• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
[QUOTE=Sgt Doom;27370400]Would be quite nice. For now i'll probably just tweak the displacement values so you have to aim in ironsights to have a chance of hitting stuff at longer ranges. That brings me to something I really hate in STALKER. Shotgun displacement. The spread of the buckshot is affected by accuracy i.e. your stance, ironsights or not etc. That should not happen. What should happen is the buckshot cone drifts from centre randomly based on displacement, it makes absolutely no sense the buckshot cone getting tighter depending on stance.[/QUOTE] Changing bullet cones don't make any sense, period. A gun doesn't magically start firing in 90 degree angles just because you aren't bracing it against your shoulder. [editline]12th January 2011[/editline] Shit that came out wrong
[QUOTE=Zezibesh;27370427]Changing bullet cones don't make any sense, period. A gun doesn't magically start firing in 90 degree angles just because you aren't bracing it against your shoulder. [editline]12th January 2011[/editline] Shit that came out wrong[/QUOTE]I think I understand what you're saying. I agree that an RO aiming system would be a practically perfect solution, but gotta work with what we've got :sigh: That being said, it would kinda take away from immersion a bit, walking around with your guy aiming at the far corner of the screen until you wiggle your view a bit so he's aiming somewhat forward. Basically the angle at which the player's aim drifts should not be as large as in RO.
Can't you just set the same spread for each stance?
I hope in Stalker 2 you can join groups of Loners, not just tag along and have them pull a gun on you if you spot a Snork.
[QUOTE=PaChIrA;27370520]Can't you just set the same spread for each stance?[/QUOTE] Yes, but then hipfiring becomes a bit too good, at least with crosshairs. It won't be balanced without the aiming deadzone.
Got cop installed again, any mod suggestions i've tried smrter and it wasn't worth it. Also links are approved.
[QUOTE=Angua;27370799]Got cop installed again, any mod suggestions i've tried smrter and it wasn't worth it. Also links are approved.[/QUOTE] Redux and SGM Also writing another story again, wee.
I've never played stalker, I'll probably buy it now because of this thread :smile:
Gonna try that redux.
Why I'm not in Stalkerbros 2011? :saddowns:
Crosshairs, eh? I only just started playing SoC, and I always have the crosshair on. However, I never, ever, hip fire. I cannot stand it. Crosshair, why you so big?
[QUOTE=Raiskauskone V2;27371058]Why I'm not in Stalkerbros 2011? :saddowns:[/QUOTE] 'cos you did not PM the guy who made it.
[QUOTE=Calkkuna;27371069]'cos you did not PM the guy who made it.[/QUOTE] I PMed him, yet I was not in it.
I didn't get in. :smith:
I was in Crisis' StalkerBro picture :buddy:
I was in :smug:
I don't really care if I'm in it or not.
So, what have I missed these past months or so I've been away lurking in theo ther areas of FP?
I mean I was in 2009 after all, that's enough for me. [editline]12th January 2011[/editline] fuck you
[QUOTE=Calkkuna;27371069]'cos you did not PM the guy who made it.[/QUOTE] Oh
I'm not in S.T.A.L.K.E.R. bro's 2011, even tough I PM'd the guy and gave him the original picture to my avatar to give him some aid.
[QUOTE=Zezibesh;27371329]I don't really care if I'm in it or not.[/QUOTE] Same, but it annoys Tinter :buddy:
Fuck this thread has really picked up again recently ain't it.
I need good mods to play for each game. What should I play?
[QUOTE=Thorny;27371720]Fuck this thread has really picked up again recently ain't it.[/QUOTE] It's all because of my (wo)manly charms
Just tried out some shading for a new comic I'm planning: [URL="http://j.imagehost.org/view/0732/stalker_comic_shading_test"][IMG]http://j.imagehost.org/0732/stalker_comic_shading_test.jpg[/IMG][/URL] I wonder if I could find some writers from here. As far as storywriting goes I'm good at creating settings for the stories. Dialogue, I don't really know. Edit: Graphics style: 3D such as in Doom and Duke Nukem 3D, but with dynamic lightning and separately drawn charcters and more detailed items.
[QUOTE=Kolmala;27371881]I need good mods to play for each game. What should I play?[/QUOTE] SHOC: AMK/AMK:SE/Oblivion Lost CS:Faction Fronts COP:Redux/SGM
[QUOTE=Sunday_Roast;27372043]Just tried out some shading for a new comic I'm planning: [URL="http://j.imagehost.org/view/0732/stalker_comic_shading_test"][img_thumb]http://j.imagehost.org/0732/stalker_comic_shading_test.jpg[/img_thumb][/URL] I wonder if I could find some writers from here. As far as storywriting goes I'm good at creating settings for the stories. Dialogue, I don't really know. Edit: Graphics style: 3D such as in Doom and Duke Nukem 3D, but with dynamic lightning and separately drawn charcters and more detailed items.[/QUOTE] That made me lol
The graphical style? Doom with dynamic lightning
I love how in People Soup bullets can richochet. It's fun shooting a shotgun into a metal staircase and hearing/watching all the pellets richochet :allears:
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