• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
[QUOTE=Sgt Doom;27427792]My to-do list: [list][*]Fix the Monolith abused wife syndrome (they should turn hostile if you act like a heretic and kill fellow Monolithians) [*]Redo the trader files entirely [*]Make zombies neutral to monolith, so they'll turn hostile if you attack. Though i've got to make sure not all zombies turn hostile i.e. Oblivion psychic guards. [*]Add AMK scopes (including the various widescreen scopes) [*]More stuff that I can't remember right now[/list] I'll reupload the mod with patch to Dropbox and 1337upload right now, one sec.[/QUOTE] Wait, AMK scopes? As in? Since I hate those "realistic" scopes, you can't aim for shit through them.
[QUOTE=JoeSibilant;27427864]Yeah, LURK actually did that, although I'm not sure Holden intended it--in Wild Territory, Duty (since they would actually enter the area past the tunnel) would quickly exterminate every Merc and Bandit there and set up shop. There were actually Dutyers on top of that concrete building where the Mercs usually hang out. Basically, I want that, only everywhere.[/QUOTE]Hmm. I know for a fact LURK doesn't have an all.spawn, so whatever caused them to do that should be easy to achieve. For the moment, play through and see if you can catch stalkers doing that already. If they don't, that'll be on my to-do list. [editline]15th January 2011[/editline] [QUOTE=Zezibesh;27427878]Wait, AMK scopes? As in? Since I hate those "realistic" scopes, you can't aim for shit through them.[/QUOTE]They're like vanilla scopes but clearer and such, more varied. They're in OL as well.
Just got a crash after asking for a Job. This happened last time on AMK:SE and it occured with every job giving NPC. [quote]Expression : fatal error Function : CScriptEngine::lua_error File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp Line : 73 Description : <no expression> Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\task_manager.script:339: bad argument #1 to 'pairs' (table expected, got nil)[/quote]
Anyone got a suggestion for a name for my mod? [QUOTE=spekter;27427912]Just got a crash after asking for a Job. This happened last time on AMK:SE and it occured with every job giving NPC.[/QUOTE]AMK:SE is made for patch 1.0005, not 1.0004
And another: [quote]Expression : fatal error Function : CInifile::r_section File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp Line : 342 Description : <no expression> Arguments : Can't open section 'ammo_50_frag' [/quote] I've installed the patch btw Doom. [QUOTE=Sgt Doom;27427936] AMK:SE is made for patch 1.0005, not 1.0004[/QUOTE] I'll install 1.0005 and see if it fixes it.
[QUOTE=JoeSibilant;27427870]Oh yeah, being able to supply NPCs with weapons and armor would be kickass.[/QUOTE] I want to give cordon good (but not [b]too[/b] good, I'm not made of money and neither are them) weapons (preferably military one) and various armours. then go piss of the military and watch them get massacred.
[QUOTE=Sgt Doom;27427888]Hmm. I know for a fact LURK doesn't have an all.spawn, so whatever caused them to do that should be easy to achieve. For the moment, play through and see if you can catch stalkers doing that already. If they don't, that'll be on my to-do list. [editline]15th January 2011[/editline] They're like vanilla scopes but clearer and such, more varied. They're in OL as well.[/QUOTE] Oh okay. I'll try your mod in a bit, just downloaded it.
Reuploading the mod to 1337upload at the moment, then dropbox after that. My upload speed is utter shit, so this may take a while. In the meantime, back to work. [QUOTE=spekter;27427939]And another: I've installed the patch btw Doom.[/QUOTE]What, my mod patch? That's not for AMK:SE
doom, will your lurk/freeplay ect merge mod work with one of the item/actor spawn menu mods?
[QUOTE=That_Crazy_Gman;27427965]doom, will your lurk/freeplay ect merge mod work with one of the item/actor spawn menu mods?[/QUOTE]I'm not sure. Doubtful. Could you link me to the one you want to use? I'll see if it's compatible.
[QUOTE=Sgt Doom;27427958]Reuploading the mod to 1337upload at the moment, then dropbox after that. My upload speed is utter shit, so this may take a while. In the meantime, back to work. What, my mod patch? That's not for AMK:SE[/QUOTE] No I'm playing your mod now and I'm getting those errors. I'm updating to 1.0005 to see if it fixes them.
[QUOTE=spekter;27427994]No I'm playing your mod now and I'm getting those errors. I'm updating to 1.0005 to see if it fixes them.[/QUOTE]Oooh, I see. You can use either patch, but for 1.0004, you need to go into the _other_stuff folder, and copy the config and script files there in the 10004_diff folders into the main folders. I'll make that process more clear in the next version.
[url]http://www.escapistmagazine.com/videos/view/zero-punctuation/271-S-T-A-L-K-E-R-Clear-Sky[/url] Oh wow, I know it's late but jesus christ I laughed my ass off.
essteeayellkayeeare [editline]15th January 2011[/editline] also yahtzee is a pussy
[QUOTE=Sgt Doom;27428016]Oooh, I see. You can use either patch, but for 1.0004, you need to go into the _other_stuff folder, and copy the config and script files there in the 10004_diff folders into the main folders. I'll make that process more clear in the next version.[/QUOTE] Updated to 1.0005 and it works fine now. I'm surprised how many jobs the army captain has to offer.
If you're getting errors with Doom's mod, try reinstalling and starting a fresh 1.0005 install, because I have no errors with the mod at all [editline]15th January 2011[/editline] [QUOTE=spekter;27428080]Updated to 1.0005 and it works fine now. I'm surprised how many jobs the army captain has to offer.[/QUOTE] Ah yep that must be it then the patch
Sneaking around rookie camp as military, feels weird approaching from the military side. Probably going to get my ass kicked unless I unload on the ones around the camp fire and Wolf.
[QUOTE=Sgt Doom;27427993]I'm not sure. Doubtful. Could you link me to the one you want to use? I'll see if it's compatible.[/QUOTE] probably this one:[url]http://stalker.filefront.com/file/Atlas_Spawn_Menu_Mod;96202[/url]
[QUOTE=Calkkuna;27428047][url]http://www.escapistmagazine.com/videos/view/zero-punctuation/271-S-T-A-L-K-E-R-Clear-Sky[/url] Oh wow, I know it's late but jesus christ I laughed my ass off.[/QUOTE] It's a little sad that he was so clueless about the game (going prone? lolno) and was also put off enough by the worst game in the series not to review CoP. [editline]15th January 2011[/editline] Oh, and Doom--why no Gnomus Scopes? Superior to AMK scopes if you ask me.
[QUOTE=JoeSibilant;27428173]It's a little sad that he was so clueless about the game (going prone? lolno) and was also put off enough by the worst game in the series not to review CoP. [editline]15th January 2011[/editline] Oh, and Doom--why no Gnomus Scopes? Superior to AMK scopes if you ask me.[/QUOTE]Most people wanted the AMK scopes. I'll add Gnomuss scopes as an option, but they're low priority.
[QUOTE=Calkkuna;27428047][url]http://www.escapistmagazine.com/videos/view/zero-punctuation/271-S-T-A-L-K-E-R-Clear-Sky[/url] Oh wow, I know it's late but jesus christ I laughed my ass off.[/QUOTE] but ES TEE AY EL ARE KAY EE ARE is BUGGY!
[QUOTE=Sgt Doom;27428193]Most people wanted the AMK scopes. I'll add Gnomuss scopes as an option, but they're low priority.[/QUOTE] Don't worry about it, if you don't care I'll just add them myself v:v:v
[QUOTE=JoeSibilant;27428173]It's a little sad that he was so clueless about the game (going prone? lolno) and was also put off enough by the worst game in the series not to review CoP. [editline]15th January 2011[/editline] Oh, and Doom--why no Gnomus Scopes? Superior to AMK scopes if you ask me.[/QUOTE] he overreacts on the tiniest things, wich is why it's so funny
[QUOTE=Sgt Doom;27428193]Most people wanted the AMK scopes. I'll add Gnomuss scopes as an option, but they're low priority.[/QUOTE] Eh, if you don't care I'll just add them myself later. Also, is the minimal HUD in this version or still coming? [editline]15th January 2011[/editline] [QUOTE=That_Crazy_Gman;27428206]he overreacts on the tiniest things, wich is why it's so funny[/QUOTE] Yeah, but people take him seriously. :smith:
60% to go fellow stalkers! then, after 20 minutes of importing data and getting distracted by the Television... I will join Duty and fuck freedom's shit up! [editline]15th January 2011[/editline] [QUOTE=JoeSibilant;27428210]Yeah, but people take him seriously. :smith:[/QUOTE] really? oh fuck. I knew most people on the interwebs are retarded, but really?
I can't wait to be a useless piece of shit all day and steal all these documents.
[QUOTE=Nerts;27428239]I can't wait to be a useless piece of shit all day and steal all these documents.[/QUOTE] SHIT i keep running into all these ANOMALIES
Expression : fatal error Function : CScriptEngine::lua_error File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp Line : 73 Description : <no expression> Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\bind_monster.script:299: attempt to index field 'actor' (a nil value) IT KEEPS HAPPENING Seriously, trying to load a save in Dark Valley in AMK:SE.
58% on the 1337upload upload. [QUOTE=JoeSibilant;27428210]Eh, if you don't care I'll just add them myself later. Also, is the minimal HUD in this version or still coming? [editline]15th January 2011[/editline] Yeah, but people take him seriously. :smith:[/QUOTE]It's coming soon. At first, I was thinking of adding Darius6's 1152 hud, then later figuring out how LURK removed all the stuff from the HUD. At the moment, i'm fixing task translations and mislabels.
[QUOTE=That_Crazy_Gman;27428195]but ES TEE AY EL ARE KAY EE ARE is BUGGY![/QUOTE] I wish more people knew that it actually stands for something, and isn't just there to look cool
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