S.T.A.L.K.E.R. Series Megathread - Call of :smith:
4,999 replies, posted
Doom. Does min_radius and max_radius determine the accuracy of the weapon?
Update on the Java thing: Gonna propably dump it and place time instead on more important stuff (3D, Lua, C++ et.c.)
[QUOTE=Activeellis;27605325]Doom. Does min_radius and max_radius determine the accuracy of the weapon?[/QUOTE]Nope. That determines at what point the bullet ceases to be determined by the coded laws of physics and takes on the properties of a dice-roll when it hits an enemy.
[QUOTE=Sgt Doom;27605369]Nope. That determines at what point the bullet ceases to be determined by the coded laws of physics and takes on the properties of a dice-roll when it hits an enemy.[/QUOTE]
Ah, Ok cheers.
New thread soon, fellow Stalkers!
[QUOTE=Sgt Doom;27605369]Nope. That determines at what point the bullet ceases to be determined by the coded laws of physics and takes on the properties of a dice-roll when it hits an enemy.[/QUOTE]
woah what? that actually happens? wouldnt that mean that long-range sniping is luck-based then?
[QUOTE=defyant;27605471]woah what? that actually happens? wouldnt that mean that long-range sniping is luck-based then?[/QUOTE]
Obviously longer ranged weapons would have very high values for it.
[QUOTE=imaguy;27598745]COP for me is the worst game in the series. But it's still a great game[/QUOTE]
:colbert:
Really? Fuck you too. Call of Pripyat was less intense, but it had the ideal setting.
The problem of CoP is that it is not difficult. The survival feeling is minimal. Although exploring was great fun because of all the different locations and caves. The missions in Pripyat were awesome and the sidequests.
I end up with more medkits playing on master than when playing rookie, probably because I can't just charge people with a pistol and spam medkits. :v:
[QUOTE=Thomo;27606207]will Atmosfear 2 break SGM at all if I put it ontop of it?[/QUOTE]
Use these instructions and it won't break
[url]http://forums.somethingawful.com/showthread.php?threadid=3272775&pagenumber=59&perpage=40#post381675052[/url]
Hnngh, gotta work up the strength to finally finish Clear Sky..
It's not that bad with Complete but I want to try out Total Factional Warfare because after CoP SGM and Doom's mod CS seems awfully...static. And the freakin' mutants being marked on the map make me cringe.
Why would you want to merge SGM and Atmosfear 2, anyways? They're already driving stronger computers to the brink of crashing when standalone, who know what they'll do when merged!
[QUOTE=croguy;27606437]Why would you want to merge SGM and Atmosfear 2, anyways? They're already driving stronger computers to the brink of crashing when standalone, who know what they'll do when merged![/QUOTE]
Perhaps he is capitalist and has top of range hardware from Chinese sweat shop.
ModDB is back up and running again for anyone who hasn't checked.
Having trouble reinstalling Redux.
I have a problem.
In Freelurk, Duty gives me a mission where i need to clear out the stalkan camp. However, all loners get raged and i can't get back to Bar anymore.
wat do
[QUOTE=Sabrina;27607502]I have a problem.
In Freelurk, Duty gives me a mission where i need to clear out the stalkan camp. However, all loners get raged and i can't get back to Bar anymore.
wat do[/QUOTE]Not much that can be done, I need to figure out how to fix loner relations :/
First time playing Stalker. I'm playing on master difficulty with your mod, Sgt Doom, and it's awesome. Dying has never been so much fun! :buddy:
Doom any idea why loners are still wearing exoskeletons?
[QUOTE=spekter;27607801]Doom any idea why loners are still wearing exoskeletons?[/QUOTE]?
How many of them are? I've not encountered many of them.
[QUOTE=Sgt Doom;27607813]?
How many of them are? I've not encountered many of them.[/QUOTE]
Quite a lot of them. In the bar they're usually in the normal suits but I keep bumping into some around garbage that have exo suits.
Have you not seen any at all or only just a few?
Could someone help me? I'm trying to uninstall Redux so I can reinstall it with Atmosfear, but I am unable to remove the mod.
[QUOTE=Sgt Doom;27607590]Not much that can be done, I need to figure out how to fix loner relations :/[/QUOTE]
There is another problem.
Enemies spawn in the middle of the bar isntead of the level changers.
[QUOTE=Rexen;27607879]Could someone help me? I'm trying to uninstall Redux so I can reinstall it with Atmosfear, but I am unable to remove the mod.[/QUOTE]
Delete the gamedata folder.
I like to see mods that make the sky a nice blue sky. The zone isn't some abysmal, hellish zone you know. Obviously in game yes but that doesn't mean everyday is overcast death.
[QUOTE=NuclearAnnhilation;27607950]I like to see mods that make the sky a nice blue sky. The zone isn't some abysmal, hellish zone you know. Obviously in game yes but that doesn't mean everyday is overcast death.[/QUOTE]
Yes, I like nice sunny days in big open fields.
[sp]makes sniping easier[/sp]
[QUOTE=Sabrina;27607892]There is another problem.
Enemies spawn in the middle of the bar isntead of the level changers.[/QUOTE]They are supposed to spawn there sometimes, just not within view of the player. FS 1.21 fucked with the respawn somehow.
[QUOTE=spekter;27607878]Quite a lot of them. In the bar they're usually in the normal suits but I keep bumping into some around garbage that have exo suits.
Have you not seen any at all or only just a few?[/QUOTE]
I've only ever seen a few, though I have to admit i've not had the opportunity to do a long, thorough playtest.
[QUOTE=NuclearAnnhilation;27607950]I like to see mods that make the sky a nice blue sky. The zone isn't some abysmal, hellish zone you know. Obviously in game yes but that doesn't mean everyday is overcast death.[/QUOTE]
I agree. I'd prefer if mostly it would be clear and sunny, but when the blowout hits, the sky turns into twirling clouds of fire and radioactive winds blowing 120 mph, ripping everything not bolted in place away. I also kinda would have preferred at least more of those Red Forest-like areas with actual forests. It's the fucking Zone, it's been abandoned for years, how come there aren't that many trees? Besides, they probably have been mutated as well so they can endure the blowouts due to their superiorly strong bark or some shit. Imagine getting into firefights in a dense forest with no light seeping through the pine needles, only your flashlight showing the way. Would be pretty fucking cool. Not to mention the mutant AI would get much more efficient as you can't see far and they can hit&run you multiple times.
Just imagine you're going through a dense pine forest in the Zone. You hear all kinds of growling and whistling around you, but you can't see anyone as your visibility is low. Suddenly, somthing bites you. You turn around and shoot, but the dog has ran away in the forest. You start chasing it and then a whole pack is surrounding you, running towards you and after biting, running away into the forest before you can retaliate. If you manage to finish them off, you have no idea of your whereabouts as the PDA has shut down. The trees have special qualities and prevent any sort of communication. Tons of radiation pockets are accomodating the forest as well, so you cannot merely run through. It's like the forest doesn't want you there, and now it wants to kill you.
It would scare the shit out of me. It's like high risk, high reward.
Just because there is some weird shit in the zone doesn't mean it separates it from logic.
[img]http://www.demotix.com/sites/default/files/imagecache/large_610x456_scaled/photos/Chernobyl-exclusion-zone-23-years-after-power-plant-explosion_264975.jpg[/img]
[img]http://www.chernobylee.com/blog/images/200708/20070808_ChernobylTrip_015_LND0214_S8.jpg[/img]
See, nice days.
[QUOTE=Thomo;27608190]Doing the merc quests in SGM are damn crippling.
Atleast i got a merc exo suit from one of the dudes.[/QUOTE]
I got a Duty PZ7 Universal suit.
:smug: u jelly
Ok I reinstalled LURK and I still get just
stack trace:
So would you guys even have any guesses on what it could be?
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