S.T.A.L.K.E.R. Series Megathread - Call of :smith:
4,999 replies, posted
[QUOTE=Milkyway M16;27320973]Sooo does anyone else think that the levels from ShoC always looked better than the ones from CS and CoP? I'm not talking graphically, I just mean textures and grass and detail etc.[/QUOTE]
Well, the maps in SoC are smaller than the ones in CS/CoP, so they could put more detail into them.
fuck i keep getting hit by this military soldier in the rookie camp and then they call in hinds to fuck me up
amk you son of a whore it's pretty hard to shoot down a helicopter when you're having a seizure after getting hit in the kneecap
[QUOTE=Combineguy;27320915]amk:se is fucking hilarious
a blowout happened in cordon, i'm running for cover and i look up
the fucking btr from the outpost is cartwheeling through the air across the map
wish i had fraps running[/QUOTE]
In AMK mutant corpses got all fucked up after a blowout and one dog's corpse stretched across almost the entire map.
[img_thumb]http://filesmelt.com/dl/ss_mc_01-09-11_19-00-02_l01_escape.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/ss_mc_01-09-11_19-00-05_l01_escape.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/ss_mc_01-09-11_19-00-29_l01_escape.jpg[/img_thumb]
Rat corpses did it too and when i shot at them they unstretched but went flying up into the sky to god knows where
[QUOTE=Teh Zip File;27321029]Well, the maps in SoC are smaller than the ones in CS/CoP, so they could put more detail into them.[/QUOTE]
Many more years went into production for them.
[QUOTE=imaguy;27321056]In AMK mutant corpses got all fucked up after a blowout and one dog's corpse stretched across almost the entire map.
[img_thumb]http://filesmelt.com/dl/ss_mc_01-09-11_19-00-02_l01_escape.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/ss_mc_01-09-11_19-00-05_l01_escape.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/ss_mc_01-09-11_19-00-29_l01_escape.jpg[/img_thumb]
Rat corpses did it too and when i shot at them they unstretched but went flying up into the sky to god knows where[/QUOTE]
I'm tempted to make a joke involving 4chan and longcat, but that'd probably earn me a box fortress.
So in AMK:SE, I sleep underground in Cordon's rookie camp and wake up to a blowout. [b]Every single character[/b] in the town pile up at the door and have their guns out aiming up the doorway. Randomly, one dies. Blowout ends, they all walk outside and go back to their positions - then start shouting and run into the corner of one of the fences with their guns out, trying to shoot the air. The only stalker not involved in this is Nimble, who is on the opposite corner with his gun aimed but not shooting.
:wtc:
[QUOTE=RikohZX;27321139]I'm tempted to make a joke involving 4chan and longcat, but that'd probably earn me a box fortress.
So in AMK:SE, I sleep underground in Cordon's rookie camp and wake up to a blowout. [b]Every single character[/b] in the town pile up at the door and have their guns out aiming up the doorway. Randomly, one dies. Blowout ends, they all walk outside and go back to their positions - then start shouting and run into the corner of one of the fences with their guns out, trying to shoot the air. The only stalker not involved in this is Nimble, who is on the opposite corner with his gun aimed but not shooting.
:wtc:[/QUOTE]That's what I find annoying about SoC mod blowouts, they're always done so shittily with regards to how the AI behaves.
Okay, I have gotten a script working which puts a restraint on SPACE items take up in the backpack. I can't figure out how to overlay text on the inventory, but I know how to put it on the hud. What's the best spot?
AMK: SE is probably the most random shit I have ever played. The blowouts, anomalies, and the fact that when I went to go save Mole [b]A FUCKING ELECTRIC BEAST CAME OUT OF NOWHERE AND DECIDED TO RAPE MY SHIT WHILE ALL THE LONERS DIDN'T DO A DAMN THING ABOUT IT[/b]
but damn this mod is fun
[QUOTE=K1ngo64;27321096]Many more years went into production for them.[/QUOTE]
That too I suppose. :v:
I hope STALKER 2 has environments like SoC except even more awesome.
Know what's fun to do? change the values for the armour so that the Leather Jacket and Stalker Suit are better than exos. It makes the random stalkers almost invincible and provides a lot of entertainment. It's awesome to see in Agroprom the Stalkers beating back the military with ease.
So I didn't save Krug in Wild Territory.
So no Psi Helmet.
Fuck it I say, and procced to shut down the brainscorcher with no psi protection in AMK:SE, I didn't even know it was possible.
[QUOTE=Teh Zip File;27321466]I hope STALKER 2 has environments like SoC except even more awesome.[/QUOTE]
I hope stalker 2's environments are basically Call of pripyat's area types connected together with no loading screens, and with more interesting "locations" (the circles on the map).
Where the fuck is the fine tools in the merc base in zaton? Are ther
Any other merc bases inn zaton
[QUOTE=That_Crazy_Gman;27322570]Where the fuck is the fine tools in the merc base in zaton? Are ther
Any other merc bases inn zaton[/QUOTE]Go into the merc base, it's at the very back, where 3 mercs are sitting by 2 red crates. The tools are on the wooden crate.
This, of course, depends on what mod (if any) you're using.
[QUOTE=Trinholdt;27321430]AMK: SE is probably the most random shit I have ever played. The blowouts, anomalies, and the fact that when I went to go save Mole [B]A FUCKING ELECTRIC BEAST CAME OUT OF NOWHERE AND DECIDED TO RAPE MY SHIT WHILE ALL THE LONERS DIDN'T DO A DAMN THING ABOUT IT[/B]
but damn this mod is fun[/QUOTE]
You haven't played People Soup, rookie.
[i]If you knew where I've been and what I've seen...[/i]
[QUOTE=Blaberry;27322665]You haven't played People Soup, rookie.
[i]If you knew where I've been and what I've seen...[/i][/QUOTE]
People soup isn't fun
[QUOTE=Sgt Doom;27322602]Go into the merc base, it's at the very back, where 3 mercs are sitting by 2 red crates. The tools are on the wooden crate.
This, of course, depends on what mod (if any) you're using.[/QUOTE]
What red crates? This is the wast processing plant
Is
[editline]10th January 2011[/editline]
I killed them all, if that helps
[editline]10th January 2011[/editline]
Found the crate, ther's nothing on it
Got the latest version of redux. Shit keeps crashing on quick load.
[QUOTE=Teh Zip File;27321466]That too I suppose. :v:
I hope STALKER 2 has environments like SoC except even more awesome.[/QUOTE]
I hope they put Cordon in it. I bet the loner camp at Cordon is everybody's favourite place in all of the STALKER games.
Also I hope they bring back random anomalies, that is what I missed in CoP.
They should make Tolik have a major part in STALKER 2 :saddowns:
Strelok [B]HAS[/B] to make an appearance. That part in CoP when [sp]you meet Strelok in Pripyat was one of the most awe inspiring parts of the game[/sp]
[QUOTE=K1ngo64;27323148]Strelok [B]HAS[/B] to make an appearance. That part in CoP when [sp]you meet Strelok in Pripyat was one of the most awe inspiring parts of the game[/sp][/QUOTE]
[sp]When the doors opened and I saw Strelok I went ;Ö[/sp]
I experienced my first blowout in AMK: SE. I walked towards the car park in Cordon clearing it of bandits that slaughtered Wolf's squad. I took out the last bandit in the attic with the fire in it and took a nap. I woke up and the loud monstrous sound that signaled a blowout coming towards my way. I waited it out and decided to run towards the Rookie camp to see if everyone was okay but I got jumped by five pseudo dogs. I reloaded my save which was BEFORE the blowout and ran for the Rookie camp as fast as possible and got chased by the same pack of pseudo dogs but lost them before I got to the dirt road leading down into the camp. The next thing I see is a flash of light, that same monstrosity of a sound rang in my ears, and I saw the Rookie that's usually on guard duty at the mouth of the camp run for cover. After my eyes stopped seeing spots I saw more rookies scattering looking for cover. We flooded the underground areas and waited the blowout together. I'm gonna go check on the military to see if they survived.
[QUOTE=imaguy;27322780]People soup isn't fun[/QUOTE]
It is not a direct pleasure:colbert:
I did a fresh install of SoC, used Hispano to patch to 1.004, and installed SGM for SoC. Now, when I launch the game, it just crashes right away
[code]Expression : wave&&wave->length()
Function : CSoundRender_Source::LoadWave
File : E:\stalker\patch_1_0004\xrSound\SoundRender_Source_loader.cpp
Line : 65
Description : Can't open wave file:
Arguments : c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_l.ogg
[/code]
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\mil_tasks.script:66: attempt to index field 'actor' (a nil value)
Steam install with AMK SE
on loading screen when trying to enter red forrest
wat do
Hey Thorny, what do you need help with in the new version of Redux?
[QUOTE=BuddieBBB;27323413]Hey Thorny, what do you need help with in the new version of Redux?[/QUOTE]
Including the NS cave.
[sp]Please Thorny? Pretty please?[/sp]:saddowns:
[QUOTE=seano12;27279591][img_thumb]http://img254.imageshack.us/img254/9499/1293830658802.jpg[/img_thumb]
Ahh... good times.[/QUOTE]
For me I think "Monolith, Monolith everywhere" is more terrifying.
Seems like the military survived mostly intact, all their soldiers, patrols, and BTR's were still alive. The rookies are watching me pick off the soldiers one by one with my scoped Moistened Nugget I slaved for and all the while messages are showing up on my screen of a Stalker killing several soldiers at the military checkpoint. Haha, they're talking about me
All the soldiers are dead now, there's only one left alive and I left him to bleed out on the roof of one of the buildings but only because I don't have a good shot on him. Red mist from sniping them from far away, HHHNNNGGG
Another story!
I was in Agroprom watching soldiers and bandits fight while picking off stragglers and going into one of the buildings because a neutral was just their standing around so I investigated. A Stalker was looking out the window when I joined him and heard the familiar sounds of a Bloodsucker RIGHT behind me, I only had enough time to turn around pull out my sawed-off when it uncloaks to attack me. I put two shots into its face with the Stalker getting a couple rounds in with me taking it down. The second I turned around to see it uncloak I screamed like a dying deer.
Bastard military dogs sent an helicopter for me while I was investigating a disturbance of a controller at the car park, it turned a bunch of bandits into mindless slaves and after dealing with them I began my hunt for the controller. Out of nowhere I hear military chatter over the radio and turned to run away when the controller comes around the corner but before it could get its little mind rape trick on me a rocket hit the motherfucker killing it. I suffered from splash damage and took cover in one of the buildings before running back to the Rookie camp, it killed a Stalker leaving me to nearly bleed to death retreating into cover.
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