S.T.A.L.K.E.R. Series Megathread - Call of :smith:
4,999 replies, posted
[QUOTE=Sgt Doom;27589478]Ooh, what was Extreme like in terms of features?[/QUOTE]
New missions, items, NPCs, suits, weapons and more. Plus the Redux balancing of course, but [i]extreme[/i].
[QUOTE=Thorny;27589413]Great, but unfinished unfortunately. Redux Extreme was going to be insane, but only ever got as far as beta testing (which was still fucking awesome) :(
[editline]22nd January 2011[/editline]
loadsa money
[editline]22nd January 2011[/editline]
[sp]that's how we all talk dont'cha know guv pip pip[/sp][/QUOTE]
DOSH [sp]grab it while you can lads[/sp]
[IMG]http://img339.imageshack.us/img339/9664/airguitark.jpg[/IMG]
a cool bug in sgt doom's mod
air guitar masters
I need stalker multiplayer so bad. The gmod servers have potential but they are slow and boring as shit.
Call of Pripyat in DX11 with MLAA turned on with ATP and AtmosFear 2 is fucking amazing.
[QUOTE=Lyoko774;27589655]MLAA[/QUOTE]
What is that
[QUOTE=Sean C;27589632]I need stalker multiplayer so bad. The gmod servers have potential but they are slow and boring as shit.[/QUOTE]
CoP multiplayer has lots of servers running full singleplayer maps
Getting a second-hand 8800GT to replace my dead one, in order to squeeze a little bit more life out of my computer. Is 50 euro a good price to pay for one? Keep in mind that I live in Finland, so importing from outside the EU would incur the wrath of customs i.e. taxes :/
Seems okay to me if it's in good condition
It's a pretty decent card even today
[QUOTE=Calkkuna;27589709]What is that[/QUOTE]
Morphological AA. It's a cheap (as in, little to no hit in performance) form of AA. Looks decent 90% of the time, except the UI is usually blurred.
[QUOTE=Lyoko774;27589834]Morphological AA. It's a cheap (as in, little to no hit in performance) form of AA. Looks decent 90% of the time, except the UI is usually blurred.[/QUOTE]
I want that :0
[QUOTE=Calkkuna;27589966]I want that :0[/QUOTE]
Get an ATI Radeon HD 5000 series or better :v:
[QUOTE=Lyoko774;27589995]Get an ATI Radeon HD 5000 series or better :v:[/QUOTE]
I have a 5770 with the newest drivers :0
How does this look for armour variation? (combination of 2 mods, antigas and Djekman armour (a Russian mod)
On top of that, once I figure out where it is in AMK, i'm adding optional dynamic HUDs (and perhaps add in that options menu ability to configure the options present in xiani_config.script)
Ignore the duplicates.
[media] [url]http://filesmelt.com/dl/ui_icons_actor_djekman_armor.jpg[/url][/media]
[QUOTE=Zezibesh;27589799]Seems okay to me if it's in good condition
It's a pretty decent card even today[/QUOTE]
My computer is pretty much upgradable (case itself is small, mobo can't support >2gb, PSU is weak), this is just an interim measure until I can afford a better computer. 8800gt is pretty much borderline what my PSU can power :/
[QUOTE=Calkkuna;27590035]I have a 5770 with the newest drivers :0[/QUOTE]
[img]http://i55.tinypic.com/34oo8jd.jpg[/img]
Try that.
(Hint: the morphological checkbox)
[QUOTE=raBBish;27590053][img_thumb]http://i55.tinypic.com/34oo8jd.jpg[/img_thumb]
Try that.
(Hint: the morphological checkbox)[/QUOTE]
I don't have that :/
[editline]22nd January 2011[/editline]
[QUOTE=Sgt Doom;27590041]How does this look for armour variation? (combination of 2 mods, antigas and Djekman armour (a Russian mod)
On top of that, once I figure out where it is in AMK, i'm adding optional dynamic HUDs (and perhaps add in that options menu ability to configure the options present in xiani_config.script)
Ignore the duplicates.
[media] [url]http://filesmelt.com/dl/ui_icons_actor_djekman_armor.jpg[/url][/media]
My computer is pretty much upgradable (case itself is small, mobo can't support >2gb, PSU is weak), this is just an interim measure until I can afford a better computer. 8800gt is pretty much borderline what my PSU can power :/[/QUOTE]
Holy shit do want that sunrise exo.
[QUOTE=Calkkuna;27590085]I don't have that :/[/QUOTE]
Which Catalyst version do you have? Apparently it should be included since 10.10a.
Once I figure out the quest system, i'll give the Monolith a few quests to do in Pripyat, so the player can get the Monolith suit with gasmask in order to better resist the radiation in the Red Forest.
[QUOTE=Sgt Doom;27589761]Getting a second-hand 8800GT to replace my dead one, in order to squeeze a little bit more life out of my computer. Is 50 euro a good price to pay for one? Keep in mind that I live in Finland, so importing from outside the EU would incur the wrath of customs i.e. taxes :/[/QUOTE]
Yeah, that's a good price.
Oh man. STALKER's lighting system and in effect atmosphere blows me away on a daily basis.
I LOVE how the skybox itself gives ambient light. Seeing the red glow of an incoming blowout on your weapon as you head for shelter, the sounds of the howling Zone all around you. Fucking amazing.
[QUOTE=Calkkuna;27590085]Holy shit do want that sunrise exo.[/QUOTE]
That's the prototype Exo, it's pretty cool eh.
[QUOTE=Thorny;27590831]That's the prototype Exo, it's pretty cool eh.[/QUOTE]
It looks frigging great.
[img_thumb]http://i.imgur.com/5WKwY.jpg[/img_thumb]
This zombie is clearly an accomplished marksman :v:
[img_thumb]http://i.imgur.com/wpHvJ.jpg[/img_thumb]
S.T.A.L.K.E.Rs zombies are completely hilarious when they glitch out. This guy tried(and failed) to shoot me for five minutes and the only victims were the brick wall behind him and his self-esteem :downsgun: .
[QUOTE=Sgt Doom;27587450]I am in way over my head. There is something here that determines that the traders added by Freeplay Start (military, bandit, mercenary, monolith) set their prices a certain way (value 1 for friendlies, value 2 for neutrals), but I don't know what.[/QUOTE]
Are you sure it's defined there? From what I can see with a quick look, misc/trade_*.ltx looks promising. There's two values, and the price percentage is apparently the average of those, which makes absolutely no sense [b]unless[/b] the values are minimum and maximum price, depending on the trader's relation to the player (neutral - friend?) Although some of the values are vice-versa, larger-smaller instead of smaller-larger, which wouldn't really work. I also skimmed through the scripts but there doesn't seem to be anything important there. It might be worth a try anyways v:shobon:v
(Sorry about lack of AA, I can't seem to find a way to capture a screenshot with MLAA without ending up with a black image..)
[url=http://dl.dropbox.com/u/8664592/ss_joshua_01-18-11_16-01-52_%28zaton%29.jpg][img_thumb]http://dl.dropbox.com/u/8664592/ss_joshua_01-18-11_16-01-52_%28zaton%29.jpg[/img_thumb][/url]
So pretty. :v:
[QUOTE=Sgt Doom;27590041]How does this look for armour variation? (combination of 2 mods, antigas and Djekman armour (a Russian mod)
On top of that, once I figure out where it is in AMK, i'm adding optional dynamic HUDs (and perhaps add in that options menu ability to configure the options present in xiani_config.script)
Ignore the duplicates.
[URL="http://www.facepunch.com/"]View Image[/URL] [url][IMG]http://filesmelt.com/dl/ui_icons_actor_djekman_armor.jpg[/IMG][/url]
[url][URL]http://filesmelt.com/dl/ui_icons_actor_djekman_armor.jpg[/URL][/url]
My computer is pretty much upgradable (case itself is small, mobo can't support >2gb, PSU is weak), this is just an interim measure until I can afford a better computer. 8800gt is pretty much borderline what my PSU can power :/[/QUOTE]
stalker suit exo.
I love you.
[QUOTE=raBBish;27591124]Are you sure it's defined there? From what I can see with a quick look, misc/trade_*.ltx looks promising. There's two values, and the price percentage is apparently the average of those, which makes absolutely no sense [b]unless[/b] the values are minimum and maximum price, depending on the trader's relation to the player (neutral - friend?) Although some of the values are vice-versa, larger-smaller instead of smaller-larger, which wouldn't really work. I also skimmed through the scripts but there doesn't seem to be anything important there. It might be worth a try anyways v:shobon:v[/QUOTE]The problem is thuslywise:
The added traders, namely Monolith, Mercenary, Bandit and Military follow a different pricing algorithm to the vanilla traders. Value 1 corresponds to prices percentage of base for friendlies, and the second for neutrals (this is in the buy and sell sections, not supply)
However, for the vanilla traders and random stalkers, they follow a weird system whereby values 1 and 2 are added, then divided by 2. This determines the price for neutrals and is the vanilla, default unedited trader behaviour. For friendlies, the same scheme is followed, [b]except[/b] (and this is the weird part), something else is done to the price.
For example. I have a Jellyfish, base price of 1000 roubles. The Duty trader has buy values of 1.0, 0.5 for it. As a neutral, this means I get 750ru for it (1+0.5/2=0.75). However, as a friendly, I get a price of 900ru! But, and this is where it gets weirder, if I reverse those values, so 0.5, 1.0 instead, I get a price of 600!
I asked about this on the forums, and the price weirdness for friendlies is apparently not present in vanilla at all. Friendlies and neutrals are given the same price. It's apparently a "feature" of ZRP, which Freeplay Start 1.21 has. So: 1: I have no idea why the added traders follow their pricing algorithm. 2: I have no idea in what file ZRP does the friendly price scheme, because it doesn't edit trade_manager.script.
EDIT: Patch update: I've successfully merged Djekman's additional armours and Lexx's Antigas armours. The problem now is adding them to the mod, specifically merging them into the trader files, and ui_icon_equipment.dds
[QUOTE=Lyoko774;27591223](Sorry about lack of AA, I can't seem to find a way to capture a screenshot with MLAA without ending up with a black image..)
[url=http://dl.dropbox.com/u/8664592/ss_joshua_01-18-11_16-01-52_%28zaton%29.jpg][img_thumb]http://dl.dropbox.com/u/8664592/ss_joshua_01-18-11_16-01-52_%28zaton%29.jpg[/img_thumb][/url]
So pretty. :v:[/QUOTE]
MLAA is a post-process effect so it can't be seen in sceenshots.
also
[media]http://www.youtube.com/watch?v=dzQ-Aa6DnyU[/media]
I just noticed. guitar_2.ogg in CoP's patch files is the same riff as the credits music. I wish Firelake made more instrumental stuff, their singer(s) can't sing for shit but their instrumentals are pretty awesome.
[QUOTE=Lyoko774;27591975]I just noticed. guitar_2.ogg in CoP's patch files is the same riff as the credits music. I wish Firelake made more instrumental stuff, their singer(s) can't sing for shit but their instrumentals are pretty awesome.[/QUOTE]
They sing pretty good in Russian, but the English versions aren't as great :P
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