• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
[QUOTE=Thorny;27592358]They sing pretty good in Russian, but the English versions aren't as great :P[/QUOTE] The English versions are horrible. :\ Most of the time when songs are translated into English they sound pretty bad. [editline]22nd January 2011[/editline] ..And suddenly Call of Pripyat refuses to start. Ugh.
I've got some bad news. The Mk1 Exoskeleton (the Stalker suit with hydraulics) uses the default exo model :/ The icons are there, but the model itself is the same; there is no model for it in SoC :sigh: The other models work great, for some bizarre reason the broken exo uses the zombie exo animations and model.
[img]http://filesmelt.com/dl/whatthedosh.jpg[/img] :buddy: actor_killer?[img]http://fotos.fotoflexer.com/90b65b7b02bd70c3f7a1280cb0c8647a.jpg[/img]
[QUOTE=Scar;27592684][img_thumb]http://filesmelt.com/dl/whatthedosh.jpg[/img_thumb] :buddy: actor_killer?[img_thumb]http://fotos.fotoflexer.com/90b65b7b02bd70c3f7a1280cb0c8647a.jpg[/img_thumb][/QUOTE]Do you have the latest patch? 0.71? EDIT: oh wait, I haven't fixed that in 0.71 yet, my bad.
No, it crashes when I use it :frown:
Sitting in the Bar right now reading Roadside Picnic again. On my way here my game crashed in the wild territory after what looked like about 8 bloodsuckers spawned in almost the same spot, became stuck and just blinked their cloak on and off. Thought I got a screenshot, but it's just black.
music\RadwindPt1 = 5, 7, 0.5, 2, 4 What do those last two numbers mean?
[QUOTE=Scar;27592706]No, it crashes when I use it :frown:[/QUOTE]:raise: Do a clean (delete the gamedata folder and user.ltx) install of 0.7, then 0.71.
[QUOTE=Sgt Doom;27592652]I've got some bad news. The Mk1 Exoskeleton (the Stalker suit with hydraulics) uses the default exo model :/ The icons are there, but the model itself is the same; there is no model for it in SoC :sigh: The other models work great, for some bizarre reason the broken exo uses the zombie exo animations and model.[/QUOTE] I swear I saw it in-game years ago.
[QUOTE=Sgt Doom;27592652]I've got some bad news. The Mk1 Exoskeleton (the Stalker suit with hydraulics) uses the default exo model :/ The icons are there, but the model itself is the same; there is no model for it in SoC :sigh: The other models work great, for some bizarre reason the broken exo uses the zombie exo animations and model.[/QUOTE] It was only in the Alpha builds, you're going to have to rip it yourself or from another mod.
[QUOTE=spekter;27592936]I swear I saw it in-game years ago.[/QUOTE]If you find it, please please PLEASE let me know. [editline]23rd January 2011[/editline] [QUOTE=Lone Wolf807;27592959]It was only in the Alpha builds, you're going to have to rip it yourself or from another mod.[/QUOTE]Ah. :smith: [editline]23rd January 2011[/editline] Heyyy, do you think it'll be in Lost Alpha? :buddy:
Of course.
[QUOTE=Lone Wolf807;27593027]Of course.[/QUOTE]:dance:
Doomy, the model is in Darkeneko's CoP Variation mod, if you want it.
[QUOTE=Thorny;27593098]Doomy, the model is in Darkeneko's CoP Variation mod, if you want it.[/QUOTE]Are CoP actor models compatible with SoC?
[QUOTE=Sgt Doom;27592652]I've got some bad news. The Mk1 Exoskeleton (the Stalker suit with hydraulics) uses the default exo model :/ The icons are there, but the model itself is the same; there is no model for it in SoC :sigh: The other models work great, for some bizarre reason the broken exo uses the zombie exo animations and model.[/QUOTE] Time to extract the model from build 1935 :D
[QUOTE=Sgt Doom;27593124]Are CoP actor models compatible with SoC?[/QUOTE] I don't know, but I have a feeling in the back of my mind they're not.
Anyone else getting problems accessing Moddb? It's not letting me see things. "An error has occured We're sorry, but there seems to be a problem loading the articles listing. If you'd like the boring old technical reason for the error this is it: "We're sorry but you do not have permission to view the articles content requested." We suggest you try again. If the problem persists, contact us with the details." [QUOTE=Blaberry;27593131]Time to extract the model from build 1935 :D[/QUOTE] And maybe I can fly to the real life CNPP on a cloud of marshmallows :smith: Although... If the models in 1935 work with the current version, I will love you forever. If not, well; I won't think any worse of you :c [editline]23rd January 2011[/editline] [QUOTE=Thorny;27593152]I don't know, but I have a feeling in the back of my mind they're not.[/QUOTE]That's what I was thinking, as well :/ I'm having enough difficulty learning the general ways in which SoC scripts work, and the general game file structure i.e. where all the stuff is at. If I can find a way to convert stuff, then I will jump on that model like a hooker on a bag of crack. For the moment i'll not include Exo Mk1 or the broken exo. If I can find a working model of the MK1, i'll absolutely include it. The broken exo seems pointless, so that's staying gone imo.
[QUOTE=Sgt Doom;27593169]Anyone else getting problems accessing Moddb? It's not letting me see things. "An error has occured We're sorry, but there seems to be a problem loading the articles listing. If you'd like the boring old technical reason for the error this is it: "We're sorry but you do not have permission to view the articles content requested." We suggest you try again. If the problem persists, contact us with the details."[/QUOTE] Me too, it's being shit as usual.
[media]http://www.youtube.com/watch?v=G_f8FSDOkNI[/media] He got out of line. No idea why the sound is doubling like that, need to test it again. In regards to moddb: [url]http://www.facepunch.com/threads/1052229-ModDB-has-suffered-data-loss-all-accounts-now-null-and-void[/url].
[QUOTE=spekter;27593258][media]http://www.youtube.com/watch?v=G_f8FSDOkNI[/media] He got out of line. No idea why the sound is doubling like that, need to test it again. In regards to moddb: [url]http://www.facepunch.com/threads/1052229-ModDB-has-suffered-data-loss-all-accounts-now-null-and-void[/url].[/QUOTE]I love how the thunder coincided exactly with you taking the shot :v: Fucking terrible thing about the Moddb data loss, though :/ [editline]23rd January 2011[/editline] Would you guys be interested if I included this magazine mod? Do you think it would be a good idea? [url]http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=18395&sec_id=16[/url]
[QUOTE=Sgt Doom;27593317]I love how the thunder coincided exactly with you taking the shot :v: Fucking terrible thing about the Moddb data loss, though :/ [editline]23rd January 2011[/editline] Would you guys be interested if I included this magazine mod? Do you think it would be a good idea? [url]http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=18395&sec_id=16[/url][/QUOTE] Hopefully there should be a back-up.... hopefully :smith:
It better not be data loss, it better just be a regular old temporary fuck up.
[QUOTE=spekter;27593341]Hopefully there should be a back up.... hopefully :smith:[/QUOTE]No site that big goes a day without backups unless they're absolutely, indubitably, incredibly, without a doubt, undeniably: [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/pants-on-head-retarded-500x312.jpg[/IMG][/URL]
[QUOTE=Sgt Doom;27593365]pants-on-head[/QUOTE] :v:
doom. When I learn to mod.. We will be.. MODDING BUDDIES
[QUOTE=Sgt Doom;27593365]No site that big goes a day without backups unless they're absolutely, indubitably, incredibly, without a doubt, undeniably pants-on-head retarded.[/QUOTE] I wouldn't put it passed them.
[media]http://www.youtube.com/watch?v=_Qed0OuxM1k[/media]
Woah fuck why is it in 1080p. Totally pointless, I'm sticking to 480p from now.
[QUOTE=Activeellis;27593424]doom. When I learn to mod.. We will be.. MODDING BUDDIES[/QUOTE]:buddy: [QUOTE=Thorny;27593454]I wouldn't put it passed them.[/QUOTE] I hope your pessimism doesn't accurately reflect reality. ... :ohdear:
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