• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
just to be clear, i'm NOT talking about doom's pack, just the latest version of freeplay start and Faction warfare for freeplay start
[QUOTE=That_Crazy_Gman;27426730]just to be clear, i'm NOT talking about doom's pack, just the latest version of freeplay start and Faction warfare for freeplay start[/QUOTE] why are you even trying when doom's pack is already merged, i mean WHY DO YOU EVEN BOTHER
[QUOTE=gnoob;27426729]Sgt Doom your mod rocks, I'm currently playing it. Only possible change I would like (but others might not) is switching the hud to the AMK one, and including other AMK stuff such as the AMK radio messages (I like hearing about the whereabouts of every dog in the zone). Also the LURK weapon inventory icons piss me off because of their coloured overlay thing (I know it's useful for identifying which ammo goes with which gun, but it's ugly). Of course the beauty of STALKER modding is that these changes I can perform myself, possibly with the exception of the AMK stuff which I will look into but I suspect may require a fair bit of effort Oh and no crashes so far, only a lot of stuttering in the monolith start (none in the cordon loner start), but I doubt that's mod related[/QUOTE]The stuttering is due to the LURK stuff, i'll be including LURK's prefetch files in the patch, see if that does away with the stutter at the start. The HUD i'll definitely be changing. The inventory icons as well, but that's going to take a while, as i'll be reorganising them completely and removing the colour overlay. AMK radio messages i'm not quite sure about. Freeplay Start 1.21, by default, includes a lot of AMK stuff, so it would just be a matter of seeing where the radio messages are located and re-adding/re-enabling them. I'll be adding cut mutants if possible, probably just the zombies and chimeras; cats are just dogs that don't drop a tail, burers get annoying in the open (so if I do add them, they'll only be underground.
[QUOTE=defyant;27426751]why are you even trying when doom's pack is already merged, i mean WHY DO YOU EVEN BOTHER[/QUOTE] I only want Freeplay and Faction wars
i can confirm that doom's mod works on 1.0004
fuck it, downloading doom's mod
Plain Freeplay Start + Faction Wars. If you still crash with this, your installation of the game is buggered. [url]http://filesmelt.com/dl/freeplaystart_with_factionwars.rar[/url] [QUOTE=defyant;27426808]i can confirm that doom's mod works on 1.0004[/QUOTE]If you get crashes, there's files for 1.0004 in the _other_stuff folder, the 10004_diff folders you just extract and overwrite the contents of that folder onto their corresponding files. [editline]15th January 2011[/editline] Rate this post Agree if you want Gnomuss scopes, rate this post Disagree if you want AMK (or more specifically, OL) scopes. I'll probably end up adding both as optionals, but i'd like to see which one people want first.
freeplay start is bugged i can just run around and kill all the monolith guys at the start for loot :v:
[QUOTE=Sgt Doom;27426845]Plain Freeplay Start + Faction Wars. If you still crash with this, your installation of the game is buggered. [url]http://filesmelt.com/dl/freeplaystart_with_factionwars.rar[/url] If you get crashes, there's files for 1.0004 in the _other_stuff folder, the 10004_diff folders you just extract and overwrite the contents of that folder onto their corresponding files. [editline]15th January 2011[/editline] Rate this post Agree if you want Gnomuss scopes, rate this post Disagree if you want AMK (or more specifically, OL) scopes. I'll probably end up adding both as optionals, but i'd like to see which one people want first.[/QUOTE] thanks man
[QUOTE=defyant;27426910]freeplay start is bugged i can just run around and kill all the monolith guys at the start for loot :v:[/QUOTE]As in, they don't attack you? I think that's because you're a member of their faction, so they're always friendly to you i.e. they won't kick you out for being an ass. I'll see what I can do about that, but i'm no coder; I may not be able to fix it :/
gonna test it now
[QUOTE=Sgt Doom;27426943]As in, they don't attack you? I think that's because you're a member of their faction, so they're always friendly to you i.e. they won't kick you out for being an ass. I'll see what I can do about that, but i'm no coder; I may not be able to fix it :/[/QUOTE] yeah, they dont do shit to me other than greet me in a very polite way
Implementing Particle Enhancement V3, and updating the ZRP stuff to the latest. Adding more stuff to the faction traders is on hold until I can figure out how to do it properly. [QUOTE=defyant;27426963]yeah, they dont do shit to me other than greet me in a very polite way[/QUOTE]Are you always shooting them in the head? Try the chest, see if that angers them. I think it's a vanilla bug with being part of a faction, probably implemented so friendly fire between faction members doesn't result in a civil war. I know OL fixes that i.e. you shoot a faction member, they get pissed the fuck off and kick you out; so i'll see what I can do.
i just alt-fire knife them
[QUOTE=defyant;27427008]i just alt-fire knife them[/QUOTE]Try gunning them down. If it occurs only with a knife, that might be easier to fix.
nevermind i shot a guy point blank in the chest with others around and they didnt do anything
[QUOTE=Sgt Doom;27426784]The stuttering is due to the LURK stuff, i'll be including LURK's prefetch files in the patch, see if that does away with the stutter at the start. The HUD i'll definitely be changing. The inventory icons as well, but that's going to take a while, as i'll be reorganising them completely and removing the colour overlay. AMK radio messages i'm not quite sure about. Freeplay Start 1.21, by default, includes a lot of AMK stuff, so it would just be a matter of seeing where the radio messages are located and re-adding/re-enabling them. I'll be adding cut mutants if possible, probably just the zombies and chimeras; cats are just dogs that don't drop a tail, burers get annoying in the open (so if I do add them, they'll only be underground.[/QUOTE] Sweet man, looking forward to it. Also it's up to you whether you bother with enabling more AMK stuff really, it is your mod after all
still chrashes on start up. It works if I install any other mod though. Should I re-install? [editline]15th January 2011[/editline] wait, What am I meant to copy on the bugtrap thing to show what happened?
got a Val, an AN-94 with tons of ammo, an ots-33 and a SIG SG 552 with ACOG and im 5 mins into the game :v: [editline]15th January 2011[/editline] hey lookie that even zombies are friendly to me
[QUOTE=That_Crazy_Gman;27427031]still chrashes on start up. It works if I install any other mod though. Should I re-install? [editline]15th January 2011[/editline] wait, What am I meant to copy on the bugtrap thing to show what happened?[/QUOTE]Go to the place where your save files are stored. There'll be a folder called "logs" with a file called xray_username.ltx Copy the last 6 lines, after STACK TRACE: [editline]15th January 2011[/editline] [QUOTE=defyant;27427048]got a Val, an AN-94 with tons of ammo, an ots-33 and a SIG SG 552 with ACOG and im 5 mins into the game :v: [editline]15th January 2011[/editline] hey lookie that even zombies are friendly to me[/QUOTE]I was thinking of changing it so zombies aren't friendly to monolith; they are brain-damaged, after all.
[QUOTE=Sgt Doom;27427096]I was thinking of changing it so zombies aren't friendly to monolith; they are brain-damaged, after all.[/QUOTE] by the monolith, though emissions turn people into zombies and monolith, (or dead) as well as the brain scorcher which is kinda controlled by monolith, kinda
[QUOTE=defyant;27427113]by the monolith, though emissions turn people into zombies and monolith, (or dead) as well as the brain scorcher which is kinda controlled by monolith, kinda[/QUOTE]True, though i've always thought of zombies as the failed subjects; the ones that weren't successfully indoctrinated. Hm. I'll probably set it so they're not friendly, just neutral to monolith.
[QUOTE=Sgt Doom;27427096]Go to the place where your save files are stored. There'll be a folder called "logs" with a file called xray_username.ltx Copy the last 6 lines, after STACK TRACE:[/QUOTE] no Idea where they would be, would they be with the game files or somewhere else?
[QUOTE=That_Crazy_Gman;27427155]no Idea where they would be, would they be with the game files or somewhere else?[/QUOTE]I don't know how it's done for the Steam version. Just use file search, and search for "savedgames". That should lead you right to the SoC savedgames folder, which is inside the folder which also contains the logs folder.
[QUOTE=That_Crazy_Gman;27427155]no Idea where they would be, would they be with the game files or somewhere else?[/QUOTE] in your shared documents
Okay, figured out the trader files hopefully. I plan to have it so that the Barman and Sid have the greatest selection of stuff, while the faction traders have only their usual faction equipment. This will be adjusted for the difficulty in getting to them e.g. the Monolith trader will have more stuff than usual due to the difficulty of getting to the Barman or Sid. I might add a third trader somewhere closer up north, though that remains to be seen.
[QUOTE=defyant;27427180]in your shared documents[/QUOTE] thanks. and my opinion on the monolith/zombie thing is that, really, monolith are just smarter zombies, they have no higher thought, but the c-con has greater control over them, the c-con has limited control over every single mutant, zombie, monolithian, and "recruited" stalker in the zone. thanks to their control of the noosphere [editline]15th January 2011[/editline] look at a monolithian's face, same as a zombies. [editline]15th January 2011[/editline] there is nothing after stack trace...
Fair point. Those of you who want zombies to be friendly to Monolith, rate this post Friendly Those of you who want zombies to be neutral to Monolith, rate this post Useful Those of you who want zombies to be hostile to Monolith, rate this post Disagree
crap, not agree, friendly
[QUOTE=Amez;27419671]Mutated horses. Nasty looking things really.[/QUOTE] Yeah I know what Tarks are, but I didn't see how they related to the mod :P Also fucking hell guys almost 200 posts since I went to sleep :smith:
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