• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
[QUOTE=Hiroto;27429796]Just downloaded this, started a new game and suddenly, crash. Expression : fatal error Function : CInifile::r_section File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp Line : 342 Description : <no expression> Arguments : Can't open section 'killer_lurk_outfit'[/QUOTE]You need the patch for that one: [url]http://www.facepunch.com/threads/1046907-S.T.A.L.K.E.R.-Series-Megathread-Call-of-smith?p=27427649&viewfull=1#post27427649[/url] [editline]15th January 2011[/editline] [QUOTE=Sunday_Roast;27429893]You should make the crosshair to what it is in Oblivion Lost 2.2: A dot.[/QUOTE]Hm? Oh, I meant to say scopes. In 0.2, i've already done that to the crosshair, I would also recommend all to turn crosshairs off entirely.
Day three, 100 Rads Bar, 3 AM Another blowout. Mutants flooded the Bar, shot them off with some stalkers. Two got killed by a rampaging Pseudodog. I got the key from Borov, came to restock. Got over 1000 5.45 caliber ammunition, silenced and scoped Abakan. Planning to leave for Dark Valley again somewhere near soon. I wonder should i use the shotgun i got or the Abakan. Wish me luck, for what horrors wait me in this "X-18"
Ghost's suit doesn't have an icon. Also the Military trader is fucking loaded, I'm getting my shit together and buying a military stalker suit off him.
[QUOTE=spekter;27430012]Ghost's suit doesn't have an icon. Also the Military trader is fucking loaded, I'm getting my shit together and buying a military stalker suit off him.[/QUOTE]Missing icon fixed. I'm still trying to figure out how I should go about the whole trader business, so it won't be changed any time soon. [editline]15th January 2011[/editline] Just found out you could shoot up fellow Ecologists without them getting angry, as well :/
May I ask about the Freeplay Mod part? How is playing like a mercenary as? Will you do various tasks to various factions and be neutral at standard or what?
Holy shit, got my new monitor, 24" beast, stalker looked fucking amazing after being stuck with a 19" for ages.
[QUOTE=Sunday_Roast;27430191]May I ask about the Freeplay Mod part? How is playing like a mercenary as? Will you do various tasks to various factions and be neutral at standard or what?[/QUOTE]Mercs are neutral to most factions. At the moment, all you get are assassination missions. [editline]15th January 2011[/editline] [QUOTE=Calkkuna;27430210]Holy shit, got my new monitor, 24" beast, stalker looked fucking amazing after being stuck with a 19" for ages.[/QUOTE]17" here :smith:
He'll yea. Assassination missions. When I was playing OL 2.2 I had a save where I was going around with my Enforced Merc suit VSS, LR-300 and P99 doing assassination missions only (this was in Freeplay after the main story). So as a merc you go around assassinating people and not having reputation broblems as you are being hired.
Mirrored the mod onto Dropbox: [url]http://dl.dropbox.com/u/18749787/Freeplay%20Start%20mod%20merge%2002.rar[/url]
I honestly thought I would never like the S.T.A.L.K.E.R series but after playing CoP I have begun to like it more.
[QUOTE=Sgt Doom;27430326]Mirrored the mod onto Dropbox: [url]http://dl.dropbox.com/u/18749787/Freeplay%20Start%20mod%20merge%2002.rar[/url][/QUOTE] I downloaded the previous one. Does this one have any fixes?
[QUOTE=Sunday_Roast;27430320]He'll yea. Assassination missions. When I was playing OL 2.2 I had a save where I was going around with my Enforced Merc suit VSS, LR-300 and P99 doing assassination missions only (this was in Freeplay after the main story). So as a merc you go around assassinating people and not having reputation broblems as you are being hired.[/QUOTE]Afaik you'll still piss off anyone near the guy who gets assassinated, but it won't turn the entire faction against you. [editline]15th January 2011[/editline] [QUOTE=Sunday_Roast;27430434]I downloaded the previous one. Does this one have any fixes?[/QUOTE]Nope, that's coming soon. I'll be merging the latest version of ZRP into it (or attempting to), fixing the trader inventories.
Allright. I'm gonna ditch my Gamedata folder with LURK and dump the saves in some folder and go play Sarge's mod merge.
[img]http://pics.kuvaton.com/kuvei/epic_chain_saw.jpg[/img] What, why does it have "s.t.a.l.k.e.r." on it.
I really like your mod Sgt. Doom, but there's one thing. When I saw Loner67's(or something like that) stream it looked like he had extra maps when he streamed himself playing your mod. When I looked at my PDA map I only had the default maps. Did I miss something here? Or did I just see it weirdly?
I'm playing LURK at the moment and I'm on Duty territory, is there anything I should know before accepting Barkeep's lab mission?
[QUOTE=myng;27430523]I really like your mod Sgt. Doom, but there's one thing. When I saw Loner67's(or something like that) stream it looked like he had extra maps when he streamed himself playing your mod. When I looked at my PDA map I only had the default maps. Did I miss something here? Or did I just see it weirdly?[/QUOTE]Must've seen it weirdly, I haven't added any new maps. [editline]15th January 2011[/editline] [QUOTE=Sergeant Dornan;27430587]I'm playing LURK at the moment and I'm on Duty territory, is there anything I should know before accepting Barkeep's lab mission?[/QUOTE]Make sure you've got good armour, the shit the poltergeists fling around hurts like fuck in LURK.
[QUOTE=Sergeant Dornan;27430587]I'm playing LURK at the moment and I'm on Duty territory, is there anything I should know before accepting Barkeep's lab mission?[/QUOTE] You can get decent loot in Wild Territory [editline]15th January 2011[/editline] [QUOTE=Sgt Doom;27430592]Must've seen it weirdly, I haven't added any new maps. [editline]15th January 2011[/editline] Make sure you've got good armour, the shit the poltergeists fling around hurts like fuck in LURK.[/QUOTE] Also, is it possible to get rid of the LURK animations and arm models, and go back to default arms/animations yet still retain the stats and icons?
[QUOTE=myng;27430609]Also, is it possible to get rid of the LURK animations and arm models, and go back to default arms/animations yet still retain the stats and icons?[/QUOTE]Yes. That would involve replacing the LURK weapon models and textures with their original Arsenal Mod counterparts.
[QUOTE=Sgt Doom;27430670]Yes. That would involve replacing the LURK weapon models and textures with their original Arsenal Mod counterparts.[/QUOTE] Well I'm going to see if I can do that. I'm downloading Arsenal Mod 1.2. Alls I have to do is replace the models and textures with arsenal mod's and I'm all set, correct?
[QUOTE=Sgt Doom;27430592] [editline]15th January 2011[/editline] Make sure you've got good armour, the shit the poltergeists fling around hurts like fuck in LURK.[/QUOTE] I have a regular Stalker suit and a scoped AK-103, is that good enough?
can somebody tell me what the mod is in this video I recorded a year ago [media]http://www.youtube.com/watch?v=6L7ebMd9gu0[/media] the graphics mod [editline]S.T.A.L.K.E.R.: Shadow of Chernobyl is a first-person shooter video game by the Ukrainian developer GSC Game World, published in 2007. It features an alternate reality theme, where a second nuclear disaster occurs at the Chernobyl Nuclear Power Plant in the near future and causes strange changes in the area around it. The game has a non-linear storyline and features gameplay elements such as trading and two-way communication with NPCs. The game includes elements of role-playing and business simulation games. The background and some terminology of the game ("The Zone", "Stalker") is borrowed from the popular science fiction novella Roadside Picnic by Boris and Arkady Strugatsky and the 1979 Andrei Tarkovsky film Stalker that was loosely based on it, as well as Stalker, the film's subsequent novelization by the original authors. In S.T.A.L.K.E.R, the player assumes the identity of an amnesiac "Stalker", an illegal explorer/artifact scavenger in "The Zone", named "The Marked One". "The Zone" is the location of an alternate reality version of the Zone of alienation surrounding the Chernobyl Power Plant after a second, fictitious meltdown, which further contaminated the surrounding area with radiation and caused strange otherworldly changes in local fauna, flora and the laws of physics. "Stalker" in the context of the film refers to the older meaning of the word as a tracker and hunter of game or guide. On July 11, 2007, GSC Game World announced a prequel, S.T.A.L.K.E.R.: Clear Sky, which was released on 5 September 2008.[4] On April 30, 2009, GSC Game World announced a sequel, S.T.A.L.K.E.R.: Call of Pripyat, which was released worldwide in February 2010.[5] S.T.A.L.K.E.R. stands for "Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber".[6][/editline] nevermind it's stalker complete 2009
[QUOTE=Sergeant Dornan;27430748]I have a regular Stalker suit and a scoped AK-103, is that good enough?[/QUOTE]That'll probably do, if you're quick on your feet. I'd recommend a shotgun, however; easier to hit poltergeists with it.
[QUOTE=Sgt Doom;27430763]That'll probably do, if you're quick on your feet. I'd recommend a shotgun, however; easier to hit poltergeists with it.[/QUOTE] Do you recommend using the Winchester pump-action over the TOZ-34?
Yes.
[QUOTE=myng;27430731]Well I'm going to see if I can do that. I'm downloading Arsenal Mod 1.2. Alls I have to do is replace the models and textures with arsenal mod's and I'm all set, correct?[/QUOTE] Attempted this and failed. What do now?
Day 4, Cordon, 6 PM I really heard a good joke from a rookie. Made me laugh. A famous stalker brags about his new suit in the rookie camp. "I bought it from Sidorovich. It's said to be brought from a research institute in Kiev, and it cost a fortune, but it's supposed to protect completely from everything!" A week later the stalker comes back to Sidorovich and throws the suit on the table, angered. "What is wrong, is there something from the suit?" "No, it protects me!" "But not completely?" "Completely!" "Then what is the problem?" "Everyone in the Zone drink vodka to purge radiation, so because of this suit i am walking SOBER ON THE FOURTH DAY LIKE A FOOL." Those rookies, they so crazy. Got to place my stash somewhere though. I could store my massive artifact collection there, probably.
silly russians and their heartbreaking addiction to spirits
Welp, if AMK:SE doesn't stop crashing I'm gonna give Doom's Merge Mod (did you till need a name?) a try.
Hey Stg Doom! I have a funny idea to your mod: Why not make Facepunch stalkan's into NPC's in the mod? Edit: I started the game as a Merc one of my fellow mercs spawns in the fire, it's pitch blank and I can only see my fellow mercs flashlights and muzzleflashes. Using a flashlight won't do a damn thing and I can only see stuff trough dust clouds in the air. Edit: Still nothing, gonna put the game into static lightning, if it doesn't work Imma remove user.txt
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