• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
SGM for CoP finished uploading Main: [url]http://www.1337upload.net/files/SGM1_7_English.7z[/url] Patch: [url]http://www.1337upload.net/files/SGM_1.7_FIXED_31.08.rar[/url] Translation: [url]http://www.1337upload.net/files/SGM_1_7_Translation.7z[/url]
[QUOTE=Thomo;27585680]Where is the folder for CoP saves and what not, I have the steam version[/QUOTE] Users/Documents
[QUOTE=Nerts;27582969]Oh dear, look at that. :allears:[/QUOTE] Oh really? I [I]only[/I] continued my warpath against furries by [B]several other posts[/B], and gradually going back to topic, now with [B]couple of pages between this and that.[/B] And now you think you somehow, someway, managed to force back to topic? Yeah, sure. In your furtastic little mind I say again, you're all the same
[QUOTE=Raiskauskone V2;27586101]Oh really? I [I]only[/I] continued my warpath against furries by [B]several other posts[/B], and gradually going back to topic, now with [B]couple of pages between this and that.[/B] You're all the same[/QUOTE] Drop the fucking argument already, its STALKER megathread go rant about furries elsewhere and just ignore him if you don't like what he has to say.
Hey Facepunchers, I've been playing a lot of STALKER CoP lately, and after playing through the vanilla version and then playing Redux, I've been wondering if I should get STALKER ShoC or Clear sky? Rate agrees for ShoC and disagrees for Clear sky, I need to pick up something new to play.
In other news; I finished CoP. Everything went well expect that bandits abused the information of the Oasis, and the bloodsuckers overran skadovsk. [editline]22nd January 2011[/editline] such is life in the zone [editline]22nd January 2011[/editline] [QUOTE=Lone Wolf807;27586119][B]just ignore him if you don't like what he has to say.[/B][/QUOTE] Same applies to you
[QUOTE=Raiskauskone V2;27586151]In other news; I finished CoP. Everything went well expect that bandits abused the information of the Oasis, and the bloodsuckers overran skadovsk. [editline]22nd January 2011[/editline] such is life in the zone [editline]22nd January 2011[/editline] Same applies to you[/QUOTE] I never commented on what I think about furries, I'm telling you to take it elsewhere.
Are you coming on to me? [editline]22nd January 2011[/editline] I completed the game on hardest difficult level, wasn't it supposed to unlock even harder difficult level?
[QUOTE=Raiskauskone V2;27586258]I completed the game on hardest difficult level, wasn't it supposed to unlock even harder difficult level?[/QUOTE]You unlocked Redux :v:
Uh no, and completing on Master is hardly a feat when all other difficulties are literally child's play once you get used to how the game works.
Man, I remember when I wouldn't touch anything over the Stalker Difficulty. Then I played Redux. Now I only play on Master.
Playing the older versions of LURK and Redux have made me bring as little stuff with me as possible and hoard everything I can in my stashes.
I think i'm close to solving my problems with the traders and their bizarre price algorithms, but it does involve editing all.spawn. So when I do release the next patch, it will require a new game. In any case, a lot of stuff will be added and fixed, so you'd probably need to start anew anyway.
Downloading redux now
[QUOTE=Sgt Doom;27586771]I think i'm close to solving my problems with the traders and their bizarre price algorithms, but it does involve editing all.spawn. So when I do release the next patch, it will require a new game. In any case, a lot of stuff will be added and fixed, so you'd probably need to start anew anyway.[/QUOTE] Well you're completely re-doing the mod, I'd be a bit dumb not to expect that.
[QUOTE=K1ngo64;27562982]I once told a furry he couldn't beta test one of my mods because he was a furry.[/QUOTE] Oh yes, I remember that.
[QUOTE=Lyoko774;27587001]Oh yes, I remember that.[/QUOTE] *looks at avatar* It was you, wasn't it?
[QUOTE=Calkkuna;27587011]*looks at avatar* It was you, wasn't it?[/QUOTE] With that avatar he deserves to be thrown into whirlig anomaly, and the remains fed to dogs.
[QUOTE=Raiskauskone V2;27587086]With that avatar he deserves to be thrown into whirlig anomaly, and the remains fed to dogs.[/QUOTE] Who the fuck cares if he likes to fap to furries, SERIOUSLY? Let's just stop this stupid shit and talk about stalkan.
[QUOTE=w00tman64;27586531]Man, I remember when I wouldn't touch anything over the Stalker Difficulty. Then I played Redux. Now I only play on Master.[/QUOTE] Good chap! Before I played the original SoC Redux (and Redux Extreme) I used to play games on Medium, but now I play them on the hardest possible difficulty, and everything's always a lot more fun. The games last longer too.
I had a zombie slowly saunter across a quarter of the map and waited till it was almost right next to me to open fire.
[QUOTE=Thorny;27587237]Good chap! Before I played the original SoC Redux (and Redux Extreme) I used to play games on Medium, but now I play them on the hardest possible difficulty, and everything's always a lot more fun. The games last longer too.[/QUOTE] What's the Redux for SoC like?
hard [editline]22nd January 2011[/editline] And tomorrow I'm going out to get every piece of stalker merchandise I see.
[QUOTE=Zezibesh;27585400]Haha, like Duty doesn't fuck up on a regular basis Since the whole notion of fighting the Zone has been so successful so far right [editline]22nd January 2011[/editline] Sure there isn't a "mods" folder left?[/QUOTE] No, I removed [b]EVERYTHING[/b]
[code][b]Sidorovich[/b] [83] ; cse_abstract properties section_name = m_trader name = escape_trader position = -244.69270324707,-24.9579963684082,-133.960006713867 direction = 0,1.54919397830963,0 ; cse_alife_object properties game_vertex_id = 0 distance = 0 level_vertex_id = 594270 object_flags = 0xffffff7b custom_data = <<END [spawn] wpn_pm ammo_9x18_fmj [logic] cfg = scripts\esc_freeplay_trader.ltx END story_id = 3 ; cse_visual properties visual_name = actors\trader\trader ; cse_alife_trader_abstract properties money = 1000000 trader_flags = 0 character_profile = escape_trader [b]Military Trader/Commander[/b] [174] ; cse_abstract properties section_name = stalker_trader name = esc_blokpost_commander position = -154.405380249023,-29.444896697998,-381.750823974609 direction = 0.00115116173401475,-5.07207296323031e-005,0.0440320037305355 ; cse_alife_trader_abstract properties money = 5000 character_profile = esc_soldier_blockpost_commander ; cse_alife_object properties game_vertex_id = 15 distance = 9.09999942779541 level_vertex_id = 94821 object_flags = 0xffffffbb custom_data = <<END [smart_terrains] esc_blokpost = true END story_id = 93 ; cse_visual properties visual_name = actors\soldier\soldier_beret_1 ; cse_alife_creature_abstract properties g_team = 0 g_squad = 1 g_group = 1 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0x75646f6d upd:creature_flags = 0x6c upd:position = -154.405380249023,-29.444896697998,-381.750823974609 upd:o_model = 0 upd:o_torso = -5.07207296323031e-005,0.00115116173401475,0 upd:g_team = 0 upd:g_squad = 1 upd:g_group = 1 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 ; cse_alife_human_abstract properties predicate5 = 0,1,1,1,2 predicate4 = 2,0,1,0 ; cse_ph_skeleton properties upd:start_dialog = ; se_stalker properties [b]Bandit Trader[/b] [2597] ; cse_abstract properties section_name = stalker_trader name = val_bandit_trader position = 38.2837524414063,1.02224802970886,-54.4538955688477 direction = -0.000234864142839797,-1.83236253261566,0.0172795671969652 ; cse_alife_trader_abstract properties money = 5000 character_profile = val_bandit_trader ; cse_alife_object properties game_vertex_id = 1084 distance = 6.29999971389771 level_vertex_id = 222395 object_flags = 0xfffffffb custom_data = <<END [logic] active = walker1 trade = misc\trade_bandit.ltx combat_ignore = combat_ignore inv_max_weight = 10000 [combat_ignore] [walker1] path_walk = val_bandit_trader_walk path_look = val_bandit_trader_look danger = danger_condition meet = meet@trader [meet@trader] use = true use_wpn = false meet_state = 4|ward|6|ward@talk_hello meet_sate_wpn = 4|ward victim = 2|actor victim_wpn = 2|actor [danger_condition] ignore_distance = 2 [smart_terrains] none = true [spawn] medkit = 3 END ; cse_visual properties visual_name = actors\bandit\stalker_bandit_4 ; cse_alife_creature_abstract properties g_team = 0 g_squad = 0 g_group = 0 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = 38.2837524414063,1.02224802970886,-54.4538955688477 upd:o_model = 0 upd:o_torso = -1.48143005371094,-0.000924616877455264,0 upd:g_team = 0 upd:g_squad = 0 upd:g_group = 0 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 ; cse_alife_human_abstract properties predicate5 = 1,2,0,0,2 predicate4 = 0,2,1,2 ; cse_ph_skeleton properties upd:start_dialog = ; se_stalker properties [b]Dolg Petrenko[/b] [3238] ; cse_abstract properties section_name = stalker_trader name = bar_dolg_petrenko position = 207.565994262695,0.429977655410767,60.4622344970703 direction = 0,1.57078814506531,0 ; cse_alife_trader_abstract properties money = 5000 character_profile = bar_dolg_petrenko ; cse_alife_object properties game_vertex_id = 1203 distance = 9.80000019073486 level_vertex_id = 50435 object_flags = 0xfffffff7 custom_data = <<END [smart_terrains] none = true [logic] cfg = scripts\bar_petrenko.ltx END story_id = 506 ; cse_visual properties visual_name = actors\dolg\stalker_do_balon_3 ; cse_alife_creature_abstract properties g_team = 0 g_squad = 5 g_group = 4 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = 207.565994262695,0.429977655410767,60.4622344970703 upd:o_model = 0 upd:o_torso = 1.57078814506531,0,0 upd:g_team = 0 upd:g_squad = 5 upd:g_group = 4 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 ; cse_alife_human_abstract properties predicate5 = 2,0,2,1,1 predicate4 = 2,2,2,0 ; cse_ph_skeleton properties upd:start_dialog = ; se_stalker properties [b]Barman[/b] [3143] ; cse_abstract properties section_name = m_barman name = bar_barman position = 132.294921875,-4.74485778808594,20.3684597015381 direction = 0,0,0 ; cse_alife_trader_abstract properties money = 100000 character_profile = bar_barman ; cse_alife_object properties game_vertex_id = 1238 distance = 12.5999994277954 level_vertex_id = 36323 object_flags = 0xffffffff custom_data = <<END [smart_terrains] none = true [logic] cfg = scripts\bar_barman.ltx END story_id = 500 ; cse_visual properties visual_name = actors\barman\barman ; cse_alife_creature_abstract properties g_team = 0 g_squad = 0 g_group = 0 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = 132.294921875,-4.74485778808594,20.3684597015381 upd:o_model = 0 upd:o_torso = 0,0,0 upd:g_team = 0 upd:g_squad = 0 upd:g_group = 0 ; cse_alife_monster_abstract properties base_out_restrictors = bar_restrictor upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 ; cse_alife_human_abstract properties predicate5 = 2,2,1,0,1 predicate4 = 1,2,2,1 ; cse_ph_skeleton properties upd:start_dialog = ; se_stalker properties [b]Skinflint[/b] [4027] ; cse_abstract properties section_name = stalker_trader name = mil_freedom_member0021 position = -19.0083541870117,-7.36275148391724,-28.9374771118164 direction = 1.66017557035048e-007,1.57078790664673,-1.39576666197128e-011 ; cse_alife_trader_abstract properties money = 5000 character_profile = mil_Svoboda_trader ; cse_alife_object properties game_vertex_id = 1593 distance = 20.2999992370605 level_vertex_id = 288143 object_flags = 0xffffffbf custom_data = <<END [smart_terrains] mil_freedom = true [spawn] vodka = 4 medkit = 5 kolbasa = 3 bread = 2 conserva = 3 antirad = 2 bandage = 4 ;wpn_groza = 2 af_cristall = 1 END story_id = 734 ; cse_visual properties visual_name = actors\svoboda\stalker_sv_balon_1 ; cse_alife_creature_abstract properties g_team = 11 g_squad = 7 g_group = 0 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = -19.0083541870117,-7.36275148391724,-28.9374771118164 upd:o_model = 0 upd:o_torso = 1.57078790664673,1.66017557035048e-007,0 upd:g_team = 11 upd:g_squad = 7 upd:g_group = 0 ; cse_alife_monster_abstract properties base_in_restrictors = mil_freedom_wall_restrictor,mil_mines_restrictor upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 ; cse_alife_human_abstract properties predicate5 = 2,2,0,0,2 predicate4 = 2,1,2,0 ; cse_ph_skeleton properties upd:start_dialog = ; se_stalker properties [b]Merc Ara trader[/b] [4412] ; cse_abstract properties section_name = stalker_trader name = mil_ara position = -193.156188964844,-15.9701528549194,370.132995605469 direction = -0.000234864142839797,-1.83236253261566,0.0172795671969652 ; cse_alife_trader_abstract properties money = 5000 character_profile = mil_Killer_informator ; cse_alife_object properties game_vertex_id = 1859 distance = 6.29999971389771 level_vertex_id = 132380 object_flags = 0xfffffffb custom_data = <<END [logic] active = walker1 trade = misc\trade_killer.ltx on_death = death combat_ignore = combat_ignore inv_max_weight = 10000 [combat_ignore] [death] on_info = %+mil_ara_dead +sar2_death_20% [walker1] path_walk = mil_ara_walk1 path_look = mil_ara_look1 danger = danger_condition meet = meet@ara1 [meet@ara1] victim = 2|actor victim_wpn = 2|actor use = true use_wpn = true [danger_condition] ignore_distance = 2 [smart_terrains] none = true [spawn] medkit = 3 END story_id = 719 ; cse_visual properties visual_name = actors\killer\stalker_ki_informator ; cse_alife_creature_abstract properties g_team = 0 g_squad = 0 g_group = 0 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = -193.156188964844,-15.9701528549194,370.132995605469 upd:o_model = 0 upd:o_torso = -1.48143005371094,-0.000924616877455264,0 upd:g_team = 0 upd:g_squad = 0 upd:g_group = 0 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 ; cse_alife_human_abstract properties predicate5 = 1,2,0,0,2 predicate4 = 0,2,1,2 ; cse_ph_skeleton properties upd:start_dialog = ; se_stalker properties [b]Sakharov[/b] [4928] ; cse_abstract properties section_name = stalker_sakharov name = yantar_ecolog_general position = 25.7398948669434,-11.716591835022,-273.274139404297 direction = 0,-1.65805423259735,0 ; cse_alife_trader_abstract properties money = 5000 character_profile = yan_general_ecolog ; cse_alife_object properties game_vertex_id = 1480 distance = 33.5999984741211 level_vertex_id = 51613 object_flags = 0xffffffff custom_data = <<END [smart_terrains] none = true [logic] cfg = scripts\yan\yan_scientist_fp.ltx END story_id = 902 ; cse_visual properties visual_name = actors\ucheniy\ucheniy_2 ; cse_alife_creature_abstract properties g_team = 8 g_squad = 8 g_group = 1 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = 25.7398948669434,-11.716591835022,-273.274139404297 upd:o_model = 0 upd:o_torso = -1.65805423259735,0,0 upd:g_team = 8 upd:g_squad = 8 upd:g_group = 1 ; cse_alife_monster_abstract properties base_out_restrictors = yantar_bunker_space_restrictor upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 ; cse_alife_human_abstract properties predicate5 = 0,1,1,1,0 predicate4 = 2,0,0,2 ; cse_ph_skeleton properties upd:start_dialog = ; se_stalker properties [b]Monolith Trader[/b] [6827] ; cse_abstract properties section_name = stalker_trader name = pri_monolith_trader position = -3.46280860900879,-5.16145277023315,192.550888061523 direction = -0.000234864142839797,-1.83236253261566,0.0172795671969652 ; cse_alife_trader_abstract properties money = 5000 character_profile = pri_monolith_trader ; cse_alife_object properties game_vertex_id = 2195 distance = 6.29999971389771 level_vertex_id = 97949 object_flags = 0xfffffffb custom_data = <<END [logic] active = walker1 trade = misc\trade_monolith.ltx combat_ignore = combat_ignore inv_max_weight = 10000 [combat_ignore] [walker1] path_walk = monolith_trader_walk path_look = monolith_trader_look danger = danger_condition meet = meet@trader [meet@trader] use = true use_wpn = false meet_state = 4|ward|6|ward@talk_hello meet_sate_wpn = 4|ward victim = 2|actor victim_wpn = 2|actor [danger_condition] ignore_distance = 2 [smart_terrains] none = true [spawn] medkit = 3 END ; cse_visual properties visual_name = actors\monolit\stalker_mo_hood_9 ; cse_alife_creature_abstract properties g_team = 0 g_squad = 0 g_group = 0 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = -3.46280860900879,-5.16145277023315,192.550888061523 upd:o_model = 0 upd:o_torso = -1.48143005371094,-0.000924616877455264,0 upd:g_team = 0 upd:g_squad = 0 upd:g_group = 0 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 ; cse_alife_human_abstract properties predicate5 = 1,2,0,0,2 predicate4 = 0,2,1,2 ; cse_ph_skeleton properties upd:start_dialog = ; se_stalker properties [/code] I am in way over my head. There is something here that determines that the traders added by Freeplay Start (military, bandit, mercenary, monolith) set their prices a certain way (value 1 for friendlies, value 2 for neutrals), but I don't know what. I've noticed that all the added traders share the same object_flags = 0xfffffffb (except Military commander, since he was not added, only modified. His is object_flags = 0xffffffbb), but whether that has something to do with it or not I have absolutely no idea. Only one way to find out: trial and error I'm never going to be able to fix the traders the way I want them to be :smith:
[QUOTE=DigitalySane;27587394]No, I removed [b]EVERYTHING[/b][/QUOTE] regedit or format c:/
I got the Oasis quest from the scientists, but no one seems to have any information on a starting point for my search. Am I expected to wander around aimlessly and stumble upon it eventually?
[QUOTE=Raiskauskone V2;27587086]With that avatar he deserves to be thrown into whirlig anomaly, and the remains fed to dogs.[/QUOTE] Wow, did your family get killed by two guys in fursuits or something? Kinda funny. You're the type of person that goes and bitches about furries always rubbing their shit in your face, when you're the one who, at ANY opportunity, has to point and scream "FURFAG" when everyone's moved on a while ago.
For doom : [url]http://youtubetest.netne.net/[/url]
Changing the object_flags did nothing except change Sakharov's death sounds to a normal ecologist :/ [QUOTE=Activeellis;27587680]For doom : [url]http://youtubetest.netne.net/[/url][/QUOTE]Cool, it works now :buddy:
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