;27566219]Also, without context bloodfuck would make me think your planning to grind on his face during your time of the month.[/QUOTE] this is my fetish
[QUOTE=cyclocius;27566434]Started Doomlurk up as Freedom. Freedom are idiots Magic weaponary[/QUOTE] Tell us something we don't know, oddly enough mercs seem to stay out of anomalies better than the rest of the soup. Maybe because they're the pros with good gear and all. I haven't seen merc corpses violated by any anomalies in Freelurk so far, but i've seen monolithians, loners, zombies, dutiers, mutants, freedomers more than anyone else and a few bandits. Another question, if you'd think "realistically", which faction would you be bound to join? I think i would probably have to start as loner, but in the end, my place could be found in the ranks of scientists. At least a field assistant, you know. Kind of like in Call of Pripyat, the eggheads have a stalker team helping them. Similar fashion, as i know they could supply me good and protective gear.
I'd say I'd end up with the Ecologists, since I'd be one of the few people not airlifted in with the mobile lab that would have a understanding of lab work and such. I also can't fight for shit so I'd fit right in.
[media]http://www.youtube.com/watch?v=lpj8-sQp03s&feature=youtube_gdata[/media]
[QUOTE=Sabrina;27566535]Tell us something we don't know, oddly enough mercs seem to stay out of anomalies better than the rest of the soup. Maybe because they're the pros with good gear and all. I haven't seen merc corpses violated by any anomalies in Freelurk so far, but i've seen monolithians, loners, zombies, dutiers, mutants, freedomers more than anyone else and a few bandits. Another question, if you'd think "realistically", which faction would you be bound to join? I think i would probably have to start as loner, but in the end, my place could be found in the ranks of scientists. At least a field assistant, you know. Kind of like in Call of Pripyat, the eggheads have a stalker team helping them. Similar fashion, as i know they could supply me good and protective gear.[/QUOTE] Scientists have the problem that you'd have to go and dive into anomaly clusters and hunt mutant samples and shit, pretty dangerous overall Duty would suck ass due to the unnecessary discipline and useless raids which don't accomplish shit Being a Loner would be okay but no one would watch your back Freedom would be pretty chill but you might still get killed in the faction wars or by some mutant Bandits would listen to polka all the day but then some crazy loner on stims would come and rape half or Garbage you included Overall, I'd be Barkeep.
[QUOTE=Raiskauskone V2;27566587][media]http://www.youtube.com/watch?v=lpj8-sQp03s&feature=youtube_gdata[/media][/QUOTE] The Zone Survival Guide 101 Tip #1: When there is a firefight, [highlight]DANCE.[/highlight]
[QUOTE=Raiskauskone V2;27566587][media]http://www.youtube.com/watch?v=lpj8-sQp03s&feature=youtube_gdata[/media][/QUOTE] Oh god my stomach, it hurts so much. Thanks for the laughs, i really enjoyed that.
So, I was in Yantar doing some jobs that the barkeep gave me and realised it was getting late, I left some shit at the lab, went straight through wild territory... Wild territory at night, THE HORROR... :ohdear:
[QUOTE=Raiskauskone V2;27566587][media]http://www.youtube.com/watch?v=lpj8-sQp03s&feature=youtube_gdata[/media][/QUOTE] That music, that damn music! :byodood:
[QUOTE=Soderholm14;27566903]So, I was in Yantar doing some jobs that the barkeep gave me and realised it was getting late, I left some shit at the lab, went straight through wild territory... Wild territory at night, THE HORROR... :ohdear:[/QUOTE] Everytime I got to Rostok it seems to automaticly become night.
[QUOTE=Thomo;27566949]Shooting enemies out of range? Use a shotgun![/QUOTE] He was using slugs/darts though, perfectly reasonable
[QUOTE=Thomo;27567037]I seriously only go through the map on the pipes.[/QUOTE] It's only bad at night if you go via the rail tracks.
[QUOTE=Thomo;27566949]Shooting enemies out of range? Use a shotgun![/QUOTE] And if that don't work... Use more shotgun. [img]http://cache.gawkerassets.com/assets/images/9/2010/03/500x_engineer_update.jpg[/img]
[QUOTE=Nerts;27566985]Everytime I got to Rostok it seems to automaticly become night.[/QUOTE] Reminds me how every time I'm going from Wild Territory to Lake Yantar the weather instantly shifts from mildly cloudy and sunny weather to grimdark overcast with strong wind. [editline]21st January 2011[/editline] [QUOTE=Thomo;27567271]When I played it, it was bad everywhere I went[/QUOTE] Except the first time I played it, then Kruglov just moonwalked through the level and no enemies spawned.
[QUOTE=Thomo;27567271]When I played it, it was bad everywhere I went[/QUOTE] Take a shotgun and go through the radioactive building to the left after the snipers, take cover by the sheds and stuff and kill the mercs in the unfinished building up ahead.
snip managed to save the idiot
You know, I wonder if it's possible to actually merge the two Rostok levels and not damage the stability of the game. At least I think that Thorny should consider doing it for WoTW.
[QUOTE=moffe;27567406]So im playing redux and im trying to save mitay, every time I save him he just walks down to the repair pit under a car and dies for no reason any help?[/QUOTE] Maybe he has given up hope of surviving in the Zone?
[QUOTE=Thomo;27567365]I'm talking, after you've done the kruglov shit, and the A-life has free sex over the map and spawns bloodsuckers and hordes of dogs. not to mention squads of duty and stalkers that walk in the fight them, die, rinse and repeat.[/QUOTE] The most that way ever has is Mercs, dogs, snorks, boars and Duty if you're a Freedom bro, you rarely see bloodsuckers or controllers on that route.
[QUOTE=Nerts;27567649]The most that way ever has is Mercs, dogs, snorks, boars and Duty if you're a Freedom bro, you rarely see bloodsuckers or controllers on that route.[/QUOTE] Never see controllers but I've had plenty of suckers each time I'm there. In Doom's mod I've had tons of loners packing into the entrance way from the bar but they never go deeper into the area. Been chasing the sales rep half way across the zone. Fuckers gone through bar, warehouses and into Yantar. Luckily I've got a mission to take out some zombies while in Yantar and an SVD with all kinds of special ammo. Gonna be fun.
That reminds me, the incendiary ammo is useless. Why? 32% accuracy, no thanks. Then again, armor-piercing and hollowpoints are an awesome idea. Makes you want to think twice what sort of ammo you want to take with you. Is the location gonna be filled with mutants or humans? Mutants means hollowpoints. Humans mean armor-piercing. If both, take regular so both are just as easy to take out. It really gives a bit more stretegy depth.
[QUOTE=Sabrina;27567903]That reminds me, the incendiary ammo is useless. Why? 32% accuracy, no thanks. Then again, armor-piercing and hollowpoints are an awesome idea. Makes you want to think twice what sort of ammo you want to take with you. Is the location gonna be filled with mutants or humans? Mutants means hollowpoints. Humans mean armor-piercing. If both, take regular so both are just as easy to take out. It really gives a bit more stretegy depth.[/QUOTE] I didn't even know they had incendiary ammo.
[QUOTE=Nerts;27567649]The most that way ever has is Mercs, dogs, snorks, boars and Duty if you're a Freedom bro, you rarely see bloodsuckers or controllers on that route.[/QUOTE] On my way through going to Yantar, the Territory was fucking filled with dog packs and controllers (AMK:SE). Pretty much nothing else. I did see something awesome and terrifying all at once. I got to the underpass and scoped it with my scopes because I saw an activated burner. I was able to see a humanoid form walking slowly toward me [b]ON FIRE[/b]. It turns out there were 6 zombified people down there, which were not a big deal to skill from afar. Still, it was a spectacle.
So nobody knows / wants to share the password to Paravin's stories? What's so bad about them? [B]EDIT:[/B] [IMG]http://i.imgur.com/Yu3cR.png[/IMG][img]http://www.gamesprays.com/images/icons/doubles-guy-3763_preview.png[/img]
[QUOTE=Oneperson;27568346]So nobody knows / wants to share the password to Paravin's stories? What's so bad about them?[/QUOTE] If you would read one, you would know. But you can't. So you will never know. Thank god you won't. Boar rape isn't the most delightful thing to read. [B]AND BOAR RAPE IS EASY MODE.[/B]
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